Strange Tides

Seems the Russians are now stealing Brazilian jobs...
Less talking, more writing!

Lya won't disassemble HP's magic system by herself!
Oh wait.

And on a non-offtopic matter...
I'm kinda curious if for this sacrifice we'd get ourselves more artifacts, or a general quality of life increase for this province.

Too bad there is no Baleful Polymorph avaliable :C
Throwing the bitch alive in a furnace would have been cathartic If nothing else.
 
[X] Sacrifice them upon the altar of a god, least her curse linger within
-[X] Hephaestus. By his gifts she was brought low, to his furnace her remains.
 
[X] Goldfish

People, what do we do if Hephy the Forge-bro is annoyed at being called again before we manage to give him his Forge?
 
[X] Egoo

Fuck yes. Seeing that sanctimonious bitch die gave me an unexpected amount of satisfaction. One day we'll turn her bloody forest into charcoal for Haephestus' forge.
 
[X] Sacrifice them upon the altar of a god, least her curse linger within
-[X] Hephaestus. By his gifts she was brought low, to his furnace her remains.

Victory should excuse a lot. They died in glory rather than in vain
 
Vote closed.
Adhoc vote count started by DragonParadox on Jan 6, 2019 at 2:56 PM, finished with 1160 posts and 12 votes.

  • [X] Sacrifice them upon the altar of a god, least her curse linger within
    -[X] Hephaestus. By his gifts she was brought low, to his furnace her remains.
    -[X] Have it resolved, that at this place, one day a grand memorial will stand, a memory to all fallen before an enemy to all things human.
    [X] Sacrifice them upon the altar of a god, least her curse linger within
    -[X] Hephaestus. By his gifts she was brought low, to his furnace her remains.
 
Part XXIII: Glory to the Fallen
Glory to the Fallen

It was a solemn procession that bore the broken body of the horror from the mountains into Hyphyria, and none more grim of mien than Argurios Alexis, new-made Strategos of a fledgling realm. Though he bore arms and armor forged of an immortal god, though he had been blessed with victory, still uncertainty haunted him as it had not in all the days of his life since he had grown to manhood. Would the monster have spared his men and fought him alone if he had not ordered them to aid in the hunt? Could he have drawn back sooner to wait out its coming? Should he have sought clearer portents of the gods?

On and on the questions flowed, like tar dripping though his mind blackening all they touched. As he neared the temple of the Forge Father he realized with a start that wine had barely touched his lips since the battle and he had not lain with any woman since before that day. Mayhap the horror had its own victory over him after all.

As the twisted thorn-shrouded body burned upon the altar and black smoke spiraled upwards, it seemed to Argurios that he could hear again the voice of Hephaestus who set him upon his path, save that it was not the roar of the forge-fire, but barely a whisper,a hiss of embers in the hearth: To err is to be mortal. It is how you face your failures, what separates the true metal from the dross.

Gained +3 favor with Hephaestus

Not the most calming of answers,
but then Argurios admitted to himself, he had rarely heard of divine visitations setting the minds of men at ease. So returned did he to the wife beside whom he still lay uneasily and the swiftly-growing children in whom lay the future of his line, perhaps even the future of Hyphyria.

Work there was aplenty for him to throw himself into, for the city needed to grow, it needed bronze and trade, it needed more hands to take up spear and bow in its defense in place of the fallen... the fallen. A thought passed through Argurios' mind, and at once went he into the presence of the king and asked of him to make note of the place where the battle against the dead took place that in the days of Hyphyria's greatness a monument might be raised there unto the glory of those who had perished there whether with spear and bow in hand protecting the city, or compelled by foul enchantments to fight against their brothers.

Now some among the court grumbled at this, saying that it was not right that those weak enough to fall to foul enchantments be honored besides the men who fought at the last, but Argurios insisted, and none were brave enough to speak against the hero of the hour.

Thus you will be remembered, he promised the warriors fallen upon the crimson field.

What should be done with the spear-fighter formation that suffered so many losses?
[] Train new, professional soldiers to fill out the ranks. (Costs 6 Wealth to replace lost equipment, upkeep raised to 3 Wealth per turn)
[] Fill the ranks with volunteers that bring their own equipment. (Costs nothing. Infantry unit downgraded to Militia unit.)

Winter comes again, though less fearful than the last
[] Isidoros
[] Argurios
[] Semni
[] Procopius

Available actions:

-[] Organize Patrols
Now that some order has been reestablished in the military, it might be time to organize a better defense for Hyphyria. The lands around the city are full of hidden tracks and passages that could be used to move undetected, so patrolling them might make all the difference if foes approach. (Requires one action per area to set up.)
--[] The Northern Forests
--[] The Eastern Mountains
--[] Along the river to the sea.
--[] The Southern Forests (may cause issues with the Woodsfolk if done without their agreement).
--[] By ship, along the coastline. (Requires one Galley Squadron, can take along one land unit per squadron).
--[] Write-In units to station in the area.
Check: Warfare - Strategy

-[] Start an Expedition
The immediate surroundings of Hyphyria are decently explored by now, but what lies beyond the mountains and the forests? It will require a decent force and quite some time to learn more about the lands, but it might yield interesting finds.
--[] Write-In Target
--[] Write-In Units to send
Check: Warfare - Strategy
Hero Unit will not be available while the expedition is ongoing and might need to perform other checks, depending on the events.


-[] Start an Invasion
So far you have not seen any place in these lands that boasted a decent force of warriors. The people here might be quarrelsome, but they are no match for Greek soldiers. It might be time to exploit this.
--[] Write-In Target
--[] Write-In Units to send
--[] Write-In War-Goal (Salve Raid, Conquest, etc.)
Starts War-Turns
-[] Organize a proper court.
It is past time that Hyphyria gains a proper court. With the military, the artisans and the priests having returned to some semblance of order, all the is left is to fill the palace with life as it deserves. Hyphyria will be a refugee camp no longer, but a proper Greek city.
Time Needed: Unknown
Check: Rulership - Administration
Note: A construction project takes one action to start and will then continue without the need for further attention. Costs are consumed per turn, and if the costs can't be paid, construction stalls. Should the construction stall too long, progress might be lost.

-[] Small Palisade
While the amount of lumber left over from the ships doesn't suffice anymore to see this done, you could still build a small palisade around each hill. It would separate parts of the city in case of an attack and not protect the farmlands, but it is cheap and better then nothing.
Construction Cost: 4 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn
Check: Rulership - Administration

-[] Large Palisade

Some of proposed to use the fresh lumber for a grander defensive work. By encircling all the villages and some land around it too, you could protect Hyphyria much better and even the farms would be wholly enclosed by this defense.
Construction Cost: 4 Wealth / Turn
Time: 4 Turns
Upkeep: 2 Wealth / Turn
Check: Rulership - Administration

-[] Logging Camp

The forest to the north is ample, and there is little reason to not expand your logging operations.
Construction Cost: 3 Wealth / Turn
Time: 1 Turn
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade

-[] Limestone Quarry

The masons who have fled Orchomenos would like to get back to work, and a source of stone would certainly help other construction efforts.
Construction Cost: 5 Wealth / Turn
Time: 4 Turns
Upkeep: 3 Wealth / Turn
Income: 2d6 Wealth / Turn
Check: Rulership - Trade

-[] Pottery Kilns

With pottery being so appreciated by the locals the city might be well served increasing production.
Construction Cost: 2 Wealth / Turn
Time: 3 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade

-[] Olive Grove

Back in Greece, one of the most common trading goods is olive oil, highly sought after for its taste and the ability to preserve foods.
Converts one Farmstead to a Olive Grove. The building will not produce anything during conversion.
Construction Cost: 1 Wealth / Turn
Time: 20 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade

-[] Vineyard

What would a feast be without wine? And what drink should be sacrificed to the gods? Goat milk? It is time to produce wine in Hyphyria, lest it forget the taste altogether.
Converts one Farmstead to a Vineyard. The building will not produce anything during conversion.
Construction Cost: 2 Wealth / Turn
Time: 4 Turns
Upkeep: 1 Wealth / Turn
Income: 1d6 Wealth / Turn
Check: Rulership - Trade

-[] Drain the Valleys

The valleys between the hills of Hyphyria are fertile, but too wet to grow anything there. With the preliminary plans drawn up, it is time to start the long project of claiming this rich soil.
Construction Cost: 2 Wealth / Turn
Time: 12 Turns
Upkeep: 2 Wealth / Turn
Check: Rulership - Administration & Learning - Sciences
-[] Send someone to negotiate with the local people to deepen ties or heal past insults.
--[] The Woodsfolk
--[] The Northern Villages
--[] The Mountain Shepherds
---[] (Optional) Bring gifts: Write-In amount of Supplies or Wealth to gift


-[] Attract Workers
Hyphyria is yet small, and able hands sometimes in short supply. It might be possible to convince some people from the other settlements to settle under Greek rule.
--[] Write-In Target
--[] (Optional) Offer incentives: Write-In how much Wealth to spend.
Check: Diplomacy - Charm

-[] Start Trading
While the locals have no great desire for lumber or wool, the talks with the shepherds have revealed that many would be keen to buy Hyphyrian pottery. With some effort, regular trade could be established, profiting all involved and forging closer ties between them.
--[] Write-In Target
Check: Diplomacy - Multiple
-[] Sacrifice to the Gods
The gods are fickle beings and demand obedience and sacrifices from mortal men. Those who do not make offerings to them tend to draw their ire while those willing to render unto them great riches might earn their love.
--[] Write-In which God
--[] Write-In amount of Supplies or Wealth to offer
Check: Learning - Mysticism

-[] Study Local Legends
Strange tales are told by those daring to venture close to the Woodsfolk's forests. Many a strange and wondrous creature dwells in this land and it would be folly to think that the death of one horror has made the night safe forevermore.

Check: Learning - Mysticism

-[] Study Local Faiths
Little do the Hyphyrians know about the gods of the land, even though they seem to somewhat resemble those of Greece. It would be wise to learn more about these beings, lest the people draw their ire unknowingly.
Check: Learning - Mysticism
[] Trade Wealth for Supplies at a 1:1 rate with your trading partners.
-[] Write-In how much.
Note: Can trade a maximum of 1d6 + 1d3 units per turn.

[] Trade Supplies for Wealth at a 1:1 rate with your trading partners.
-[] Write-In how much.

OOC: Remember you promised to look for bronze this turn.
 
We should build a Wall, and make the Latins pay for it. :V

But seriously though, we need our wall. We have no defenses and our army just took a beating.
 
Me, too.

He just needed a good personal tragedy and significant mental and magical trauma.

Sadly it's true, but I appreciatte his evolution, it took him times but the boy is finaly become a responsable man and a hero for our city.

I'm agree with Duesal for the wall. I think we should build a large palissade, it cost a lot but I think that it's worth it. It will dissuade our ennemies and it will be a mark of prestige.

As same we should recruit professionnal soldiers. I'm lot sûre for the other options.
 
[X] Train new, professional soldiers to fill out the ranks. (Costs 6 Wealth to replace lost equipment, upkeep raised to 3 Wealth per turn)
[X] Isidoros
-[X] Large Palisade
[X] Argurios
-[X] Send someone to negotiate with the local people to deepen ties or heal past insults.
--[X] The Northern Villages
---[X] Ask for information regarding the location of nearby tin and copper resources as well as where to trade for bronze.
[X] Semni
-[X] Send someone to negotiate with the local people to deepen ties or heal past insults.
--[X] The Mountain Shepherds
---[X] Ask for information regarding the location of nearby tin and copper resources as well as where to trade for bronze.
[X] Procopius
-[X] Logging Camp
 
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We need to remember that we're locked in for searching for bronze this turn. If we ignore that I'm almost certain our new administrator will do something stupid.
 
Too soon for plan voting.

I submit a question: Do we go for the bull traders (possibly spanish or maybe even england sourced Tin, or do we reconect with the Greek Trade routes?

I personally favor seeking out the bullmen, as since it will probably take a bit longer than simply replugging to the greek trade network, it has several benefits.

1.- Knowledge that Orchomenos survivors are alive and (somewhat) thriving is witheld. This is valuable since the longer we spend incognito the more we can grow before we're dragged back into greek politics. We should boom a hell of a lot more if we are to thrive in that enviorment.

2.- We can keep the Greek gods we dont like a little bit more at arms length. Politely ignoring or doing the bare minimum to appease the usual suspects (Ares, Zeus, possibly Poseidon, etc) will be more likely if we're still a backwater in the eyes of the gods, which not being in contact with the rest of the greek civ will help.

3.- Cutting middlemen. Its likely we'll get better prices if we go directly to the traders. Much slower than simply waltzing into the bronze age equivalent of Wall Street that was the eastern med trading hubs, but cheaper all the same (there are of course tin sources that dont come from the western med and the bulltraders, like the german land routes and wherever is the place where the Assyrians get theirs, but then we're back where we started anyway.)
 
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Too soon for plan voting.

I submit a question: Do we go for the bull traders (possibly spanish or maybe even england sourced Tin, or do we reconect with the Greek Trade routes?

I personally favor seeking out the bullmen, as since it will probably take a bit longer than simply replugging to the greek trade network, it has several benefits.

1.- Knowledge that Orchomenos survivors are alive and (somewhat) thriving is witheld. This is valuable since the longer we spend incognito the more we can grow before we're dragged back into greek politics. We should boom a hell of a lot more if we are to thrive in that enviorment.

2.- We can keep the Greek gods we dont like a little bit more at arms length. Politely ignoring or doing the bare minimum to appease the usual suspects (Ares, Zeus, possibly Poseidon, etc) will be more likely if we're still a backwater in the eyes of the gods, which not being in contact with the rest of the greek civ will help.

3.- Cutting middlemen. Its likely we'll get better prices if we go directly to the traders. Much slower than simply waltzing into the bronze age equivalent of Wall Street that was the eastern med trading hubs, but cheaper all the same (there are of course tin sources that dont come from the western med and the bulltraders, but then we're back where we started anyway.
I think our best course of action is to seek out the Bullmen for at least rumors. If they know anything at all then hopefully we'll hear about it.

That, and building our army back up to a respectable size and finishing the palisade so we're not completely exposed anymore. Once we get that palisade up, do a few more nice infrastructure things like getting a quarry up and running and expanding woodcutting and pottery, then I'll feel comfortable doing real city-building stuff like making a vineyard or making an olive grove.

I feel like we've been slowly taking things one step at a time because Azel and DP don't even know if we're going to be wiped out by unlucky dice yet. Maybe when we get solid footing we'll move at a faster pace. I guess that would be when the prophecised twins grow up?
 
Ah, Argurios. Walking the long hard road of Greek character development. Be happy that the supernatural entity that taught you a life lesson didn't kill EVERYTHING you cared about. Right?
 
Ah, Argurios. Walking the long hard road of Greek character development. Be happy that the supernatural entity that taught you a life lesson didn't kill EVERYTHING you cared about. Right?
He certainly got off better than Odysseus/Ulysses. He's still got his sorta-kingdom, his wife, his kids, his youth, (some of) his soldiers, and his (admittedly slightly damaged) reputation.
 
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