[X] Plan Capitalism Ho!
-[x] [Parent City] Miletus
-[x] [Location] Drepane
-[x] [Journey] Send from your home to claim new lands. You will receive aid from your old home, but also will be called upon to send tribute and aid in times of war. (Colony Start)
--[x] Population 10, Supplies 20, Galley Squadron 1, Sailor Unit 1, Garrison Unit 2, Wealth 10
Reasoning:
Parent City & Location: to me, these two are deeply interconnected. Drepane offers fertile soil, defensible location due to being an island, forest spirits who need dealing with but sound like satyrs, and water spirits that want gold and praise. It's sitting on a trading route.
To that, we come from Miletus, that has expertise in dealing with spirits in general, which we need to develop the land, a trading background that exploits the location and can feed the water spirits, and knowledge of astrology, which is crucial for navigation.
And Colony start because having the support of the mainland is fundamental for an island nation, but in our case we will need it even more than usual as building a military is expensive.
Fairly balanced on the resource spread, a decent population, double that in supplies as that seems wise, a galley and sailor combo becaude island nation, and double garrison because its cheap, useful for seeing off raiders, and another galley and sailor combo would leave us with almost no wealth.
And, come on, if we are playing Age of Mythology, I want my damn mythical units.