Kinda depends on how involved the upgrade process is:
1. How long does it take to upgrade something?
2. Can you stop in the middle of an upgrade without problems?
3. Are you aware of what is going on around you while in the middle of an upgrade.
Do we know what other people do while on console duty when nothing is going on? Do they just sit and stare at the screen or can they work on paperwork, read a book, surf the web, etc?
@Fredo: Bakuda's takedown is special, being a boss fight.
WRT the upgrading/console responsibilities: Upgrading takes a couple of seconds, once the ingredients are there. Console duty consists of basically being mission control; most capes use the time to catch up on paperwork, or play games, or just surf the web, while they're not doing the vital stuff.
[X] Casually: This is a good chance to chat with your fellow heroes, catch up on things, and get tips.
-[x] Also upgrade your magic and gear.
The console is basically make work to keep capes busy, but that's not really time you should spend looking AWAY from the console for a significant time. Shooting the breeze goes well with most of the possible heroes on duty except Armsmaster.
AN: Sorry that this one's a bit lackluster. Had a very long day at work.
Professionally – 10 Votes
Also Upgrade Gear – 7 Votes
Armsmaster agrees with your assessment; upgrading your powers is a good idea. He provides the required materials within a few minutes, and you waste no time in completing the upgrades. There's a few seconds of glowing hands and shimmering lights for each upgrade, and the big reels of silver wire and the cumbersome solar panels disappear in flares of colour.
The spell upgrades take a few more moments; the second you initiate the upgrade, you start to go through the steps of some bizarre ritual. You chant nonsense words, waving your hands in arcane shapes, and your eyes glow in an iridescent rainbow.
It's... terrifying, frankly. Everyone knows magic isn't real, and yet you just did it. You can feel the changes pulsing through you in spurts and sputters, multicoloured sparks dripping from your fingertips. But you feel good, afterwards, like you've stretched somehow. Metaphysically, most likely.
Console duty is surprisingly interesting; you help to co-ordinate the Protectorate night patrols – Velocity and Battery, tonight, with Armsmaster and Assault taking the swing shift – and the Wards patrol. Most of your down time is spent getting tips on how to do your job properly from Aegis, who's manning the Wards console, and Triumph, who's sitting in the Protectorate lounge and alternating between room-shaking snores and reading his university textbooks.
You thought being Command would suck, but it looks like being on call as backup is even more boring.
You manage to help the teams interrupt a few muggings and assaults, and they even bring in a few gangsters. You know that your fight last night was a rarity; the gangs rarely field their capes unless they're certain they won't be facing powered opposition, because the opposite is a good way to lose your heavy hitters.
The Wards spot Lung at one point, but you quickly order them to back off. He took down the entire Protectorate lineup when he first arrived in Brockton Bay, and there's no way the kids could handle that. Plus, you're pretty sure he'd have no qualms about straight-up murdering them if they got in his way.
Frankly, it's exhausting; it's a high-concentration job, keeping track of not just the locations of the Protectorate and Wards, but also all the PRT forces out on the streets and all the crime reports and police dispatches. You're taking it seriously, and you're really not sure where anyone finds the time to do other work while they do this. Practise, most likely.
It's shockingly uneventful, all in all. No cape fights, no injuries.
You suppose that's a good thing.
Of course, that all goes to shit after shift change. You're on back-up duty, and Armsmaster calls in.
There's a fight with Lung, and he wants minimal backup.
How do you approach it?
[ ] Bring everyone. Everyone!
[ ] You're tough and pretty skilled. He's just a dragon, you can handle it alone.
[ ] Pick a few guys for a strike force.
- List two capes to bring (Wards or Protectorate)
[ ] Write In.
[X] Try to dissuade him from going in without backup, have everyone go and support.
-[X] "Are you saying that since the last time you fought Lung you have managed to become capable of defeating the entire Protectorate lineup yourself Armsmaster?"
[X] Try to dissuade him from going in without backup, have everyone go and support.
-[X] "Are you saying that since the last time you fought Lung you have managed to become capable of defeating the entire Protectorate lineup yourself Armsmaster
Presuming they're available, I would suggest maybe Militia and Triumph? Between the two of them and Armsie they have a solid way to stun Lung long enough to pin him in place with foam, and then disable him or deploy a lethal overkill.
[X] Try to dissuade him from going in without backup, have everyone go and support.
-[X] "Are you saying that since the last time you fought Lung you have managed to become capable of defeating the entire Protectorate lineup yourself Armsmaster?"
[x] You're tough and pretty skilled. He's just a dragon, you can handle it alone.
-[X] he did say minimal
This:
Are you saying that since the last time you fought Lung you have managed to become capable of defeating the entire Protectorate lineup yourself Armsmaster?
And worst comes to worst, a TTBG could probably handle him.
And @Kadmus for our magic, what does it mean by "You can now change the result of the roll by up to 2 points either way!"?
Like, when he casts a spell, does he know what the effect he rolled, and can then decide to shift it up or down two places to other possible rolls?
Or does he have to decide how he is shifting it before even rolling, meaning doing so is only good when we have a chart of effects related to dice-rolls? If it's that, do we have to put some time into experimenting with the power to figure out what the chart is?
I'm not sure if we have the authority to do that. They are Wards, they are suppose to stay out of dangerous fights. Which Lung will be, regardless of how we stack the deck.
Sending Wards as backup to fight Lung? Oh boy, that's going to cause the Youth Guard to come after us. We're better off sticking to just the Protectorate members.