And that's big considering we've only had 2%
It's not scraps as you've Said
And that's big considering we've only had 2%
I don't think letting them go would be a good idea, there is no way Zavok won't build up his forces and attack us again. There is being nice (capturing them alive), and then there is being incredibly naive (letting them go to do whatever they want). If we let them go, we will just have to fight them again and we will be back in this situation.I think letting them go sends a strong message to the Zeti as well as G.U.N. and the Restoration. Capturing them offers new research avenues and maybe a chance to get Metal Sonic back quicker via prisoner exchange but would also eat into our actions a bit.
I don't think letting them go would be a good idea, there is no way Zavok won't build up his forces and attack us. There is being nice (capturing them alive), and then there is being incredibly naive (letting them go to do whatever they want). If we let them go, we will just have to fight them again and we will be back in this situation.
I wouldn't say that
I wouldn't say that
Zeena an zonom I could see
But "rehabilitation" as in they work for us and maybe become a bit nicer
I mean zonom can be appeased with food and zeena just dosnt really care
I mean zonom can be appeased with food and zeena just dosnt really care
I mean zonom can be appeased with food and zeena just dosnt really care
Another thing I just remembered that may be worth pointing out. Yes, all factions may start attacking Zeti territory soon. It only makes sense, since they will be very weakened after this. But we have a serious advantage that they don't have, one that the QMs have told us is very powerful, powerful enough that revealing ourselves to our enemies was worth getting. We have two power actions. Which means we can raid twice, and take territory twice as fast as any of the factions surrounding us. Hypothetically, we should be able to take as much territory as GUN and the Restoration combined.
I also have an idea we could do, if the QMs will allow it and if I remember the territory positions right (because I'm having trouble finding the map). I won't lie, the plan has its risks. Now, we could try to take Zeti territory that surrounds Restoration and GUN, so that they will have no borders with the Zeti. This will mean, if they want to attack the Zeti they will have to go through us, which they might be a bit more hesitant about and possibly allow us to take the rest of the Zeti territory ourselves. GUN is guaranteed to offer us a ceasefire, so we know they won't try to attack any territory that is ours. The concern here is that Restoration might not play as nice with us, and the Zeti will only have the option to fight us or the Empire which is more manageable than dealing with 4 different factions.
I'm sure we can handle the Zeti ourselves since they are taking such a massive hit, the real risk is the Restoration. They haven't wasted most of their soldiers like morons so they are ready to attack, and they definitely don't view us positively. Not to mention that Lanoline, the hero who beat Shadow, is a serious threat.
Now, I propose a few options. We can do this with both GUN and Restoration and hope the Restoration will want to examine us before making their move, maybe we could throw them off with our new kinder persona (would they be willing to attack territory filled with homes for our Darcsen population?) OR we can only do it with GUN who will not attack us and accept that we will lose some of the Zeti territory to the Restoration who will surely take advantage of their weakness.
Now this is of course if the QMs are open to the idea.
Maybe if it would help us get other territory, but as I said I can't find the map of Greenhill so I'm not sure how well attacking from our secret base would help us cover more land. The main point is having it impossible for GUN or Restoration to attack the Zeti without going through our territory, so only we can attack the Zeti from our side and expand as much as possible.You mean Contest Martial with our public territory and take over territory surrounding our hidden base at the same turn?
Maybe put the Sisters to Expand Territory and put Rusty to take over territory surrounding our hidden base.
It's located int the south the black arms base was in the north im fairly certainI'm not sure how well attacking from our secret base would help us cover more land
It's located int the south the black arms base was in the north im fairly certain
We already took a gamble and lost with Metal Sonic, so think it's best to be safe while eliminating two hero units for a enemy faction.
So I'll vote to kill them. Plus this would go a long way to show that we/Eggman is as dangerous as ever.
The Negaquesters are MALDING right now.Zeena Combat roll:
Result: 1d100 (88) + 27 + 30 + 5 + 30 + 10 + 40 + 25 + 25 + 30 + 20 + 24 + 5 + 50 + 10 + 5 - 20
Total: 404
Egg Party Combat Roll:
Result: 1d100 (97) + 22 + 14 + 10 + 24 + 10 +5 + 17 + 15 + 15 + 22 + 20 + 28 + 5 + 5 + 15 + 20 + 10 + 20 + 15 + 16
Total: 405
Zeena Bare Failure!
Goofy-ah roll.Catrerkiller 8( Result: 1d100 (2) + 5 Total: 7) vs Egg clan( (Egg Clan): 1d100 (1) + 15 Total: 16) CRITICAL SUCCESSFAIL!?
Speaking of malding, Zeena's an IDIOT! She blew up the Badniks that inflicted Maluses! If she hadn't this entire fight would of gone differently!
Speaking of malding, Zeena's an IDIOT! She blew up the Badniks that inflicted Maluses! If she hadn't this entire fight would of gone differently!
Ah then I'm stupid nevermind me. Sorry.Did Zeena have any meaningful way of actually turning the badniks that inflicted maluses around? because one aspect of them is that they was immobile.