embers crackling against fur. wood being sharpened before being set aflame. Another spear being handed off as the screams of squirrels and owls fills the air.
grumbling grey fur only had eye on his task for spears slowly became lost even as they were used.
BATTLE Inspiration Bonus:
[]GRACE UNDER FIRE: Multiply your die result by 10 for total effect.
[]TALENT UNENDING: Gain a custom Trait related to your roll.
[]BASTION OF STRENGTH: Add +2 to all actions identical to your own this turn.
General Inspiration Bonus:
[] NAMED: Give one squirrel a "NAME": Named Squirrels get two actions per turn.
[] LEADERSHIP: Designate one Squirrel as a "LEADER" leaders can not use rerolls themselves but can gain up to 3 rerolls a turn for longer Omakes. [] BLESSED FORTUNE: For 3 turns chance based rolls gain +2 (Scouting, Cultivation, weird write in's, etc)
BATTLE Inspiration Bonus:
[]GRACE UNDER FIRE: Multiply your die result by 10 for total effect.
[]TALENT UNENDING: Gain a custom Trait related to your roll.
[]BASTION OF STRENGTH: Add +2 to all actions identical to your own this turn.
General Inspiration Bonus:
[] NAMED: Give one squirrel a "NAME": Named Squirrels get two actions per turn.
[] LEADERSHIP: Designate one Squirrel as a "LEADER" leaders can not use rerolls themselves but can gain up to 3 rerolls a turn for longer Omakes. [] BLESSED FORTUNE: For 3 turns chance based rolls gain +2 (Scouting, Cultivation, weird write in's, etc)
@thamuzz , @Joker13 and @Guest99 Due to unique circustances of previous actions, current actions and rolls, I'll offer you three a choice for the next turn. Joker and Guest will have the option to pick a Dao without the need for the action. Only that the Dao is my choice.
Thamuzz, your situation is a bit more complicated: I want to give you a special trait. That trait is going to have a significant drawback, but I think it would be fully in character. You three will have the option to refuse the offer, but I'm just telling you in advance so to be prepared.
I just think that they have narrative importance and would bring your characters in an interesting directions.
I can anticipate you that this is the last turn of combat because 2 inspirations with x10 by 2 cultivators are probably enough to kill the majority of the owls.
So, now I just need to evaluate how many dead you have, but I think that the week following this one should be back to normal turns.
At the beginning, the arrival of the third owl wasn't enough to disrupt the rhythm of the scouts: observe, move, avoid the owls.
But then, Darkwings started to coordinate with the two lesser owls: their previosuly random attacks now focused on where the scouts were most needed, near the frontlines observing the treasure raiders. While the Aware Squirrel was able to save one of the most unfortunate scouts, even a cultivator couldn't be everywhere.
The screams of the captured were cut short as Darkwings gulped them down. The scouts felt a cold fear settling into their hearts. With their rhythm broken, the Squirrel sect lost his information advantage.
(Owl disrupt your communication and for the next turn, you don't know how many owls are targeting what. Two casualties, with one prevented by Space Jawa. The casualty is a confirmed kill).
Make and deliver weapons (13 Poison Arrows, 17 Flaming Arrows, 4 Flaming Spears, 23 Poison Spears).
The improvised workshops manned by so many squirrels during the first hour, now lay almost empty as more squirrels were needed on the frontlines to protect the sect and its treasures, leaving only a few squirrels to apply the poison and the flammable poultice to spears and arrows.
As the first hour, the owls continued to press the squirrels, trying to disrupt their delivery. Three squirrels more were critically wounded by talons and becks, moved at the last to the improvised hospitals, hoping that they could be treated in time.
(Arrows and spears increase the combat power of both defending fronts. Three casualties).
Defend the Fire: 65 vs ???
Defend the Growth Stone: 95 vs ???
Defend the Fulgurite: 52 vs ???
Squirrel Victory on all fronts.
At the fateful hour, the Squirrel Sect reacted against the treasure hunters with all their might. Exploiting the involuntary advantage of a three-front war, the squirrels managed to cover all the gaps. The owls, now split, encountered walls of spears and barrages of arrows.
The fire, expanded by a squirrel who was lighting more spares torches, was defended successfully with one lucky arrow piercing into an owl, injuring it. But in response the owls were able to injure five more squirrels, knocking them out of the battle.
The pale squirrel, who had felt Death watching over him during the first hour, suddenly noticed that Its presence has disappeared from his side.
The fulgurite, besieged by the Scarred Owl, was protected by numerous squirrels firing volleys of arrows against the invader, led by the cultivator who had taken one eye from the owl and was determined in taking the other one.
Unfortunately for the defenders, the owl was a cultivator and he had stolen the Qi from the fulgurite. The scar tissue around his eye suddenly expanded, covering the frontal portion of his body and the entirety of his head in a carapace of thick, leathery skin. The arrow bounced against the new layer of scarred skin. And yet, even with this new advantage, was still unable to advance any further: its technique clearly more useful for survivability instead of offense. One brave squirrel even tried to attack him from behind with his bow, but even missing one eye, the superior perception of a cultivator was still enough for the Scarred one to find and slam this brave squirrel with his wing into the trees.
Compared to the first two fronts, the battle for the growth stone was an entirely different matter for the owls. Because while in the other two fronts, the owls were able to scrounge together some form of effective offense, the single owl attacking the growth stone, probably fueled by its arrogance, forgo a strategy and charged directly for the squirrels. But unfortunately for him, he fumbled while diving for the stone, entirely missing its target and slamming into one unlucky squirrel and opening itself to easy retaliation from the rest of the squirrels. Attacked by multiple cultivators, injuries rapidly covered his wings. Being unable to fly away, he could only lay there and fall to the collective offense of the two cultivators: with the bolt of lightning striking his head and the spearman running him through with all his might. Coughing up blood, the arrogant owl died alone in front of the stone capable of healing wounds, surrounded by the cheers of victorious squirrels.
(Fire front: Deal one damage against the owl, four casualties. Death moved away to a more interesting front).
(Fulgurite front: Deal two damages against Scarred, who negate them due to Qi Technique. One casualty)
(Grow stone front: You managed to kill the owl attacking you. One casualty.)
(All the treasures are protected, removed the malus due to the defeat of last turn).
Counter raid: 939 vs ???
Owl Killing Squad: 828 vs ???
The owl will remember this day as the Day of Sorrow.
After the failure of the first offensive, Red Talons had to rally the disgruntled owls. And to help him, Songfly started singing an encouraging song that soothed the turmoil withing their hearts. Unfortunately, there was nothing Songfly could do to prevent the thing hidden inside the heart of Red Talons from messing with his internal energy. The thing caused his movements to become sluggish and his mind to become unfocused. But even then, he led the owls from the front as they began their raid. But the cultivators, their targets, were ready to meet them.
First was Kirbo, who wielded the spear of Death and Hunger. He launched focused strike that hit Red Talons' wing, unleashing the vicious and opposed godly energies into his body, filling it with pain, suffering and coldness that ate him from the inside out. Expired its time, the spear turned into suffocating ice particles. There was no blood from the injury, instead being covered by maggots and fragments of dark ice.
From here, Stanley and the Avenger jumped into the fray.
And in that single moment, something in the Heavens broke.
The rules that regulated Reality were put under strains, plied and made malleable as melted wax.
The two cultivators moved, attacking the owls, jumping from trees to reach those above and helped by the defenders and the other owl strike teams members, during the course of the hour they were able to injure all of the attacking owls.
As if possessed, Stanley and the Avenger fought with all their strength. Whether through biting, spears or arrows, it didn't matter, for in their only one thought was present:
Massacre all owls.
Red Talons tried to resist, but he failed.
Songfly tried to resist using his voice, but he failed.
The other four owls, sensing their end, tried to escape, but they failed.
In the end, the two cultivators were bathed in the blood of the owls, their usual brown fur now dyed a crimson red.
With six dead owls present and no squirrel injured, the two bloody pillars of violence stood above these corpses.
In that moment, Stanley felt something icy on his shoulders. Black ice suddenly started to sprout on his fur, on the top of his head and on his claws. The whispering of bleak quiets ringed in his ears.
Death was promising the secrets behind the last moment of each living creature, as a reward. If only Stanly was willing to listen.
Near him, the blood of the owls started to boil without heat. Their innards slithered as serpents, grasping and entangling the red-pelted Squirrel, trying to violently subdue him. While resisting with all his might he noticed that the vines were trying to communicate with him. A cacophony of brutal words with promises of violence. If he could overcome the bloody "vines" of the Green.
The surrounding squirrels were watching, fearful of the display. Meanwhile, near Kirbo, some maggots started to appear on the body of Red Talons, destroying all the traces of black ice on the corpse. Hunger itself had claimed this body as Kirbo could feel the divine energy in the dead owl.
(Six dead owls. No injured. Choice for the two lucky inspired squirrels at the end of this post).
Protect the fire: 9
while his sect companions were fighting, one squirrel was busy lighting torches.
More torches, more fires. More leaves to make more torches. More torches to put far from the frontlines.
His efforts proved helpful: for while the fire was protected, if it was still needed, the crafters wouldn't be limited by torches to produce more fire arrows and spears.
(Remove the limit on fire crafting actions during this combat).
Create the Green Watering Bow: 10
If it was still needed, the bow would have been useful. Like the spear before it, it would turn into dust after one hour, the materials unable to keep the divine energies for long. However wasn't the only vessel trying to keep divine energies inside.
The crafters surrounding the afflicted squirrel, one with fur caked in blood, ran away from him, for his condition was becoming terrifying: icy black crystals covered his eyes, blinding him. Vines on the trees were thrashing near him as if living beings. His blood vessels were trying to move with the same rhythm, kept in place only by his bones, cold as ice. He felt his stomach attempting to devour itself, while hungry maggots tried to destroy the crystals and eat the vines. The outside of its body just a pale imitation of the battlefield raging inside his body, the divine energies of three gods fighting for control.
The squirrel tried his best to maintain his sanity and fight against the external influence. And at the end of the hour, he collapsed with no ice on his eyes, no living vines trying to strangling him and no maggots to be seen anywhere.
(You managed to craft the bow, but the battle is ended. You have a choice at the end of the post).
Tend to the wounded: 32
The tent was almost empty, only a few squirrels still tending to the wounded. One cultivator tried to use his fire qi to cauterize his own injury, but almost ended up with burning down the whole tent. Fortunately, it was only a short distraction.
One squirrel was saved from death and from long term injuries, but 6 more were covered in leaves.
(One squirrel saved, two automatically vetoed by the Lord of the Guards actions. Six dead, for a total of 7 for this turn).
Improve guard lord success: 9
The efforts of the Lord of the Guards were unnoticed, due to the murder blend that was the raid defense. But his ability to coordinate the movements of the injured and with his quick actions and decisions, he's sure that two more squirrels could be saved.
(You can save two unnamed squirrels, already counted in the Tended Wounded).
The remaining owls quickly decided that the battle was clearly lost. With two cultivators and the majority of the owls now dead. They quickly retreated, avoiding arrows.
The battle had been won. After two long hours and a few unfortunate deaths, the squirrels were able to drive off the owls.
While the Squirrels celebrated their victory, high up in the Heavens three figures were arguing.
One with an appearance similar to a squirrel, another resembling an owl, and the third a faceless mass of clouds and lighting, with a broken crown on its "head". The owl-like figure was making a long argument to the cloud figure, while the squirrel-like one was trying to refute.
But in the end, the crowned figure "nodded" in direction of the owl.
Suddenly, lightening struck all around the forest, but no fire was started. The cultivators, somehow innately, understood that something had been changed and in their hearts could feel that such a crushing victory against their enemies would be no longer be possible. Something changed in the reality after the battle. The Rules of the World changed to correct their weakness.
Now that the battle was done, it was time to decide what to do with the spoils.
The bones, meats and feathers of the normal owls would fill their larders and the warehouses of the sects. Nothing special about them.
(+60 foods, +6 bones, +6 feathers).
The two dead cultivators were a different story. There was energy stored within their blood and bones. The sect didn't know how to handle these materials, but they knew that there wasn't enough for the entire sect.
So, the sect needed to decide who would get what.
[ ] Write distributions of the spoils. The spoils are the following:
Bones of a rank 2 cultivator (can be made into artifacts, require tech to be useable).
Feathers of a rank 2 cultivator (can be made into artifacts, require tech to be useable).
Meat of a rank 2 cultivator (can be consumed by a non-cultivator to turn in a rank 1 cultivator, by a rank 1 cultivator to roll a free cultivator roll with +5 or by a rank 2 cultivator to roll a free cultivator roll. May have undesired effects).
Bones of a rank 1 cultivator (as above)
Feathers of a rank 1 cultivator (as above).
Meat of a rank 1 cultivator (can be consumed by a non-cultivator to roll a free cultivator roll with a +5 bonus or by a rank 1 cultivator to roll a free cultivator roll. May have undesired effects)
[] Something inside you is irremediably shattered. But now there's more space for divine energies. (You cannot become a Cultivator, but gain the trait: Empty Vessel: +2 to all actions channeling the gods or studying the gods. More extreme effects when channeling the gods. Can be healed or upgraded with further researches).
[] Something inside you is broken, but it will heal. (You are injured. No further changes).
Due to the new way to calculate combat, the old Inspiration bonus of x10 is being reworked into a x4. Formula was tested and you would have still won the rounds you won. Just with way fewer crushing victories.
Cultivator bonus has been changed and it's additive and not multiplicative with the inspiration bonus. This means that a lv1 cultivator with inspiration multiplies the result of its roll by x5 (4+1) and not for x8. (4x2).
Owl HP have been decrease by ? to ?. You don't need to know how much.
Combat will work like for the future combats.
Now, moving to techs. I'll add more basic techs such as masteries, so we will have the masteries that unlocks more techs, improve gathering and crafting and other techs, that unlock more focused bonus for a smaller costs.
Since I'll add more masteries, they will improve by performing actions related to them: gathering wood adds to Wood Mastery, crafting spears adds to Weapon Mastery and so on. This should help you. Non-mastery techs still need to be researched.
Time scale will change: instead of turn/day, we are going turn/months. Progression sounded too fast and, in this way, I can add seasons without the necessity of a time skip. So, each three turns, we are going to change the season.
If necessary, I'll switch scale for combats and other situations.
That should be everything. Expect the next update to come wayyyyy later: I want to update my Dungeon Core quest and update the database for the Red Dew Riot quest.