Stark Transcendent (Iron Man/Marvel Quest)

Roarian said:
I saw your original picks... you sneak, you... :p
I still feel my original picks are good ideas but then looking at Necron's vote realized that was basically the requirements for a Mark 1 Iron Man suit. Which would be good to build at least to get that started.
 
Tylonius said:
[X] Arc Custom Industrial Design

[X] Repulsor Mk1

[X] Exoskeleton Mk1

[X] Main Computer Upgrade

Jarvis is more important. Besides, we are releasing the Power Revolution soon. The Computer one can wait a little.

Damn, I really wish we could get Repulsor MK2. Let us get Suborbital now. Ah well, maybe next time.
I'm not sure if going suborbital without protections against extreme temperatures is going to work out for you. :p
 
Alright, this is what I suggest:

Arc Custom Industrial Design: This lets us make good on our promises to the Board without the risks of truly mass-producable reactors, like the one in our chest. The next time we get a long-term research opportunity like this one, we can work on batteries for electric cars and such.

Repulsor Mk1: With these, we not only have flight for our suit, but we also have the possibility of revolutionizing space flight. And weapons-- we should aim to carry a repulsor pistol with us everywhere, or mount one to our chest reactor.

Exoskeleton Mk1: For obvious reasons.

Main Computer Upgrade: Makes Jarvis that much more capable, which will assist us overall. Plus, if SHIELD wants our help, we can offer Jarvis' assistance. We really need to pursue AI; Tony should not be putting himself in danger directly, he should be working with drones that do the really dangerous shit for him while he sits on the back lines and offers fire support and direction.

---------------

As for the other shit...

-We don't have time for the 2-slot stuff. Too much low hanging fruit.

-Improved Repulsors are nice, but the Mk1 gives us the flight we need, and we should only sell Mk1s to NASA. Mk2s are too much for them, and we don't really need the extra firepower right now. When we have time, beam & rapid-fire will be nice, but focusing on firepower will hurt us in other areas. Best to get a wide suit of abilities, which we can then upgrade as needed.

-Improved armor is nice, but realistically, what we need is the suitcase-suit first and foremost. Next time we do R&D we can come up with that. We should not be charging for the front lines otherwise, though-- that's for our AI.

-I'd like to go after AI UI and Neural Modeling, we just have priority protection needs at this time. Arc Reactors are all we need as salable good; AI UI can be next after we have reactors to sell. And real AI can wait until we have better main computers.

-Holos are nice, but again, we don't need another product to sell right this second. Establish Arc reactors, then go after other markets. Even Stark Industries has only so much cash and marketing power, so one concept at a time.
 
Regarding the reasoning, if anyone cares, behind my choices:

Industrial reactors so the Executive Board fall in love with our new line, and we get to fieldtest Arc Reactors on a larger scale, which leads into using them in spacecraft or anything else, really.

Repulsors, Exoskeleton, and AI UI so we can get our Armor online soonish, and so worse can sell the proprietary tech and make a few more mints.
 
Roarian said:
I'm not sure if going suborbital without protections against extreme temperatures is going to work out for you. :p
Question.

If we research the Mark 2 Arc Reactor at some point, and then add in a write-in or two, would it be possible to basically do for handhelds what we did for the Industrial ones?
Like, make them less "dense", only powerful enough to, say, run an average sedan. We don't need to run transatlantic supersonic power armor on the mofos, just a Honda Civic.
For trucks and SUVs they could just use 2 (or more for bit honkin' vehicles).

Would that path of research be viable? Could we start it now? Or will there be Prereqs?
 
[X] Arc Custom Industrial Design
For making forays into the energy business, and taking it over eventually ;) The board might regard us as an irresponsible playboy, but after the potential that this has, they'll at least be much, much more accepting of us.

[X] Repulsor Mk1[X] Exoskeleton Mk1
Fairly obvious; it isn't Stark without Iron Man and repulsors. I'm also looking forward to launching things into space - so many possibilities up there, and (possibly) showing up Reed is just a bonus.

[X] Main Computer Upgrade
Building up a research infrastructure is more important in the long run. This will help us with any other research that might come down the line, and also helps with AI development. JARVIS getting an ability boost is just icing on the cake.
 
KnightDisciple said:
Question.

If we research the Mark 2 Arc Reactor at some point, and then add in a write-in or two, would it be possible to basically do for handhelds what we did for the Industrial ones?
Like, make them less "dense", only powerful enough to, say, run an average sedan. We don't need to run transatlantic supersonic power armor on the mofos, just a Honda Civic.
For trucks and SUVs they could just use 2 (or more for bit honkin' vehicles).

Would that path of research be viable? Could we start it now? Or will there be Prereqs?
It's already in my plan, I just didn't include it here since I didn't want to overload the list with stuff. I have it listed as a follow-up on mass-producible ones which seems fine as far as I can tell. You can write-in a good excuse for why it fits elsewhere, though. I'm flexible, the tech tree I made is malleable depending on where people want to go. I'm open to pretty much anything that is not 100% boring board meetings and snarling at Reed Richards. ;)
 
Enohthree said:
...we may actually be able to fund a better space program than NASA, just by ourselves.
That is so sad.

But NASA already has the infrastructure for it, we don't. So it would probably be cheeper for us to work with them than by ourselves.
 
[X] Arc Custom Industrial Design
[X] Repulsor Mk1
[X] Exoskeleton Mk1
[X] AI-controlled UI
 
Tylonius said:
That is so sad.

But NASA already has the infrastructure for it, we don't. So it would probably be cheeper for us to work with them than by ourselves.
Not needed. Sell asteroid mining to the Board and they'll happily hop on board.
 
[X] Arc Custom Industrial Design : Mass-production is neat, but inherently dangerous due to the portability and ease of use of your reactors, even with their safeties armed. Large, unwieldy versions that work at lower energy densities would be far more long-term reliable, and they would be all but impossible to use for any nefarious purpose. Designed to fail at any tampering, these could really revolutionize clean energy-generation.

[X] Repulsor Mk1 : You've worked on these beauties before, but you'd never had the opportunity before to make them mobile, or even practical. Reactionless drives will get you in the door with every private spaceflight company in the world, and probably with NASA, who have been standoffish in making deals before.

[X] Exoskeleton Mk1 : You've got enough supplies to work on a little project that occurred to you in Afghanistan, though you didn't have time to make it happen, there. With the power of the arc reactor, you could make a suit that makes the wearer exponentially more powerful and bulletproof, improving on military exosuit plans. With your tools, you can skip big and bulky, and go straight to sleek and powerful.

[X] Main Computer Upgrade : Upgrading Jarvis' mainframe will make him more helpful, and besides that any technological feats will be easier with the proper support. If you ever want to get into proper sci-fi-style craziness with computers or AIs, you'll need good computers. REALLY good computers.



You can choose four boxes out of the following options, but mind that some are more expensive than just one point, and indentations indicate the technology one step higher is a prerequisite. Any partial investment will be saved to continue the next time.

(From how this reads to me, it sounds like he's talking about how the Mark 2's require two points, and the indentations require the one before them to be made.)
 
serapheus said:
Just go for three, people. Roarian said that some things cost more than others. We have time to work on four things and might be able to partially finish one if it takes too long.

Or we can go for three things, which frees up our time so that we can guarantee finishing all three.
By that he means that the projects with two squares take twice as long, so taking them means we only get three options.
 
Tylonius said:
That is so sad.

But NASA already has the infrastructure for it, we don't. So it would probably be cheeper for us to work with them than by ourselves.
Um, honestly, if we spend about a couple of months making a space capable suit, we've surpassed them. We could just make a space proof box and go to the moon. Set up a moon base. Blow past their timeline by decades with a month of effort.
 
serapheus said:
Just go for three, people. Roarian said that some things cost more than others. We have time to work on four things and might be able to partially finish one if it takes too long.

Or we can go for three things, which frees up our time so that we can guarantee finishing all three.
The ones that cost more have more than one box, e.g. the mk2s of stuff. Feel free to pick and choose if you want to half-finish a 2-[] tech (which will still be there next time) or go for some combination that uses them all, or leave an unused one (that's fine.) I leave this pretty open.

Incidentally, I realize now this is going to be hell on earth for you to count if there is no consensus...
 
Roarian said:
It's already in my plan, I just didn't include it here since I didn't want to overload the list with stuff. I have it listed as a follow-up on mass-producible ones which seems fine as far as I can tell. You can write-in a good excuse for why it fits elsewhere, though. I'm flexible, the tech tree I made is malleable depending on where people want to go. I'm open to pretty much anything that is not 100% boring board meetings and snarling at Reed Richards. ;)
Well, it does make more sense that making the safeguarded mini-ARC reactors follow the Industrial version; after all, it's really just a scaled-down version of the industrial versions.

I would rather not release an initial batch of non-safed reactors onto the market and then create safeguards. If that means that we can't mass-produce them at first, then I'll take safety from misuse over mass-production.
 
[X] Arc Custom Industrial Design For making forays into the energy business, and taking it over eventually ;) The board might regard us as an irresponsible playboy, but after the potential that this has, they'll at least be much, much more accepting of us.

[X] Repulsor Mk1
[X] Exoskeleton Mk1
Fairly obvious; it isn't Stark without Iron Man and repulsors. I'm also looking forward to launching things into space - so many possibilities up there, and (possibly) showing up Reed is just a bonus.

[X] Main Computer Upgrade
Building up a research infrastructure is more important in the long run. This will help us with any other research that might come down the line, and also helps with AI development. JARVIS getting an ability boost is just icing on the cake.
 
Roarian said:
The ones that cost more have more than one box, e.g. the mk2s of stuff. Feel free to pick and choose if you want to half-finish a 2-[] tech (which will still be there next time) or go for some combination that uses them all, or leave an unused one (that's fine.) I leave this pretty open.

Incidentally, I realize now this is going to be hell on earth for you.
what all the jucy tech but we can only pick some?
 
serapheus said:
What infrastructure? With repulsor mk.2 our shuttles wont need infrastructure. Hell we could probably do VTOL spacecraft if we wanted.

Like I said, I want to be asteroid mining soonest. It completely frees up Tony from most supply chains, as he'll be able to get supplies for his work for essentially free.
Sure, they let us build way better engines. But we'd still need to build, you know, the entire rest of the rocket. Electronics, atmosphere containment and recycling, waste disposal, science stuff, and other things I can't name because I'm not a rocket engineer. The point is, there is more to a rocket than the engines.
 
Back
Top