Today is the day!
Actually, yesterday was the day if you set your X-Box's location to New Zealand so that it thought it was already tomorrow.
The only flight stick for the X-Box, the Thrustmaster T-Flight, has been out of stock everywhere. Had to pay extra to get one on eBay. Not only for
Squadrons, my joystick for my PC is more than twenty years old now and not working so well. I got it back out and started playing
X-Wing: Alliance again the past few weeks to get back in the groove, and the extra buttons and full-size throttle on the unfortunately-named Thrustmaster are definitely an improvement.
Anyway, I only got partially through the prologue before some friends hit me up to join them in online play, so I really didn't know all the controls yet, but I managed to muddle through. We did several rounds of Fleet Battle against A.I. and a few Dogfights against humans. We won exactly once. The AI opponents in Fleet Battle seems to be divided into regular AI and player-level AI that count as being the same as killing an enemy player, and the player-level AI were actually pretty tough. I was expecting that Squadrons would be easier than the classic X-Wing games, but it might have actually been harder, although that might also be because it handles fairly differently from X-Wing and I wasn't used to it yet.
Anyway, so far it's a cool game, it has a generally X-Wing feel although there's way more focus on missiles and countermeasures. Power management is different from X-Wing but follows similar principles. I haven't figured out how to angle my deflector shield yet, or how to boost or drift.
I'm planning to play through the campaign after I've slept, at which point I'll be able to better judge it and also hopefully have a better grasp of it.