AN: Sorry this one's a bit late, been busy with Mother's Day today.
Everything (Except TTBGs and Surprise!) - 22 Votes
Black and Gold – 7
You show them everything; the shockgun, the electro-gloves, the Thing. You offer to demonstrate the TTBGs and your spell, but they wisely decide that they'll wait to do that until they need a few city blocks demolished.
They analyse the different firing modes for the Thing, and discover that the homing, flying projectile delivers an anaesthetic that can drop a grown man in seconds, and the purple fog is hallucinogenic. The green mist is some sort of extremely concentrated acid, and melts all the sample tools used on it. The burrowing projectile is just a burrowing explosive. 'Just'.
You try to hand off your weapons, but the second they leave your hands they disappear. Fuck.
Then you have Armsmaster stab you a few times. His halberd hurts, but the injuries disappear almost immediately, and you stop feeling the pain after a few seconds.
You don't know if you like the speculative looks he's giving you; something tells you he's sizing you up for an Endbringer fight. One where they put you in front of said Endbringer, and let it get tired trying to kill you.
You demonstrate your new ability to deliver melee attacks at a distance, which is extremely weird; you measure out the distance, putting your palms flat against the test dummy, then take a step back. You reach out tentatively, and feel your fingers brush against the dummy, despite your hands being a good three feet away from it. You can even use your electro-shock gloves at that distance.
Your new skill, electrosmith, uses a completely new system. You select it in your menu, and it pops up with the items needed to improve your weapons; just some copper wire and a few batteries, for the first level of improvements. Armsmaster hands them over without a word, and you click 'Improve'. Your gloves shimmer briefly, and then it's done. You can't really see much of a difference, although maybe there are a couple new wires?
You do the same for the shockgun, and it basically gets a texture update. The JPEG artifacting is gone, and it's now a low-resolution steel, with a few blue-glowing wires running along the barrel.
PR have decided that they're going to sell you as the new Miss Militia, and you're issued black-and-gold camo fatigues, a matching cap, and a black bandanna to cover your lower face. It's pretty obviously a rush job, but they seem to want to get you out on the streets as soon as possible.
Maybe because you're not white? You've got a truly convoluted family tree, with your dad's parents being Polish by way of England and Hong Kong Chinese, and your mom's parents being Brazilian. The Empire don't like you, and you suspect the Protectorate want to use that.
You're a walking insult, for the Nazis. You like that idea. Fuck them.
You've got a few weeks of training before they let you out on patrol, though.
How do you spend it?
[ ] Work hard, do your best.
[ ] Slack off, you're basically a conscript.
[ ] Balance it so you don't get worn out.
What about university?
[ ] Drop out. It's too much to do everything at once.
[ ] Try and keep up with your courses. You don't need sleep.
[ ] Keep it in balance.
[X] Work hard, do your best.
Logically since non-lethal take downs give double XP we should be able to level up several times in a few weeks. [X] Drop out. It's too much to do everything at once.
[X] Work hard, do your best. [X] Drop out. It's too much to do everything at once.
-[X] Look to go back to college after getting a handle on your powers.
[X] Balance it so you don't get worn out
[X] Keep it in balance.
On the second, I'm generally inclined to keep going, but I have to ask; what are we studying? Because if it's something like underwater basket weaving I'll change my tune fast.
[X] Balance it so you don't get worn out.
I like the write-in!
[X] Arrange for the PRT to get you a few weeks leave.
-[X] Look to go back to college after getting a handle on your powers.
[X] Balance it so you don't get worn out
[X] Try and keep up with your courses. You don't need sleep.
We can do it. Paper qualifications are worth something in this world.
And it gives us at least a way to interact with more people ... a life outside of shooty-ing and thus an identity that is beyond all this
[X] Work hard, do your best. [X] Arrange for the PRT to get you a few weeks leave.
-[X] Look to go back to college after getting a handle on your powers.
Work hard, do your best – 10 Votes
Drop out. It's too much to do everything at once - 9 Votes
You spend every spare hour - of which, you discover, there are 24 – of the next few weeks training. You spar with Armsmaster. You drill tactics and gun skills with Miss Militia, who, much like you, no longer needs sleep. You work on your team skills with Velocity, Assault and Battery. You discuss improving powers with Dauntless, and he gives you some helpful tips.
You find that there's only one member of the Protectorate you can really talk to, though. Triumph. He's your age, and, although he's got kind of a shitty superpower, he's a fairly nice guy.
He's also the mayor's son, and doesn't understand how the whole 'poor' thing works. Your buddies at university did, but you don't have the chance to talk to them.
You have to drop out of university to keep up your training. It's a really tough situation, but you had to make the call. You couldn't train and be good enough to make up for your mistakes with that distraction.
You can go back once your head's on straight again, and once you have more of a grip on your power. You hope. You're worried that will never happen.
All that training does pay off – you gain seven levels, enough to put you to ten total.
You don't know what that really means, beyond an improvement to your mana pool, which you can see as a bar on the bottom left of your vision.
Finally, however, it's time for you to go on your first patrol. It's the start of March, and you're raring to make your first appearance. There'll be a press conference to introduce you, and then you're immediately going to hit the streets.
They're sending you out with two other heroes, and you get to decide which area to patrol.
You also have a selection of new abilities to pick up.
[ ] Empire Eighty-Eight
[ ] Azn Bad Boys
[ ] The Merchants
[ ] Coil's Mercenaries
You get a perk for hitting level 5!
[ ] Stretch Like Armstrong: Increase your melee reach by a further 5 feet!
[ ] Regular Feeding: The Bio-Mechanical Thing recharges 50% faster!
[ ] You Should Be More Surprising: Mana regeneration increases by 5%!
You get a talent for hitting level 10!
[ ] Horrifying Hands: Further increased melee accuracy
[ ] Shock and Awe: Your electrical attacks have an increased chance to stun enemies.
[ ] Double-Tap: Your close-range firearm accuracy is increased.
Your skill Electrosmith increases by 1 rank for reaching level 10!
You get a skill for hitting level 10!
[ ] Bio-Mechanist: Gain the skill Bio-Mechanist, allowing you to improve your bio-mechanical Thing.
[ ] Explosives: Gain the skill Explosives, allowing you to improve your explosives.
[ ] Sorcerer: Gain the skill Sorcerer, allowing you to improve your spells.
[ ] Kakashi [ ] Assault
[ ] Battery [ ] Empire Eighty-Eight
[ ] Stretch Like Armstrong: Increase your melee reach by a further 5 feet!
[ ] Horrifying Hands: Further increased melee accuracy
[ ] Bio-Mechanist: Gain the skill Bio-Mechanist, allowing you to improve your bio-mechanical Thing.
??
[X] Confidently
[X] Miss Militia
[X] Triumph
[X] The Merchants
[X] Stretch Like Armstrong: Increase your melee reach by a further 5 feet!
[X] Shock and Awe: Your electrical attacks have an increased chance to stun enemies.
[X] Sorcerer: Gain the skill Sorcerer, allowing you to improve your spells.