Be a Primaris Marine or No?

  • Yes

    Votes: 20 50.0%
  • No

    Votes: 20 50.0%

  • Total voters
    40
  • Poll closed .
[X] Ride towards the fortress by vehicle for 20km. After that, disembark and stealthily go the rest of the distance by foot. While you are scouting the fortress, all non-scouts will prepare artillery, construct fortifications, prepare countermeasures for the Ork Kommandos, and set up heavy weapons positions
 
[X] Ride towards the fortress by vehicle for 20km. After that, disembark and stealthily go the rest of the distance by foot. While you are scouting the fortress, all non-scouts will prepare artillery, construct fortifications, prepare countermeasures for the Ork Kommandos, and set up heavy weapons positions.
 
[X] Ride towards the fortress by vehicle for 20km. After that, disembark and stealthily go the rest of the distance by foot. While you are scouting the fortress, all non-scouts will prepare artillery, construct fortifications, prepare countermeasures for the Ork Kommandos, and set up heavy weapons positions.
 
This quest is goooood!!!
Also I notice that the appearance for Ohrmuzd has a ??? If we're going to go down that recarnation route or just be somebody who looks like them to scare the shite out of people there a mention of Ohrmuzd appearance in The Crimson King by Graham McNiell. Here's basically a small passage from it there most likely is more but this is what I found.

"Hurry Up Ahzek!" shouted Ohrmuzd, apparently untroubled by the altitude. His brother was ahead of the front runners by ten lengths or more. His mahogany skin and jet-black hair contrasting starkly with the whiteness of the snow."


Also most fanart of him and Ahzek have them with long hair and blue eyes but that might be people just seeing someone's idea for there's and liking it and doing it for there's.

Sorry it there's errors or anything like that I'm typing this on the phone while feeling sick.
 
Chapter 1-14: Final Deployment on Falchis
With your plan decided, Sergeant Harmut heads out to requisition transport. Shortly afterward, you are sitting in a rhino for the first two-thirds of the trip. The ride is...
(d100=55)
Relatively peaceful. There are some announcements of hostilities, but you are at the fringe elements of the convoy. Nowhere near the very visible main columns, and therefore less likely to get pounced by an Ork patrol. After you get off, you start trekking towards the camp.
(Random event roll: every d6= 2 hours. 3 event rolls)
Your first hour passes without incident. Your second...
(d100=52)
Has some light brushes with Ork patrols, but nothing you can't handle.
Your third is much the same as the first. Your fourth...
(d100=45)
Has a bit heavier resistance. You do encounter some patrols and get into some fights. You...
(Bonuses: AutoPass + 50 EXP to all stats (except willpower). +75 EXP to Smite.)
Don't have much of any trouble with any of the fights. Your Fifth-hour passes without resistance, and your Sixth...
(d100=69)
doesn't have much of a problem either.

You arrive at the fortress and begin to scout.
(d100+60(INT-6)+5(Scouting)=115
You do a good job, informing the Main forces of attempted ambushes, troop compositions, and other various pieces of intel.
(Gain +150 EXP for Intelligence, +50 EXP to Scouting)
However, a call is sent through the Vox just shy of your fourth-hour scouting. The Main Defensive emplacements are in place, and now the Imperial Guard is willing to start offensive operations. The Captain has volunteered to send a Scout Squad to infiltrate, scout internal compositions, and potentially assassinate High-level Orks. You could go, but it will be risky. There is a very good chance you could die, and the Warboss is known to have a 'sixth sense' that kept him alive when he was gathering his Horde. It would be simpler to continue to scout out here, and potentially find a dangerous threat before it can threaten the Bases established. What should your squad do?

[] Volunteer to Infiltrate
+Physical Stat EXP (STR, TOU, AGI), -Mental Stat EXP (INT, WIL, FEL), + Reputation (Chapter) +Reputation (Chapter Command)
[] Stay outside and Scout
+Mental Stat EXP (INT, WIL, FEL), -Physical Stat EXP (STR, TOU, AGI), + Reputation (IG) +Reputation (Inquisition)

Stat Changes

Weapons Skill 6 to 7: 46/700 -> 96/700
Ballistics Skill 5 to 6: 266/600 -> 316/600
Strength 7 to 8: 465/800 -> 515/800
Toughness 7 to 8: 355/800 -> 405/800
Agility 7 to 8: 445/800 -> 495/800
Intelligence 6 to 7: 827/700 -> 1027/700
Fellowship 6 to 7: 269/700 -> 319/700

Smite BM to IM: 384/1000 -> 459/1000

Scouting BA to IA: 15/100 -> 65/100

(AN: Here we are again, with another Deployment. Also, NEW CONTEST! Picture of Ohrmuzd, for anyone who wants to enter. Just put your picture as a link, or in a spoiler, if you want to put it in the thread. If you are linking it, please don't link it to Imgur, the Site hates my computer for some reason.)

[This post was brought to you by BOOST DORIFTO.]
 
[X] Volunteer to Infiltrate
+Physical Stat EXP (STR, TOU, AGI), -Mental Stat EXP (INT, WIL, FEL), + Reputation (Chapter)

Let's be honest, we stand the best chance among the scouts of actually surviving if we ever get the Warboss' attention
 
[X] Volunteer to Infiltrate

Hopefully we don't encounter the Warboss. Blowing up all his stuff and killing his top underlings sounds right up our alley though.
 
Anyone else saw the invisible text in the choices:


[] Volunteer to Infiltrate
+Physical Stat EXP (STR, TOU, AGI), -Mental Stat EXP (INT, WIL, FEL), + Reputation (Chapter) +Reputation (Chapter Command)
[] Stay outside and Scout
+Mental Stat EXP (INT, WIL, FEL), -Physical Stat EXP (STR, TOU, AGI), + Reputation (IG) +Reputation (Inquisition)

[X] Stay outside and Scout
 
Anyone else saw the invisible text in the choices:


[] Volunteer to Infiltrate
+Physical Stat EXP (STR, TOU, AGI), -Mental Stat EXP (INT, WIL, FEL), + Reputation (Chapter) +Reputation (Chapter Command)
[] Stay outside and Scout
+Mental Stat EXP (INT, WIL, FEL), -Physical Stat EXP (STR, TOU, AGI), + Reputation (IG) +Reputation (Inquisition)

[X] Stay outside and Scout

I would rather not mess around with chaos right now. I would prefer fighting orks to chaos.
 
Having the attention of the Inquisition doesn't necessarly means we'd get send to fight demons, it could be Ordo Xeno (more likely given we're fighting orks) or Ordo Hereticus. Ordo Xeno could be cool if we get to fight alongside the Deathwatch.

I mean its a bit weird that we gained exp in willpower from fighting orks thats why I think its chaos. Also I dont think that they are here for the orks as they mentioned before that the IG should have been able to handle it them self.
 
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