Solar Auxilia Officer Quest. A 30k Early Great Crusade quest.

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The Age of Strife has ended, and the battered remnants of humanity have been united by the Emperor of Mankind to start a war that promises to see humanity return to ascendancy in the stars.
Solar Auxilia Cohort Organization.
A Cohort of the Solar Auxilia is a massive formation, with the exact makeup and organization changing depending on the purpose of the Cohort. More generic Cohorts have stricted makeups, while specialized ones can vary greatly.

A Section is usually made up of 20 troopers for regular soldiery, and 10 troopers for the Veletaris and is led by a Void Sergeant or Void Sergeant Primus.
A Sub-Tercio is made up of between 5 and 10 Sections and is led by a Troop Master/ Troop Master Primus who is the second in command to an Ensign that answers to the commander of the Tercio.
A Tercio is made up of between 5 and 10 Sub-Tercios and is led by a Sub-Lieutenant or Lieutenant,
A Sub-Cohort is made up of between 5 and 10 Tercios and is led by a Sub-Commander, Commander, or High-Commander.
A Cohort is made up of between 5 and 10 Sub-Cohorts and is led by a Tribune or Legate Marshal.

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You are Lieutenant Herrand Sallas of the 7th Verdyn Chemical Engineers Cohort.

You are in command of Tercio Primaris. Tercio Primaris is a part of Sub-Cohort Quintus, led by Commander Belgois Richelle. Sub-Cohort Quintus is part of the 7th Verdyn Chemical engineers Cohort, led by Legate Marshal Mardon Lentierre:
Your command squad will consist of:

First officer: Amélie Beaufort:
Senior non-commissioned officer: Jeanne Denise
Heavy weapons specialist: Philip "Pip" Bernadotte.
Vexilla bearer Jean Claude.
Vox-Trooper Primevére Cartier:
16 Solar Auxilia veterans of Neptune and the Proteus incident.
 
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Characters
You are Herrand Sallas, Ensign of the Solar Auxilia.

When the Galaxy fell into ruin, peace became a dream. Even in Franc, the land of your ancestors, your family knew that if one wanted to stand by their beliefs, one had to accept the adage 'Might makes right', that even the most just needs must fight to hold true to their ideals.

And when one must fight, like any other task or skill, one needs the proper tools with which to do so.

Enter, the Famille Sallas.

Your family learned well from the mistakes of others, those too tied to artistic efforts, others too eager for coin and uncaring of standards.

No, your family knew that the way to prosperity was the most dreaded hobgoblin of little minds: consistency, and that is how your family rose to riches. Arms, armaments, armor, to have a Sallas was to have reliability, to be able to trust the weapon in your hand. Starting with the humble autogun, your family's reputation as a purveyor of quality, if humble, arms grew with time.

Yet this is not enough. Reputation in arms making is that of the common craftsman in Franc, and the Imperium. Your family will not settle, never concede to that most wretched of fates: mediocrity.

Your family has its sights set on that which many others say should never come to them, something that should be as the old saying goes, 'beyond their stars'...Nobility.

And so, after the conquest of Franc into the wider Imperium of Terra, your family has cast its lots. Scions of both sexes by the dozens to serve as officers and soldiers and quartermasters and pursers, fortunes traded and enough weapons to arm continents provided to the Imperium's efforts. Even to the point of your own brother being selected to serve with the Third legion, lost to your family in the rigors of becoming a transhuman, the Sallas family will serve.

Enter one Herrand Sallas, the man to bring your family to glory, you trained, studied, and fought your way to the position you now hold. Even though others of your family got cushier jobs, or more prestigious posts, it does not matter to you. You will take this motlley band of misfits and troublemakers and forge a weapon to crush any horror or threat that you are sent against.

After all, with a good weapon in hand, so much is possible.

Traits:
Mercantile ambitions:

You are in semi-reliable contact with your family regarding trade opportunities on newly compliant worlds, and you share their interest in attaining a position of nobility on a newly conquered world. If you earn the right to field retainers and lifeward, you can leverage your family's wealth to equip them.

Genewrought Limb:
A thin line of scar tissue on just past your right elbow hints at the fact that your forearm has been replaced by a cloned one. The hand feels incredibly strong, in fact, the whole right side of your body feels stronger. You doubt you'd ever drop a sword while holding it in this.
Your right arm, the bones of your shoulder, and the muscles across your right shoulder and chest have been replaced by an Apothecary. You have an impeccable grip and your limb does not tremble.

Equipment:
You start with a Saturnyne Volkite pistol that is worth more than the average village in Franc, a very ostentatious and blatant show of wealth, and a duelling sword you trained to use as part of a 'patrician' education.



Personal Attaché's and bodyguards.
Vox-Trooper Primevére Cartier:

Primevére Cartier was born and raised in the mid-levels of Hive Pars itself, to parents who ran a modest production line of components for dataslates and cogitator terminals. Such a well-to-do upbringing afforded the young Primevére no end of opportunities for a comfortable life, chief among them an education at a technical trade institute. There, she was a capable yet unexceptional alumnus, and would likely have simply been another chapter of her life that passed without much remark, had she not met a man named Mael. Falling into political activism, Primevére would become a reporter and activist in Franc, uncovering corruption and embezzlement scandals, until finally falling afoul of data protection laws. Faced with prison or military service, she chose service.

Vexilla Bearer Jean Claude:
Before being drafted Jean Claude was a laborer at one of your families many factories. And despite the mans rather dull expression and short stature you have been assured repeatedly that he meets the minimum standards required for his duty. The man is eager to please in a almost puppy like way and treats the Vexilla like one would a national relic. Possibly because the thing is worth more then his family made in a decade. While not fulfilling his other duties or rushing around aiding someone on some errand you'll inevitably find him fussing over the thing and religiously cleaning and maintaining it.

Lifeguardian:
A bio-synthetic android made to appear like your mistress, but actually a deadly bodyguard ready and able to defend you at a moment's notice.

Officers:
Under your command, you have several skilled officers.

Void Sergeant Amélie Beaufort:

A daughter of the Franc politicians that negotiated the surrender to the Imperium during the wars of Unification, Amélie was blackballed during military advancement and was consigned to joining a low-ranking Chemical Warfare Regiment. She has, nevertheless, accepted this position with pride and dignity.
Republican Idealist:
A firm believer of the Emperor when he claims that one day, the Imperium's rulers will be elected in free and fair elections, and the time of indentured labour and serfdom will be abolished.
Political connections:
Her family has connections in Franc politics.
Duelling training:
A fine power sword and an overcharged duelling pistol.

Void Sergeant Jeanne Denise:
Born to indentured labourers, Jeanne grew up poor and with little opportunities except a life of petty crime and vandalism. She would eventually fall afoul of the law and be given the choice between service or prison. She chose prison.
Dirty fighter.
She fight with the speed, skill, and ruthlessness of a hive ganger.
Equipment.
Instead of a graceful blade expected of Solar Auxilia officers, she owns have a relic power dagger of dubious provenance.

Sergeant Philip "Pip" Bernadotte:
A wisecracking, loh-stick smoking, butt kicking officer from the urban classes of Pars. A trained chemical engineer before his enlistment, "Pip" while jovial outside of battle, takes his job deadly seriously while deployed, using his chemical weapons only when absolutely necessarry to avoid friendly fire.
Equipment.
Owns a pair of high quality blast pistols and a power sword.
 
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Colours of the Verdyn Chemical Engineers.
"I don't care that the neuro-toxin causes the paint to run! Purple is our colour!"
Actually...

The Verdyn Chemical Engineers traditionally wear a very light purple armour. The origin of this tradition, according to legend, originated from a battle with a Mechanicum army that had cut its way through Europa on a plundering expedition. A freshly raised regiment of troops guarding Verdyn had resorted to using paint which activated when exposed to the nerve agents used against the biological components of the enemy. The paints mixed, resulting in a very muted purple.

In the great parade after the war concluded, troops whose armour had turned purple wore it as a badge of pride, and it was declared the official colour of Franc's frontier, combat engineers, and chemical warfare regiments.
 
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