Scales In Shadow

As with the last one, it's missing some key insights... but, well. As I noted with the last one, that just makes it fit with the sort of adventurer's guide some in-setting archivist might write.

Anyway, yes, Fate Point acquired. I need to actually write up the full information threadmark for those; if nothing else, I need a place to keep track of fate points I've handed out.
 
As with the last one, it's missing some key insights... but, well. As I noted with the last one, that just makes it fit with the sort of adventurer's guide some in-setting archivist might write.

Anyway, yes, Fate Point acquired. I need to actually write up the full information threadmark for those; if nothing else, I need a place to keep track of fate points I've handed out.
Is the update plan ok or should i mutate it some more to try and land on something ok?
 
As with the last one, it's missing some key insights... but, well. As I noted with the last one, that just makes it fit with the sort of adventurer's guide some in-setting archivist might write.

Anyway, yes, Fate Point acquired. I need to actually write up the full information threadmark for those; if nothing else, I need a place to keep track of fate points I've handed out.
I'll hold it in reserve for now unless say need a tiebreaker for the character creation here..

After the initial selections done...heh. Still need a name for our dragon.
 
Well we're currently looking at four votes for four different plans, with the only truly shared trait being a low-slung horizontal body plan...

I'm not sure I'd call that a 'tie' so much as a complete lack of consensus. Maybe if people post reasoning behind their choices? Toboe's plan there's been some good back-and-forth on, so I know what the goal and thoughts behind it are, but the other three all I've got is the general assumption that the people proposing/voting for them think they look neat? (Which, y'know. Fair.)
 
Myself it comes down to not knowing what to fully expect setting-magic wise. Not sure how many "elements" are around nor what more "esoteric" concepts be around [Stuff like magic bound oaths or deities]. Biggest we seen thus far is a number of Bone Constructs.. the biggest clue to whatever is animating them being the lack of skulls..

Thus, figure having a solid basis to fall back on that fits with what we already portrayed with a cautious nature would be fitting.. especially if we can have shadow based magic-abilities to really capitalize on the fact we can see in the dark without issue... So a dragon that can meld between shadows and potentially teleport between them equipped with a number of blades can be quite the terror.. especially if we are stupidly quick with a light build. Not the most tanky true, but its still quite the fun idea at least to me.
 
Myself it comes down to not knowing what to fully expect setting-magic wise. Not sure how many "elements" are around nor what more "esoteric" concepts be around [Stuff like magic bound oaths or deities]. Biggest we seen thus far is a number of Bone Constructs.. the biggest clue to whatever is animating them being the lack of skulls..

Thus, figure having a solid basis to fall back on that fits with what we already portrayed with a cautious nature would be fitting.. especially if we can have shadow based magic-abilities to really capitalize on the fact we can see in the dark without issue... So a dragon that can meld between shadows and potentially teleport between them equipped with a number of blades can be quite the terror.. especially if we are stupidly quick with a light build. Not the most tanky true, but its still quite the fun idea at least to me.
Wanna join my crafter idea?
With it we already have a stylish basis for hoping for shadow magic later. And a crafter could be really good at preparing for what comes. Plus a focus and a spare pick to get us started on magic in next creation step.
 
Myself it comes down to not knowing what to fully expect setting-magic wise. Not sure how many "elements" are around nor what more "esoteric" concepts be around [Stuff like magic bound oaths or deities].
That's fair - since, well. I don't know entirely what to expect setting-magic wise. I do have some plans about where the plotline is going, but the available types of magic / technology will, in part, depend on what people end up voting for.

On the specific things you mentioned:

Geas magic almost certainly exists in-setting, but should generally be high-level stuff that you don't need to worry about right now - you can't use it, you aren't likely to encounter anyone who can use it... though I suppose that, with where you woke up and the red text, it's not unreasonable to worry about having been exposed to such at some point in an un-remembered past. Minor details, surely.

Deities, I have no plans for them to ever be directly relevant. Their relevance will come from their followers - characters like The Acolyte Of Stars - and their influence on magic thematics; a follower of a deity can have 'magic thematic to their deity' as a single element, and even non-followers may find it easier to work with related fields; for the Acolyte's example, the existence of her deity implies that astral/starfire-type magic combines well with both healing and necromancy.

There is exactly one other deity that we can infer as almost certainly existing: given that there exists a kitsune, there is probably also some form of nine-tail kitsune deity, most likely with a domain that covers trickery, illusions, prosperity, and likely a few other things - messengers, perhaps?
 
There is exactly one other deity that we can infer as almost certainly existing: given that there exists a kitsune, there is probably also some form of nine-tail kitsune deity, most likely with a domain that covers trickery, illusions, prosperity, and likely a few other things - messengers, perhaps?
Taking a mix from Japenese Shinto's Inari are we? :tongue: {inari uses foxes as messengers in Shinto]

But yeah, figure not having to rely on external factors or a "focus" is a good bet.
We be a dragon, let our essence itself drive magic power
Wanna join my crafter idea?
With it we already have a stylish basis for hoping for shadow magic later. And a crafter could be really good at preparing for what comes. Plus a focus and a spare pick to get us started on magic in next creation step.
Must respectfully decline alas, I'm favoring my own idea and appearance heh.
 
a follower of a deity can have 'magic thematic to their deity' as a single element
Oooh, wonder if having followers like that is a deity only thing or if we can have followers ourself.

Must respectfully decline alas, I'm favoring my own idea and appearance heh.
Ah, want to purely stay with your physical build? Fair enough.

But yeah, figure not having to rely on external factors or a "focus" is a good bet.
We be a dragon, let our essence itself drive magic power
Well, our focus would still be a part of our essence, just outside of our body.

@Negation
@Varder
Do you want to talk about your picks?
 
Oooh, wonder if having followers like that is a deity only thing or if we can have followers ourself.
I don't currently have any plans to introduce followers - the quest's intended to function as more of a metroidvania style thing than a 4x empire builder or the like.

...This does not mean it's completely implausible, though, and in particular your build, if you found someone you trusted enough to loan your mystic focus to... well, that could go places.
 
[X] Plan: Why Do You Sound Familiar?
-[X] Statline: Tactical Dragon
-[X] Improved Natural Weaponry
-[X] Light Build
-[X] Constricting Coils
-[X] Gliding Wings
 
I just prefer a Multi-headed build since we are Perception specced.
Wanna come over to "Plan: Crafter in Scales"?
We are multi headed too. Specced into magic rather than the physical of your Hydra pick. And we can fly (well, glide), Like a dragon ought to be able to!

If all you care about is multi-headed-ness that would greatly increase your chances!
 
We are multi headed too. Specced into magic rather than the physical of your Hydra pick. And we can fly (well, glide), Like a dragon ought to be able to!
I think your being quite... narrow headed :p

Theres more to perception then just having multiple heads.. spread your horizons a bit more by thinking what dragons can sense but mere mortals cant..
 
I mean, so far, votes have gone two for two for taking cautious, investigatory approaches to things, so it's not entirely unreasonable to say that we're perception-specced right now...

But asking Toboe to think about other senses - they did, and I vetoed it as not appropriate for the current stage of character creation. :-P

Or did you just manage to quote the wrong person? That would make more sense.
 
Last edited:
I think your being quite... narrow headed :p
The idea that we have to be multi headed because perception is from Negation, not me.

Also: Pff, one head is much narrower that a bunch of Heads. You really need to start using your Heads! :p
Theres more to perception then just having multiple heads.. spread your horizons a bit more by thinking what dragons can sense but mere mortals cant..
But asking Toboe to think about other senses - they did, and I vetoed it as not appropriate for the current stage of character creation. :p
Well, if we take my plan, next stage of character creation we'd be perfectly set up to come back to the sense topic.
 
Away from mechanics and back on the narrative for a bit..

By my reckoning, may see our non-hostile character popping up soon.. How you guys want to approach that?
 
Fate Points
Current Fate Point Holders:
@Evenstar : 1
@Freak A Nature : 2
- effect pending: one fate point spent to insure that you'll have mask-ready materials by the time you leave the Catacombs.​
@Toboe : 1
@Soup : 1
@Solarstream : 1

Fate points are what I give out as contribution rewards - make something that I feel is worth tagging with an Apocrypha threadmark, and you'll get a fate point. I may also give some out in other circumstances, such as if I call a tied vote against you.

There are - much like the FATE rules I'm using as the game basis - two primary ways to spend fate points:

The simple option: Provide a +2 bonus to a particular approach or type of action during a specific scene.
The wording used has some deliberate wiggle-room: a scene might be a specific Encounter or Boss-Fight... or it might be the entirety of exploration of a Zone, including both before and after an Encounter (but excluding during said Encounter or during any Boss Fights).
Examples:
  • +2 on attacks during the next boss fight.
  • +2 on attempts to convince an alchemist that we're more valuable as a customer than as components.
  • +2 Quick the next time that would allow us to avoid a serious injury.
  • +2 Careful the next time that would allow us to see a trap or ambush before it triggers.
  • +2 for actions that would lead us to hidden treasure in the Catacombs.

The powerful option: Define some detail about the setting as being True. This is not on the level of the voting options - a single fate point isn't going to make sweeping changes to an entire Zone... well. Not on its own, at least...
Examples:
  • Despite your caution, you will somehow end up stuck in webbing before your Encounter with The Ashen Wizard.
  • There exists a hidden sluice between The Dam(n)ed Lake and The Lower Caves, allowing the latter Zone to be flooded.
  • Somewhere in the Catacombs is a cache of grave-goods with an enchanted Star-Light Lantern.
  • The Frostfang Dragoon exists, and can often be found drinking in the town tavern.
  • Mage-Sight is a common draconic trait and will definitely be available on your list of potential upgrade options.

Note that using a fate point to define something about the setting is subject to QM veto, and may have unintended side effects - for example, looting a Star-Light Lantern from the Catacombs might allow more dangerous undead to form, or flooding The Lower Caves might also expose the lakebed above, or even cause a water shortage in town.

A fate point will be refunded if its use is vetoed - or if, say, you spend a point on "+2 Forceful during the next boss fight" and then that ends up not actually making a difference in how the fight goes down.

A fate point will also be refunded if you try to use it to define a detail that I've already decided on. Basically, expending a fate point will do something, and any circumstance where that wouldn't be true, you get the point back.
 
Last edited:
[X] Plan: Crafter in Scales
-[X] Statline: Mystic Dragon
-[X] Gliding Wings
-[X] Mystic Focus
--[X] Getting Ahead
--[X] Inconspicuous Build
-[X] One unspent pick to carry over to Powers & Progression
-[X] Description: A Quadrupedal stance dragon with black, lightly iridescent scales. Many of her scales have fine carvings of magic runes. She has 2 wings growing from her shoulder, with very dark blue leather between the wing bones. The leather has specks of silver, looking like stars in the night sky. She has a flexible tapering, scaled tail without spikes or other such combat features. There is one thing part of her that is not part of her body: A book, clad in leather covered by rune carved scales that once grew on her, on its front an opal meticulously cut by claw to look like an eye. If one was to open the book and leaf through it, one would see more pages covered in notes, schematics, descriptions, maps, and ideas, than physically should fit between its covers. With it she can manifest a pair of additional heads, each head has its own neck growing from besides where her real neck meets her torso. Magic shadows seem to conspire to help her evade trouble, making her body seem less obvious, less imposing, shadows swallowing the noise of her steps .
 
Back
Top