Sound The Alarms (Worm x Godzilla)

This is going to be great, I really hope sophia has a bit of a change or learns something here considering the first time they met taylor shut her down hard enough that sophia gained respect for her. Also going to be amusing when taylor realizes that she's still not pushing the limits of some of her powers. Fun fact, Godzilla has a top speed of over 200mph thanks to legendary godzilla from the 2014 and 2019 movies. If you count zilla then taylor would have a top land speed of 300 mph. She'd be a mover on par with velocity I think. Taylor thinks armsmaster and others look slow now? imagine when she gets up to speed.
 
Given how they specifically told Tayzilla not to use her breath due to the possibility of irradiating the surrounding area, they must be kind of stupid to allow a fight that might have a possibility of causing "a containment breach". An interesting consideration is what it would look like to observers. Would it cause Sophia's shadow state look like a cloud chamber with cosmic rays going through it, blue sparks or glow in the shadow state that looks like (and might be a form of) Cherenkov radiation, etc? The follow up investigation on why the fight was allowed might be interesting given that this occurred after the power testing.
Sophia's shadow-state is disrupted by electrical current.

Ionizing radiation, well, ionizes material by detaching electrons, which creates an electrical current because electrons moving around is what electrical currents are.


So Atomic Breath would, most likely, disrupt her shadow-state and then promptly vaporize her. Whereas attempting to phase through Tayzilla's highly radioactive body would just disrupt the shadow state with the 'pain-causing' effect that Sophia gets when she attempts to materialize inside solid objects, along with possibly dangerous irradiation.
 
Last edited:
Looked at the costume and thought it looked great. Glanced at the costume while distracted and mistook it for a fetish nun's habit. Thought it over and laughed my ass off. Great chapter.
 
I wonder if Alexandria has teased Legend about the fact he's been supplanted as the most powerful heroic Blaster by a Ward. Honestly, with her range, only way she could have a higher Blaster rating is if her nuclear death breath gains the ability to bend or such.

Speaking of which, I think Cauldron should be kind of scratching their heads about Taylor.

She's got the earmarks of a Cauldron Vial cape; greater than average power levels with physical mutations, but had a public trigger, so no vial was involved, and is definitely not one of theirs.
 
Speaking of which, I think Cauldron should be kind of scratching their heads about Taylor.

She's got the earmarks of a Cauldron Vial cape; greater than average power levels with physical mutations, but had a public trigger, so no vial was involved, and is definitely not one of theirs.
So what. What are you that Cauldron is going to with a walking, talking saurian nuclear reactor? I am asking because your post just the can of worms in a blender in Pandora's Box that is Cauldron into a situation where they present something that approaches an 'out of context problem.'
So what is you point as it seem you are just throwing a Red Herring into the mix.
 
So what. What are you that Cauldron is going to with a walking, talking saurian nuclear reactor? I am asking because your post just the can of worms in a blender in Pandora's Box that is Cauldron into a situation where they present something that approaches an 'out of context problem.'
So what is you point as it seem you are just throwing a Red Herring into the mix.
It was just a comment/observation.

If you count zilla then taylor would have a top land speed of 300 mph. She'd be a mover on par with velocity I think. Taylor thinks armsmaster and others look slow now? imagine when she gets up to speed.
I think part of that was Zilla's raw size, so might not translate into speed as well as the strength and durability did.
Or may not, we'll see.

Still, from what we've seen, she has a good running speed, and when they factor in her digging ability (if they haven't already) and she unlocks interplanetary speed flight, she should have a 'very' high Mover rating, even if she's not as fast a runner.
 
I just remembered something that means Tayzilla could be mastered.

The Godzilla from Super Godzilla on the SNES was being controlled somewhat by the humans. The player doesn't play as Godzilla, they play as the person controlling Godzilla. But this method would need someone able to cut Tayzilla's head open and implant tinkertech within it, not a hugely likely thing, even without the endbringer BS. Godzilla military tech is what Tinkertech calls BS.

"The year is 199X, and mysterious messages are suddenly received announcing a general attack on all of Japan. Then, just as in the message, first King Ghidorah appears in Osaka and starts to tear the city apart. Helpless before the monster, the Self Defense Agency turns its eyes to Godzilla, sleeping at the bottom of the Sea of Japan, as its final weapon. What they had in mind was to control Godzilla with human hands and make him fight the monster. The plan was executed immediately; the operation box that was developed by Professor Ogata was shot into Godzilla successfully. The Strategy succeeded and Godzilla awoke. But could Godzilla and his ferocious fighting spirit really be controlled? Everything depends on you who have the controller in your hands."

That's just for Level 1, there's more monsters after King Ghidorah.

Plot starts at 0:42
 
Last edited:
Actually the Showa era Godzilla had been mastered by technological methods as well. That was part of the plot of Destroy All Monsters.
Since Masters work by manipulation of neurology rather than psychic methods, Taylor may still be vulnerable to them.
Mind-control in those series ain't simple. The plot of both Invasion Of Astro-Monster, Destroy All Monsters, and Super Godzilla is that aliens want to conquer the Earth, so they mind-controlled Kaiju to destroy humanity. We don't actually see how IOAM performs mind-control, but in DAM the humans that are mind-controlled are done via head-implants (which likely means the same thing for the Kaiju), and in SG it's an implant (for Godzilla, unknown for the other Kaiju). This implies that for as advance as the aliens are, they still need both a transmitter and a receiver (and not just a transmitter) to perform mind-control. This obviously isn't cost-efficient, otherwise they would have just controlled all humans and kaijus with radio-waves.

Anyways, this means you need to be able to directly insert Tinkertech bullshit into Tayzilla's head if you want a chance of mind-control. Which is going to be incredibly difficult to do and assumes that her cognitive functions still resides in her physical brain.

Meanwhile, the vectors by which Master abilities work get blocked the psychic potential that Tayzilla inherited from Heisei.

And that ain't terrifying at all. I wonder if that is what Cauldron is going to do: brew up a *cough* potion *cough* Vial for the specific purpose of controlling Tayzilla?
If Cauldron had the ability to create specific abilities, especially ones that could control other Parahumans, then they would have done exactly that instead of the roundabout stuff (like letting a wildGray Boy run around with the S9, then using Glaistig Uaine to kill him to keep his powers, and then tossing her into the Birdcage). Vials are always complete guesswork (Number Man can probably give an approximate of what a Vial will likely give but even he won't be able to give a 100% answer).
 
I have discovered morer werid godzilal crossover stuff that might be relevent depending on how far one stretchs 'composite'



Behold! aboslute taylor feild!
 
another mind control instance is in Final Wars and is DNA based, monsters and human mutants are controlled due to something in their DNA. Godzilla and Mothra lack that something and are immune.
 
Last edited:
and assumes that her cognitive functions still resides in her physical brain.
Given that Tayzilla is rocking Endbringer 'biology' her cognitive functions should be running on her Shardzilla, though from Panacea's examination Tayzilla is a sort of weird hybrid of Endbringer\Godzilla physiology, so the Endzilla material where her brain should be might be mimicking the form and function of a brain to some degree.

Of course, if that is the case, then Tayzilla would still be nearly impossible to mind control, because I sincerely doubt that 'hybrid Endbringer\Godzilla material mimicking the form and function of a hybrid human\Godzilla brain' actually operates even remotely similar to a real human brain, so attempting to mind control Tayzilla would be like trying to infect a Windows 10 machine with a Commodore virus: It's just not gonna work.

Tayzilla is only emulating human-like thought processes, her 'actual' mind, whatever the hell it is, is very definitely not even remotely human. And that's not even taking into account her Mecha transformation, which appears to literally turn her brain into a computer without affecting continuity of consciousness.

If Cauldron had the ability to create specific abilities, especially ones that could control other Parahumans, then they would have done exactly that instead of the roundabout stuff (like letting a wildGray Boy run around with the S9, then using Glaistig Uaine to kill him to keep his powers, and then tossing her into the Birdcage). Vials are always complete guesswork (Number Man can probably give an approximate of what a Vial will likely give but even he won't be able to give a 100% answer).
Cauldron definitely couldn't create specific abilities, but they were able to figure out a bunch of statistical stuff (presumably thanks to Number Man) regarding vials. The P, O and R values are mentioned as being especially important, with R being the reliability of a vial. Samples with low R values risk physical changes, or simply give wildly varying types of powers, while an R of 5 indicates a 3-4% chance of unwanted physical changes and a 0.5% chance of extreme mutations. It also indicates that the sample provides a broad category of powers, rather than a single specific power.

The O value refers to a power's 'uniqueness', how unusual it is for parahumans to have similar abilities. This is extremely subjective, though generally speaking higher ratings in this value make it easier to stand out as a hero or villain, while low ratings give simple powers already possessed by a number of other parahumans.

The P value refers to the average PRT classifications of a sample, higher P values mean more effective and versatile abilities. The P value is a series of labels on a graph, one label for each PRT classification that showed the 'expected range' of a vial's granted powers.


Sample T-six-zero-zero-one is used in-story as an example of a sample with a high R value, saying that over the course of 63 tests it granted some form of flight 61 times. Sample B-zero-zero-thirty is a low R value, over the course of 4 tests it granted the ability to make things implode, the creation of a powerful vacuum in a person's mouth that draws everything into a portal where it is promptly annihilated, and the other two times it killed the host.


Altogether, the three ratings are put into a 'cube graph' with P as the X axis, O as the Y and R as the Z. Doctor Mother says the following about that:

Interlude 12½ said:
"You could theoretically push into the seven range of 'P' values, to put yourself at this Madcap's level in terms of raw power, but you would be forfeiting a great deal in the other two departments. Your powers would be relatively simple, defaulting to the sort of abilities that countless other heroes already have… and with the low 'R' score, you would be risking getting something you do not want. Physical changes, perhaps, or powers outside of the area you wanted. Super strength when you desired telekinesis, for a crude example."

...

"If you decided on a sample with an 'R' score of five, I would tell you I could make no promises. There would be perhaps a three or four percent chance you would experience some unwanted physical changes. Zero-point-five percent chance that you'd experience changes of a degree that you wouldn't be able to go out in public without drawing notice, even with heavy clothing. You would, I'd venture, not be buying a particular power, but the broader category of that power. To use our earlier example, you would not be buying acid spit, specifically, but an acid power."
A 'clients' mental state, personality and background are stated to have a measurable impact on granted powers, presumably because while vials force an artificial Trigger Event they do still force a Trigger Event with all that entails. (Specifically that the shard, broken and incorrectly configured though it may be, does still attempt to 'shape' a host's granted powers based on their mental state at the time of said Trigger Event.)

And it is also mentioned that vials containing the 'foreign element' are highly likely to produce extreme deviants that resemble nothing found in nature, three specific examples of such 'extreme deviants' are given: Eidolon, a defensive power utilizing warped space and the power to take over a nearby parahuman's mind, body and powers automatically on death. Cauldron speculated that such vials were sort of like the 'opposite' of the 'Balance' vial; totally lacking the restrictions that protect humans.


There's also this quote from Wildbow, which may or may not help depending on how you feel about out-of-story Wildbow WoG's.
Wildbow on IRC said:
08:10 Panda: Fantastic. Last but not least: Noelle.
Panda: Deets on what her power was originally supposed to do?
08:13 Wildbow: Powers aren't supposed to be anything specific.
Wildbow: They're too variable in the results they give
08:16 Panda: As far as vials are concerned?
08:19 Wildbow: The vials are named in sort of a compromise between the observed results.
08:20 Wildbow: So her 'Division' vial turned up, say, seven or eight different powers in the course of testing.
Wildbow: A duplication cape that spawned off copies of people they could see (with the cape's memories/personality)...
08:21 Wildbow: A cape that could create 'pods' they could respawn from if they died within a certain range.
08:22 Wildbow: A case fifty three that could smear themselves over someone in a semiliquid state and then walk away with a share of that person's vitality and that person's features (no powers)
08:23 Wildbow: A cape that could, again, spawn off chunks of themselves that would then expand and eventually serve as deployment zones for their own low-intelligence duplicates
08:24 Wildbow: A cape that, upon touching someone, locked in on that individual's DNA and qualities, and then spawned off a roughly identical, loyal duplicate.
08:25 Wildbow: A cape that could absorb people to regenerate rapidly, at a cost of their own features/identity.
Wildbow: (and the life of the victim)
08:26 Wildbow: A cape with exceptional shapeshifting and self-duplication abilities.
08:27 Wildbow: Noelle's own neuroses and personality was liable to create something with a master and brute aspect to it.
Wildbow: Well, the brute extreme was largely her injuries
Wildbow: And the vial's own tendency towards brute/shifter powers.
08:29 Panda: This is very open-ended. I'm impressed.
08:30 Wildbow: Yes. Bask in my brilliance, please.


There is also a list of different vial formulas and the parahumans or powers that they granted.




So while Cauldron cannot guarantee specific powers, some vials have a sufficiently high statistical chance of granting specific powers that they are effectively guaranteed to do so. Such vials cost hundreds of millions to purchase, presumably both because they are the most desirable and because all vials are in extremely limited supply. It also sounds like the POR values are a bit 'give and take' in that a higher value in one usually (but not always) translates to lower values in the others, making vials with high values for all three categories very rare (and thus expensive). They can almost guarantee the basic 'theme' of certain powers, like 'this vial will almost certainly give you the ability to fly somehow' or 'this vial will almost certainly give you the ability to create some kind of large remote-controlled construct somehow' but the details are always up in the air, and the more certain they are about some aspects, the less certain they are about others.


Also, Tayzilla can't be pathed by Contessa. She likely also stone walls other thinkers too. Tattletale just gets a song from Blue Oyster Cult stuck in her head, it's a good song, so she doesn't mind majorly.
Tayzilla registers as an Endbringer, so yeah the vast majority of thinker powers do not directly function on her. Tattletale is actually likely to be one of the few exceptions, as her power is shown in-story to be able to figure out the basic physiology of Endbringers by watching Leviathan in-battle. That said, I believe she still can't get anything regarding predictions of Endbringers; ie attempts to determine which Endbringer is likely to strike next\where the next attack will be just get noped.

Shards are also not familiar with Godzillas, so the 'shard network' doesn't inherently know what a Godzilla is capable of and thus only has whatever information that the shards can figure out from observational experience of Tayzilla's 'Godzillaness'. Which, considering Taylor has been examined by Shaper and underwent power testing, is probably quite a lot but not everything. (The Shaper examination is presumably how Coil's shard was able to simulate Tayzilla going Shin Tayzilla for example, as the 'Shin Godzilla powers' would be extrapolatable from whatever Tayzilla is using for genetics.)
 
Last edited:
Back
Top