edmantgoog
init high just high
[x] Clockmaker & Locksmith
(i.e. those wooden letter blocks used in printing presses, sorry I forgot what its called)
Let's go with the hyper-focused technologist with a side of technology magic. Being stranded on a deserted island will be a totally out of context problem for him. It'll be fun.
So, is this you saying, as the GM, "Yes, magic is available as an option, but it's a terrible idea, and you should avoid it (unless you like semi-hard mode)." or "Magic, as it often is, is a thing with striking advantages and disadvantages. In this case, one of the disadvantages is that you'r egoing to have real trouble getting any better at it."(Also those of you voting for magic might want to be aware that it could potentially be really hard to level it up.)
More the second, I'm still making the rules for magic, but one of the things I'm pretty sure of is that to advance significantly you would have to be ordained as a priest/ess of the religion. And for that to happen you would either have to be really lucky with some rolls for who the other shipwrecked are or make contact with the deity itself. You can still advance, but it would be like ... I dunno, dipping one level of wizard in dnd and continually stocking up on more first level spells, rather than levelling up an accessing higher level spells.So, is this you saying, as the GM, "Yes, magic is available as an option, but it's a terrible idea, and you should avoid it (unless you like semi-hard mode)." or "Magic, as it often is, is a thing with striking advantages and disadvantages. In this case, one of the disadvantages is that you'r egoing to have real trouble getting any better at it."
I think we need that tie-breaker.