Springbreaker - A Forever Winter Planquest

Honestly speaking? We dont even need AA vehicles to start bruising the Eurassholes zombie bombers.

Find some tube artillery somewhere, point it up. Wait for those low and slow, fat pelicans to get close, and introduce them to 88mms of Fuck You.

Though an enclosed vehicle or bunker would be better at keeping the zombies already dropped away from personnel.
 
Boy do I have news for you, Europa already uses 20mm sentry turrets in defensive positions. Mostly 50 cals but I've seen the 20mm a few times.
 
Thinks probably more conductive to fight the zombie bomber plague:
-Develop upgrade package for pre-war gun AA tanks
-Go through stockpiles and activate all M42s, M163s and M247s you can find
-Mount CRAM on tank chassis
If it is not spoilers can you say how good our radar coverage is at the front? If advanced electronics are critically short we might have gaping holes in our early warning network.
 
For a potential future project could we fully move the Enclaves underground so they will be safer from bombings and the like or is most of the underground space taken up by factories and the night shift.
 
Faction Aligned NPCs
Fantastic news for everyone, which is a list of faction-aligned NPCs in the game. This list does not include any exceptionally heavy units that aren't implemented yet, but they should be a good point of reference for image writers. That is to say, the selection here probably represents what most people could spot while slogging through the mud instead of the building-sized monstrosities beyond mortal comprehension. I have, however, bolded entries I found the most interesting or relevant to the quest.

You can threadmark this or choose not to. I just hope this is helpful for anyone who's afraid of contradicting the setting when they write.


Soldier: Basic conscript.

Sniper: Guess.

Spotter: Keep guessing.

Elite Soldier: EAAF regular. Better than conscripts.

EOD Soldier: An EAAF specialty. So named for the recycled heavy armor (with additional anti-ballistic plating) they carry into battle, rather than their actual job. Think CoD Juggernauts.

GRINN: Europan special forces. These guys are hardcore, wielding the dreaded AA12 and .50 BMG modified SCAR-H.


Bodyguard: Exactly what it sounds like. Escort for HVTs.

Officer: The guys bodyguards are responsible for.

Pyro: Use recycled space suits to provide resistance to their own incendiary weaponry.

Tormentor: Each representing a one-man army fit to EOD standards and possibly the best individual soldiers among this faction. If you see a Tormenter, it means that Europa fucking hates you.


EXO: Standby for titanfall.

Medium Mech: Exactly what you think they are.

Pilot: Mechs are manned.

Tank: This is a tank.

Corpse Tank: This is a tank with human corpses strapped to it. Europans can be morbid too.

Turret: What do you think?

Drone: Clunky and silly looking UAVs. Probably because of technological degradation.

Assaulter: Cyberpunk shock troops with heavier weaponry than their brethren among cyborg fodder.

Officer: Squad leaders of comparable quality to Assaulters, deployed as a coordinating element to the cyborgs.

Sniper: Rarer than those of Europa, albeit deadly enough on their own to attract Scav bounties.

Cyborg: These zombies are perhaps some of the most recognizable NPCs in the game.

Cyborg Trooper: Somewhat less rabid than their more numerous counterparts. Eurasian Officers will often appear alongside an auxiliary force comprised of mechanically augmented unfortunates with the privilege of carrying ranged weapons.

Scrambler: Cyborg variant rebuilt for rapid quadrupedal locomotion.

Brawler: Not all cyborgs are cannon fodder. Brawlers charge in with exceptionally thick armor to match their augmentations. More expendable than the EXOs and Orgamechs in their weight class.

Bomber: They drop the cyborgs.

Mother Courage: They recycle the cyborgs.

Super Hind: A symbiosis of man and machine. Piloted by AI, while a living person mans the gun.

Drone: More sophisticated and better armed than Europan drones. Essentially flying machine gun nests.

Infantry: Better than Europa and worse than Eurasia.

Armored Infantry: A more sophisticated version of Europan EODs. Namely because their armor isn't salvaged from bomb defusal surplus.

Rider: Light skirmishers. So named for their doctrine of using drones as aerial transport.

Sniper: Sacrificing mobility in exchange for the frontline durability of their armor, these are distinguished by a standard-issue SVD.

Officer: No, they don't look like 40k Commisars.

Stalker: Quadrupedal infantry killer controlled by a living person's head installed inside. Fast and highly aggressive.

Tank: This is another tank.

Orgamech: The Euruskan answer to the EXO and Eurasian Brawler. They're basically Adeptus Astartes adapted to Forever Winter.

Euruskan Medium Mech: More agile and less resilient than Europa's.

Pilot: Happy he's not a Europan pilot.

"Toothy": Non-rogue copies of the insane autonomous war bot exist.

Drone: Everyone has UAVs.

If you've noticed that Europa's list of specialized stuff is longer than the other two, this is because Eurasia and Euruska are the only two factions in gameplay that occasionally work together.
 
Last edited:
Any info on the specifics of the Corpse Tank?


I kinda assumed that it was moreso for camo purposes in those fuck off massive mounds of bodies, but I'm probably wrong.
Varying reasons.

It's also a method of intimidation. One quest involves the Eurasians asking you to verify whose bodies are on the tank. The tactic is definitely having a psychological impact on Eurasia's troops to the point of making their officers concerned at least.

What we know for certain is that it's specifically a Europan practice.
 
Last edited:
All honesty? Stacking corpses on tanks is only a violation of a small portion of the already dead. Bad generally, worse if it's bodies of their own dead.

The other side turns it's own people into abominations while they are still alive. And leaves them still aware as they are packed into the zombie bombers, flown across the pacific, and dropped en masse.

One of these is objectively more evil than the other.


Though I was under the impression that Toothy was a rogue Europan unit based on aesthetics.
 
It also is a thing because the enemy has been demonized so much and with the constant stress and anger that they likely use it as a unhealthy coping mechanism, like how in WW2 when the island hopping started to go into full force that there was US soldiers that started to do some messed up stuff to the dead bodys of the Japanese.
 
Last edited:
I couldve sworm that Mother Courages are Euruskan...
Her primary role in the frontline ecosystem is reclaiming cyborgs that have been damaged too much to continue fighting. Probably a Euruskan design, however.

This is one of those edge cases that involve Eurasia and Euruska being allies in the game's canon. They both have a use for Mother Courage, but there's obviously not going to be a separate unit for each. Same reason that a Eurasian tank isn't in the game. Or a Eurasian medium mech.

For the Mother Courage specifically, it comes down to how Eurasia and Euruska will occasionally appear on their own for a given play session. Eurasia gets the cyborgs, so they need the Mother Courage to round it out. Hence them being labeled in-game as Eurasian.

If you still prefer it being a three-way war, you can just invent a different method of body collection for Eurasia.
 
Last edited:
Looking at this list, I still think that our best bet to increase combat effectiveness in the short term without breaking the bank is to start issuing Anti-Armor weapons to foot infantry.

I've seen no indication in game that our ground pounders can meaningfully respond to any form of mech or tank.
 
Given the meters high piles of stacked cyberzombie corpses seen on some maps, I'm not sure the Eurasians actually bother cleaning up after themselves.
It's 100% canon that Eurasia reuses their cyborgs when they can. As stated in pre-release lore videos like the one from Critical Rocket.

The Mother Courage is supposed to be the one who does it in the game itself, but Bot has asked for a suitable replacement to keep factions separate for the quest.
 
Last edited:
Back
Top