STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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[X] Truth
[X] Sept Ogla is breaking the anti-singularity tenants of the Kazon and working on an advanced weapon system to use on Voyager and the crew is sneaking in to sabotage it
 
[X] Truth
[X] Sept Ogla is breaking the anti-singularity tenants of the Kazon and working on an advanced weapon system to use on Voyager and the crew is sneaking in to sabotage it
 
[X] Sept Ogla has deployed a vast Borg screening minefield through the most easily traversed part of space ahead of them and refused to give any codes to the crew of the Voyager. To slip through, they need a map.
 
[X] Truth
[X] Sept Ogla is breaking the anti-singularity tenants of the Kazon and working on an advanced weapon system to use on Voyager and the crew is sneaking in to sabotage it
 
To be fair, I don't really buy the godlike terror of the Borg. Like, they're scary cause there's a ton of them and they're advanced and industrialized. The issue isn't killing a borg cube, it's killing the succession of Borg cubes they keep sending at you until you're no longer interesting to them, ya know?

So, yeah, a mine field of antimatter warheads, sufficiently stealthed, will destroy a Borg cube. And the Borg will go, "antimatter mine technology - uninteresting" and keep going while cloning replacement drones and building a new cube. Cause that's how they think.
My understanding of the threat of Borg cubes was that they were sufficiently reconfigurable that it takes them about thirty seconds to modify their shields and weapons to be as well specialized against whichever particular situation they're currently in as the Federation could just barely reach custom building a new ship for the purpose over the course of several months.

Which would mean that an antimatter minefield would absolutely destroy the first one, because that destroys things fast, and it wouldn't have time to adapt, but the next one could turn up in a day at most if it wants to, and only need to put something like 10% of it's total capabilities into anti-stealth sensors and, I don't know, pseudo-magnetic antimatter-repulsing technology and be completely immune. And this is still the minefield doing better than most countermeasures, because it doesn't give them the thirty seconds to become immune and start making repairs that a fleet action would.
 
My understanding of the threat of Borg cubes was that they were sufficiently reconfigurable that it takes them about thirty seconds to modify their shields and weapons to be as well specialized against whichever particular situation they're currently in as the Federation could just barely reach custom building a new ship for the purpose over the course of several months.

Which would mean that an antimatter minefield would absolutely destroy the first one, because that destroys things fast, and it wouldn't have time to adapt, but the next one could turn up in a day at most if it wants to, and only need to put something like 10% of it's total capabilities into anti-stealth sensors and, I don't know, pseudo-magnetic antimatter-repulsing technology and be completely immune. And this is still the minefield doing better than most countermeasures, because it doesn't give them the thirty seconds to become immune and start making repairs that a fleet action would.

Also a big antimatter explosion will be very obvious and allow them to prepare evacuation and sacrifice procedures!
 
[X] Sept Ogla has deployed a vast Borg screening minefield through the most easily traversed part of space ahead of them and refused to give any codes to the crew of the Voyager. To slip through, they need a map.
[X] Truth


So in a sense the antimatter minefield operates less like a hard barrier to the Borg themselves, but more like an early warning tripwire that the Borg are coming by? And thus disengaging it for Voyager could, theoretically, be just the right time that a Cube also happens to traverse that space too and gets a chance at getting to grips with the Sept before they could fully prepare their hardcore Cube-denial stratagems and counter-countermeasures that like twist the first three adaptions standard Borg responses would dictate into a kill or whatever. At least in the Kazon Maximum Paranoia(tm) regarding anything remotely capable of disrupting their Borg defenses.
 
Adhoc vote count started by DragonCobolt on Aug 14, 2023 at 11:42 AM, finished with 23 posts and 17 votes.


roll 2d20, diff 2!

It's not the hardest thing to convince Kar of (he'll believe the worst of Ogla), but he's got a instinctive Kazon urge to avoid advanced technology (+1 diff!)
 
INITIATIONS (0.4)
From Kar's perspective, Kes spoke first.

From Tuvok and Kes' perspective, there was a flicker-fast private conversation.

Logically, you should inform him of our mission, Tuvok said.

Me? And we should? I...kinda thought secret missions were meant to be secret?

Firstly, we lack any kind of way of effecting the completion of the mission by ourselves. With the assistance of this Kazon teenager, we may be able to salvage the mission. While not my first choice, it is preferable to putting our comrades and starship any any further danger. Secondly, from circumstantial evidence, we can infer that the Ogla and the sept that Kar belong too have a long, and unfortunate relationship - friendly states do not confine people they respect and treat well to singular areas of space. Need I remind you of the history of Vulcan Faux-Surak supremacist and their treatment of pre-Romulan clades, or Terran settler-colonial treatment of tribal nations such as the Cherokee and Sioux or early Belter civilizations?


Kes frowned. That makes sense.

Thirdly, he is clearly infatuated with you.


Kes snorted.

All this passed before Kar had even blinked as Kes smiled at him. "Well, the crew of Voyager detected a string of high energy tachyons coming from this research base. It was along the course of our flight - and...well..." She looked a little wan. "There's a lot of Kazon septs. We want to get some diplomatic goodwill with some of them. That's why we began our long ranged observations. But one of our spy-sats got between a Ogla ship and the base, and we cracked their communication codes. The tachyons are from an attempt to build a transwarp capable photon torpedo. If they could perfect this weapon system, then they'd have a serious arms advantage over Voyager and every other Kazon sept." She pursed her lips. "And, well...that was why they wanted it. They want to force Voyager to stop and hand over its technology - to turn the ship into scrap and strand the crew in the Delta Quadrant. I mean. The stranding part is kinda incidental to the stealing technology part..."

"Right..." Kar said, slowly. "And, uh...what makes transwarp so special? Don't all your ships go to transwarp?"

Kes giggled - but she made sure to sound playful, not amused. Kar blushed, but he didn't look angry, so she figured she nailed it. "Transwarp is a change in...well, basically, warp fields? They're like bubbles. But depending on the speed and strength of the bubble, they can cause damage to the galaxy's fundamental structures. This limits how fast any warp drive can go, right? But transwarp is a big broad term that covers every way of cutting closer and closer to that speed limit - using different kinds of fuel, like, cleaner burning fuel in a gas burning car versus something really filthy like leaded gasoline. Or, in the Kazon's case, changing the shape of the warp bubble to make it more...aerodynamic. Just, ya know, with space/time instead of air."

"Ahhh!" Kar said. "Like getting a lighthugger up to ramscoop speeds - you have to worry about cosmic space dust as if you were flying in air." He turned to his console. "Fuckin cool!" He started to tap away at the console, bringing up a telescopic view of the third moon of the gas giant they were hurtling towards. "Okay, this is where the Ogla fascists have their fancy fuck research base. We've been peering at it for a long, long time."

Kes nodded and Tuvok leaned over the console, both peering down at it. It matched their scans - but they were a lot closer than the Voyager's scans, giving some additional clarity on the external construction. The nice thing about being in the center of a chunk of Ogla territory was it didn't have quite the same level of paranoic defenses that a deep, deep space station might require. Ships would have had to clear the outer edge of the system, fly past half a dozen Ogla stations and picket ships, and then finally come here without being noticed, so the place wasn't made to take out a fleet. There were just two disruptor banks and what looked like a barracks habitat attached to the main laboratory.

Kar tapped it. "Those? Those are mass produced barracks. I know exactly how many Ogla marines are in there." He looked at Kes, who nodded to him. This made Kar puff up slightly. "It holds a platoon - about three squads, that's thirty bucketheads. Disruptor rifles, body armor, real sons of fucking bitches."

"Their parentage notwithstanding, we need to find a way to avoid drawing their attention," Tuvok said, frowning. "Our original plan relied upon our ability to transport material from location to location. Unfortunately, our transporters are offline due to damage taken by an unlucky dilithim micrometorite strike."

"Oh that shit's Kesslered to hell from all the hard-blast dilithium mining in system," Kar said, in the tone of a teen boy who wanted to show off to the pretty girl. "Since we don't got the fancy gizmos, we have to nuke a dilithium asteroid and catch the chunks."

"Ah," Tuvok said. "That explains it."

"It does?" Kes whispered.

"Yeah, charged dilithium is attracted to other bits of pieces of dilithium," Kar said, nodding.

"It's how it regulates antimatter flow," Tuvok said.

"Y...Yeah, everyone knows that," Kar lied, badly.

Faintly, Torres' voice intruded. "Tell him his people should use fusion taps when they nuke the asteroids."

"We do!" Kar said, then blushed. "When we can afford to rent the taps." He coughed. "Still...you three are lucky."

"Oh?" Kes asked.

"You're looking at the Kazon who led the great Ogla ship rustle of 54's...nephew!" he said, nodding. "My uncle Vilashtom stole three frigates right outta an Ogla starport and blazed them off to turn pirate in the Republic. He's so cool."

"That's not cool!" Kes exclaimed. "Piracy hurts people."

"Y-Yeah, but...but they're just aliens?" Kar stopped, then remembered that the very pretty girl he was trying to impress was an alien. "A-And he doesn't hurt them! He's, uh, one of them gentleman pirates. Now!" He brought up the display again, then swept closer. "What we do is..."

---
CURRENT MOMENTUM: 3
CURRENT TRAITS: None

What does Kar suggest?
[ ] If he finishes his buzz-by, they can just jump from the ship to the surface of the moon. The issue is deceleration...
[ ] He could set the Stardancer into high speed - very obvious, very attention-grabby. That can distract the Kazon while the shuttle lands in emergency power.
[ ] Write in

What does Kes suggest?
[ ] She can use her clairsentience to scout the internals of the base before they even land!
[ ] Thanks to her commando training under Neelix, she's practiced suborbital drops, and made sure to bring a few grav-chutes on the shuttle. They can EASILY handle a piddling moon's gravity.
[ ] Write In

What does Torres suggest?
[ ] She immediately calls out which parts of the Stardancer that can be used to jerry rig some function into their shuttle. Which would be a better ship than the Stardiver anyway. No offense.
[ ] She says she can jerry rig a soft landing with the shuttle using their A-grav systems in one big burst right before landing - if someone could provide the Delta-V to get them there!
[ ] Write In

What does Tuvok suggest?
[ ] He can locate the engineering bay of the Ogla base - they can raid for not just the transwarp torpedo. They can also get supplies to fix the shuttle.
[ ] He can locate the shuttle bay of the Ogla base. What better way to steal the transwarp torpedo than in an Ogla shuttle?
[ ] Write In
 
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One thing to consider, is why build one transwarp torpedo, when you can build two? Or ten.

We have to destroy or corrupt the entire facility and all it's backups.
 
[] [Kar] Hold on, torpedoes that would give the Ogla an edge over on Voyager? That sounds, crazy advanced. Like, illegal advanced. If word got out about that, then it'd be game over for the Ogla and it would make for one hell of a distraction! All he had to do was tell Lan, and no he wasn't trying to rub it in her face that her beloved Ogla were evil and out to destroy the Voyager she constantly fangirled over and feel bad about dumping him. Kar wasn't thinking that in the least.

How's this for a write-in for Kar?
 
[X] [Kar] Hold on, torpedoes that would give the Ogla an edge over on Voyager? That sounds, crazy advanced. Like, illegal advanced. If word got out about that, then it'd be game over for the Ogla and it would make for one hell of a distraction! All he had to do was tell Lan, and no he wasn't trying to rub it in her face that her beloved Ogla were evil and out to destroy the Voyager she constantly fangirled over and feel bad about dumping him. Kar wasn't thinking that in the least.
[X] [Kes] Thanks to her commando training under Neelix, she's practiced suborbital drops, and made sure to bring a few grav-chutes on the shuttle. They can EASILY handle a piddling moon's gravity.
[X] [Torres] She immediately calls out which parts of the Stardancer that can be used to jerry rig some function into their shuttle. Which would be a better ship than the Stardiver anyway. No offense.
[X] [Tuvok] He can locate the engineering bay of the Ogla base - they can raid for not just the transwarp torpedo. They can also get supplies to fix the shuttle.

Because the problem isn't ourselves not having transwarp torpedoes, it's the Olga having transwarp torpedoes to hang over our heads.

It'd be nice to have our own transwarp torpedoes, but it's more important to ensure no data survives for the Olgas to pick back up from.

Which is why we steal it and don't leave any behind for the Ogla, duh.
 
[X]Plan Grand Theft Shuttle.
-[X] If he finishes his buzz-by, they can just jump from the ship to the surface of the moon. The issue is deceleration...
-[X] Thanks to her commando training under Neelix, she's practiced suborbital drops, and made sure to bring a few grav-chutes on the shuttle. They can EASILY handle a piddling moon's gravity.
-[X] She says she can jerry rig a soft landing with the shuttle using their A-grav systems in one big burst right before landing - if someone could provide the Delta-V to get them there!
-[X] He can locate the shuttle bay of the Ogla base. What better way to steal the transwarp torpedo than in an Ogla shuttle?

The trouble with Kar informing Lan is that,
a). Lan isn't likely to believe Kar. It's too conveniently a stain on the Olga to not be libel on her new boyfriend.
b). Lan's new boyfriend is likely to believer Kar--and discreetly pass the information to his higher-ups. Exactly the kind of heat we don't need.

So, stealth plan. Stardancer positions the shuttle, then the shuttle decelerates some on A-grav and the crew performs a HALO jump with the grav-chutes for the last leg. We go for an Olga shuttle for extraction because our shuttle will not survive the lithobraking. The margins will be thin but we will have complete tactical surprise.
 
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