Slivers Adrift in Infinity [MTG/RWBY]

Doesn't really solve the whole transporting an enitre army of Slivers being costly and slow. Might be better to just work out deals with villages to have a hive protect them. Once we have enough of a force to transfer that we don't have to worry about something happening of course.
Our slivers can fly.
 
Then we get paid to be a combination army.

We can run down bandits and help hold ground as well ands do labor for villages. when we crack magic or special slivers with abilities that can target non sliver well be super

Considering that bandit are a problem on Remnant I doubt it would be easy. There would also be the issue of finding the bandits and trying to sneak on them without them noticing an army of Slivers. Not to mention that actively hunting down humans even if they are bandit may paint a somewhat negative picture of us which doesn't help considering our appearance. Finally Ozpin is kind of busy running an academy and I am not sure if he is just going to take some of his free time to teach us.
 
Considering that bandit are a problem on Remnant I doubt it would be easy. There would also be the issue of finding the bandits and trying to sneak on them without them noticing an army of Slivers. Not to mention that actively hunting down humans even if they are bandit may paint a somewhat negative picture of us which doesn't help considering our appearance. Finally Ozpin is kind of busy running an academy and I am not sure if he is just going to take some of his free time to teach us.
Grimm would be a much better target then bandits.
 
Again trasporting large numbers of Slivers is most likely going to be a problem and hunters would probably be less expensive.
Again our slivers can fly. And again slivers should be cheaper than hunters. Please look earlier for the reasons for this.

Additonally Hunters need planes, dust and all sorts of expensive stuff to do their jobs.

Slivers only need food.
 
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Again our slivers can fly. And again slivers should be cheaper than hunters. Please look earlier for the reasons for this.

Additonally Hunters need planes, dust and all sorts of expensive stuff to do their jobs.

Slivers only need food.

They can only fly if they have a flying Sliver close enough for them to get the benefits and we only have one at the moment. Not to mention that without a hive our Slivers are a bit more noticeable. Also get the feeling that airship are a way more faster than a flying Sliver, especially if it's several miles away which could take a while for our Slivers to get to which a hunter could reach far more easily.

Honestly think the whole guard villages with a nearby hive is better idea since it's simpler, lets us spread out Slivers over a wide area, the hive would make defending from attackers far easier and it would help stop villages from being in much danger in the first place.
 
Considering that bandit are a problem on Remnant I doubt it would be easy. There would also be the issue of finding the bandits and trying to sneak on them without them noticing an army of Slivers. Not to mention that actively hunting down humans even if they are bandit may paint a somewhat negative picture of us which doesn't help considering our appearance. Finally Ozpin is kind of busy running an academy and I am not sure if he is just going to take some of his free time to teach us.
But teaching is literally his job.
 
But teaching is literally his job.

I thought his job was running Beacon? Even so his job isn't to teach us personally and he is probably busy running his school and other things. We don't even have anything to offer him for wasting his time. And again you haven't even mentioned the fact that learning magic would be hard for us since if I recall Slivers aren't very good at magic. Don't see why we don't just stick to aura lessons since that is probably far easier to learn and we have people after us and our kids right now.
 
@Angle How hard would it be to learn magic?

My apologies, I had a misleading sentence in the system rules. I have rectified it. To quote the new bit,

In terms of magic, slivers aren't hugely impressive, but they do have a few advantages. First and foremost, your inherent ability to create mana bonds and channel magic from them gives you a significant leg up on the competition. Acquiring mana will be much, much easier for you than for other mages. Second, your inherent racial abilities give you some possibilities for advancement other mages don't have access to, though they're not particularly easy nor powerful. Beyond that, slivers have about as much in the way of magical potential as the average human being.
 
[X] Plan Training day for Slivers
-[X] Improve your Hive: +1d2 stewardship. [Stewardship roll]
--[X] Dig defenses(assign mature Slivers to help with defenses)
-[X] Bond a mana well (red):
-[X]Hunt for food
--[X] If hunting fails or is too low to support our Slivers Skip land bond
-[X] Awaken your babies aura's.9.
-[X] Teach your kids hunter training
-[X] Spawn Slivers [Free Action]
--[x]Wggg
-[X] Talk to somebody (Ozpin and ruby)
--[x]More food, food storage, money and how to become a member of society

So borrowed most of this from plan winter is coming except it swaps out magic training for bonding with a red mana well. Think we already have a lot of things to look into including how to use aura, working on our hive, and training our Slivers for combat and how to use aura and discover their semblance. We have way too much stuff to do and I don't think we should split our attention since it will just take longer to finish anything.
 
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Why do people want to waste time trying to get magic? We aren't any better at it then the average person and the QM outright said it wasn't going to be easy or powerful. We also already have easy access with learning how to use aura and dust while also learning Sliver lore which would let us pick which special slivers to birth. We are also going to need to spend action training our Slivers and awakening their aura. Magic seems like a shiny we don't need which is just going to eat up our time.
 
Why do people want to waste time trying to get magic? We aren't any better at it then the average person and the QM outright said it wasn't going to be easy or powerful. We also already have easy access with learning how to use aura and dust while also learning Sliver lore which would let us pick which special slivers to birth. We are also going to need to spend action training our Slivers and awakening their aura. Magic seems like a shiny we don't need which is just going to eat up our time.

Note, I said that expanding on your inherent sliver abilities wouldn't be especially easy or powerful. Magic in general could be used profitably in a variety of ways, especially considering how inherently magical slivers are. That's true for many things, of course - knowledge, aura, technology, and training, for example, all have their own profitable strategies that might be pursued, either individually or in combination. And going all in on slivers is a perfectly viable strategy, too.
 
Note, I said that expanding on your inherent sliver abilities wouldn't be especially easy or powerful. Magic in general could be used profitably in a variety of ways, especially considering how inherently magical slivers are. That's true for many things, of course - knowledge, aura, technology, and training, for example, all have their own profitable strategies that might be pursued, either individually or in combination. And going all in on slivers is a perfectly viable strategy, too.

What does going all in on Sliver entail? I mean there is the whole Sliver lore thing but is there anything else?
 
What does going all in on Sliver entail? I mean there is the whole Sliver lore thing but is there anything else?

The usual sliver strategy is to bond all the mana, eat all the things, make all the babies, and attack their enemies ruthlessly and in numbers, making sacrifices as needed. If they feel like being particularly clever, special efforts may be made to encourage the spawning and adaptation of specific specials. The various Sliver Lores would be helpful to such a strategy.
 
The usual sliver strategy is to bond all the mana, eat all the things, make all the babies, and attack their enemies ruthlessly and in numbers, making sacrifices as needed. If they feel like being particularly clever, special efforts may be made to encourage the spawning and adaptation of specific specials. The various Sliver Lores would be helpful to such a strategy.

So what exactly would we need to be looking for to spawn specific specials? Because the best I can come up with is writing in specific traits.
 
So what exactly would we need to be looking for to spawn specific specials? Because the best I can come up with is writing in specific traits.

Some more ranks in Sliver Lore (Sliver Adaptation) would be a good start. You don't think spawning specific specials is possible without a Sliver Overlord, but there are a variety of ways you can tip the scales in your favor, one way or another. You're not sure on the specifics as of yet, though.
 
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