With your plan decided, Sergeant Harmut heads out to requisition transport. Shortly afterward, you are sitting in a rhino for the first two-thirds of the trip. The ride is...
(d100=55)
Relatively peaceful. There are some announcements of hostilities, but you are at the fringe elements of the convoy. Nowhere near the very visible main columns, and therefore less likely to get pounced by an Ork patrol. After you get off, you start trekking towards the camp.
(Random event roll: every d6=
2 hours. 3 event rolls)
Your first hour passes without incident. Your second...
(d100=52)
Has some light brushes with Ork patrols, but nothing you can't handle.
Your third is much the same as the first. Your fourth...
(d100=45)
Has a bit heavier resistance. You do encounter some patrols and get into some fights. You...
(Bonuses: AutoPass + 50 EXP to all stats (except willpower). +75 EXP to Smite.)
Don't have much of any trouble with any of the fights. Your Fifth-hour passes without resistance, and your Sixth...
(d100=69)
doesn't have much of a problem either.
You arrive at the fortress and begin to scout.
(d100+60(INT-6)+5(Scouting)=115
You do a good job, informing the Main forces of attempted ambushes, troop compositions, and other various pieces of intel.
(Gain +150 EXP for Intelligence, +50 EXP to Scouting)
However, a call is sent through the Vox just shy of your fourth-hour scouting. The Main Defensive emplacements are in place, and now the Imperial Guard is willing to start offensive operations. The Captain has volunteered to send a Scout Squad to infiltrate, scout internal compositions, and potentially assassinate High-level Orks. You could go, but it will be risky. There is a very good chance you could die, and the Warboss is known to have a 'sixth sense' that kept him alive when he was gathering his Horde. It would be simpler to continue to scout out here, and potentially find a dangerous threat before it can threaten the Bases established. What should your squad do?
[] Volunteer to Infiltrate
+Physical Stat EXP (STR, TOU, AGI), -Mental Stat EXP (INT, WIL, FEL), + Reputation (Chapter)
+Reputation (Chapter Command)
[] Stay outside and Scout
+Mental Stat EXP (INT, WIL, FEL), -Physical Stat EXP (STR, TOU, AGI), + Reputation (IG)
+Reputation (Inquisition)
Stat Changes
Weapons Skill 6 to 7: 46/700 -> 96/700
Ballistics Skill 5 to 6: 266/600 -> 316/600
Strength 7 to 8: 465/800 -> 515/800
Toughness 7 to 8: 355/800 -> 405/800
Agility 7 to 8: 445/800 -> 495/800
Intelligence 6 to 7: 827/700 -> 1027/700
Fellowship 6 to 7: 269/700 -> 319/700
Smite BM to IM: 384/1000 -> 459/1000
Scouting BA to IA: 15/100 -> 65/100
(AN: Here we are again, with another Deployment. Also, NEW CONTEST! Picture of Ohrmuzd, for anyone who wants to enter. Just put your picture as a link, or in a spoiler, if you want to put it in the thread. If you are linking it, please don't link it to Imgur, the Site hates my computer for some reason.)
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