Welcome to Solar Auxilia Quest.
You are no Legionnes Astartes, No Primarch, no great leader, you are an officer of a Cohort of elite human footsoldiers that is nevertheless destined to play a secondary role to the Space Marine Legions.
You will command no great battlefronts, and you are destined to follow orders and try to make your way through the Great Crusade with as many of your people as possible, for the promises of gaining a world for your Regiment once it is finally disbanded. your story starts at the very beginning of the Great Crusade, having joined at the very start of the greatest military undertaking in human history.
This is not the Imperium at its height, this is the Imperium at is weakest in a galaxy still teeming with untold horrors and foes that are more than capable of resisting if not crushing it.
The Solar System, birthplace of humanity, and the place where its hopes and dreams died. For millenia it suffered.
Terra, the birthworld of humanity, lies ravaged by Nuclear Holocaust and Eugenical Gene Wars, its surface pitted with craters and its nation-states reduced to fractured realms under the thumbs of priest-kings, vivisector covens, alchemical gene-sorcerers, and techno-barbarians.
Luna, Terra's natural satellite, has been controlled by the Selenar Gene-Cults for millenia, its matriarchs selectively producing a planetary population and labour force that is enthralled to their whims.
Mars, the second great world of the Solar system, fell to psyker-covens and nuclear war as these new rulers established control, a green paradis returned to a red hell. Then the worshippers of the Machine God emerged from the depths and destroyed their Psychic overlords in a thousand year war.
Venus, once a garden, now finds itself fiefdom of the War Witches, its billions little but fodder for feuding cabals, fresh parts for armies of Litho-Golems and Osseo-Titans.
On the cobalt-saturated surface of Mercury, Scavenger Clans and mutant tribes fight for survival and control of ruined crawler-citties , even as the world shakes as ancient antimatter refineries tear apart in white blasts of annihilation. Humanity endures in the warrens beneath its surface, underground cities where the rule of law still exists, and who provide the system's precious antimatter supply.
Jupiter, once home of the greatest shipyards in human history, is now home to the Jovian Void Clans, shipbuilders whose ancient art is all that allows them to resist invasion, even as their holdings shrink each generation in the face of pirates and alien invasion.
The False Moon's yoke has established footholds throughout the outer planets, the humans under their yoke bred into mewling stunted things to bear their larvae. Even as this happens, other Xenos continued to attack the Solar System,
The Saturnyne Ordos are the only civilization within the Solar System to endure Old Night without suffering a complete collapse. But this survival came at a cost, and the soldiers who'd found the Ordo only endured through ruthless psyker-culls and merciless rationing of resources. Saturn is beset however, with the Khrave forming a cancerous incursion around the moon of Enceladus that has resisted every attempt to destroy it.
Uranus is a shadow of its former glory as the great fuel station of human expansion, reduced to scattered outposts of civilization in a void teeming with mutant pirate fleets, including what rumours claim to be remnant Artificial Intelligence constructs that endured after the Age of Strife, their minds rendered incapable of self-replication.
Within the depths of Neptune's moons, genetic engineering meant to ensure survival has turned the inhabitants of these worlds into horrific mutants utterly devoid of their humanity, their ability to adapt to any environment forced to change them to live in polluted warp-tainted caverns and habitats. These creatures ferociously defend their environments, using scavenged warships from the Dark Age of Technology to launch attacks on humans in their endless hunger for flesh.
And beyond the light of Sol, the False Moon of Sedna stirs, spewing forth swarms of horror, its full awakening promising the end of all things.
But this status quo has been shattered, and the deeds of one man are on everyones lips, the one who promises to put an end to this madness.
A new warlord has united Terra and Mars, a Golden being of incomparable Psychic Might, leading twenty legions of transhuman warriors. Luna has been conquered by the Luna Wolves Space Marines, and its gene looms put to work producing Astartes. Mars has bent the knee to this leader, recognizing him as the avatar of their god, while the Saturnyne Ordos has sworn itself to his service. Vast armies are mustering and setting out from Terra across the Solar System to liberate it.
The Void Hoplites of the Saturnyne Ordos have already proven themselves as an excellent highly-adaptable template of void-capable soldiery, one which the Emperor is already seeking to expand. Across the solar system, the call is going out for men and women to enlist in the Solar Auxilia and take up the banner of Unity, to prepare for the greatest military undertaking in human history.
The pay is good and the perks are extensive. All who serve a tour of duty for twenty five years will be given noble titles, land, and wealth, with the option of gaining whole worlds dangling above the heads of some.
The Age of Strife is over, and your story begins here.
The Cohort you will join was raised among the following people sworn to the Emperor:
The disparate tribes and people of Terra that endured the horrors of Old Night still bear the brutal scars. The people have endured much, possessing a strong resilience towards radiation and pollution. Terra is a world of feral tribes, decrepit Hive Cities and ravaged nation states on the periphery.
[][ORIGIN] Terran Tribe:
Parts of terra destroyed early on in the Age of Strife eventually became home to hardy tribes that livee hand to mouth with an eclectic mixture of primitive tribes with scatterings of high technology. These are peoples ruled and controlled through violence. Many of these tribes were quick to swear loyalty to the Lord of Lightning, although the degree of reverence towards him veers on the deific among some.
Examples include the Texii gun tribes of the Merician continent, the Albian and Highland tribes of Old - Europa, the Mapuktche of Hybrasil, and the myriad peoples of the Gobi chem-wastes.
Your Cohort is recruited from one of Terra's tribes, with the promise of your tribe resettling to a new world if your Cohort wins one.
[][ORIGIN] Terran Nation:
Some bastions of sanity and civilization endured upon Terra, be they decrepit hives, or remote cities of brick and concrete. These nations carefully guarded the remnants of the cultural legacy of mankind, fielding haphazard armies equipped with what industry and archeotech that humanity had managed to preserve.
Examples include:
The Anzak hives, Nordafrik communes, the Merician city states, Belux dome cities, the Dragon Nations of the pan pacific and more.
Your Cohort is a retrained army from one of Terra's nation states, bulked out with a mixture of gutter trash, idealists, patriots, and ambitious fools.
[][ORIGIN] Terran Techno-Clan:
The Techno-Clans of Terra are groups that managed to hold onto the secrets of technology, many of them coming from ancient corporate cartels. Within hidden citadels these groups survived the Age of Strife, trading advanced technology for influence. With the proclamation of unity, these Techno-Clans no longer needed the large masses of serfs and menials to support them, due to the reintroduction of a global currency and the Adeptus Arbites.
Examples include the Terrawatt, Rii-thyon, and Yendainam clans,
Your Cohort is made up of the former menials and serfs of a Techno-Clan that were no longer needed to support a clan.
[][ORIGIN] Jovian Void Clan:
The people of Jupiter endured much during the Age of Strife, the Void Clans forming tight bonds in the face of adversity. The people of the Jovian Void Clans adapted to a space-based existence, maintaining a fleet and the limited trade lanes of the Solar System. Spread out among familial clan-ships holding small communities, to massive multi-clan fortresses.
Your Cohort was recruited from several consanguineous Void Clans, primarily made up of young men and women with little prospects.
[][ORIGIN] Saturnyne Ordos:
The Saturnyne Ordos are the only civilization within the Solar System to endure Old Night without suffering a complete collapse. But this survival came at a cost, and the soldiers who'd found the Ordo endured through ruthless psyker-culls and merciless rationing of resources. Saturnyne society is strict, Saturnian space patrolled at all times and protected without mercy for any xenos or mutants that attempt to intrude.
Your Cohort is an existing Void Hoplite Cohort that has been rebranded as Solar Auxilia.
Cohort Specialization and equipment:
Although your Cohort has all the equipment of one of the Early Solar Auxilia regiments, yours is slightly focused upon a specific purpose, a purpose for which you'll be a Sub-Tercio officer. As the Great Crusade progresses, the equipment and weapons of the Solar Auxilia will change.
Void war:
Your Cohort specialises in naval boarding operations and operates a dedicated voidship instead of being moved around as needed. You primarily deploy in the void, fighting boarding actions, seizing enemy orbitals, and opening the way for other Auxilia to attack planets. This Cohort has been reinforced by a core of elite Saturnyne Veletaris.
You start commanding a Sub-Tercio of:
4 Solar Auxilia Lasrifle Sections
1 Veletaris Volkite Section
(Can only be taken by Saturnyne or Jovian Cohorts)
Planetary Landing Cohort:
Your Cohort has the numbers to engage in planetary landings and either advance behind the Astartes to take the ground they secured, or to give their mobile strike forces existing fortifications to attack from. They are not expected to launch attacks beyond securing landing sites.
You start commanding a Sub-Tercio of:
3 Solar Auxilia Lasrifle Sections
2 Solar Auxilia Veteran Lasrifle Sections
1 Solar Auxilia Rapier Section
Siege:
This Cohort has been equipped for laying siege to alien fortifications and breaking them down. Their purpose is to surround the enemy and lay down supporting fire on an enemy fortreess, grinding them away from a comfortable distance.
You start commanding a Sub-Tercio of:
4 Solar Auxilia Lasrifle Sections.
1 Solar Auxilia Flamer Section.
1 Solar Auxilia Rapier Section.
Chemical Warfare:
Your Cohort is authorised to deploy Phosphex and Chemical weaponry. Your Cohort is deployed when an enemy is to be destroyed so utterly that the destruction of the world on which you fight is not just accepted, but expected.
You start commanding a Sub-Tercio of:
3 Solar Auxilia Lasrifle Sections
1 Solar Auxilia Destroyer Support Section.
(Can only be taken with a Terran Cohort due to generational adaptations to Phosphex and Chemical weaponry.)
Marine Support:
It has been learned that several of the Space Marine Legions are unstable and prone to uncontrollable rages. Your Cohort has the unenviable task of clearing out foes the Astartes ignored for the sake of easier kills, and aiding the field police of the Consuls Opsequiari in maintaining order and discipline over their brothers. This is known to involve lethal force
You start commanding a Sub-Tercio of:
3 Solar Auxilia Lasrifle Sections
2 Ogryn Charonite Sections
The Solar Reclamation:
The fighting within the Solar System is a war fought on multiple fronts, as the Legionnes Astartes are sent out in all directions as fast as new ships can be built, or old ships refurbished, while the Jovian and Saturnyne fleets fight a brutal omni-directional campaign to secure their own holdings. The Khrave infestation on Enceladus is little more than pools of bubbling Phosphex, while the Orkoid incursions around Pluto burn in the void, their corpses picked over by the Fifth Saturnyne Hoplite Fleet, even as The Warborn and Sentinels of the Void fight to restore the Solar System's trade networks.
Your cohort's first battle although not permanently bonding you to a Legion, would permanently change the Cohort's outlook and identity.
(Not every legion is involved in the battle for the Solar System, or was the type to cooperate with regular human troops.)
[] [LEGION] March on the False Moon:
At the edge of the Solar system lies the False Moon, the hive of an alien invasion that has been consuming the solar system for nigh-on three thousand years. The worst inhumanity the Xenos can muster waits upon the moon, ready to bring all the horrors of Old Night to bear. Psi-Constructs, thrall hosts, flesh golems, looted xeno-archeotech from the depths of their lair, void wraiths. You are assigned to follow in the footsteps of the First Legion on the long march to Sedna, clearing out the Kuiper Belt of Xenos nests in anticipation of an Emperor-led assault on Sedna after the Solar System has been reclaimed for humanity.
You are assigned to an expeditionary fleet of the First Legion of the Space Marines.
[] [LEGION] The Antarctic Campaign:
The Antarctic is a hub of Anti-Imperial sentiment that lasted long after the official proclamation of Terran Unity. The Heralds of the Imperium Legion is leading the clearance of the last remaining rebel hive cities of their tyrants, the low numbers of this Legion meaning they are aiding their human allies as leaders, advisors, and support formations. The Emperor would have Terra secured before the push on the Nemesis Moon.
You are assigned to an expeditionary fleet of the Third Legion of the Space Marines.
[] [LEGION] Liberation of Venus:
The Fourth Legion of the Space Marines, the Iron Fourth, is waging a brutal conflict against the War Witches of Venus and their Litho-Golems and Osseo-Titans. Your Cohort is assigned to aid them in destroying the Litho-Golems and free the billions of humans kept under a psychic yoke.
You are assigned to an expeditionary fleet of the Fourth Legion of the Space Marines.
[] [LEGION] Battle in the Lightless Dark:
In the darkness of the Oort Cloud, where there is no light beyond that which ships bring with them. Into the lightless dark you ventured alongside the Fifth Legion Star Hunters to find the hidden outposts of humanity who believed themselves the last humans in existence, outposts of alien empires with designs on the Solar System, Orkoid encroachment, and extensions of the False Moon's yoke.
You are assigned to an expeditionary fleet of the Fifth Legion of the Space Marines.
[] [LEGION] The Purgation of the Neptunian Deeps: When the false moon Sedna threatened the Solar System, the depths of Neptunes moons became a refuge to many fleeing the predation of the invaders. In that time, the people of the Solar System fled into the Neptunian deeps in order to survive. Now, the moons of Neptune are inhabited by swarms of mutants devoid of any humanity and enthralled by a caste of psykers. The Emperor has decreed that they must be destroyed and the ships they dwell in prepared for the attack on Sedna.
You are assigned to an Expeditionary Fleet of the Revenant Legion, the Ninth Legion of the Legionnes Astartes
[] [LEGION] The Jovian Liberation:
Pirates of human, mutant, and Xenos stock have long infested Jovian space, keeping many of the Jovian Void Clans under a yoke, a mass of anarchic violent space surrounds a scarce few islands of civilization where the Jovian shipwrights barter their secrets for survival. The fighting here promises to be brutal, thousands of small habitats and ships needing to be defeated. The Astartes of the Warborn Legion are to lead the efforts to secure this area of the Solar System, supported by the still-nascent Sentinels of the Void of the Seventh Legion.
You are assigned to an expeditionary fleet of the Thirteenth Legion of the Space Marines, assisted by a contingent of Seventh Legion.
[] [LEGION] The Emperor's Wolves:
The conquerors of Luna and the Selenar Gene Cults, the Sixteenth Legion of the Astartes has been fighting suppression campaigns in the depths of the Lunar Orbital Plates against Selenar remnants that refuse to surrender, and securing the Terran-Lunar Lagrange points and the vast orbital cities located there. The 'Luna Wolves' As their nickname has come to be known, are the iron fist hidden beneath the silk glove of Imperial Diplomacy, taking on those who refuse to join the Imperium.
You are assigned to an expeditionary fleet of the Sixteenth Legion of the Space Marines.
[] [LEGION] Liberation of Lysithea:
One of the moons of Jupiter is occupied by a hitherto unknown species of fungal xenos parasites that is unaligned with the False Moon. They are marked for extermination for their piracy and infection of nearby human polities into incubators for their spores. The Nineteenth Legion of the Space Marines, The Pale Nomads, has been deployed in force to destroy them, and they have requested Auxilia to hold the moon's many docks to stop the Xenos from breaking out as they fight their way into the moon's core and burn the alien fungal warrens.
You are assigned to an expeditionary fleet of the Nineteenth Legion of the Space Marines.
Your Cohort will be called the
[][NAME] Write in a name for your Cohort.
Hello everyone, Mayto is back! I am here to run a very narratively focused quest about being a Solar Auxilia Legate Marshal, trying to survive the Great Crusade and make it through alive. This Specialisation choice is purely so people can make a decision about what kind of fighting they'd like to do.
There is no rush to decide what sort of story you want. After this is chosen, you will be given a name, and go through your first battle.
Plan-voting. Please include a bit of backstory for your Cohort and what your intentions are.