I may have accidentally pulled other voters with me when I decided to comprimise...
Doesn't change anything. If I force pin named votes, IE: they don't update, then Effort-Chan only loses a single vote and so still wins:
Vote Tally : Original - Fantasy - Modern - Scrift Wars: The Power of Words. A Battle High-School Quest. | Page 2 | Sufficient Velocity
##### NetTally 1.7.3.2
[X] Plan Effort-chan
-[X] Supreme Angle - A style focused on control and precision. It uses swift angular dodges and deflection to avoid attacks and set up pinpoint attacks of its own, aiming to hit weak points for maximum damage with minimal effort. Offers training with rapiers, daggers, and spears.
-[X] Alchemy - Alchemy is NOT chemistry. The reactions you can obtain aren't possible with normal science. Many affects of the potions and ungents that alchemy can produce aren't any different from what normal magic can produce, the main advantage being the ability to store such affects well in advance until needed, essentially broadening or deepening ones magical reserves and repertoire in the field. More advanced alchemy can produce affects that normal magic cannot produce. Alchemy's main drawback is that it takes time to create things and brewnptions, requiring prep work.
-[X] Lucky - Things just seem to go your way. Increases the odds of random good things happening during the quest. 5 Points
-[X] Familiar - You have an animal companion that you have formed a mystical connection with. It is more intelligent than any normal animal, will follow your commands, and you can share your senses with it. As you grow more powerful, so will your familiar... 5 Points.
-[X] Coward - You easily become scared or intimidated by the slightest bit of agression. -2 Will on all such checks. Incompatible with the Advantage Brave. 1 Point.
-[X] Harmless - You have a difficult time hurting things, dealing -3 Damage on all atacks. Incompatible with the Advantage Dangerous. 2 Points
No. of Votes: 6
[X] Plan Self Made Ninja
-[X] Soaring Phoenix - An acrobatic style that emphasizes flips, rolls, and other maneuvers that enable their user to always stay ahead of their foe, letting them attack from various angles and escape before their foe can retaliate. Offers training with bo, twin blades, and shuriken.
-[X] Artificer - You are trained in the creation of magical talismans, wards, and various other items of magical potency. It takes a lot of prep work, especially if you want something to be permanently enchanted, but it can pay off with all sorts of affects, including plenty that can't be achieved by normal magical means.
-[X] Prodigy - You aquire 1 extra experience point whenever you acquire experience. Incompatible with the Drawback Incompetent. 6 Points.
-[X] Sneaky - Stealth comes naturally to you. +2 bonus to all Skill checks to be sneaky or otherwise do something undetected. Incompatible with the Drawback Obvious. 1 Point
No. of Votes: 4
[X]Plan Minimum Effort
-[X] Supreme Angle - A style focused on control and precision. It uses swift angular dodges and deflection to avoid attacks and set up pinpoint attacks of its own, aiming to hit weak points for maximum damage with minimal effort. Offers training with rapiers, daggers, and spears.
-[X] Chakra - Also called Inner Alchemy, the Chakra are internal power nodes. Working on refining ones connection with them can lead one to achieving a superhuman state of being. Being able to tap into your chakras will grant you more energy for casting spells. Mastering each chakra will also provide different supernatural advantages.
-[X] Familiar - You have an animal companion that you have formed a mystical connection with. It is more intelligent than any normal animal, will follow your commands, and you can share your senses with it. As you grow more powerful, so will your familiar... 5 Points.
-[X] Friendly - When trying to make friends, end hostility, or just asking a friend for a favor you gain +2 on all such Social checks. Incompatible with the Drawback Hostile. 1 Point.
-[X] Guile - You are skilled at manipulating people. +2 bonus to trick, deceive, or otherwise con people into doing things for your own benefit. Incompatible with the Drawback Honest. 1 Point
No. of Votes: 2
[X] Plan: Rich Lazy Lucky Genius
-[X] Artificer - You are trained in the creation of magical talismans, wards, and various other items of magical potency. It takes a lot of prep work, especially if you want something to be permanently enchanted, but it can pay off with all sorts of affects, including plenty that can't be achieved by normal magical means.
-[X] Lucky - Things just seem to go your way. Increases the odds of random good things happening during the quest. 5 Points
-[X] Prodigy - You aquire 1 extra experience point whenever you acquire experience. Incompatible with the Drawback Incompetent. 6 Points.
-[X] Rich - Your family has a lot of money. Most mundane purchases are no problem. Incompatible with the Drawback Poor. 3 Points.
-[X] Honest - You can't really lie, even when you really should. -2 penalty on all Social checks to deceive people. Incompatible with the Advantage Guile. 1 Point
-[X] Frail - You are more delicate than most, having -1 HP per level than normal. Incompatible with the Advantage Tough. 2 Points.
-[X] Obvious - You just can't be quiet or stealthy, even when you try. -2 Skill penalty when you try to go unnoticed. 1 Point
No. of Votes: 2
[X] Ally - Yiu have a close friend and trusted companion. For 2 points they are mundane and have no magical ability. For 4 points they are a fellow new student. For 6 points they are an node student who has taken you under their wing.
-[X] 4 Points
[X] Familiar - You have an animal companion that you have formed a mystical connection with. It is more intelligent than any normal animal, will follow your commands, and you can share your senses with it. As you grow more powerful, so will your familiar... 5 Points.
[X] Prodigy - You aquire 1 extra experience point whenever you acquire experience. Incompatible with the Drawback Incompetent. 6 Points.
[X] Rich - Your family has a lot of money. Most mundane purchases are no problem. Incompatible with the Drawback Poor. 3 Points.
[X] Honest - You can't really lie, even when you really should. -2 penalty on all Social checks to deceive people. Incompatible with the Advantage Guile. 1 Point
[X] Obvious - You just can't be quiet or stealthy, even when you try. -2 Skill penalty when you try to go unnoticed.
[X] Unaware - It's difficult for you to sense magical energy. -2 penalty on any attempt to sense magical energy. Incompatible with the Advantage Aware. 1 Point
No. of Votes: 1
[X] Artificer - You are trained in the creation of magical talismans, wards, and various other items of magical potency. It takes a lot of prep work, especially if you want something to be permanently enchanted, but it can pay off with all sorts of affects, including plenty that can't be achieved by normal magical means.
[X] Familiar - You have an animal companion that you have formed a mystical connection with. It is more intelligent than any normal animal, will follow your commands, and you can share your senses with it. As you grow more powerful, so will your familiar... 5 Points.
[X] Lucky - Things just seem to go your way. Increases the odds of random good things happening during the quest. 5 Points
[X] Rich - Your family has a lot of money. Most mundane purchases are no problem. Incompatible with the Drawback Poor. 3 Points.
[X] Frail - You are more delicate than most, having -1 HP per level than normal. Incompatible with the Advantage Tough. 2 Points.
[X] Honest - You can't really lie, even when you really should. -2 penalty on all Social checks to deceive people. Incompatible with the Advantage Guile. 1 Point
No. of Votes: 1
[X] Martial Arts Master Monk
-[X] Soaring Phoenix
-[X] Swift Wind Wolf
--[X] Make use of twin blades
-[X] Chakra
-[X] Aware
-[X] Mentor (4 points)
-[X] Harmless
No. of Votes: 1
[X] Chakra - Also called Inner Alchemy, the Chakra are internal power nodes. Working on refining ones connection with them can lead one to achieving a superhuman state of being. Being able to tap into your chakras will grant you more energy for casting spells. Mastering each chakra will also provide different supernatural advantages.
[X] Familiar - You have an animal companion that you have formed a mystical connection with. It is more intelligent than any normal animal, will follow your commands, and you can share your senses with it. As you grow more powerful, so will your familiar...
[X] Prodigy - You aquire 1 extra experience point whenever you acquire experience. Incompatible with the Drawback Incompetent.
[X] Obvious - You just can't be quiet or stealthy, even when you try. -2 Skill penalty when you try to go unnoticed.
No. of Votes: 1
[X] Plan Let Other People Do Things For You
-[X] Supreme Angle - A style focused on control and precision. It uses swift angular dodges and deflection to avoid attacks and set up pinpoint attacks of its own, aiming to hit weak points for maximum damage with minimal effort. Offers training with rapiers, daggers, and spears.
-[X] Ally - Yiu have a close friend and trusted companion. For 2 points they are mundane and have no magical ability. For 4 points they are a fellow new student. For 6 points they are an node student who has taken you under their wing.
--[X] 4 Points
-[X] Mentor - You have a teacher, trainer, and roll model beyond your regular teachers at school. For 2 points you've learned all you can from them mystically, but they are still willing to give you advice.
--[X] 2 points
-[X] Prodigy - You aquire 1 extra experience point whenever you acquire experience. Incompatible with the Drawback Incompetent. 6 Points.
-[X] Rich - Your family has a lot of money. Most mundane purchases are no problem. Incompatible with the Drawback Poor. 3 Points.
-[X] Frail - You are more delicate than most, having -1 HP per level than normal. Incompatible with the Advantage Tough. 2 Points.
-[X] Obvious - You just can't be quiet or stealthy, even when you try. -2 Skill penalty when you try to go unnoticed.
No. of Votes: 0
Total No. of Voters: 18