guys, we are on a freaking deathworld full of monsters that want to kill us. Why in the world would we put off making defenses to our home? Seriously it's like people are way too damn impatient and want to for a theme for every turn even if it's not the best idea. The death of even a few Slivers would set us back, its one freaking action.
All our Sliver children will die / get captured next chapter (losing the Galeraider will be a massive blow) or we get lucky and nothing happens and we'll have at least 12 Adult Thrums, 1 Adult Horned Sliver + (unknown aged) Galeraider + extra bonus of whatever risks we took (are the bonuses worth the risk?).
That said if we're patient and let Galeraider grow so that we at least learn how to fly before we take risks then things would be MANY times safer.
- - - EDIT:
[X] Plan Watching and Hiding
-[X] Improve your Hive: +1d2 stewardship. [Stewardship roll, DC 40]
--[X] Dig defenses
--[X] Dig defenses
-[X] Survey the woods in order to receive survey bonus: receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 47]
-[X] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
--[X] Invite Ruby and her team over to babysit the sliver babies when you are out hunting with you and your adult children.
-[X] Hunt grimm (woods): +1d4 Martial, +1d2 Intrigue [Martial roll, DC 20 to 40, depending]
-[X] Teach your kids one of your skills (In this case, the only skill available is your hunter training). This takes one of your actions, as they aren't really smart enough to learn it without directly reading it off your brain and having you walk them through it, which takes your full attention.
-[X] Awaken your babies aura's. Can do one as a free action (Galerider)
-[X] Spawn Slivers [Free Action] (costs 2X mana, please specify): Gain Xd6 slivers, 15% special chance. Note that you only have room for 7 slivers besides yourself, assuming they're all thrums.
- - -
First time making a plan, did I do this right? (I can't recall what Mana we have left)