Vote Tally : Stand In Glowing Ashes (Preliminary Title, Fallout CK2 Quest.) | Page 9 | Sufficient Velocity
##### NetTally 1.7.3.2
[X] Plan tri2
[X] Build A Wall And Make The Mutants Pay For It
[X] For You, It Was That Time You Looted Everything You Could Possibly Fit In Your Car And Robbed Several People At Gunpoint… For The Average Citizen Of Detroit, It Was A Tuesday
[X] Calling All Suburbanites
[X] Aqua Vitae
[X] Out with the old world, in with the new!
[X] For want of defenses, the encampment was lost
[X] What's up Doc?
[X] Old world blues
No. of Votes: 8
[X]
Build A Wall And Make The Mutants Pay For It: No one amongst your little group really knows what's going on past the bounds of your little slice of post-apocalyptica for all you know, you represent the last people on earth. But still better safe than sorry. Best to start building something to keep any looters or mutant horrors out. (Takes 1 week, 100 units of scrap required, Scrap wall built, can be upgraded later, Can be continued by the others if the scavenging party leaves.)
[X]
For You, It Was That Time You Looted Everything You Could Possibly Fit In Your Car And Robbed Several People At Gunpoint… For The Average Citizen Of Detroit, It Was A Tuesday: (Length of time variable, ammo use variable, water use variable, food use variable, medicine use variable. Loot Detroit. Better hurry, it's a sure bet that other people have had the same idea. Reward: Supplies, Food, Drink, Weapons, Ammo, ???. (Every day this choice is delayed, the quality and quantity of potential loot decreases.)
[X]
Calling All Suburbanites: Contrary to what some rural or city folk may believe, a suburb is not just a single street of houses, it's typically several streets branching off from each other. So far you and the other members or your band of survivors have only searched your street, there might be other survivors just a block or two over, if there are, its probably best if you start working together. And if there aren't… well the dead don't eat or drink now do they? (50% chance of success. Reward: potentially more survivors. Potentially more supplies.)
[X]
Aqua Vitae: You really need to sort out the supply situation, by its very nature scavenging can only last you so long. While your food situation is likely too difficult to solve at the moment. The same can't be said for your lack of water, you could probably jury rig some sort of water purifier out of the various scraps left over from the other houses… it won't be perfect, probably won't even completely purify rain water… but you can make it non-lethal at least. (70% chance of success. Requires 50 Scrap. Reward: If successful rain and snow produces varying amounts of drinkable, if somewhat irradiated, water.)
[X]
Out with the old world, in with the new!: The times, they are a changin! Why should you hold to the laws of the old world? You just need to look around to see how that ended up. You'll make your own laws, With blackjack, and Hookers! No murder or slavery or rape though, that's still pretty messed up. (Rewards: Basic human decency still adhered too. Opened minds.)
[X]
For want of defenses, the encampment was lost: Your group is pretty vulnerable right now, and the only ones who are of any real use in a fight are going to be away soon… might be best to work on some sort of defenses, Defensive turrets, traps, you'd settle for an alarm and a panic room at this point. (100% chance of success, 25-75 scrap required, Reward: Varies depending on roll.)
[X]
What's up Doc?: You're going to be completely honest… you have no idea about Medicine (the profession) at the moment, oh sure you knew chemistry… but you never really got involved in that particular branch of the field. That's unfortunate because the entire future of the group may depend on the ability to successfully fight off whatever hellish rad-germs might be spawned in the wake of nuclear annihilation. So, you desperately need the ability the ability to produce medicine (drugs and other chemicals). Luckily for you, Clemence McAllister was a pharmacist, she knows how to mix the chemicals, you know how to build the equipment needed to do so. You'd best work with her to get some sort of medicine production happening. (90% chance of success, 30 scrap required. Reward: Creation of a pharmacology lab. Suitable for production of simple medicine such as penicillin and Rad away, open's more chemistry options.)
[X]
Tinker, Soldier, Tinker, Tinker: The apocalypse is stressful, all this worrying and threating and fearing, well it's enough to make someone
Lose their mind. Take some time to relax and do something that you enjoy, tinkering with machines! You have plenty of scrap, and you might even make something useful! (100% chance of success, 10% chance of creating a useful product, 90% chance of making a novelty. Reward: You blow off some steam in a harmless way, maybe make something useful.)
No. of Votes: 2
[X]
Build A Wall And Make The Mutants Pay For It: No one amongst your little group really knows what's going on past the bounds of your little slice of post-apocalyptica for all you know, you represent the last people on earth. But still better safe than sorry. Best to start building something to keep any looters or mutant horrors out. (Takes 1 week, 100 units of scrap required, Scrap wall built, can be upgraded later, Can be continued by the others if the scavenging party leaves.)
[X]
For You, It Was That Time You Looted Everything You Could Possibly Fit In Your Car And Robbed Several People At Gunpoint… For The Average Citizen Of Detroit, It Was A Tuesday: (Length of time variable, ammo use variable, water use variable, food use variable, medicine use variable. Loot Detroit. Better hurry, it's a sure bet that other people have had the same idea. Reward: Supplies, Food, Drink, Weapons, Ammo, ???. (Every day this choice is delayed, the quality and quantity of potential loot decreases.)
[X]
Calling All Suburbanites: Contrary to what some rural or city folk may believe, a suburb is not just a single street of houses, it's typically several streets branching off from each other. So far you and the other members or your band of survivors have only searched your street, there might be other survivors just a block or two over, if there are, its probably best if you start working together. And if there aren't… well the dead don't eat or drink now do they? (50% chance of success. Reward: potentially more survivors. Potentially more supplies.)
[X]
Aqua Vitae: You really need to sort out the supply situation, by its very nature scavenging can only last you so long. While your food situation is likely too difficult to solve at the moment. The same can't be said for your lack of water, you could probably jury rig some sort of water purifier out of the various scraps left over from the other houses… it won't be perfect, probably won't even completely purify rain water… but you can make it non-lethal at least. (70% chance of success. Requires 50 Scrap. Reward: If successful rain and snow produces varying amounts of drinkable, if somewhat irradiated, water.)
[X]
Every Survivor For Himself: Rules? What rules? It's a man kill man world out there, and you're the man who's gonna do the killing. They follow your lead or they can leave, or die, you don't much care which. (5% chance of success. Reward: No rules, possible moral decay, might go full anarchy, might go full raider, other survivors might have objections.)
[X]
For want of defenses, the encampment was lost: Your group is pretty vulnerable right now, and the only ones who are of any real use in a fight are going to be away soon… might be best to work on some sort of defenses, Defensive turrets, traps, you'd settle for an alarm and a panic room at this point. (100% chance of success, 25-75 scrap required, Reward: Varies depending on roll.)
[X]
What's up Doc?: You're going to be completely honest… you have no idea about Medicine (the profession) at the moment, oh sure you knew chemistry… but you never really got involved in that particular branch of the field. That's unfortunate because the entire future of the group may depend on the ability to successfully fight off whatever hellish rad-germs might be spawned in the wake of nuclear annihilation. So, you desperately need the ability the ability to produce medicine (drugs and other chemicals). Luckily for you, Clemence McAllister was a pharmacist, she knows how to mix the chemicals, you know how to build the equipment needed to do so. You'd best work with her to get some sort of medicine production happening. (90% chance of success, 30 scrap required. Reward: Creation of a pharmacology lab. Suitable for production of simple medicine such as penicillin and Rad away, open's more chemistry options.)
[X]
Old world blues: You, should really come to grips with this whole "Everything you ever knew is so much ashes in the wind" thing. Take a stroll, and contemplate the state of the world…
And your new place in it. (50% percent chance of success. If successful, Significant boost to personal morale)
No. of Votes: 1
[X]
Build A Wall And Make The Mutants Pay For It: No one amongst your little group really knows what's going on past the bounds of your little slice of post-apocalyptica for all you know, you represent the last people on earth. But still better safe than sorry. Best to start building something to keep any looters or mutant horrors out. (Takes 1 week, 100 units of scrap required, Scrap wall built, can be upgraded later, Can be continued by the others if the scavenging party leaves.)
[X]
For You, It Was That Time You Looted Everything You Could Possibly Fit In Your Car And Robbed Several People At Gunpoint… For The Average Citizen Of Detroit, It Was A Tuesday: (Length of time variable, ammo use variable, water use variable, food use variable, medicine use variable. Loot Detroit. Better hurry, it's a sure bet that other people have had the same idea. Reward: Supplies, Food, Drink, Weapons, Ammo, ???. (Every day this choice is delayed, the quality and quantity of potential loot decreases.)
[X]
Calling All Suburbanites: Contrary to what some rural or city folk may believe, a suburb is not just a single street of houses, it's typically several streets branching off from each other. So far you and the other members or your band of survivors have only searched your street, there might be other survivors just a block or two over, if there are, its probably best if you start working together. And if there aren't… well the dead don't eat or drink now do they? (50% chance of success. Reward: potentially more survivors. Potentially more supplies.)
[X]
Aqua Vitae: You really need to sort out the supply situation, by its very nature scavenging can only last you so long. While your food situation is likely too difficult to solve at the moment. The same can't be said for your lack of water, you could probably jury rig some sort of water purifier out of the various scraps left over from the other houses… it won't be perfect, probably won't even completely purify rain water… but you can make it non-lethal at least. (70% chance of success. Requires 50 Scrap. Reward: If successful rain and snow produces varying amounts of drinkable, if somewhat irradiated, water.)
[X]
Out with the old world, in with the new!: The times, they are a changin! Why should you hold to the laws of the old world? You just need to look around to see how that ended up. You'll make your own laws, With blackjack, and Hookers! No murder or slavery or rape though, that's still pretty messed up. (Rewards: Basic human decency still adhered too. Opened minds.)
[X]
For want of defenses, the encampment was lost: Your group is pretty vulnerable right now, and the only ones who are of any real use in a fight are going to be away soon… might be best to work on some sort of defenses, Defensive turrets, traps, you'd settle for an alarm and a panic room at this point. (100% chance of success, 25-75 scrap required, Reward: Varies depending on roll.)
[X]
What's up Doc?: You're going to be completely honest… you have no idea about Medicine (the profession) at the moment, oh sure you knew chemistry… but you never really got involved in that particular branch of the field. That's unfortunate because the entire future of the group may depend on the ability to successfully fight off whatever hellish rad-germs might be spawned in the wake of nuclear annihilation. So, you desperately need the ability the ability to produce medicine (drugs and other chemicals). Luckily for you, Clemence McAllister was a pharmacist, she knows how to mix the chemicals, you know how to build the equipment needed to do so. You'd best work with her to get some sort of medicine production happening. (90% chance of success, 30 scrap required. Reward: Creation of a pharmacology lab. Suitable for production of simple medicine such as penicillin and Rad away, open's more chemistry options.)
[X]
Old world blues: You, should really come to grips with this whole "Everything you ever knew is so much ashes in the wind" thing. Take a stroll, and contemplate the state of the world…
And your new place in it. (50% percent chance of success. If successful, Significant boost to personal morale)
No. of Votes: 1
[X]Operation Salvation
No. of Votes: 1
Total No. of Voters: 13