Shipwrecked on a Strange Shore

Votes locked.

[X] All-rounder
-[X] Nature and wilderness survival
-[X] Medicine


Next post on the character questionnaire coming in just a moment, please hold ;)
 
Character creation 4
[X] All-rounder
-[X] Nature and wilderness survival
-[X] Medicine



Those are useful skills. Rather unusual for a clockmaker and locksmith though, mind telling me where you got them from?


[] Bandit-story

Uh, well, you've never really told anyone this, but you grew up in a bandit-camp in the mountains. You didn't really understand what being a bandit meant though, when were growing up. However you certainly found out, when once, when you were about eleven, you followed the raiding-party on a dare and witnessed them slaughter a travelling family of merchants. This shook you to the core and you resolved never to live by dishonest means or profit from the death of others, ever. You had long quarrels with your parents about this, trying to get them to see your point of view, until you finally decided you had to leave.

You lived on scraps and foraging for a while, lurking round the edges of villages, but all to soon winter came and you thought you might die from the cold. Luck was with you, however, because an old herbalist found your camp one cold November morning and took you in, in exchange for chores around the house. You picked up a lot of skills from him, and you might even have apprenticed to him if you hadn't discovered your real passion when a visiting monk of Mianobog showed you the wonderful world of mechanics.


[] Hospital-story

You learned the medicine from your parents. They had a medical practice together, a small hospital really, your oldest brother manages it now. There are always chores for a small child to do and it's not that you resented the endless hours sat rolling sugar-pills or weeding the herb garden, but you craved for something more. And anyway you have lots of older siblings who did want to take up the craft.

You thought you might have found your niche when you were considered old enough to tag along on your mothers foraging missions through the forest. There are some herbs that never would grow in your garden and they were too expensive to buy, so you had to get them yourselves. The foraging missions were big week-long affairs and at first it was terribly exciting, you lived off the land and your older sister taught you to tickle trout, but all too soon it had become a chore. You were bored stiff. Your parents were not unreasonable and took you round in search of an apprenticeship that would challenge your mind. And finally on a trip to the temple of Girl Winter you found your true calling and got your parents to arrange an apprenticeship with a clock-maker of note. You've been learning ever since.


[] Write in? (pending approval)


Oh? Well, that was quite a story, I'm glad you shared it with me. How is your relationship with family and friends now though. Do you have anyone following you on this trip?


[] No, you're doing this alone, however you've managed to befriend quite a few of the passengers and crew. (No extra minor skill, ???, ???)


[] Yes, you've brought along your...

-[] Spouse (One extra minor skill, you've learned a bit from your spouse, ???, pick one skill)

-[] Sibling (One extra minor skill, you've learned a bit from your sibling, ???, roll 1d2, pick one skill)

-[] Closest Friend (One extra minor skill, you've learned a bit from your friend, ???, roll 1d2, pick one skill)

-[] Write in? (Pending approval)

Choice of main ally's major skill-set (I.e. the one they've taught you a bit of)

--[] Book learning and linguistics

--[] Crafting and engineering

--[] Fighting

Edit: Whoops, This should be the longer list.... and minus the ones that won't have an effect.

--[] Social skills

--[] Thieves skills

--[] Magic

--[] Music

--[] Stealth



Oh, I've completely forgotten to ask you your name. Do tell me about it. You've hardly had more choice in your name than you had in your gender of course, as one was decided by your parents the other by the gods, but, like most people, I'm sure you have an opinion on your name


[] It's pretty normal

[] It's pretty elegant, even high-class

[] It's pretty simple

[] It's traditional, you were named for an ancestor

[] It's, um, well, your parents were trying for exotic

[] It's actually exotic

[] It's a lot to live up to, you were named for a legendary hero or god

[] It's terribly old-fashioned

[] Write in? (Should be Italian, Slavic or Hungarian, though if you're going for exotic, Greek, Ancient Germanic or Hebrew could work)



And your age, how old are you? (somewhere between 20 and 45 please)

[] Age write in?
 
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[X] Hospital-story

[X] Yes, you've brought along your...
-[X] Closest Friend

--[X] Crafting and engineering

[X] It's traditional, you were named for an ancestor

[X] Age: 24
Elder Haman threw 1 2-faced dice. Reason: Closest Friend Total: 2
2 2
 
[X] Hospital-story
[X] Yes, you've brought along your...
-[X] Sibling
--[X] Crafting and Engineering
[X] It's pretty simple
[X] 20

Someone tell me. Does choosing a companion allow us another extra minor skill?(that's where the music vote came from) It's late at night and my reading comprehension is off right now.
 
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[X] Write-in: Ship-story

This was not your first time on a boat, once long ago, you were an orphan and decided to stow-away on a ship. The ship's crew found you easily enough but they grew fond of you and you became their mascot. But the ship's surgeon treated you more. You were like a son to him and he thought you everything you know.

Eventually though, on a trading run, your ship was caught in a storm. You managed to survive though when your father-figure instructed you to climb into a barrel with what supplies he can fit there with you. You hugged him and cried that you'll stay with him for he is the only family you know. The old man, smiled gently and offered you a drink. That was the last time you saw the kindly old man...

Your ship sank but you managed to drift into the shores of a deserted island. Here, you learned how to survive alone and to rely on your wits and skill. Eventually, a passing ship investigated the island and they found you in well-built tree house, and not only did you survive but prosper from the experience as well.

[X] Write in: your apprentice

[X] Book learning and linguistics

[X] It's pretty simple
 
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Someone tell me. Does choosing a companion allow us another extra minor skill?(that's where the music vote came from) It's late at night and my reading comprehension is off right now.

It can hardly be Bob, I'm afraid, as I let the dice gods decide your gender last page and since I got a two you get to be a girl.

And, it kind of gives you a new minor skill, but it must be the same as their major skill, as it's something you've picked up from them. So, yeah, you can only have one of those choices.

Oh and if those of you who choose a "sidekick" could roll a 1d2 for their gender, that would be great.

[X] Write-in: Ship-story

[X] Write in: your apprentice

Hm, I don't think I'll allow the first write-in. I want this to be a new experience for you. But the second one is good. I like it.

See above about genders though.
 
And, it kind of gives you a new minor skill, but it must be the same as their major skill, as it's something you've picked up from them. So, yeah, you can only have one of those choices.

Oh and if those of you who choose a "sidekick" could roll a 1d2 for their gender, that would be great.
Well then, I changed my vote( check the one in this page ) to Crafting and Engineering!
LucidProp threw 1 2-faced dice. Reason: Sidekick's gender Total: 1
1 1
 
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ok! :p how about this...

[X] Battlefield Medic

You are no stranger to violence but you avoid it as much as you could, particularly due to the fact that you are too familiar to it and of the savagery of man. A couple of years ago, you were a street urchin who was not too quick in picking pockets. the man you tried to pickpocket was a Military Surgeon at the time, and he believes that you must pay off your debt to society by serving him as his servant. Hence, you became the surgeon's helper and you aided the man by trying to hold down the injured men when your master operates, looting the corpses, or making sure that his rum glass is always full. It was a life of both boredom then of sudden danger and excitement. Still, you learned a lot about the human anatomy and various chemicals.

One day, after another skirmish, you and your master was unfortunately captured. However, during the march back to the enemy's stockades, you escaped and ran to the mountains never turning back. here, a mountain clan found you and nursed you back to health. you quickly learned their ways, from tracking to herb-lore, and you considered them to be your family. Eventually, you said your farewells and returned to civilization.

When you returned to nearest city, you were astounded by a small fair where clockwork contraptions were on display particularly the small cuckoo clocks. Hence you met your calling in life...

You started a small practice catering to the rich selling clockwork toys and making locks. Due to your success, you became to busy and had the need for an apprentice. Luckily, one of your wealthier clients was so impressed by your services that they requested that their bookish son be apprenticed to you. You gladly accepted the lad, and he learned much from you but you also learned much from him. From the written arts to proper speech, he taught you while you taught him the arts of the locksmith, and sometimes anatomy and survival.

Also, among your clients was a priest of the Winter Girl who was so delighted by your skill in your chosen art that he became your regular patron who shared much news, gossip and tales of his younger days as a soldier before he found his calling in the priesthood. Still, you grew restless and something tells you that a brighter future awaits you. All you need to do is to take a journey...

Finally the day has arrived that your wanderlust proved to be too strong to ignore, hence you sold what you have in order to fund your travels. Your intention was to leave alone but your apprentice got whiff of your journey soon enough and won't stop pestering you. He also told you that his parents have also agreed to this 'adventure' since they want him to go outside more and become more like the active boys his age. Your priest-friend also decided to join you in seeing the horizon, he being close to retirement, he wants to do something more worthwhile and to see the world that the creators made...

Companions:
[X] Write in: your apprentice
-[X] Book learning and linguistics


[X] Write-in: your confessor


[X] It's pretty simple

[X] age: 32

edited: added/changed more info
 
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[X] Battlefield Medic
This one probably means getting some combat skills

[X] Yes, you've brought along your...

-[X] Spouse (One extra minor skill, you've learned a bit from your spouse, ???, pick one skill)
--[X] Magic
-[X] Closest Friend
(One extra minor skill, you've learned a bit from your friend, ???, roll 1d2, pick one skill)
--[X] Book learning and linguistics

[X] It's traditional, you were named for an ancestor


[X] 22
 
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[X] Bandit-story

[X] Yes, you've brought along your...

-[X] Spouse (One extra minor skill, you've learned a bit from your spouse, ???, pick one skill)
--[X] Magic

[X] It's traditional, you were named for an ancestor

[X] 22
 
[X] Battlefield Medic
This one probably means getting some combat skills
[X] Yes, you've brought along your...
-[X] Spouse (One extra minor skill, you've learned a bit from your spouse, ???, pick one skill)
--[X] Magic
-[X] Closest Friend (One extra minor skill, you've learned a bit from your friend, ???, roll 1d2, pick one skill)
--[X] Book learning and linguistics
[X] It's traditional, you were named for an ancestor
[X] 22
 
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[X] Bandit-story
This one probably means getting some combat skills
Nope! It gives you no skills at all. It's to help me create an aspect (which you can activate to buy re-rolls or bonuses when they seem relevant, or get you fate-points) Also it's more likely to give you a "pacifist" aspect than one that helps you in battle.

why limit us to only one companion?
I suppose you could pick more than one companion, but you only get the one extra skill.
 
Nope! It gives you no skills at all. It's to help me create an aspect (which you can activate to buy re-rolls or bonuses when they seem relevant, or get you fate-points) Also it's more likely to give you a "pacifist" aspect than one that helps you in battle.

I picked it mainly cause I like the story and outlook that comes with it. What benefits we get are secondary to me.
 
Nope! It gives you no skills at all. It's to help me create an aspect (which you can activate to buy re-rolls or bonuses when they seem relevant, or get you fate-points) Also it's more likely to give you a "pacifist" aspect than one that helps you in battle.


I suppose you could pick more than one companion, but you only get the one extra skill.
ok then editing but i still say having two companions would be cool
 
ok then editing but i still say having two companions would be cool
Actually I agree. Having two or more companions would be cool, feel free to vote for it. Just be aware I will only give you the one extra skill and there may be ... more drama, since there are more people you love I could potentially kill off. I may hesitate to leave you entirely alone, but if there are three of you, well...
 
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Actually I agree. Having two or more companions would be cool, feel free to vote for it. Just be aware I will only give you the one extra skill and there may be ... more drama, since there are more people you love I could potentially kill off. I may hesitate to leave you entirely alone, but if there are three of you, well...
always have 3 the person you actually care about/respect and the meat shield/human sacrifice/emergency food supply
 
I can't be the only one getting Legend of Grimrock II vibes.

[X] Battlefield Medic
This one probably means getting some combat skills

[X] Yes, you've brought along your...

-[X] Spouse (One extra minor skill, you've learned a bit from your spouse, ???, pick one skill)
--[X] Magic
-[X] Closest Friend
(One extra minor skill, you've learned a bit from your friend, ???, roll 1d2, pick one skill)
--[X] Book learning and linguistics

[X] It's traditional, you were named for an ancestor


[X] 22
 
hmmm... if I can add another companion, can it be a pet?
Sure, don't see why not. I see you still have two different skills in your post though, that's an invalid vote. You can only have one skill-vote at this point. (Your main companion has a main skill-set and you learn one skill from their main skill-set. That's what your voting for.) If you want to have more than one companion you can, I wont disallow that, it might be fun. But you won't get anything from it apart from their support and you won't have any input on their skills.

Anyway, my preliminary vote tally is three votes for Battlefield Medic, two for Hospital story and one for Bandit-story. Pretty close and I wouldn't want to call it yet. So I'm going to give you a better idea of what your choices will mean here: You will not gain or lose any skills from choosing any of these. I might switch around one or two skills you already have, but chances are I won't. I'll try to make an aspect from the story, at the moment I'm leaning towards "A pacifist raised by wolves" for Bandit-story, "Bright minds are easily bored" for Hospital-story and, um, maybe something about fleeing for Battle-field Medic, I have to think a bit on that one I think. edit2: Oh and you might get a yet-to-be-determined stunt.

Since I've allowed some changes in choosing companions I'm going to leave that entirely open.

You're more in agreement when it comes to which skill you want. We have four votes for Linguistics, four for Magic and two for another craft skill. Some of those votes are double though, so I'm going to say this again. You only get to choose ONE more skill at this point. Regardless of your number of companions. If you have any extra companions past the first one, I get to play around with them.

For names we have a tie. Simple vs. traditional. Anyone want to switch sides?
Simple = Dora, Traditional = Lyudmila

Age is three to one for 22 so I'm going to lock it. You are now 22.

Edit: Aaand someone posted while I was writing. Darn. Anyway, if you're getting Legend of Grimrock II vibes it's not intentional on my part as I don't even know what that is. Also you've joined the bandwagon on a vote that's partly invalid. Might want to fix that.
 
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[X] Hospital-story

Bandit ain't going to win, so I'll go with this.

[X] Simple

I like Dora over the traditional one. Largely because I can spell and pronounce it.
 
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