You know that Siegfried would love to advance with you and become a true Space Marine at the same time, but you know that you can't just abandon a brother who was injured. You have decided to stay back and finish with Hollus, and that is what you will do. Tyris does not care, but you can tell that your decision hurts Siegfried. He blinks, looks down for a bit, and does praises you on your devotion to Brothers in need, but when he looks back up you can see a bit of hurt in his eyes. Hollus greatly appreciates your decision, and profusely thanks you for staying with him. You go to inform the scouts, who blink themselves, before praising you for your devotion as well. They do leave you with a warning, that no matter how powerful you are, you will have to choose at some point. And your choice may have far-reaching consequences. In the meantime, you will be aiding the other Scout trainers in teaching the newest batch of Neophytes, because of your freakish progress. You decide to take some tricks you remember and apply them to your teaching. It seems to go rather well, as the Neophytes confess that they seem to learn more from your lessons than anything the other scouts do when they think you can't hear them. Of course, it's not all just teaching. You do take some time to train yourself.
First thing you do is spend some time with Hollus. He appreciates the sentiment and hopes to get better as soon as possible. For the rest of the time you spend, you just catch up and vow to do your best for the Emperor. It feels rather nice, to be honest.
(Gained: +1 SL rank [Hollus])
You also spend some time honing your psykic prowess. Specifically, your Iron Arm and Regeneration.
(2d100=186)
(d100=60)
They go rather well, with you making excellent progress on your Iron Arm capabilities.
The other thing you do is to train your raw intellect, making sure you will be strong not only in body but also in mind.
(2d100=194)
It goes exceedingly well, and you feel as if you have reached a new level of intellectual prowess.
[INSERT BUDGET LINE BREAK HERE]
Plan Options
[] Train a stat
-[] Specify which stat
[] Learn a Discipline
[] Train a Discipline
-[] Specify which discipline (Biomancy)
[] Learn a skill
-[] What type of skill? (Physical, Mental, Tactical, Other)
[] Train a skill
-[] Which Skill?
[] Spend time with a Neophyte
-[] Which one? (Tyris, Hollus)
[] Spar (Specify with who, Tyris, Hollus)
[] Debate with Aphael (DC 20 to make sure he can debate with you)
[] Explore the Monastery (Basically event roll)
[] Read something at the Librarius (Limited to 1)
-[] What do you want to learn about? (Choose anything here that makes sense...)
Stat Changes
Intelligence 5 to 6: 163/600 -> 357/600
Iron Arm IA to AA: 173/200 -> 159/500.
Iron Arm has risen to Advanced Apprentice.
Regeneration BA to IA: 73/100 -> 33/200.
Regeneration has risen to Intermediate Apprentice.
(AN: Second to last prologue! The show will be starting soon...)
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