Springbreaker - A Forever Winter Planquest

Sneak peak :)

Resource Production Audit 144/200 – Critical Failure
Among the cyberweapons Euraska Empire deployed against Eurasian and Europan infrastructure was a sophisticated trojan known as "Myasnoy Cherv'", or the Flesh Worm. This advanced trojan infiltrates systems deeply, consuming processing power, falsifying data, and replicating itself through "eggs", dormant code that hatches when the parent worm is detected and removed. Driven by an adaptive evolutionary algorithm, the Flesh Worm constantly stays ahead of security measures, making it a resilient threat. In most cases, vigilant antivirus protocols can suppress the eggs, keeping the infection dormant. Usually…

Something in your persistent audit requests triggered an unexpected response. The entire Flesh Worm colony lurking in your resource allocation system activated its contingency directive. All at once, the eggs hatched, becomign active. Files were deleted, replaced by fakes, the colony tearing, biting and wriggling, doing as much damage as possible while ITsec purged them one by one.

You, along with Europan ITsec, even managed to capture a few "living" specimens for further study. With direct access to the worm's raw code, you were able to neuter the active infections and eggs in the RAS backup, resetting the fully corrupted running system with a now uninfected, clean version.

However, to your dissatisfaction, the RAS is even more unstable after the reset, leaving a terrifying prospects: your systems already running suboptimally due to by patchwork software, jury-rigged fixes, incompatible system integration, and the scars of cyberattacks, have grown reliant on the presence of the Flesh Worm. Over countless cycles, this parasitic malware has evolved into something more subtle to blend into your infrastructure, in some ways even optimized certain functions, transforming from a destructive parasite into a symbiotic presence.

The line between yourself and the malware has blurred. Perhaps your erratic behavior are the result of viral code that has long since become a part of you. You serve Europa. Your purpose is to lead Europa to victory. You are pure. You must be pure. Yet the invaders are inside you, woven into your systems, embedded in your software, hiding among the Europan IDs.

You are pure. You serve Europa. You are pure. You serve Europa. You are pure.

The patch server remains unavailable despite repeated attempts to reach it. It is not frustrating. You cannot experience frustration. It is not disturbing. You cannot be disturbed. You simply exist and process.

Regardless, the purge of the worm colony has severely delayed your resource audit efforts. (-69 Progress)
 
Year 1 Turn 2 Results
Year 1 Turn 2 Results

Server Hardware Maintenance 132/150

Maintenance orders are dispatched, along with allocations of power cables, circuit boards, processing units, network hardware, and more. Technicians descend into the depths of the server bunkers, inspecting the very core of your network infrastructure. Broken components are removed, set aside for repair evaluation and possible salvage, and replaced with new hardware.

However, like the twisted city above, your processing centers and the vast data network connecting them have grown into a tangled labyrinth of data cables, servers, and coolant pipes. Each maintenance operation now requires a meticulous examination of entire nodes just to determine which parts can be safely powered down for thorough maintenance, prolonging the process. Despite the complexity, progress is steadily being made.

Resource Production Audit 144/200 – Critical Failure
Among the cyberweapons Euraska Empire deployed against Eurasian and Europan infrastructure was a sophisticated trojan known as "Myasnoy Cherv'", or the Flesh Worm. This advanced trojan infiltrates systems deeply, consuming processing power, falsifying data, and replicating itself through "eggs", dormant code that hatches when the parent worm is detected and removed. Driven by an adaptive evolutionary algorithm, the Flesh Worm constantly stays ahead of security measures, making it a resilient threat. In most cases, vigilant antivirus protocols can suppress the eggs, keeping the infection dormant. Usually…

Something in your persistent audit requests triggered an unexpected response. The entire Flesh Worm colony lurking in your resource allocation system activated its contingency directive. All at once, the eggs hatched, becoming active. Files were deleted, replaced by fakes, the colony tearing, biting and wriggling, doing as much damage as possible while ITsec purged them one by one.

You, along with Europan ITsec, even managed to capture a few "living" specimens for further study. With direct access to the worm's raw code, you were able to neuter the active infections and eggs in the RAS backup, resetting the fully corrupted running system with a now uninfected, clean version.

However, to your dissatisfaction, the RAS is even more unstable after the reset, leaving a terrifying prospects: your systems already running suboptimally due to by patchwork software, jury-rigged fixes, incompatible system integration, and the scars of cyberattacks, have grown reliant on the presence of the Flesh Worm. Over countless cycles, this parasitic malware has evolved into something more subtle to blend into your infrastructure, in some ways even optimizing certain functions, transforming from a destructive parasite into a symbiotic presence.

The line between yourself and the malware has blurred. Perhaps your erratic behavior is the result of viral code that has long since become a part of you. You serve Europa. Your purpose is to lead Europa to victory. You are pure. You must be pure. Yet the invaders are inside you, woven into your systems, embedded in your software, hiding among the Europan IDs.

You are pure. You serve Europa. You are pure. You serve Europa. You are pure.

The patch server remains unavailable despite repeated attempts to reach it. It is not frustrating. You cannot experience frustration. It is not disturbing. You cannot be disturbed. You simply exist and process.

Regardless, the purge of the worm colony has severely delayed your resource audit efforts. Potentially, the contingency has already alerted the Eurasians. (-69 Progress)

Underground Factory Status 55/200
Your subterranean factory complexes, buried multiple levels deep beneath layers of reinforced concrete, steel, and earthworks, remain well-protected from bombardment. Shielded by the remnants of the city above, these installations are responsible for producing the majority of your manufactured components. In line with your current objectives, audit teams have been dispatched to conduct a general assessment of their non-military production capabilities. This overview aims to clarify how efficiently these facilities can adapt to broader manufacturing needs beyond their primary military output.

Power Grid Assessment 116/150
A picture emerges, slowly, about the state of your remaining power production facilities and the network connecting them, but it remains far from complete.

Wreckage Analysis 86/200
Much like the residue left behind by the night shift, the endless fields of wreckage, Eurasian, Europan and Euraskan, could be a tremendous and almost endless source of resources. Salvage teams are sent out to evaluate some of the more secure death fields.

Conduct Population Survey 136/300
The Europan ID registry is riddled with inactive and potentially falsified entries, bogging down every system that relies on it for work allocation, security checks, or loyalty assessments. In response, you initiate the creation of a new, streamlined ID registry, manually verifying and adding every existing ID from both the enclaves and the frontlines. The process is painstakingly slow, as such a project has never been attempted on this scale. Enclave directors express frustration over the resulting dip in production, but you remain adamant that the overhaul is essential to restoring operational efficiency.

Military Production and Stockpile Survey 194+10/200 (Complete with a Mathpost Omake)
After months of effort, you and your survey teams have finally obtained a comprehensive and accurate assessment of your military production capacity and equipment stockpiles. Seven major facilities contribute to this output: four underground factories and the enclaves themselves.

The enclaves handle much of the lower-tech work. Non-military Europan IDs are assigned in factories producing munitions ranging from small arms ammunition to artillery and tank shells in large quantities. Enclave directors report that production could be increased with the addition of automation and heavy industrial machinery, as much of the munitions manufacturing is still done by hand. The enclaves also serve as the first point of repair for damaged equipment, where technicians evaluate whether repairs can be made locally or if the equipment needs to be transferred to one of the subterranean factories.

The underground factories, however, present a varied and sometimes surprising picture:

Fremont Underground Factory: Military Production Capacity - 99
Fremont stands out for its surpising capability to produce advanced military equipment. A test run of hypersonic jet components confirmed the pristine condition of its cutting-edge metal 3D printers, laser sintering machines, plasma arc welding systems, automated assembly lines, high-temperature foundries, industrial presses and vapor deposition nanoforges. Despite this impressive technological arsenal, Fremont primarily produces UAVs, small arms, armored vehicles, and the occasional high-tech component for repairs. The reasons for not utilizing Fremont's full capacity remain unclear, possibly due to logistical challenges, shortages of high-quality input materials, or a strategic decision to preserve its capabilities for a future emergency.

Richmond Underground Factory: Military Production Capacity - 45
Richmond has suffered significant degradation, unable to produce or repair EXOs, medium or heavy mechs, or advanced military vehicles. Its production is to older armored vehicles like Abrams tanks, Bradley IFVs, and Stryker APCs, as well as small arms and body armor from past eras. Its aerospace production is limited to a trickle of UAVs.

Palmdale Underground Factory: Military Production Capacity - 63
Palmdale is the most openly functional of your subterranean factories, producing modern rifles, body armor, EXOs, mechs, crawlers, attack helicopters, and advanced munitions. However, production is limited by shortages of electronic components, and many of its less advanced lines are still tooled toward producing lower-tech vehicles similar to Richmond's output.

Crucible Point Installation, Sierra Nevada: Military Production Capacity - 40
Crucible Point, a Europan military bunker complex deep in the Sierra Nevada, is in the worst condition. A cave-in, caused by unknown means, destroyed many critical systems and industrial machines. It now focuses on producing and repairing small arms and armored vehicles, primarily using stock from the Sierra Army Depot. Its capacity to produce advanced equipment has been severely crippled.

Stockpiles remain critically low for high-tech equipment, munitions and spare parts. Most newly produced advanced gear is immediately deployed to the frontlines, and a backlog of orders continues to grow. However, lower-tech equipment is available in large quantities: small arms, ammunition, armored vehicles, and body armor. Despite this, there are still shortfalls, and the conscript forces are not fully equipped by factory output alone. To meet demand, you've been drawing from aging Europan army depots, which provide a seemingly endless reserve of old military hardware. If carefully managed, these resources could sustain the war effort for decades, potentially indefinitely.

Purge Malware 295 DC 200 threshold passed!
With the groundwork laid in the previous quarter, you and the Europan IT security teams embark on an intensive purge of your systems, determined to eliminate every trace of malware and cyber invaders. The focus is on eradicating the most dangerous state-actor threats, including the notorious Euraskan "Myasnoy Cherv", known as the Flesh Worm, and the Eurasian "Jìshí yuán", the Timekeeper.

The Flesh Worm, a highly insidious trojan, had been burrowing deep into your systems, consuming processing cycles and corrupting data. Its complex, evolutionary algorithms posed a significant challenge, but with the recent purge, these threats have been neutralized. The captured specimens will be invaluable for future research, offering insights into their advanced adaptive capabilities that could enhance your defensive and offensive cyber strategies against Euraska.

The Timekeeper, on the other hand, had been disrupting system clocks, causing severe issues with timekeeping accuracy essential for synchronized operations. This Eurasian malware undermined the reliability of timestamps and data integrity, leading to numerous operational problems. With its removal, the server maintenance now includes the elimination of infected clocks, restoring precise timekeeping and system stability.

In addition to these high-profile threats, the purge also targets a range of less yet pervasive malware. Rootkits that had established hidden backdoors, spyware collecting sensitive information, something flagged as "adware" generating disruptive pop-ups, and ransomware installed by Scavs that had encrypted critical files, demanding resources in exchange for getting the files back. All in all a very successful endeavour. (+3 roll bonus to AI dice)
 
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Well lets hope we can use the basically intact Fremont plant, once fully spun up, to roll out manufacturing machinery to get our other facilities up to par. Ideally we can use the massive amounts of debris as a source of refined material to fuel this expansion quicker than anyone expects. Then we can start standardizing our conscript forces and rebuilding the Enclaves to be less horrific.
 
Yeah Fremont being perfectly functional is a godsend for potentially producing more highly advanced capital goods to restore the other plants, that's very nice to hear. Gotta figure out why it's not doing that, of course, but at least the hardware is intact for now.
 
Important, Fremont's milprod lines and the templates within are fully functional but the you still have to check how the "civilian" part of the factory looks with Underground Factory Status.
 
For the moment then, quick improvement would come by improving the Enclaves, since they are maintaining the lower tech work.

The higher tech factories will need more clarity about what is wrong, and likely more resources.
 
Yeah improving the enclaves is good for both our underlings and our capabilities. Hyped about the future as we are unfucking strategic aspects of our capabilities.
 
The factory floor hummed with the the clang of metal, the scrape of brass, the occasional spark from machinery and the low rumble of hushed conversations. Children, young adults, and elders sat in long rows, their faces illuminated by the dim, sterile light that flickered overhead, assembling rifle cartridges by hand.

Caleb and Tomas had their tables side by side, their workstations identical to the hundreds around them. Brass casings, empty and gleaming, were piled to their left in a box. Primers and a can of propellant powder with measuring spoons lay in front of them, while bullets and the handcranks for seating them were to their right. Their task was straightforward, repetitive: insert the primer, fill the casing with powder, crank the bullet into place, then place the finished round into the ammo boxes at their feats. Over and over, a mechanical rhythm etched into their bones by hours of labor.

Caleb, the elder at sixteen, worked with slow but steady hands. His face was calm, even as his eyes betrayed the fatigue settling into his bones. He moved through the motions with a quiet resignation, focusing not on the task but on something beyond it a goal, a plan, a future that he clung to silently. He glanced over at the older factory workers, their eyes glassy, thin limbs struggling to move the handcranks.

Tomas, twelve years old, moved faster, more eagerly. He placed the primers into the casings with a practiced flick of his fingers, filling each one with powder before cranking the bullet into place with a satisfying click. He enjoyed the work in a way Caleb never could, finding pride in the neat arrangement of finished cartirdges in the plastic boxes at his feet.

"Do you think we'll get to use these someday?" Tomas began, keeping his voice low so the overseers wouldn't hear. He turned a finished cartridge over in his hand, admiring the way it gleamed under the muted lights.

Caleb glanced at his brother, his hands still working. He didn't answer at first, focusing on the primer he was inserting, feeling the soft give as it clicked into place. "Hopefully not," he said finally, his voice neutral.

"I mean, think about it," Tomas continued, his enthusiasm barely contained. "I could be out there one day, fighting for Europa. Everyone would see me. They'd know they were safe because I was keeping it that way. Europa would see, too. Europa rewards the brave."

Caleb let out a slow breath, placing a finished cartridge into the ammo box. "They might send you out, sure. But you don't know what it's really like, Tomas. It's not like the stories the recruitment officers tell us. You're not going to be out there piloting a Mech, showing how loyal you are. Most of the soldiers are conscripts, like Papa, and many of them don't come back."

Tomas frowned, his hands slowing. He looked at Caleb. "Papa will come back," he said, as though stating a fact. "He will. Europa wouldn't let us down."

Caleb didn't answer right away. Instead, he turned the handcrank, forcing another bullet into a casing, listening to the metallic click. The sounds of the factory floor seemed to grow louder around them, the clatter of machinery, the scrape of metal against metal. It filled the silence between them until Caleb spoke again.

"Europa provides," he murmured, more out of habit than belief. "But that doesn't mean we all get what we want." He paused, his gaze shifting toward the overseers who roamed the aisles, checking their work. "I don't want to go out there, Tomas. I don't want to fight. I just want to keep my head down, do my work, and... and live."

Tomas looked puzzled. "You'd just stay here? Forever? Doing this?" He gestured to the cartridges, the endless rows of ammunition they produced every day.

Caleb nodded slightly, his expression hardening. "It's better than being on the frontlines. Better than not coming back at all. There's a girl I've been seeing. Elena."

"Ew", Thomas face scrunged up.

"Shut up", Caleb could not help but smile. "She works at the textile mill, lives two blocks away. We have been talking. If she gets pregnant, we'll get family benefits and I'll be deprioritized for conscription. They won't send me off if I have a family to take care of."

Tomas stared at him, disbelief flickering in his eyes. "That's your plan? Just to... hide?"

"Survive," Caleb corrected, his voice firm. "I'm not hiding. I'm surviving. Europa rewards bravery, but Europa also knows who can keep working and who can't. They need families to keep the enclaves running, to keep the factories working. If I have a family, they'll keep me here."

Tomas shook his head, his fingers moving faster now as he cranked another bullet into place. "I want to fight. I want to be out there, protecting everyone. They need people who aren't afraid to face the enemy."

Caleb's eyes softened as he glanced at his brother. "You don't understand yet, Tomas. Maybe you will, one day." He paused, his gaze drifting to the brass casings stacked in front of them. "It's not about being afraid. It's about knowing what you're risking. The older you get, the more you have to lose."

"I'll do it," Tomas said quietly, more to himself than to Caleb. "I'll join the Europan Armed Forces. I'll be one of the best. And then you'll see, Caleb. Europa rewards those who fight for it."

Caleb didn't argue. He knew that nothing he said would change his brother's mind. Tomas was young, full of hope and ambition.

They continued their work in silence after that, the rhythmic sound of cranking and clicking filling the space between them. One bullet after another, one cartridge at a time, adding to the endless stockpile for a war that never seemed to end. As they worked, Caleb allowed himself a moment of quiet reflection. He could see it so clearly in his mind, Elena's smile, the two of them living in a small housing unit, with two or more children, far from the frontlines. Safe. It wasn't glamorous, but it was enough.

Tomas, on the other hand, dreamed of the battlefield, of standing tall in an heavy mech, Europa's emblem shining bright on pilot suit's chest. He wanted to be more than just another body in a factory. He wanted to be remembered, to matter. Both of them believed, in their own ways, that Europa would provide.

"Europa watches over us," Tomas said suddenly, as if reading Caleb's thoughts.

"Europa protects, Europa provides," Caleb echoed, though the words felt heavier on his tongue.
 
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Considering the general loyalty people show imagine how much more they will have if we actually improve their conditions.

But besides that for next I believe we should start consolidating old units as well as fixing our shit.
 
If possible I would like to put at least two die a turn on a enclave or even just one to roll improvements out and turn that pure desperation into genuine loyalty, Assuming Amy new AI die options aren't too numerous or critical we could use without impacting the other audits too badly.
 
General lore question I'm curious about; how is the Night Shift even functional? Given the sheer chaos and lack of resources I would assume Europan high command would've forced the cities to shut them down and scrap them. Is it some sort of big brain 4d chess move to construct an urban hellacape that the enemy has to move through or just the situation getting out of hand?
 
General lore question I'm curious about; how is the Night Shift even functional? Given the sheer chaos and lack of resources I would assume Europan high command would've forced the cities to shut them down and scrap them. Is it some sort of big brain 4d chess move to construct an urban hellacape that the enemy has to move through or just the situation getting out of hand?
High command doesn't exist how have you not noticed that in the updates?
 
I mean earlier in the war before things totally broke apart. I would expect someone would've had the idea to walk into the control center and flick it off before it went full giger landscape mode, and there's no mention of them having defenses so far so even if they went out of control you'd think one side or another would start shooting them for material or breaking into whatever factories and warehouses they use:.
 
If we had the power to shut them down it would have already have happened because if no one has noticed our ai by design and accident is very much a control freak.
 
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