Springbreaker - A Forever Winter Planquest

Yeah I sincerely doubt theres anything approaching a University system nowadays, save perhaps medical.

99.9% of our populace likely get exactly enough training to do their jobs. Literacy only existing to ensure workers can read manuals and orders.
 
Once we get the factories running and get a little bit of research, I hope we can start making less advanced dieselpunk & less eldritch versions of the armored walkers shown below:

I'd imagine the peg legs make it more nimble but slower than a tank. So It can fight and scout in areas inaccessible to tanks (which are the rubble & ruined parts without clear roads that I'd imagine comprise half the city after all the destruction of the war) while having a better vertical view of the battlefield due to its height. As for cons t'd probably still be slower and more fragile to being hit since it won't be able to maintain its balance as easily. All in all, it'd be more effective than a tank in an urban environment with plenty of debris, obstacles, & tight hallway ways that it can easily maneuver & hide among but would be less effective in an open environment where its legs can be one-shot by a tank or few rpg rounds and toppled easily. I'd also imagine that these would be a far cheaper and easier-to-maintain alternative to mechs as well with more versatility but less combat effectiveness that you can send as an escort with troops or place behind tall buildings or squeezed in tight alleyways too narrow for a tank (if they go on their tippy toes) for ambushes.

Original post is from here
 
Last edited:
I dont like that walker
It was just for inspiration, you can make it any design or style you like that matches the Europan army's theme but ideally it should be a raised weapons platform carrying a machine gun and light cannon with nibble legs (basically moving stilts) capable of traversing more unagreeable terrain that tanks can't like rubble, ruins, narrow alleys, uneven elevations, etc...
 
Last edited:
Sounds to fancy for Europa we got giant tanks not mechs after all.
I'm literally describing a lightly armored pill box with stilts, I'm sure that at some point in the future when we can have full control of our factories we can make a platform with walking stilts to move over difficult terrain. It'd definitely be less complicated than making a fully humanoid mech that can run on a full sprint and get up after being knocked out. Think of it as a bootleg mech, cheap and less effective but gets the jobs done by bringing firepower to kill soft infantry where tanks or other traditional armored vehicles can't traverse.

Edit: I think a more accurate visual for what I'm talking about is the Star wars all-terrain Defense Pod
 
Last edited:
Incorrect we have the Medium Mech for when HighCom decides something has to die right now.
Also relevant, this hunk of steel is superior to the Euruskan Mechs, as it regularly wins multiple 2v1s when mutually deployed on relevant maps.

IMO, the biggest issue is less Europan Development in Tech, and more raw Industrial development.

We just cannot effectively make sure all of our Good Shit is actually to-spec reliably. Whereas the Euruskans and Eurasians have to resort to Cyber- and Bio-Mech Augmentation to ensure that they are capable of fighting us on similar levels.
 
Also relevant, this hunk of steel is superior to the Euruskan Mechs, as it regularly wins multiple 2v1s when mutually deployed on relevant maps.

IMO, the biggest issue is less Europan Development in Tech, and more raw Industrial development.

We just cannot effectively make sure all of our Good Shit is actually to-spec reliably. Whereas the Euruskans and Eurasians have to resort to Cyber- and Bio-Mech Augmentation to ensure that they are capable of fighting us on similar levels.
At least we're not the Eurasians who are so under-supplied that they have to resort to turning a bunch of their population into cyber zombies to make use of them because they don't have enough guns, ammo, & supplies to properly equip them (or even feed all their people). No matter how bad Europa gets or how behind tech they are, at least they can afford conscripts.
 
Last edited:
I honestly rather focus on overhauling/upgrading our existing stockpile of kit then attempting to develop entirely new war machines. I'd be surprised if europa has any R&D facility to develop a substantially better war machine over her enemies. We were already lagging behind our enemies before this whole shebang even started, and its only gotten worse after everyone got done blasting each other to bits.

We are uniquely able to develop some kind of R&D capability, our original status of an advanced cutting-edge ai attests to this. However, I'd suspect that it'd be very late game for us to develop and deploy any meaningfully new war machines.
 
At least we're not the Eurasians who are so under-supplied that they have to resort to turning a bunch of their population into cyber zombies to make use of them because they don't have enough guns, ammo, & supplies to properly equip them (or even feed all their people). N
They have enough of those, it is not a lack of military supply that caused them to revert to mass cyborgification but a desire to reduce their population and covert the masses into reusable munitions. It costs them more basic and advanced components per combatant but they are not as industrially devastated as us. We are handing out stored M16s, body armor, and if they are lucky radios to whatever meat we can get through basic. Until we can get our basic industry restarted and fed from battlefield salvage our enemies will always have more material to work with.

To do that we need to leverage the absurd crit we got for the Freedmont plant and work around Nevada being a paranoid Scrooge McDuck with their precious, precious ores.
 

It is a fricken Bolo/land ship. if we can bring one of those back online we could secure a huge amount of territory and be that much closer to victory. Still as good as it probably is it won't win the war on its own, but as long as we can keep the thing supplied where ever it is the enemy will not want to be. That thing is a titan and even if we are salvaging one to bring it back into service, I expect it will be some time and a lot of work before we can get one functioning for us.
 
Last edited:
Theres a reddit post where the three factions' themes and grimdark aspects are highlighted. Thought I share it here



With much lore compiled in the TFW discord's many discussions, I have prepared each faction a text description that highlights their corrupt aspects:



EUROPA



The Europans cling to the lost ideals of democracy and freedom that their police-surveillance state no longer upholds. They are the catatonic, shell-shocked descendants of the long-gone Western world, shaped by a decades-long cycle of violence and depravity. Uniformed armies have become idol worshipers and trench-dwelling barbarians, holding no values or beliefs beyond their admiration for champions, human or inhuman, to rally them against the invaders of their land. Despairing infantry, clad in outdated gear, are sent out in human waves. They grind down and feast on the corpses of both allies and enemies, for MREs and ballooned cows are sparsely distributed by autocratic Al generals, disappointed by half-met objectives. The Europans worship war machines and violent killers, cultivating hatred and sadism in their elite augmented troops to unleash upon their invaders - often spilling over to innocent scavengers and their children. Defiling the bodies of their kills on tanks and gun emplacements, they are now as depraved as their invaders, having long since degenerated into everything their forefathers feared and despised.



EURUSKA



The Euruskans are indoctrinated into a Neo-Tsardom society steeped in ultranationalism and the glorification of war. Their nationalized religion of Eastern Orthodoxy has been bastardized, turning faith and God into oil grease for the cogs of the war machine - the moral and social backbones justifying the slaughter of Euruska's enemies like animals. The Europans, in passing, call them 'heretics' and 'abominations', a fitting label as their top warriors eagerly sacrifice their humanity to become bestial, biomechanical monsters of war, praised and celebrated in their culture. Sacrilegious warmongers, zealous crusaders ready to die for glory, God, and country. They serve Euruska in the irony of their alliance with, and subservience to, Eurasia - a supernation of soulless gluttony, perverted culture, and a greedy upper class reaping the greatest riches from the war.



EURASIA



The Eurasians are both a tragedy and the ultimate evil. The initial nuclear barrage that began the war wiped out the top government and military officials of the three supernations. The human elements that filled Eurasia's power vacuum were its tycoons and magnates - the wealthy upper class creating a cyberpunk, plutocratic environment of nightmarish proportions. The poor, the downtrodden, and the migrants and refugees, lured by Eurasia's blinding lights of technology and economic promises, are conscripted into puppet cyborg armies, sent to war with weaponry, armor, and perverted war machines produced and branded by Eurasia's military-industrial complex mega-contractors. An army of slaves sent to war, commanded by unjust and unfeeling Al generals, to the profit and benefit of the rich and powerful.



(Sidenote: Mother Courages are produced by, or atleast in participation of, Zaikatsu Biomedical, one of Eurasia's megacorps. You can see their brand logo on Mother Courage apparently. They're a Japanese company in origin, so y'know, that explains a lot🧐)



(Sidenote 1.5: There are so far atleast these megacorp brands operating in Eurasia: XAVAX, HYPAX GROUP, and ZAIKATSU BIOMEDICAL. Their brand logos can be seen on pretty much all Eurasian units from infantry to ultrahinds)



(Sidenote 2: American Pyro (the spacesuit guy) is not rogue, but an ex elite infantry presumably of the US Army/Marines, now defunct. He's on Europa's side, but fluff-wise not formally of their ranks)
 
I mean it's not like any of the sides are being reasonable at this point with what the design and field, Especially the Eurasians with the borg bombers.
 
I mean it's not like any of the sides are being reasonable at this point with what the design and field, Especially the Eurasians with the borg bombers.
The zombie bombers make sense in the way of how to actually get the zombies to the front lines when logistics is either chaotic mismanaged or non existent or that if your unit doesn't achieve your objective you don't get any resupply.
 
You have the templates for vehicles to fill all (most) combat niches you need, the problem is producing them.

Some of the niches not filled are introducing the sky demons (Cyborg Bombers) to the power of god (Flak and CRAM).
 
Back
Top