Worse, TIE's are faster and better accelerating and more maneuverable and have the firepower to kill X-Wings in one burst.
If this was WW2, TIEs would butcher X-Wings every single time. They'd get F6F Hellcat kill ratios.
It's gonna be a bit awkward in a 5v5 game, especially if one of the roles is less fun (support or bombing). Gonna need to find a group to run with so I can A-Wing pew pew all day.
It seems like what they're doing here is increasing the armor on TIEs to make up for no shields and you only have to juggle engine and weapons instead of all three. So you'll probably be worse in extended firefights and you need to maneuver to survive more than tank hits if you get ganked, but you can do just as well in constant dogfight.
The TIE was more maneuverable, but not insurmountably so. Who could get on whose tail was still largely a matter of pilot skill and tactics.TIEs being being more agile then X-Wings actually seems like something of an EU thing as well. Granted Rogue One is new canon, but even in the original trilogy Rebel fighters seemed to be able to chase TIEs just fine at Endor. I guess Vader and his wingmen were able to catch up to Luke and company during the trench run, but otherwise Rebel and Imperial fighters both seem to have the speed and agility to get on each other's sixes and give chase.
The TIE Fighter in the game is tougher than the Interceptor, despite the inverse being true in the actual fiction. It's just a necessity for gameplay balance. Remember, Lucasfilm's policy has always been that the storylines of games are canon, but the game mechanics are not.Any idea how they're balancing TIE Fighters and Interceptors? I'm kind of curious how the Fighter is going to perform in the general purpose fighter class when its generally portrayed as having no advantages over the interceptor and even being inferior in firepower.
Pretty sure that was a joke, given that I remember the line in question and it was, "The third most common thing in the universe after hydrogen and stupidity," which is itself a paraphrase of a Harlan Ellison quote.I think it's once remarked on in Legends that the only thing more numerous than TIEs in the GFFA is helium and hydrogen atoms.
Oh, you're right. I missed that in the Wookiepedia article. Although that would mean that ISDs alone accounted for 40% of the Empire's TIE capacity. (Unless that isn't counting Bombers and Interceptors.)Canon minimum is 4.6 million TIE Fighters by Sienar's estimates based on the needs to fill all the Imperial Star Destroyers, Garrisons, and other starships and defense stations.
Personally, I draw a distinction between the TIEs of the EU, which were extrapolated from video game stats and turned into pitiful cannon fodder for the heroes to feel good about mowing down by the dozen...
Using him as an example is cheating. The Wookiepedia article for him states that he was force sensitive.In the games' defense, a TIE Fighter controlled by the player is still very lethal, and Maarek Stele racked up an impressive amount of X-wing kills with one.
In the games' defense, a TIE Fighter controlled by the player is still very lethal, and Maarek Stele racked up an impressive amount of X-wing kills with one.
Personally, I draw a distinction between the TIEs of the EU, which were extrapolated from video game stats and turned into pitiful cannon fodder for the heroes to feel good about mowing down by the dozen...
Personally, I draw a distinction between the TIEs of the EU, which were extrapolated from video game stats and turned into pitiful cannon fodder for the heroes to feel good about mowing down by the dozen...
...and the TIEs of the films, which go toe to toe with the rebels in RotJ with no problems, and outright massacre them in ANH despite being at at 2:1 numbers disadvantage.
Yeah, it was mostly the X-Wing series that presented the imbalance. The other books, IIRC, never got into the nitty gritty of space battles but TIEs were generally competitive with NR fighters.tbh this didn't really happen in the EU either. Like an equivalent number of X-Wings vs. an equivalent number of TIEs was a win for the X-Wings, but 2-to-1 odds wasn't a fair fight for the X-Wings either and most X-Wing units not named Rogue Squadron would get shellacked at 3-to-1 odds.
It also really undersells the games. Like, go fire up the first X-Wing and the TIEs will kick your ass. There was actually a noticeable difficulty drop in TIE Fighter, where you are actually flying a TIE, to make it playable.
Hoping this guy doesn't defect to the Rebels only two missions into the game like last time.
My personal money is on one of the first two. #5 might be plausible too, but I still somewhat doubt it.So betting time, where do you think our team on the imperial side will end at the end of the game?
- Dead?
- Fleeing to the Unknown Regions to join the First Order?
- Integrated into the rump Imperial Remnant territories?
- Deserting to the NR? (I hope not, I'm getting sick of this overused plot)
- Deserting to find a new life? (Civilian, Mercenary, Bounty Hunter...)
- Joining Thrawn and Erza in their party in the Warp?
I like the upper half of the Nebula, but near as I can tell the underside of it has some goofy fins getting in the way its glorious sleek wedge-ness.You know what I really want to fucking see?
A New Republic Nebula SD.
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Absolutely gorgeous triangle. Honestly the most beautiful of all Star Destroyers. Though the NR refit Raider-corvette's are also similar in style and pretty cute.
I hope they're dead. Or captured and put on trial. That's the only appropriate end for unrepentant Imperials. But I suspect that they'll escape after Jakku to join the First Order.So betting time, where do you think our team on the imperial side will end at the end of the game?
- Dead?
- Fleeing to the Unknown Regions to join the First Order?
- Integrated into the rump Imperial Remnant territories?
- Deserting to the NR? (I hope not, I'm getting sick of this overused plot)
- Deserting to find a new life? (Civilian, Mercenary, Bounty Hunter...)
- Joining Thrawn and Erza in their party in the Warp?
Ugh.Apparently Captain Grey (The protagonist of the CGI short) is also gay, as part of Disney's well known "more minority concentration camp guards" policy.