Star Wars Squadrons: Return of the X-Wing

I'm wondering how the campaigns will be paced, because god knows AAA games like their spectacle. But a lot of the time these kinds of games were enhanced by having different kinds of combat scenarios, some of them alow burn or lower key.
 
I'm wondering how the campaigns will be paced, because god knows AAA games like their spectacle. But a lot of the time these kinds of games were enhanced by having different kinds of combat scenarios, some of them alow burn or lower key.

From what I've read, you make an Imperial and Rebel/Republic Pilot and you switch between them throughout the campaign. Not sure how they'll pace it, though.

It'd be kinda cool to see some stuff like the Z-95 or the gunboat, but happy enough to see the core ships they've tossed in.

U-Wing was an interesting choice, but I'm interested to see it. I'm probably gonna be a wishbone driver. :p
 
I just hope they don't do the tired and uninteresting thing and have the Imperial squadron defect to the Republic at some point. The only thing that has me hopeful they won't is that there's already a playable Republic squadron.

What I really want is something like, "It's obviously non-canon, but you can fuck over the New Republic if you pick the Imperial squadron."
 
Considering it's only going to be $40 at launch, it's made it from a 'wait and see' to 'buy on day 1' for me. And considering that it has VR support, I might have to accelerate my vague plans for a VR rig.

Also it's first person, so none of that 3rd person flying allowed, form what I've seen.
 
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I just hope they don't do the tired and uninteresting thing and have the Imperial squadron defect to the Republic at some point. The only thing that has me hopeful they won't is that there's already a playable Republic squadron.

What I really want is something like, "It's obviously non-canon, but you can fuck over the New Republic if you pick the Imperial squadron."

The player will be alternating between them as I understand it, and we know how this conflict ends, so odds are the Imperials lose (side note: I would pay good money for a proper clash of the titans at the battle of Jakku). The odds of Titan Squadron defecting to the Republic is precisely nil.
 
The player will be alternating between them as I understand it, and we know how this conflict ends, so odds are the Imperials lose (side note: I would pay good money for a proper clash of the titans at the battle of Jakku). The odds of Titan Squadron defecting to the Republic is precisely nil.

Besides we all know how it ends. The NR falls to the First Order and everything you in all those games is pointless with both sides.

Yeah, can we stop doing games in this era now, since they ultimately mean jack shit?
 
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do we need to be constantly relitigating the ST?
 
The player will be alternating between them as I understand it, and we know how this conflict ends, so odds are the Imperials lose (side note: I would pay good money for a proper clash of the titans at the battle of Jakku). The odds of Titan Squadron defecting to the Republic is precisely nil.
That makes a possible DLC writing itself: have the imperial squadron (or part of it) escape the Battle of Jakku and join the First Order, then flash-forward to the FO-NR cold war or FO-Resistance war, after all they already did it for Battlefront 2.

What´s the point of doing games in the Rebellion era sine we all know Palpatine is playing everyone like a fiddle and actions mean nothing?
And Palpatine and his goon army is gone and the galaxy lost all in all one system (plus that planet that blew up in TROS that I don't remember the name), so the Republic can rise again.
 
What´s the point of doing games in the Rebellion era sine we all know Palpatine is playing everyone like a fiddle and actions mean nothing?
You could ask literally the same question about Clone Wars games, and you would get the same answer. Because it's fun.

If you want to bitch about the sequel trilogy, do it in a different thread.
 
The Imperial side of the campaign should be a downwards spiral into evil and insanity, as the protagonist repeatedly doubles down on Imperial loyalty in face of the collapse of the Empire and its loss of its last shreds of legitimacy, unwilling to accept that their service to the Empire has all been for worse than nothing.

(Basically what people were hoping the Battlefront 2 campaign was going to be.)
 
I just hope they don't do the tired and uninteresting thing and have the Imperial squadron defect to the Republic at some point. The only thing that has me hopeful they won't is that there's already a playable Republic squadron.

What I really want is something like, "It's obviously non-canon, but you can fuck over the New Republic if you pick the Imperial squadron."

My hope is we get full on fascist psychotic breakdown, every other ship on the map turns red on IFF and your mission objective changes to "kill the traitors"
 
I'm wondering how the campaigns will be paced, because god knows AAA games like their spectacle. But a lot of the time these kinds of games were enhanced by having different kinds of combat scenarios, some of them alow burn or lower key.

I hope they manage to make interesting space enviroment to navigate in.
 
I hope they manage to make interesting space enviroment to navigate in.

I kinda hope for atleast one level thats the exact opposite. A mission that takes place in the blackness of deep space where you dont know where attacks might come from.

Hopefully the game doesnt do too much Star Fox shit where every level is like a space junk obstacle course. That would feel silly.
 
Prequels era, I stay away from most EU stuff but even then I'm pretty unimpressed by what I've seen

I thought the Naboo ships were pretty cool, with their sleek curves and chrome hulls, and the Clone fighters got really cool by Revenge of the Sith.

EDIT: and yeah, a lot of EU ships were silly, but some Old Republic era designs were real winners:

starwars.fandom.com

Defender-class light corvette

The Defender-class light corvette was a class of light corvette manufactured by the Rendili Vehicle Corporation that was used by the Jedi Order. Although there was not official evidence presented, the Paladin-class corvette was likely influenced by the Defender-class, which was an ancient...
starwars.fandom.com

BT-7 Thunderclap

The BT-7 Thunderclap was an assault ship model in the Republic Military, commonly used by Republic troopers. The BT-7 was state of the art for its era, the armor plating, heavy laser cannons and modular shield systems were the best available. The hull was also shaped to help deflect laser bolts...
starwars.fandom.com

D5-Mantis Patrol Craft

The D5-Mantis Patrol Craft was a rare, top-of-the-line starship during the Cold War. It was meant to meet the demands of larger capital ships. One was used by the Hunter. Built for combat, the rare, compact-framed D5-Mantis was a best-in-class patrol craft, designed to compete with—and meet the...
starwars.fandom.com

X-70B Phantom-class prototype

The X-70B Phantom-class prototype was a prototype starship of the reconstituted Sith Empire used by Imperial Intelligence. The sleek appearance of the X-70B Phantom was designed to pass for a civilian luxury shuttle, despite its array of hidden components. Its bridge was shielded by the forward...
 
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The thing about this era verse the ST era is that they are set 30 years apart.

Its like saying that a game or story set in World War One has no point because World War Two happens 20 years later. Germany rose again even more powerful than before.

In Star Wars, The Empire falls. The remains of it fall back and rebuild in hiding. But after a period of rebuilding the New Republic has decades of relative peace. Certainly a lot more peace than the Galaxy has seen since before the Clone Wars. The Galaxy finally demilitarized for the most part. The powers given to the Chancellor at the start of the Clone Wars were finally rescinded. For the first time in almost 30 years, the Galaxy wasn't at war. And that lasted for almost 30 years. So that's a good thing. The First Order and Final Order did a lot of damage in a short period of time, but that's just it, Palpatine's return was like the return of Napoleon....short. The renewed war lasted at most two years. While the aftermath is unknown. the Galaxy knows they kicked the Sith's butt this time around. They also can see what worked and what didn't work about the New Republic that tired to emulate the Old Republic as a follow on of the Empire. They can do better this time around.
 
As someone who loved playing X-Wing in the '90s, this game seems to have enough similar mechanics and take enough inspiration from it that I'm seriously enthused about getting to play it.

I'm glad that they didn't do what Battlefront did and slap shields and missiles on the TIEs to balance them against the Rebel fighters. At least there will be some difference between the sides, even if they're going to be more evenly matched than they really should be. (I'd love it if they made TIEs as shitty as they canonically are, but gave each one a couple of AI wingmen to properly replicate the asymmetrical nature of these dogfights.)

I hope that the campaign will be good. I'm sure it will be way too short compared to the forty or fifty missions that the classic games had. It's too bad that I'll have to spend half of it playing as an Imperial. I'm a little tired of these recent Star Wars games feeling like they need to include playing as the Empire. They are the bad guys. When I play a Star Wars game, I want to be shooting Imps in the face.
 
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