Slivers Adrift in Infinity [MTG/RWBY]

@Angle just what exactly are the benefits of studying aura?

Depends on the class. Practicall Aura Applications is basically guided exercise with aura - it helps you strengthen your aura, discover your semblance, get better at using aura, and things of that nature. Aura Theory has less immediate use, but it can help you come up with new ideas of ways to use aura, and will give you a much better understanding of what you're doing and how you're doing it.
 
Okay so thinking that we may want to do learn more about aura this turn so that we can teach our Slivers better. Also birthing more Slivers goes without saying since that is literally our main gimmick and it would save actions from the queen by doing things like hunting and hive expansion leaving her free to learn more things.
 
We are going to want to do lessons since only the Queen can. Also they are much more focused then trying to search our memories. Hive building actions will become much more effective when horned Sliver comes online.
 
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[X]Plan learning and teaching
-[X] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[X] Aura Theory: +2d2 Learning
--[X] Practical Aura Applications: +1d2 Martial, +1d2 Learning
---[X] in particular, practice <X>
--[X] Combat Practice: +1d2 Martial, +1d2 Learning
-[X] Talk to the researchers [Learning roll, DC 20 to 50, depending]
--[X] About Aura: +1d2 Diplomacy, +1d2 Learning
--[X] About their experiments: +1d2 Diplomacy, +1d2 Learning
-[X] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
--[X]Ask some of the students if they would like to go hunting with you and your children.
-[X] Awaken your babies aura's. Can do one as a free action (Galerider)
-[X] Spawn Slivers [Free Action] (costs 2X mana, use 6 mana we have room for another 30 and if the dice roll high we can expand a lot next turn with Horned's help)
 
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--[X] Practical Aura Applications: +1d2 Martial, +1d2 Learning
---[X] in particular, practice <X>

-[X] Spawn Slivers [Free Action] (costs 2X mana, use 8 mana we have room for another 30 and if the dice roll high we can expand a lot next turn with Horned's help)

You forgot to specify X. Additionally, you're planning on drawing on Beacons mana without consulting Ozpin, something he asked you to promise not to do. Are you sure you wish to proceed?
 
You forgot to specify X. Additionally, you're planning on drawing on Beacons mana without consulting Ozpin, something he asked you to promise not to do. Are you sure you wish to proceed?
I said 8 mana we have 8 without drawing on becon.

Edit: no we only have 6. We have not bonded two wells.
 
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I said 8 mana we have 8 without drawing on becon.

No, I'm pretty sure you only have 6. Unless I forgot to mark a couple? By my count, you have 5 mana from Patch, 1 mana from the forest next to beacon, and two mana from beacon itself, which you can't draw on without upsetting Ozpin. Additionally, there are two mana wells nearby that you haven't bonded, a red one and a green one, but you can't draw from those.
 
[X]Plan learning and teaching
-[X] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[X] Aura Theory: +2d2 Learning
--[X] Practical Aura Applications: +1d2 Martial, +1d2 Learning
---[X] in particular, practice <X>
--[X] Combat Practice: +1d2 Martial, +1d2 Learning
-[X] Talk to the researchers [Learning roll, DC 20 to 50, depending]
--[X] About Aura: +1d2 Diplomacy, +1d2 Learning
--[X] About their experiments: +1d2 Diplomacy, +1d2 Learning
-[X] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
--[X]Ask some of the students if they would like to go hunting with you and your children.
-[X] Awaken your babies aura's. Can do one as a free action (Galerider)
-[X] Spawn Slivers [Free Action] (costs 2X mana, use 6 mana we have room for another 30 and if the dice roll high we can expand a lot next turn with Horned's help)

Seems like it would be a mistake not to build defenses into our hive. Also kind of leery about asking strangers to go hunting with us after that interlude.

No, I'm pretty sure you only have 6. Unless I forgot to mark a couple? By my count, you have 5 mana from Patch, 1 mana from the forest next to beacon, and two mana from beacon itself, which you can't draw on without upsetting Ozpin. Additionally, there are two mana wells nearby that you haven't bonded, a red one and a green one, but you can't draw from those.

Why can't we bond to those?
 
Hmmmm...

We have 6 adult and 6 baby thrums, 1 teenage horned sliver and 1 baby galerider.

I think that is enough to buy time for re-enforcements if our nest gets attacked... maybe.
 
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guys, we are on a freaking deathworld full of monsters that want to kill us. Why in the world would we put off making defenses to our home? Seriously it's like people are way too damn impatient and want to for a theme for every turn even if it's not the best idea. The death of even a few Slivers would set us back, its one freaking action.
 
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guys, we are on a freaking deathworld full of monsters that want to kill us. Why in the world would we put off making defenses to our home? Seriously it's like people are way too damn impatient and want to for a theme for every turn even if it's not the best idea. The death of even a few Slivers would set us back, its one freaking action.

All our Sliver children will die / get captured next chapter (losing the Galeraider will be a massive blow) or we get lucky and nothing happens and we'll have at least 12 Adult Thrums, 1 Adult Horned Sliver + (unknown aged) Galeraider + extra bonus of whatever risks we took (are the bonuses worth the risk?).

That said if we're patient and let Galeraider grow so that we at least learn how to fly before we take risks then things would be MANY times safer.

- - - EDIT:

[X] Plan Watching and Hiding
-[X] Improve your Hive: +1d2 stewardship. [Stewardship roll, DC 40]
--[X] Dig defenses
--[X] Dig defenses
-[X] Survey the woods in order to receive survey bonus: receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 47]
-[X] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
--[X] Invite Ruby and her team over to babysit the sliver babies when you are out hunting with you and your adult children.
-[X] Hunt grimm (woods): +1d4 Martial, +1d2 Intrigue [Martial roll, DC 20 to 40, depending]
-[X] Teach your kids one of your skills (In this case, the only skill available is your hunter training). This takes one of your actions, as they aren't really smart enough to learn it without directly reading it off your brain and having you walk them through it, which takes your full attention.
-[X] Awaken your babies aura's. Can do one as a free action (Galerider)
-[X] Spawn Slivers [Free Action] (costs 2X mana, please specify): Gain Xd6 slivers, 15% special chance. Note that you only have room for 7 slivers besides yourself, assuming they're all thrums.

- - -

First time making a plan, did I do this right? (I can't recall what Mana we have left)
 
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[X]Plan learning and teaching

fuck it might as well vote and it;s not like plan will lose.
 
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