Suffer Not the Witch (Warhammer 40k Psyker Quest)

Tbh I don't see why y'all are so dead set against any form of working with Chaos

Is it evil? Sure, but I'll take it over the Imperium any day of the week, at least some parts of Chaos care about their subjects

And working with some chaosy elements doesn't mean pledging ourselves to Tzeentch or anything, as enticing as that offer would be (for me at least, y'all would probably be even more against it then just working with a simple demon)

The Imperium is the ultimate enemy, we cannot forget that
 
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Tbh I don't see why y'all are so dead set against any form of working with Chaos

Is it evil? Sure, but I'll take it over the Imperium any day of the week, at least some parts of Chaos care about their subjects

And working with some chaosy elements doesn't mean pledging ourselves to Tzeentch or anything, as enticing as that offer would be (for me at least, y'all would probably be even more against it then just working with a simple demon)

The Imperium is the ultimate enemy, we cannot forget that
Unlike most people, We have a gaping hole into our mind otherwise known as being a Psyker. What might be merely very slightly corrupting to most is a much greater risk than others. Like say going to a Warpstorm. Even worse is going to an explictly Chaos-aligned Warpstorm.
 
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Tbh I don't see why y'all are so dead set against any form of working with Chaos

Is it evil? Sure, but I'll take it over the Imperium any day of the week, at least some parts of Chaos care about their subjects

And working with some chaosy elements doesn't mean pledging ourselves to Tzeentch or anything, as enticing as that offer would be (for me at least, y'all would probably be even more against it then just working with a simple demon)

The Imperium is the ultimate enemy, we cannot forget that
None of chaos cares much about their people

Nurgle cares about you the same amount he does about that individual bit of bacteria in the dirt, you existing only makes him happy in that you are a vessel for more forms of life to live in

Tzeentch cares about plots, not people, he'll like it equally whether your plot gets you killed or succeeds, he just watches and laughs, then says its all according to plan

Tell the Eldar that Slaanesh cares about their worshipers, and watch them kill you, they created her/him and they're rewarded by Slaanesh removing their method of eternal life and eating all their souls when they die

Khorne just wants to fight, he's fine whether you live or die, he just likes the fight, he doesn't care about you at all, your skull will be added to the throne either way

The Imperium sucks, so does Chaos, but Chaos chases you after death in a way that the Imperium can't, however much they'd love to
 
Unlike most people, We have a gaping hole into our mind otherwise known as being a Psyker. What might be merely very slightly corrupting to most is a much greater risk than others. Like say going to a Warpstorm. Even worse is going to an explictly Chaos-aligned Warpstorm.
A little corruption never hurt anyone

And if it helps weaken the Imperium, so be it

Now obviously the best case scenario would be a full on revolution that takes over the empire and has that bastard in the chair tried and executed, but a chaos backed force still works
 
Add to our to-do list: Ask Sidhe what methods can help us keep from getting om-nom'd by Chaos.
 
None of chaos cares much about their people

Nurgle cares about you the same amount he does about that individual bit of bacteria in the dirt, you existing only makes him happy in that you are a vessel for more forms of life to live in

Tzeentch cares about plots, not people, he'll like it equally whether your plot gets you killed or succeeds, he just watches and laughs, then says its all according to plan

Tell the Eldar that Slaanesh cares about their worshipers, and watch them kill you, they created her/him and they're rewarded by Slaanesh removing their method of eternal life and eating all their souls when they die

Khorne just wants to fight, he's fine whether you live or die, he just likes the fight, he doesn't care about you at all, your skull will be added to the throne either way

The Imperium sucks, so does Chaos, but Chaos chases you after death in a way that the Imperium can't, however much they'd love to
Old Nurgy does, according to the wiki at least, care about his followers, and even if it's at the level of bacteria (and likely a bit higher reading his description and from what I remember of him) it's still magnitudes higher then the Imperium. And the plotter at least gives you a chance of a better life, and greater knowledge, already putting him leagues ahead of the bastards in the empire

Also I tend to be suspicious of any info that canonically comes from within the Imperium, sure a lot of the stuff about their evil doesn't, but that which does I feel confident treating with a heavy dose of doubt, same as with the Tau when the Imperium made up that mind control bullshit and people accepted it as true even though it came from an Imperial source, which was both biased against the Tau and incapable of comprehending the idea of prosperous multi species cooperation via peaceful means
 
Old Nurgy does, according to the wiki at least, care about his followers, and even if it's at the level of bacteria (and likely a bit higher reading his description and from what I remember of him) it's still magnitudes higher then the Imperium. And the plotter at least gives you a chance of a better life, and greater knowledge, already putting him leagues ahead of the bastards in the empire

Also I tend to be suspicious of any info that canonically comes from within the Imperium, sure a lot of the stuff about their evil doesn't, but that which does I feel confident treating with a heavy dose of doubt, same as with the Tau when the Imperium made up that mind control bullshit and people accepted it as true even though it came from an Imperial source, which was both biased against the Tau and incapable of comprehending the idea of prosperous multi species cooperation via peaceful means
Caring about you the same amount as a bacteria is the same as not at all, especially on a galactic scale, it translates to caring about you the same amount as the Imperium, who cares about you about as much as you can fire a Las gun at those Xenos over there

On Tzeentch giving a chance at a better life, that is not the same as caring about you in any way, both the better life and greater knowledge can be accomplished without the indecisive mollusk getting involved at any step, his offer is a chance at a fast route to these, in exchange for your soul, he cares about the plan, not the outcome, not your situation, not you. He cares about you about as much as the sector governer cares about you, not much, giving you crumbs while you risk all in his name

We work with the info we have, the info we have says chaos cares not, as you said there, a lot of the stuff about their evil comes from their own sources, sources which if we were apply your standards to it, should be treated as propaganda for Chaos, meaning they are worse than they sound, right? Edit: or at very least any of their good traits in those sources should be taken as propaganda, right?

I don't know enough about the Tau situation, but I'm pretty sure that was accepted by everyone because the tau would be too goody two shoes to fit in among the 40k races otherwise, people would be annoyed if you inserted a bunch of good guys in the grimdark setting, do correct me if they had evil things about them from before the mind control came up

Edit: sorry if I sound too confrontational here, you just seem a bit too Gung ho about Chaos while seeming to ignore their bad side
 
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Caring about you the same amount as a bacteria is the same as not at all, especially on a galactic scale, it translates to caring about you the same amount as the Imperium, who cares about you about as much as you can fire a Las gun at those Xenos over there

On Tzeentch giving a chance at a better life, that is not the same as caring about you in any way, both the better life and greater knowledge can be accomplished without the indecisive mollusk getting involved at any step, his offer is a chance at a fast route to these, in exchange for your soul, he cares about the plan, not the outcome, not your situation, not you. He cares about you about as much as the sector governer cares about you, not much, giving you crumbs while you risk all in his name

We work with the info we have, the info we have says chaos cares not, as you said there, a lot of the stuff about their evil comes from their own sources, sources which if we were apply your standards to it, should be treated as propaganda for Chaos, meaning they are worse than they sound, right? Edit: or at very least any of their good traits in those sources should be taken as propaganda, right?

I don't know enough about the Tau situation, but I'm pretty sure that was accepted by everyone because the tau would be too goody two shoes to fit in among the 40k races otherwise, people would be annoyed if you inserted a bunch of good guys in the grimdark setting, do correct me if they had evil things about them from before the mind control came up

Edit: sorry if I sound too confrontational here, you just seem a bit too Gung ho about Chaos while seeming to ignore their bad side
He cares enough to try and keep you alive, which is far more then the Imperium does, and the Imperium doesn't give you the chance for a better life like Tzeentch does, they practically ban social mobility and full on ban technological progress for no goddamn reason. I'm not saying Chaos is good, just that the Imperium is worse

As for the Tau thing, people complained that they didn't have anything super evil about them because despite being a caste system (bad) and a very minor player (not that important) it wasn't grimdark enough apparently so now there are Imperial "researchers" who observed battles saying that since some insect species needs a helmet to communicate it has to be mind control, or since the Tau founding myth happens very quickly it has to be mind control, or since this one commander defected to go fight orks after all his ethereals were mysteriously murdered right after opposing the move, it must be mind control and they're deaths set him free, or because the non canon ending of a non canon game has them so bad stuff they must do it all the time even though when some people tried it they got court martieled and either re-educated or shot. It's just a bunch of bullshit really

And don't worry about the confrontational thing, it's fine
 
He cares enough to try and keep you alive, which is far more then the Imperium does, and the Imperium doesn't give you the chance for a better life like Tzeentch does, they practically ban social mobility and full on ban technological progress for no goddamn reason. I'm not saying Chaos is good, just that the Imperium is worse

As for the Tau thing, people complained that they didn't have anything super evil about them because despite being a caste system (bad) and a very minor player (not that important) it wasn't grimdark enough apparently so now there are Imperial "researchers" who observed battles saying that since some insect species needs a helmet to communicate it has to be mind control, or since the Tau founding myth happens very quickly it has to be mind control, or since this one commander defected to go fight orks after all his ethereals were mysteriously murdered right after opposing the move, it must be mind control and they're deaths set him free, or because the non canon ending of a non canon game has them so bad stuff they must do it all the time even though when some people tried it they got court martieled and either re-educated or shot. It's just a bunch of bullshit really

And don't worry about the confrontational thing, it's fine
I'm fairly certain there is a certain amount of social mobility, depending on the world, there may be a cap, but Guardsmen aren't all Nobles, really only underhivers don't have somewhere to go, the Imperium always needs bodies on the Frontline, and while it's rare you can become an officer from there, and even a general from there (Ciaphas cain books, Jenit Sulla goes from Sergent, an enlisted rank, to Lieutenant, a commissioned rank, to Lady General, a very high commissioned officer, albeit apparently the only Lady General, but it's still an enlisted to in charge path in 40k) It's harder, sure, other Lord Generals seem to get the rank immediately because of their family, but it is possible to move up the ranks here, from the bottom until you run the place if you're good enough

I don't know what Administratum promotions would look like, but, again, not all of them will be Nobles, not all worlds are even noble run iirc, so there are going to be some low level ranks you could aim for and work your way up, though I can't exactly cite anything here, but again, the Imperium is too big for all these positions or even all the high up positions to be filled with nobility, not all of the empire is even run by Nobles, so there must be some room for a comfortable existence in middle management at least

Not all priests can be noble, there are too many, if you're good a politicking you could probably work your way up the hierarchy of the Adeptus Ministorum, and at least charismatic enough to get a priest to see your zeal for big E and bring you into the priesthood

I know the mechanicus can recruit from the common man, or you could apply to join and if you're good enough they'll take you, I know some artisans got accepted as lay brothers of the mechanicus in one of the Cain books, again if your good enough at fiddling with machines and talking about the Omnissiah you could probably be accepted as one of the cog boys

The point I'm making here isn't that the Imperium is good or that it's easy to get yourself out of poverty in this world, only that it's possible, that there is some social mobility, even if it's small and should be reformed to be easier, it's still there

Tzeentch is the worse option here almost always, only worth talking about because we are a psyker and even then, sure maybe your scheme works and maybe you've moved up in society, but probably you've got caught, or the Daemon you tried to use for your schemes possessed you, or when your plan does succeed your fellow cultist sacrificed you for power, or any number of worse things that Tzeentch loves to do to people, it's rarely a good option

On the Tau, yeah caste system isn't bad enough for 40k, like, at all, every other race does routine genocides, or has done routine genocides, even with the mind control they are probably still the morally best race in 40k, them being small annoyed people because they were confused why the Tau weren't dead already, when they were next to the xenocidal Imperium (any time they survived any threat while so small would make people see the plot armor everywhere, because everyone else has to run from or fight major threats while the tau just get to chill against an empire that can't spare the energy to kill them), iirc, so I think adding the mind control was a good idea to normalize them within the setting, but it's fine if you think being small should let them get away with being good
 
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Tbh given a century or so the Tau could probably beat the Imperium

They are actually advancing technology (pretty much the only faction to) and are preserving their most talented leaders with AI, not to mention recruiting humans and the whole "no genocide" thing
 
On the Tau, yeah caste system isn't bad enough for 40k, like, at all, every other race does routine genocides, or has done routine genocides, even with the mind control they are probably still the morally best race in 40k, them being small annoyed people because they were confused why the Tau weren't dead already, when they were next to the xenocidal Imperium (any time they survived any threat while so small would make people see the plot armor everywhere, because everyone else has to run from or fight major threats while the tau just get to chill against an empire that can't spare the energy to kill them), iirc, so I think adding the mind control was a good idea to normalize them within the setting, but it's fine if you think being small should let them get away with being good
It's not so much that I think it should let them get away with being good, as that I see no issue with them being good at all, especially since their really only good in comparison to how shit the Imperium is

As for why they survive, being actually competent and utilizing actual military strategy other then "punch it till it dies" or "throw men until they run out of bullets" probably has something to do with it, as does the massive rift that gives them a natural choke point, and their much more advanced tech and such

Honestly I'm just surprised they aren't doing better, with the last few pushes being mostly ties instead of wins like one would assume them to be
 
throw men until they run out of bullets
Despite common fanon, the Imperium tends to not take the "more bodies than they have bullets" approach, even with the insane regiment like the Krieger, unless they're things like penal regiments or arco-flagellants. And even then they still deploy them strategically rather than just throwing them away. After all, their lives are the Emperor's currency, and they've got commissars hanging around to make sure no-one is wasting what they have been given.
 
It's not so much that I think it should let them get away with being good, as that I see no issue with them being good at all, especially since their really only good in comparison to how shit the Imperium is

As for why they survive, being actually competent and utilizing actual military strategy other then "punch it till it dies" or "throw men until they run out of bullets" probably has something to do with it, as does the massive rift that gives them a natural choke point, and their much more advanced tech and such

Honestly I'm just surprised they aren't doing better, with the last few pushes being mostly ties instead of wins like one would assume them to be
The problem with them being good is that literally nobody else is, Dark Eldar do everything that caused the fall of the Eldar Dominion, Craftworlders will kill imperial reformers because they will make their portion of the Imperium strong enough to be a threat to them, and they really don't care about the lives of the Mon-Keigh, kill however many they want is fine by them even if they also have alliances of convenience, Orks kill everyone in search of a good fight, Tyrannids eat everything, Chaos is Chaos, they do everything above and more

The pattern here is everyone sucks, so when the Tau don't morally suck the answer asked is "why though"

On strategy, as someone mentioned above there's plenty of strategists in the Imperium, tau fundamentally win because their miniatures sell

Even in universe, Tau win because the Imperium is busy with Chaos, Tyrannids, Orks, etc, not because they're better, but because they are weak and they know it. They only win through subversion of local worlds, not fights, imperial ships are 5x faster than tau ships strategically, a real fight dooms them as the Imperium just beats them in detail (well, they wouldn't, but that's because of the aforementioned miniatures), GW can justify a draw, they can't justify outright wins, not unless the Tau get magical Navigators out of nowhere, it just wouldn't make any strategic sense for them to win unless Chaos literally just glassed Terra

So I'll say it's fine to like the tau, just don't think their big players in the 40k universe

If you want to continue this discussion I'd love to do so in PMs, as I don't think we're anywhere near going to the tau in this quest
 
Tbh I don't see why y'all are so dead set against any form of working with Chaos

Is it evil? Sure, but I'll take it over the Imperium any day of the week, at least some parts of Chaos care about their subjects

And working with some chaosy elements doesn't mean pledging ourselves to Tzeentch or anything, as enticing as that offer would be (for me at least, y'all would probably be even more against it then just working with a simple demon)

The Imperium is the ultimate enemy, we cannot forget that

Chaos does not care about its subjects, chaos does not even care about its champions, it is as fickle and cruel as to dispense blessings and curses without thought or care. The worst that the IoM can do to us pales into insignificance besides what Chaos does to its servants and calls 'blessing'.
 
I mean it seems fairly likely that Sympathy for the heretic had a tonal influence on this quest. (That said, only Vince actually started as a member of an oppressed group, as far as we know.) But if it is also meant to explore the dilemmas and delicate tightrope acts faced by renegades, then I doubt yeeting ourselves into the abyss is a great solution.
 
One could rail against the unreliableness of Imperial literature, but we do have someone who is already experienced with daemons who really isn't enthusiastic about letting a daemon out or going into a warp storm because she knows exactly what that's going to do, and an Eldar, a non imperial source of information, who also does not like daemons and was all for banishing the thing. Try asking Sidhe to confirm all that shit about the Eldar empire falling to Slaanesh and the perils of Chaos and you may just insult her intelligence.
 
Is this quest dead? I was enjoying it quite a bit

No, it's not dead. I've just been busy with work and my studies, and right when I thought I had some free time to work on writing an update, I get smacked with the latest round of Freshers Flu.

Next update is currently on the drawing board, the rough skeleton is done and now I'm just filling out the actual descriptive text etc.
 
No, it's not dead. I've just been busy with work and my studies, and right when I thought I had some free time to work on writing an update, I get smacked with the latest round of Freshers Flu.

Next update is currently on the drawing board, the rough skeleton is done and now I'm just filling out the actual descriptive text etc.
What about sanguis regius?
 
No, it's not dead. I've just been busy with work and my studies, and right when I thought I had some free time to work on writing an update, I get smacked with the latest round of Freshers Flu.

Next update is currently on the drawing board, the rough skeleton is done and now I'm just filling out the actual descriptive text etc.
Happy to hear that! I hope your work and studies go well!
 
XII - The Calm before the Vortex
All societies have a final form, all civilisations a natural equilibrium, falling steadily towards managed order and stasis and death. On the Chains of Damnation, the ebb and flow of politics and power push Ciro towards a position of dominance, a posthuman ruler of a ramshackle and broken crew, while the rest of you are nudged towards secondary and subservient roles. You would be weapons in his hands, tools in his arsenal, servants to his glory, and while such roles might suit you for a time in the end the nature of a weapon is to be expendable. You will die, your usefulness expended, and Ciro will move on. If you want something more than that, then you need options, flexibility, alternatives to pursue and the forewarning to make use of them.

Such thoughts see you retracing your steps, leaving the domain of the Carrion behind and descending through broken passages and twisted decks until you reach the prison cells once more. The grand gallery of shattered cages is much as you remember it, the slimy layer of rust and blood and filth at its base somehow more pungent for the slight warmth of Bore's preliminary repairs. The tech-priest has gotten some of the reserve generators running, apparently, triggering emergency protocols to fuel the engines for the singular jump that your new master commands, and now the cage bars thrum slightly with the distant echo of power.

You find Sidhe perched near the entrance to the hold, balanced like some strange and exotic bird atop a cage just out of sight of the dead turrets and narrow passage that first barred your way. The Aledari's strange cloak hangs from her narrow shoulders like a raven's wings, and she stares down at the base of the chamber with a predator's silent intent. You pause for a moment, wondering if you are interrupting, and before you can decide how to approach this the opportunity is taken from you.

"You have shed your transformation, mon-keigh," the alien observes without turning, still staring at something far below, "Was it not pleasing, to be art?"

"Pleasant enough, but sometimes a blank canvas has its uses," you say politely, stepping up to a position just behind and several paces to her right. On Malfi this would be a sign of common interest unburdened by the presumption of familiarity, but you can only hope the significance carries across. "Besides, you seemed to find it unsettling, and I would hate to be rude."

You can see what she's looking at now. Far below, on a small scrap of deck-plate that keeps her from directly touching the filth, Nadia Black is busy scratching something onto the wall of the chamber. You're surprised she can be so close to the morass without vomiting, but you suppose it is convenient that she is here - you wanted to talk to her as well before too long.

"The act of change was unpleasant, the final form unobjectionable," Sidhe says, and you don't know enough about Eldar physiology to tell if she's lying, "It is not like your kind to discard the practical benefit for the aesthetic sense."

"To determine my form purely for utility is a path I should not wish to travel," you say, your voice perhaps more terse than entirely warranted, "My body is more than a tool."

That is what the Imperium offered you, after all - a life of service and obedience, your body twisted and changed according to the commands of others, your spirit moulded into a form that best suits the purpose they would design for you. All personality, all humanity, carefully cut away and castrated for the goal of creating a better class of slave.

"Still," you continue after a moment, "I did not come here to talk of myself."

"Oh? But mon-keigh seldom do anything else," Sidhe murmurs, still watching Nadia far below. There is a strange tension in her frame, and you wonder if her alien senses allow her to see something that your own do not. "Even your god is but your own sickness of mind writ large upon the cosmos."

"Am I to believe the Aeldari are humble and self-effacing people, then?" you say dryly, because this isn't the first time you've encountered someone trying to rile you up for their own amusement. To your surprise, though, the jest lands very poorly, and Sidhe's expression darkens as her hands clench tightly around her perch.

"You will see what we are soon enough," she says in a ragged whisper, not looking at either your or Nadia now, but at something only her strange liquid eyes can perceive, "and all that we were."

You hesitate at that, remembering your conversation before the jaunt to the gun decks. The Aeldari empire has fallen far from what it was, you know that much, and she spoke of imperial ships encroaching on what she considered the territory of her ancestors… you had assumed her people fell as all great powers inevitably do in time, but it seems there is something more to it than that. You could ask, but you doubt she would tell you, and if your half-formed guesses are even remotely close to the truth it would be grossly insensitive to pry.

"You intend to stay for the ride into the Vortex, then?" you say instead, looking away to give her some modicum of privacy, "I confess, the reputation of your kind had me half-convinced you could and would simply disappear long before we got there."

"One might almost think you were worried about me, mon-keigh," Sidhe says with a smooth laugh, the sound too polished to be entirely real, "Or is it your own fate you fear, trapped and bound as you are to this act of rank madness?"

You flinch at the word, and despite yourself you spend a moment or two looking around for signs of hidden observers. Nadia is too far below you to have heard, you think, and while you have no idea how keen Ciro's senses are there seems no evidence he is anywhere near. When you look back at Sidhe, it is to see her regarding you with an expression somewhere between pity and contempt.

"Will you live your whole life looking over your shoulder, mon-keigh?"

"Given the alternative is dying to the unseen threat, yes," you say tersely, resisting the urge to smooth down your shirt like a frightening bird plucking at its plumage, "I've seen too many hotheads think that pressing forwards with will and courage is enough to protect them from doom to hold blind confidence in any regard."

"At times, such caution allows you only the luxury of fear," Sidhe says, hair ornaments jingling briefly as she twitches her head, "We had divinities of fate and dreams, foresight and wisdom, and when our Doom came it availed them not at all."

Huh. Are their gods dead, then, as the Emperor is? It is a fascinating piece of cultural mimicry if so, that both species should pay heed to corpse gods that guide their people from beyond the veil of death, but alas you have not the time nor real opportunity to explore the topic in any depth.

"There is much to be said of facing one's inevitable end with dignity," you say instead, though it occurs to you that the Aeldari might view the matter differently, "But from your words I gather you prefer to charge to meet it?"

"Here is a secret, mon-keigh - life is never so sweet as when it rests on the edge of a blade," the Aeldari says with a lean and hungry smile, "Within the Vortex there are many who know this truth, and who will call me kindred when I embrace it. The Children of Thorns are not ones impressed by the meek or mediocre, nor are there any where we go who are. If you would wrest yourself free of the trap destiny has laid upon you, then you must embrace the winds of fate and fly, not dig your claws into the dirt."

The conversation ends there, for you can think of little to say to one who seems inclined to risk both body and soul in a warpstorm for the sake of simple pleasure, and Sidhe is content to return to her cryptic silence at the slightest excuse. Perhaps you might follow her advice, seize control of your own destiny and leap at opportunity when it arises, but… if such a thing was dangerous on Malfi, how much more perilous will it be in the Screaming Vortex? Troubled by such thoughts, it takes you longer than you would like to make the torturous, winding descent to the lower level of the prison hold, where Nadia awaits.

"Come no closer, dear Vincenzo," the fallen Rogue Trader says as you reach her level, holding up a single delicate hand to warn you off. She isn't looking at you, but instead at the viscous mass of filth that coats the base of the chamber, and when you halt she nods in satisfaction and intones a short sentence in a language you do not know. There is a momentary silence, and then a gurgling roar from something deep within the mire.

You draw your sword, for what little good it might do.

The thing that emerges in response to Nadia's call is not so much from the swamp as of it, a mass of raw filth and rotten flesh held together by a skeletal frame of rusted bars prised from fallen cells. The bodies of deceased prisoners lend bulk to its frame, arms as sinew and bones as skin, and when it walks strips of decaying ichor leak from its joints like blood from the wound. Merely being near it makes your skin feel soiled, like a layer of oil and sweat has built up and been left to sit unwashed for weeks, and the smell is disgustingly sweet in a way that sets your stomach to roiling. You brace yourself as best you can, but it is not you that the thing is interested in, only the madwoman who called it forth.

Nadia waits until the shambling bulk is almost upon her before speaking another word, a command that hurts the ears to know, and all across the scattered gantries small runes burn with pale blue flame. The conjured monstrosity flinches, freezes, rotates its upper torso with a wet squelch, and before it can shake off the confusion Nadia steps forwards and stabs it with a stolen blade.

There's nothing special about her knife, you've honed your craft enough to say that much with confidence, but somehow its touch is both lure and anathema to the thing from the mire. It burbles and shrieks through a dozen stolen mouths, and then flows into the blade that impales it, raw filth sinking into the surface of the blade like water. The process is over far quicker than you would have thought, and within three heartbeats only Nadia remains, her arm outstretched and her slender hand clamped tightly around the hilt of a rusted, poisoned blade.

"You may approach now, Vincenzo," the noblewoman says with a nod, flipping the blade over and sliding it back into a sheath with exacting care, never taking her eyes off the ragged edge.

"...was that a daemon?" You do not move any closer, nor do you lower your blade. To know from stolen data-files that Nadia Black practices this craft is one thing, to see it is quite another, and you're not sure if you should be running in terror or seeking to cut her down on the spot.

"Debatable," Nadia replies, carefully wrapping the hilt of her now-sheathed weapon in rags, tying it in place as you once peace-bound your sword at society functions. "There are some who would call it such, but it had no real consciousness or discrete identity, so I should call it a lesser manifestation at best. An echo, an impression left on all this waste and allowed to build up over time."

She has secured the sword as best she can - wait, was it not a knife a moment ago - but you can still feel the filth of it upon your mind. It weighs on your thoughts with a kind of sick familiarity, the fascination of bile, and you have to focus your mind for a moment to force the feeling into the background.

"To make something like that, much less wear it at your side…" you shake your head, "You're endangering yourself, Miss Black. You're putting us all in peril."

"Oh, spare me the sanctimony," Nadia spits, glaring at you with a furrowed brow, "I know full well the risk I take, but life is made of hard choices, and silence the coward's response. Or would you have me scurry along in Ciro's shadow, loyal and obedient and hoping he won't grow bored and slaughter me?"

You swallow, glancing around once more just to be sure. "You… intend to use it on him?"

"What? Oh, no. I doubt I'd even land a hit, and if I did the toxin still wouldn't work fast enough to save me," Nadia chuckles darkly, shaking her head and picking her way across the stepping stones of metal towards the route back to the upper levels, "But beyond the Imperium's bounds, my blood and my title hold little value. If I am to secure a place for myself, either with our commanding angel or some other lord, I need proof of the skills that set me apart."

You hesitate at that. Everything you know, everything your upbringing and your limited experience with the Menagerie has taught you, says that summoning daemons (or 'lesser manifestations') is reckless to the point of suicide, but… it's easy to see how a woman with few other skills to offer might come to regard it as a card worth playing regardless. You wonder how it was that she learned the trade in the first place, for the Inquisition's files spoke only of a family feud that left a brother dead and another fleeing to the Ordos for sanctuary… was she losing that internal war, then? On the verge of defeat, at risk of losing all she had and ever could, it's not hard to imagine a younger Nadia turning to dark forces in a desperate bid for victory. Or maybe she dabbled before that, and the discovery of her sins was what triggered the feud in the first place. You have no way to tell.

Regardless, the fact remains that she is a seasoned voidfarer and clearly determined to open up some means of escape. You can't overlook that, not if you want to have some possibility of slipping away should your current relationship with Ciro turn truly sour, and with that in mind you work your jaw for a moment and then venture a reply.

"A loyal friend is an asset to any independent captain," you say, oh so carefully, "and a recruit who brings another with worthy skills to the fold far better positioned to secure a worthy price."

Nadia looks at you sharply, and you hide your thoughts behind a pleasant facade. She's well bred enough to have heard such veiled offers before, and experienced enough to read the implications and possibilities without any need for a trembling bottom lip.

"It could," she allows at last, "especially depending on the nature of the skill. One hears tale of witches capable of navigating the immaterium, for example, who often find important roles in service to reaver captains of all stripes."

"One does? How strange - it is a story I have heard before, but only after I left my home," you respond, stifling the urge to curse. It's nice to be valued highly, but if someone takes you in under the assumption you can do something beyond you, then the reckoning when that becomes apparent may be a final one.

"Mm. Perhaps you should seek out said stories more often - they could be a valuable guide," Nadia says, her smile growing for a moment as she looks you up and down. "Elsewise, you may need more… direct reasons to entice a lonely ship captain to take you off on their adventures."

You don't… is she flirting with you? Is that what this is? You're genuinely uncertain, which is a first, because normally you're pretty good at figuring out who is interested in you and why (nobody except the odd noble brat who likes the taste of danger and thrill of taboo). Nor do you have any kind of framework for acknowledging or responding to the interest, not in a situation like this, and the perils of getting it wrong… no, best just to smile politely and wait. Sure enough, Nadia eventually just rolls her eyes and moves past you, heading for the chamber exit. You watch her go, then glance up to find that Sidhe has vanished from her perch as well.

Well. It seems none of your companions are planning on jumping ship before you reach the Vortex, which given your lack of piloting skills means you won't be escaping before that happens. Unfortunate, but also not terribly surprising. You'll just need to hope and pray that you survive long enough to find a path out again.

Assuming there is a god that will accept your prayers.

-/-

With the Chains of Damnation secured, you have access to the senior crew quarters for your rest and recreation, and despite centuries adrift they remain surprisingly comfortable. Just having an actual bed is a luxury bordering on decadence, and the existence of a functioning lock on the door allows you to actually relax for the first time since you regained consciousness. Without any role to play in preparing the ship for its lunatic voyage, you take to spending more and more time holed up in your rooms, staying carefully out of everyone's way and conserving your strength as best you can.

Sleep, when it comes, is far from restful. Old trauma and an uncertain future make for a potent cocktail of stress, and often your slumber is disturbed by dreams of dire fates and inescapable hunters, burning eyes that see your sins and screaming that never stops. You do what you can to rest even so, years of experience at dealing with nightmares allowing you some functionality despite the terror, and for a time it even seems to work. Then you wake one day to find that the screaming has followed you home.

It echoes from every bulkhead, springs from every throat, haunts your every moment and drowns your every thought. It is the defiant shout of an army faced with an impossible foe, the horror of an innocence torn away, the grief of a mourner caught in sorrow overwhelming. It blends together and overlaps, rising and falling in pitch and tone like some impossible tide, and even in the quiet moments it drills against your skull like an insect's whine. You stagger from chamber to chamber, hallway to hallway, seeking sense or commiseration, but none among your fellows understand what ails you or shares in your torment, save for Sidhe who merely spits venom from where she sits, coiled tight into a ball.

You learn in that moment, in those eons, of the impossible variety of the scream. The shrieks of agony as claws peel away flesh, the wails of lamentation at utopia ground into the dirt, the fearful moans of a grox before the butcher's scythe. The last cry of a dying civilisation, of the universe itself, of ancient glories sundered and eternal wonders undone. The echo of the day the Vortex was first created, preserved and duplicated forever like a tormented soul in amber, immortal, inescapable, incomprehensible.

This is what madness sounds like.

Article:
The Chains of Damnation has entered the warp, and is now approaching the Screaming Vortex. Vincenzo must now contend with an endless psycho-auditory onslaught, and find a way to stay sane despite the screaming of a murdered civilisation ringing in his ear every second of every day.

How does he learn to cope?

[ ] Purity. Intensive combat training and physical exercise allows Vincenzo to sharpen his focus and narrow his perception, to lose himself in the rasping of lungs and the burn of tired muscles, to make his sword the only thing that matters. An unconventional form of meditation, but effective.

[ ] Euphoria. The crew cabins maintain old audio-players, and the medicare decks some well-preserved opiates. Drown out the screams with music and dance, and should that fail, a little medicinal aid and the pleasures of rotgut booze and good company.

[ ] Resolve. Vincenzo has lived in hives, always roaring and rumbling, and has endured torture at the hands of the Inquisition before. His body is strong, his will is stronger, and something like this will not be enough to break him. Grit your teeth, harden your heart and fight, endure, survive.

[ ] Evolution. Mere deafness will not defeat a psychic cry, but with biomancy Vincenzo might modify the sensitivity of his nerves, or else blend meat and chemicals to deaden the pain and soothe the most injured of minds.

[ ] Fail. Make it stop, make it stop, please emperor, please mother, please anyone who is listening, anyone, anything, MAKE IT STOP.
 
Each and every one of those maps to a dark god (In order Khorne; Slaanesh; Nurgle and Tzeench) but that is fine, everything that lives has some weakness to Chaos, to lack it is to be dead. And of course with that comes an inclination to one over the others, Chaos Undivided is not natural, it is not the state of some extreme of life but the embrace of all extremes even those which are in opposition. Given that which one of the above is more likely to be useful to a psyker, to a biomancer...

I think the answer is evolution, to use our power to its utmost and not be shakled by the visions of the Imperium which claim the human form superior merely because it is human

[X] Evolution
 
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