Prequels era, I stay away from most EU stuff but even then I'm pretty unimpressed by what I've seen
Prequels era, I stay away from most EU stuff but even then I'm pretty unimpressed by what I've seen
I like the Venator proto star destroyer myself.Prequels era, I stay away from most EU stuff but even then I'm pretty unimpressed by what I've seen
I'm wondering how the campaigns will be paced, because god knows AAA games like their spectacle. But a lot of the time these kinds of games were enhanced by having different kinds of combat scenarios, some of them alow burn or lower key.
I just hope they don't do the tired and uninteresting thing and have the Imperial squadron defect to the Republic at some point. The only thing that has me hopeful they won't is that there's already a playable Republic squadron.
What I really want is something like, "It's obviously non-canon, but you can fuck over the New Republic if you pick the Imperial squadron."
The player will be alternating between them as I understand it, and we know how this conflict ends, so odds are the Imperials lose (side note: I would pay good money for a proper clash of the titans at the battle of Jakku). The odds of Titan Squadron defecting to the Republic is precisely nil.
That makes a possible DLC writing itself: have the imperial squadron (or part of it) escape the Battle of Jakku and join the First Order, then flash-forward to the FO-NR cold war or FO-Resistance war, after all they already did it for Battlefront 2.The player will be alternating between them as I understand it, and we know how this conflict ends, so odds are the Imperials lose (side note: I would pay good money for a proper clash of the titans at the battle of Jakku). The odds of Titan Squadron defecting to the Republic is precisely nil.
And Palpatine and his goon army is gone and the galaxy lost all in all one system (plus that planet that blew up in TROS that I don't remember the name), so the Republic can rise again.What´s the point of doing games in the Rebellion era sine we all know Palpatine is playing everyone like a fiddle and actions mean nothing?
You could ask literally the same question about Clone Wars games, and you would get the same answer. Because it's fun.What´s the point of doing games in the Rebellion era sine we all know Palpatine is playing everyone like a fiddle and actions mean nothing?
You could ask literally the same question about Clone Wars games, and you would get the same answer. Because it's fun.
If you want to bitch about the sequel trilogy, do it in a different thread.
The one that's not shooting Imperials?
Idk what the purpose of a tie fighter is when there are interceptors available though, the latter is a straight upgrade in everything except cost.
That's what they did according to the ships' stat in the gameplay trailer : the regular TIE is the jack-of-all-stat while the Interceptor is a pure, well, interceptor basing everything on speed and firepower.The usual video game fix is to make the TIE Fighter more durable compared to the faster TIE Interceptor.
I just hope they don't do the tired and uninteresting thing and have the Imperial squadron defect to the Republic at some point. The only thing that has me hopeful they won't is that there's already a playable Republic squadron.
What I really want is something like, "It's obviously non-canon, but you can fuck over the New Republic if you pick the Imperial squadron."
I'm wondering how the campaigns will be paced, because god knows AAA games like their spectacle. But a lot of the time these kinds of games were enhanced by having different kinds of combat scenarios, some of them alow burn or lower key.
I hope they manage to make interesting space enviroment to navigate in.
I kinda hope for atleast one level thats the exact opposite. A mission that takes place in the blackness of deep space where you dont know where attacks might come from.
Prequels era, I stay away from most EU stuff but even then I'm pretty unimpressed by what I've seen