Scales In Shadow

Character Creation (1 of ?)
Why do i get the feeling that Wizard is going to sketch us... And that will be our character creation vote? :tongue:
I'd actually planned to do exactly that... but I got this ready before the actual story posts got there, so. Here it is.
(Well, okay, my original plan was to wait for you to find a reflective surface and a light source, but then the wizard and his sketchbook got voted in...)

...I do seem to consistently over-estimate how far I can get in one post's worth of content. Something to work on.



Mechanics:

Plan votes only! Yes, that means there's a four hour moratorium on all votes for what you look like. (Proposing plans using empty-bracket notation - i.e. [] like the example plans below - is still fine though.)
I know, I know, I said I don't like plan votes... but they're really the only way to do this part of things.

Select one Statline option, and then up to four picks of add-ons. Unspent picks will roll over to the next phase of character creation. (Expect to have around rollover-plus-one picks for overtly magical abilities like breath weapons - but I'm not going to make promises on that because I haven't written up that list yet.)
- If you absolutely must have five picks worth of addons, a write-in flaw may be added to compensate. Note that I will scrutinize such flaws carefully; for example, tacking an extra -4 on Sneaky is definitely not worth an extra pick, and trying something like that will be vetoed. Flaws can potentially be overcome, given time and effort... but it's probably better not to take any in the first place.

Description is a freebie / write-in, subject to three four restrictions:
One: You're a dragon. No trying to, say, describe a winter wolf and then call it a 'dragon'. (Mixed-breed builds - say, a generally wolf-like form with scaled limbs and wings - are okay, though.)
Two: You have usable hands. Ability to manipulate objects is mandatory. (Though, for an extreme example, a wyvern-like build with prehensile feet would still be acceptable.)
Three: You have feet with claws. This has already been established and I don't feel like going back and editing story posts to deal with a naga-like build.
Four: Your overall build is relatively low-slung and nonhumanoid. Edited this in partway through the voting process, as every plan anyone has voted for so far has been quadrupedal or hexapedal, and I've reached the point in writing the next plot post where I need to pin this detail down.

If you like the stat-and-addon setup for an existing plan, but think it needs a different description, that is a new plan and should be posted with its own plan name.



Statlines:

[] Statline: Potent Dragon
- Forceful +4, Flashy +3, Quick +2, Careful +2, Clever +0, Sneaky -2, Vitality 4
- Trait: Uninspiring. Your forceful approach is at -2 in social situations - excluding those involving physical force (or the threat of physical force), such as intimidation.
- Meant to go with the classic dragon base chassis; four legs, forepaws that double as hands, and of course a tail.
- Features superior strength (and a good ability to show off via Flashy), but the rest of your stats aren't as impressive. Not so great for wizardry or other magic that requires mental effort, but still offers a good platform for natural abilities (i.e. breath weapons or other specific, overt magical effects that can run off of Forceful).

[] Statline: Tactical Dragon
- Forceful +3, Quick +3, Clever +2, Careful +1, Flashy +1, Sneaky +0, Vitality 3
- Trait: Uninspiring. Your forceful approach is at -2 in social situations - excluding those involving physical force (or the threat of physical force), such as intimidation.
- Originally intended to go with a theropod-like build (bipedal-horizontal), but could also work well for, say, a classic dragon that's sleek and slender and fast on her feet.
- Features only slightly less raw power than the Potent Dragon, but with superior options for getting that power to where it needs to be thanks to improved Quick and Sneaky: thus the designation of 'tactical'.

[] Statline: Artifice Dragon
- Clever +3, Forceful +2, Careful +2, Flashy +1, Quick +1, Sneaky -1, Vitality 2
- Meant to go with a bipedal-vertical (read: at least roughly humanoid) build.
- Base stats are relatively balanced - but overall somewhat weaker than the other options; this is intended to be counter-balanced by easier access to human(oid) skills and items. Even if you pair this statline up with a non-humanoid form, you'll still get some degree of improvement at tool-use - just maybe not as much.
- Gets a free +1 Vitality if your description entirely rules out the use of humanoid armor.

[] Statline: Mystic Dragon
- Forceful +3, Careful +3, Clever +2, Quick +2, Flashy +0, Sneaky -2, Vitality 3
- Trait: Improved Calligraphy - does exactly what it says: you are good at fancy writing. A useful trait for a philosopher or wizard.
- Meant to go with an oriental dragon build, long and serpentine and wise (Careful). But this could work well with basically any shape. The second-best choice for being able to use mortal items; 'Improved Calligraphy' does also imply better-than-normal (for a dragon) manual dexterity.



Add-On Options:

[] Gliding Wings
- You've got wings! They don't work very well -yet-, but you can at least glide with them. Maybe even fly a bit if you can find a good updraft somewhere? What sort of wings - and how many - will vary by description; you can have wings as separate limbs, or as long folding fins (ribbed or fleshy manta-ray style), or even combine them with your arms or forelegs; both bird and pterosaur-style wings would leave you enough fingers left over to still have functional hands.

[] Improved Natural Weaponry
- An upgrade to your basic claws and teeth; this can come in many forms, from sickle-curved foot-claws to a smashing mace at your tail-tip to horns or armor plates designed to let you ram problems head-on. The one option that is explicitly not available is heavier claws on whichever limbs you use as hands; being able to manipulate objects without (significant) risk of damaging them is not a negotiable feature.
- Note: a single purchase of this trait covers all of your natural weapons; if you have, say, bladed wing-edges and rhino-like horns, this costs one pick, not two.
- Note: conversely, if you don't feel a need for your natural weaponry to be improved, your write-in description can include a tail club or whatever without actually taking this trait - it just won't be better at dealing damage than your starting claws and bite.

[] Constricting Coils
- You are adept at coiling and crushing your prey; this could be represented by a long and muscular tail, or a full-body serpentine build. Grants +1 Forceful when grappling or crushing objects.
- Note: you do not need to take this trait just to have a serpentine appearance - not every snake is a constrictor snake.

[] Venomous Fangs
- You have some form of debilitating poison; at this level it's something that slows or weakens or distracts your opponents rather than something capable of ending fights on its own.
- Note: despite the name, this doesn't have to be attached to your fangs; you can have venomous claws if you really want, or can combine this with Improved Natural Weaponry for, oh, poisoned tail-spines or something.
- Note: some sorts of venom would fall under Improved Natural Weaponry instead - for example, a corrosive bite that's effective at damaging both living and unliving targets would not be a good fit for Venomous Fangs (unless it also applies debilitating pain or paralysis or something, in which case you'd want both picks).

[] Light Build
- Some dragons are sleek and slender and move like greased lightning. Your body is optimized more for avoiding injury than for taking hits head-on. +1 Quick; also adjusts the availability of traits during later progression - you'll tend to have more options for speed or mobility upgrades than damage reduction ones. Not compatible with Heavy Build.
-[] Rapid Reflexes
- Improves Quick to +3. Requires Light Build & Statline: Artifice Dragon. This replaces the +1 Quick from Light Build rather than stacking with it.

[] Heavy Build
- And some dragons are built like the proverbial tank - wide and bulky and well-armored. +1 Vitality, and skews your upgrade path towards traits that boost durability rather than mobility. Not compatible with Light Build.
-[] Burly Brute
- Improves Forceful to +3. Requires Heavy Build & Statline: Artifice Dragon.

[] Dazzling Dragon I
- Your physical form seems designed to attract and hold attention. +2 Flashy, -1 Sneaky; cannot be used to improve Flashy above +3.
-[] Dazzling Dragon II
- Another +1 Flashy; requires Dazzling Dragon I.

[] Dragon Dash
- Your reflexes may not necessarily be all that, but you can manage a pretty good clip of sheer straight-line speed. Grants +2 Quick in situations where straight-line speed matters and you can get a running start. Also grants +1 Forceful if you've got a running start (and having a running start would reasonably help).

[] Getting Ahead
- Wait, you have two heads? (Or maybe even three?) -How did you not notice this?- Well, now that you know, it'll be a lot harder to surprise you, since you can look in multiple directions at once. Oh, and you can have comedic arguments with yourself! That'll be fun. Improves perception, bite attacks, breath weaponry (once you have a breath weapon at least), and multi-tasking, though the advantages at this level are more narrative than numerical.

[] Aquatic Adaptation
- Your form is streamlined and well-adapted to underwater environments. You gain +1 Quick for physical actions while in the water, and you do not have issues remaining underwater for an extended period of time - either you can hold your breath for hours, or you have gills, or (in combination with Mystic Focus) you can just magically breathe underwater.

[] The Mountain Goat Trick
- Step one along the path to being spider-dragon; The Mountain Goat Trick allows you to casually climb cliffs, turn up perched on a second-story window-sill, or otherwise do things that make people wonder "How did she get up there?" Does not apply to truly sheer surfaces (glass towers, force fields, etc.), overhangs, ceilings, or the like. (I'd advise not taking this in combination with wings, though I suppose if you really want to spend picks on having multiple vertical mobility options, I won't actually forbid it.)

[] Mystic Focus
- You possess an item that is metaphysically a part of yourself; it will grant bonuses to (thematically appropriate) magic that is channeled through it - but it also represents a potentially serious vulnerability if anyone else manages to get a hold of it. In addition, you can define other normally-physical traits as being magical in nature - for example, upgraded natural weaponry that functions by sheathing your claws in flame, or purely magical flight in place of physical wings. (Or otherwise tie those traits to your focus item - like in the example 'Plan Seraphim' where you get 'Improved Natural Weaponry' from your focus item being a literal sword.) If you have at least two such tied traits, Mystic Focus itself is free. Note that no, you do not start out knowing how to use magical traits tied to your Mystic Focus, but it's something you can work out on your own relatively quickly once you have time to sit down and meditate for a bit. Your mystic focus can be stored in your inventory (and, indeed, starts out there) - and does not use up an inventory slot when it is stored.

[] Write-in: While I've tried to cover a reasonably-exhaustive set of physical abilities, I'm sure there are other things that could be added. Exotic senses like thermal vision or shark-like electroreception, or maybe some form of physical ranged attack as an upgrade on top of Improved Natural Weaponry?



Example Plans:
You're welcome (encouraged, even) to vote for these if you like them - approval voting, remember, so you can vote for a bunch of these and still propose your own plan(s) - but they're primarily here as examples of what sorts of plans one can put together. Well, that, and I like designing weird dragons.

[] Plan Pearlescent Ptera-Dragon
-[] Statline: Potent Dragon
-[] Gliding Wings
-[] Dragon Dash
-[] Two unspent picks to carry over to Powers & Progression
- Description: Start with something like a monster hunter tigrex or an up-scaled dimorphodon. Give her thumbs; paint her with soft pearlescent-white scales, then add gold highlights: along the edges of your belly-plates, in curling scroll-marks around your shoulders and hips, and teardrop shapes around your eyes.
- QM commentary: Fast (if not always Quick) and powerful, with plenty of room to improve her skills later. No particular specialties; overall a good general purpose rawr-I'm-a-dragon.

[] Plan Red Ones Go Faster
-[] Statline: Tactical Dragon
-[] Improved Natural Weaponry
-[] Light Build
-[] Dragon Dash
-[] The Mountain Goat Trick

- Description: A black-and-crimson tiger-striped theropod, with sickle-curved toe-claws and a crown of ebony horns. (Unlike actual theropods, though, you don't have any feathers - just sleek scales.)
- QM commentary: Very fast, with Quick pushed all the way up to +4... or +6 when Dragon Dash applies. Also very sneaky (for a dragon). Minimal magic early on, though, since this plan spends all of its picks & doesn't use Mystic Focus.

[] Plan Classic Lung
-[] Statline: Mystic Dragon
-[] Mystic Focus
--[] Gliding Wings
--[] Aquatic Adaptation
-[] Two unspent picks to carry over to Powers & Progression
- Description: A classic oriental dragon, long and serpentine with blue-green scales and a mane of seafoam-white fur that extends into a ruff along your spine and tail. Coral-pink antlered horns, catfish-like whiskers, and a pearl clutched in one hand complete the look. No actual wings, but once you've had a chance to meditate on your pearl, it will let you glide through the air.
- QM commentary: A high magic build (since it doesn't spend any picks outside of Mystic Focus and tied traits), with easy access to the elements of air and water.

[] Plan Seraphim
-[] Statline: Artifice Dragon
-[] Gliding Wings
-[] Dazzling Dragon I
-[] Mystic Focus
--[] Improved Natural Weaponry
--[] Dazzling Dragon II

- Description: A bipedal, humanoid form, decorated with a mix of burnished gold scales and fluffy white feathers, the latter spreading out into seven pairs of wings. (One pair of mini-wings that act somewhat like ears, two pairs spreading out from your shoulders, one from your hips, and the last three pairs attached to your tail.) In addition - currently stored in your inventory - you have an ornate feather-themed greatsword that glows with a pale golden light. Well, that's sure to attract some attention when you bring it out...
- QM commentary: A very flashy build, especially when you bring your sword out. Also comes with all the wings. Will (eventually, given the lack of rollover picks) have easy access to light/holy/healing type magics.

[] Plan Armadillo Lizard
-[] Statline: Potent Dragon
-[] Heavy Build
-[] Dragon Dash
-[] Improved Natural Weaponry
-[] One unspent pick to carry over to Powers & Progression
- Description: You look very much like a giant armadillo lizard, with heavy armor plates and a long spiky tail. Curl up and roll over your opponents!
- QM commentary: Go do an image search for armadillo lizards. Now. I'll wait, it's fine.

[] Plan These Old Bones
-[] Statline: Tactical Dragon
-[] Mystic Focus
--[] Gliding Wings
--[] Heavy Build
-[] Two unspent picks to carry over to Powers & Progression
- Description: A catlike body with a wedge-shaped lizard-style head, a long lashing tail, and dark purple scales. Your Mystic Focus takes the form of pale bone armor - a skull-mask with swept-back horns, bone plates along your spine and shoulders, ribs curving down to protect your sides... and a pair of bone wings stretching out from just behind your shoulder-plates. Not that you can fly with them yet - you'll have to figure out how to stretch shadows between their finger-bones first.
- QM commentary: Honestly, I just think this is a neat look (which may be loosely inspired by pokemon like Cubone and Houndoom) - that it's highly thematic to the catacombs you woke up in is just a bonus. Also a good starting point if you want to segue into shadow or necromantic magics.

[] Plan Shadowfrost Hydra
-[] Statline: Potent Dragon
-[] Venomous Fangs
-[] Mystic Focus
--[] Getting Ahead
--[] Improved Natural Weaponry
-[] One unspent pick to carry over to Powers & Progression
- Description: A classic draconic body in the pale shimmering blues of glacial ice, with a bite that inflicts your foes with numbing cold. Your Mystic Focus is a collar forged of dark steel with black-ice spikes, and it grants you the ability to shape that same black ice into horns or spikes or spines or supernaturally-sharp talons wrapped around your normal claws. And, apparently, also adds a pair of extra heads forged from shadows - they're not quite physically there, but you can see from their eyes, and their bite carries your venom even if it doesn't exactly leave visible wounds, so... close enough, right?
- QM commentary: Another one I designed on the basis of 'hey, this would look neat!' Though, admittedly, a lot of the effect will have to wait until you can actually get your Mystic Focus working.

[] Plan Innocuous Lizard Lady
-[] Statline: Artifice Dragon
-[] Gliding Wings
-[] Light Build
-[] Mystic Focus
--[] Rapid Reflexes
--[] Improved Natural Weaponry

- Description: There's not, at first glance, actually that much that says 'dragon' about you; your scales are a mottled dark green most places, fading to a pale yellow-green along your belly, while your wings are dark brown and rest wrapped around you like a cloak. Your focus item is a broad necklace set with shining citrine gemstones that - when activated - spark and snap with electric potential; it grants you improved speed and reflexes, as well as the ability to augment your physical attacks with lightning.
- QM commentary: If you, for whatever reason, really want to fit in with all the humanoid -lesser- races, something like this is a good way to do it. It's not a bad build, either; quick and quick-witted and capable of pulling out some truly shocking abilities once you've had time to figure out your focus item... (I'd apologize for the pun, except that I'm not actually sorry at all.)

[] Plan Power Overwhelming
-[] Statline: Potent Dragon
-[] Flaw: Crippled. -1 Vitality, -2 Forceful for actions involving physical force.
-[] Five unspent picks to carry over to Powers & Progression
- Description: Your body is that of a classic dragon, but battered and broken; your front right leg undersized and coated in thin grey scales; your left wing simply missing past the elbow-joint; the rest of your blackened scales are cracked, with the flesh beneath likely to glow with obvious mystic power... once you actually have some obvious mystic power, anyway.
- QM commentary: I don't actually recommend this build, but it does serve as a good example of something you could do with a flaw. Still, if you don't mind being something of a glass cannon (and, okay, just metaphorical glass until you can get your breath weaponry online), it's certainly workable...
 
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I'd actually planned to do exactly that... but I got this ready before the actual story posts got there, so. Here it is.
(Well, okay, my original plan was to wait for you to find a reflective surface and a light source, but then the wizard and his sketchbook got voted in...)

...I do seem to consistently over-estimate how far I can get in one post's worth of content. Something to work on.
TBF you were also having to type up all that mechanics vote and archetype Plans as examples.. Once all the gritty details and mechanics are set in stone makes it a lot easier for narrative. :tongue:

As an initial thing.. hmm. Like the idea of bit of classical quadreprdal dragon but capable of more tricks beyond the good ol fire breathing. Probably a tactical dragon in that case
..

Appearance wise, well darker thematic could go well. Primarially black mixed with lighter blue patterns running across the body?
 
If we want to the ability to disturb/absorb hostile magic using our natural weaponry, would that be
  1. Mystic Focus
  2. Improved Natural Weaponry
  3. both
?

My first reaction is to say "none of the above, that's a purely magical ability that, one, would fit better into the next stage of character creation, and two, is maybe not an available-at-character-creation level option in the first place. Vote for a plan that has rollover picks, and maybe also the Mystic Dragon statline or something, and apply patience as it's unlikely to be on the first tier of available upgrade options."

...But thinking a bit more on it, if that's a priority ability for you, you might consider going with 'both'. Take Mystic Focus, have Improved Natural Weaponry as a tied trait, and then flavor that as some form of arcane enhancement to your existing claws and teeth.

For example, back in the first post's voting options, the Lethargic Shades? Light magic would utterly shred those - my example Plan Seraphim would be able to hurt those things as soon as you got your sword out of inventory.

Of course, that is limited; Plan Seraphim's blade wouldn't (at this stage) offer any magical benefit to trying to cut through a wall of force or parry someone's fireball spell.



So, at this stage of character creation, generic magic-cutting claws is off the table.

But you could put together something that could cut specific opposed types of magic, and, depending on the element, that might reasonably have an upgrade path to cutting any type of magic.

Or you could try and tilt the upgrade options in your favor with even something as simple as a description of having runes etched into (some of?) your scales.

Or you could try and tilt the upgrade options in your favor by voting for something using the Artifice Dragon statline, that has unspent picks, and try to aim future upgrades towards learning wizardry so you can just outright cast dispel magic.

There are options! But probably no instant gratification, sorry.
 
My first reaction is to say "none of the above, that's a purely magical ability that, one, would fit better into the next stage of character creation, and two, is maybe not an available-at-character-creation level option in the first place. Vote for a plan that has rollover picks, and maybe also the Mystic Dragon statline or something, and apply patience as it's unlikely to be on the first tier of available upgrade options."

...But thinking a bit more on it, if that's a priority ability for you, you might consider going with 'both'. Take Mystic Focus, have Improved Natural Weaponry as a tied trait, and then flavor that as some form of arcane enhancement to your existing claws and teeth.

For example, back in the first post's voting options, the Lethargic Shades? Light magic would utterly shred those - my example Plan Seraphim would be able to hurt those things as soon as you got your sword out of inventory.

Of course, that is limited; Plan Seraphim's blade wouldn't (at this stage) offer any magical benefit to trying to cut through a wall of force or parry someone's fireball spell.



So, at this stage of character creation, generic magic-cutting claws is off the table.

But you could put together something that could cut specific opposed types of magic, and, depending on the element, that might reasonably have an upgrade path to cutting any type of magic.

Or you could try and tilt the upgrade options in your favor with even something as simple as a description of having runes etched into (some of?) your scales.

Or you could try and tilt the upgrade options in your favor by voting for something using the Artifice Dragon statline, that has unspent picks, and try to aim future upgrades towards learning wizardry so you can just outright cast dispel magic.

There are options! But probably no instant gratification, sorry.
Nothing to be sorry about.
'Use both to get a weaker version that you can later upgrade' is well within the ballpark of answers i hoped for.

So If i wanted arcane infused claws (for stronger magic at touch, exact effects coming later from our magic skills) and very dexterous claws(write in), both through Mystic Focus that would be
[] Mystic Focus
-[] Improved Natural Weaponry
-[] Dexterous Forepaws
With the description containing something about 'a Magic Focus that allows her to summon a magic Forepaw that allows her to touch things softly and do work with very fine details, she can also infused the magic forepaws into her mundane forepaw (or other natural weaponry) to boost her physical attacks with her magic power', and would cost 2 points due to below quote, right?

If you have at least two such tied traits, Mystic Focus itself is free.
 
Something like that should be workable, though:

1: I'd prefer a description that focuses a bit more on what it looks like. Is this a pale blue soap-bubble looking effect? Tendrils of violet energy? Congealed shadow or animated blood?

2: If you use the Mystic Dragon or Artifice Dragon statline there's no need for a separate 'dexterous forepaws' trait - both of those explicitly come with higher-than-default manual dexterity.

2a: If you do pair this up with Mystic/Artifice statline, I might suggest putting Improved Natural Weaponry and Heavy Build under Mystic Focus, flavored as a personal force field? (Or, if using Artifice Dragon, maybe even both of those and Burly Brute?)


Addendum, for my amusement: How each of my example plans would stack up with your stated goal.

Pearlescent Ptera-Dragon: There's nothing in the plan or description that would specifically support antimagic abilities. But there's also two picks carrying over to powers and progression, so it's not the worst basis for such a thing, either.
Antimagic Potential Rating: 2/5

Red Ones Go Faster: Nothing in the plan or description that would support antimagic abilities, and no picks left over. Not a good choice for your goal, though even from this basis, you could certainly get to the ability you want eventually.
Antimagic Potential Rating: 1/5

Classic Lung: Slightly better than Pearlescent, as the Lung dragon is thematically highly magical... but on the other hand, the starting elements of air and water don't really say 'antimagic focus' to me.
Antimagic Potential Rating: 3/5

Seraphim: Can cut through some forms of magic right off the bat, and has strong thematic ties to light/holy magic which traditionally would include dispelling hostile magic, personal wards, etc. Also uses the Artifice statline, which means easier access to traditional humanoid magics. ...But has no picks to carry over to powers and progression - compared to Lung, you'd be getting part of what you want immediately, but would probably take longer to get to the full thing.
Antimagic Potential Rating: 3/5 (but with an immediate counter to shadow magic)

Armadillo Lizard: Slightly worse off than Pearlescent, in terms of magical potential.
Antimagic Potential Rating: 1.5/5

These Old Bones: Actually a pretty solid option. 'Absorption' seems like it'd fit in reasonably well with themes of shadows and necromancy, and the build saves two picks for powers and progression. Less immediate payoff than Seraphim, but solid potential.
Antimagic Potential Rating: 3.5/5

Shadowfrost Hydra: Slightly worse off than Old Bones due to fewer carryover picks and being more ice-element than death-element.
Antimagic Potential Rating: 2.5/5

Innocuous Lizard Lady: A bit worse off than Seraphim, as I wouldn't associate electricity with general-purpose antimagic. But is still using the Artifice statline.
Antimagic Potential Rating: 2/5

Power Overwhelming: I still don't recommend this plan... but with the explicit focus on magical power, plus the large number of carryover picks...
Antimagic Potential Rating: 4/5
 
[X] Plan: Why Do You Sound Familiar?
-[X] Statline: Tactical Dragon
-[X] Improved Natural Weaponry
-[X] Light Build
-[X] Constricting Coils
-[X] Gliding Wings
- Description: A black-and-blue Quadrupedal stance dragon with a noticeably streamlined appearance befitting its light build. The underside of the beast has a pattern of blue marking that stretch from its chest to its tail.Two wings with black-light blue undersides sprout from its back, and a horn-like appendage juts out from the top of the third joint of each wing. A single wing-finger is visible through the center of each wing membrane. Two horn like structures emerge from the back of the head parallel with each other, the apex of each shimmering with a rather pointed end blade. Similarly the claws end with glistening edges, an effective warning to prey of the fate that will befoul them. The tail itself is muscular and rather flexible, adept at crushing within its grasp. If that fails, the end of the tail is fitted with a serrated barb to complement the other portions of the dragon.

@Wyvern heres my custom plan, it work?
 
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d prefer a description that focuses a bit more on what it looks like
Was Just meant as a very quick example, am on mobile atm and will try for a real description later. (Also, not the best at visual stuff)
2: If you use the Mystic Dragon or Artifice Dragon statline there's no need for a separate 'dexterous forepaws' trait - both of those explicitly come with higher-than-default manual dexterity.
Higher-than-default is just compared to Baseline dragons, right?
Would they also have the levels of dexterity that a human specialized in rune carving (/other magic crafting) has?
 
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@Wyvern heres my custom plan, it work?
Two critical flaws that you should edit:
1: The website won't (at least last I checked) properly parse plan votes unless the first item starts with "Plan", so you'd want that to be "Plan Why Do You Sound Familiar?"
2: You have a bard on your tail? Are you sure this thread is rated for that? (I presume you meant 'barb').



Was Just meant as a very quick example, am on mobile atm and will try for a real description later. (Also, Not the best at visual stuff)

Higher-than-default is just compared to Baseline dragons, right?
Would they also have reach the levels of dexterity that a human specialized in rune carving (/other magic crafting) has?
Yes. (Well, after some amount of practice - which presumably said specialized human also required.)
 
Two critical flaws that you should edit:
1: The website won't (at least last I checked) properly parse plan votes unless the first item starts with "Plan", so you'd want that to be "Plan Why Do You Sound Familiar?"
2: You have a bard on your tail? Are you sure this thread is rated for that? (I presume you meant 'barb').
Fixed and edited

[As funny a mental image the bard is.. nah I meant barb]
 
Yes. (Well, after some amount of practice - which presumably said specialized human also required.)
Oh, so a mystic dragon wouldn't have a disadvantage in crafting / writing compared to a human?
Then i misinterpreted
'Improved Calligraphy' does also imply better-than-normal (for a dragon) manual dexterity.
I through it meant manual dexterity between a human and a baseline dragon.

Then i will overthink the idea some more.
 
As an aside, we will likely have the Wizard talking with us coming up {even if its a bit of bemusement at a dragon being stuck in a web]

Might be able to pull some magic leads from them, if willing to push the idea.
 
@Wyvern
Would this work?

[] Plan: Crafter in Scales
-[] Statline: Mystic Dragon
-[] Gliding Wings
-[] Mystic Focus
--[] Magic Sight
--[] Getting Ahead
-[] One unspent pick to carry over to Powers & Progression
- Description: A Quadrupedal stance dragon with black, lightly iridescent scales. Many of her scales have fine carvings of magic runes. She has 2 wings growing from her shoulder, with very dark blue leather between the wing bones. The leather has specks of silver, looking like stars in the night sky. She has a flexible tapering, scaled tail without spikes or other such combat features. Where her neck meets her torso, she wears a pendant: An opal encased in scales that once grew on her body. With it she can manifest a pair of additional heads, each head has its own neck growing from besides where her real neck meets her torso.
- Commentary: Magic Sight is the ability to see (strong enough) magic, it both allows seeing that something is magic in general (and gives an idea of how strongly magic) and also helps when trying to analyze magic that is seen.


<edit>
updated plan
[X] Plan: Crafter in Scales
-[X] Statline: Mystic Dragon
-[X] Gliding Wings
-[X] Mystic Focus
--[X] Getting Ahead
--[X] Inconspicuous Build
-[X] One unspent pick to carry over to Powers & Progression
-[X] Description: A Quadrupedal stance dragon with black, lightly iridescent scales. Many of her scales have fine carvings of magic runes. She has 2 wings growing from her shoulder, with very dark blue leather between the wing bones. The leather has specks of silver, looking like stars in the night sky. She has a flexible tapering, scaled tail without spikes or other such combat features. There is one thing part of her that is not part of her body: A book, clad in leather covered by rune carved scales that once grew on her, on its front an opal meticulously cut by claw to look like an eye. If one was to open the book and leaf through it, one would see more pages covered in notes, schematics, descriptions, maps, and ideas, than physically should fit between its covers. With it she can manifest a pair of additional heads, each head has its own neck growing from besides where her real neck meets her torso. Magic shadows seem to conspire to help her evade trouble, making her body seem less obvious, less imposing, shadows swallowing the noise of her steps .
-Commentary: less obvious by dragon standards, its not like she is anywhere close to being easy to overlook when looking directly at her. "Swallowing the noise of her steps" makes her less.. "clank"y, sounding more like a soft padded feet and less like claws hitting stone. Also lessens other noises associated with being a big scaled dragon.

</edit>
[As funny a mental image the bard is.. nah I meant barb]
-[] Mystic Focus
--[] Getting Ahead

The additional heads are illusions of bards sitting on you and making music (the voice of the additional heads)
 
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@Toboe - Unfortunately, no, that doesn't quite work - magic sight is a perfectly reasonable ability for the second stage of character creation, but doesn't fit with the first stage where we're specifying physical abilities.

Option one: Drop magic sight (for now), and maybe move Getting Ahead out of being tied to the mystic focus.

Option two: Replace magic sight with Dazzling Dragon I, and flavor it as a halo of stars that follows you as you move. Maybe even specify that the extra heads are constellation-y, kindof like this critter from World of Warcraft: Elegon

Option three: Replace magic sight with... something else? I'm not entirely sure what else would work well with your build - maybe Constricting Coils? Or improved natural weaponry described as a magical corrosive venom?

Option four: in combination with one of the above, consider changing the description of the gem in your focus item to specify that it's cut to resemble an eye - with the 'bonus to thematic magics', that would lock in having magic sight available as an upgrade option later.


@Freak A Nature - I missed it on the first look over your proposed plan, but:
The one option that is explicitly not available is heavier claws on whichever limbs you use as hands; being able to manipulate objects without (significant) risk of damaging them is not a negotiable feature.
You don't actually need to edit your description any, just be aware that you'll get those gleaming-edged claws on your rear paws only. Pounce and rake for the win, I guess?
 
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Unfortunately, no, that doesn't quite work - magic sight is a perfectly reasonable ability for the second stage of character creation, but doesn't fit with the first stage where we're specifying physical abilities.
So eyes capable of seeing magic (like heat sight for magic) do not count as physical ability (moved to the magic focus so that it strengthens her eyes to be able to see magic instead of her eyes doing it permanently)? Darn.

Making an educated guess: That means that everything that influences our abilities with magic also count as a next step thing, right?

Replace magic sight with... something else? I'm not entirely sure what else would work well with your build - maybe Constricting Coils? Or improved natural weaponry with a magical corrosive venom?
I was thinking of a mage/magic crafter. Going to think what else could fit...

Would the being made with her scales be enough to thematically imply magic crafting? (As she made it with parts of herself -> it obviously isn't found/bought)

How long do you intend to keep the vote open?

After having the post open for a while without sending...
With the the light and heavy build, could there be a inconspicuous build? +Sneaky -Forceful when it is about looking threatening? (or something like that)
 
[X] Plan Friend From "Fortress"
-[X] Statline: Potent Dragon
-[X] Improved Natural Weaponry
-[X] Heavy Build
-[X] Aquatic Adaptation
-[X] Potent Hearing
-Description: green long body with 3 pairs of legs/arms, a head and a spiked tail. Yellow eyes, giant ears and massive jaws filled with deadly, steel-crushing teeth. Fit to live both in water and on land. 4th tier monster from the "Fortress" faction in HoMM3.

Unfortunatel I wasn't able to link a picture.

@Wyvern is Potent Hearing an ok trait to have?
 
Making an educated guess: That means that everything that influences our abilities with magic also count as a next step thing, right?
Yes-and-no.

Next step things are breath weaponry, spellcasting, magic sight, etc - things that are magical abilities that are not an inherent part of what you look like.

However, what physical abilities you have and how you describe your appearance absolutely has an influence on your abilities with magic.

For example, consider the following three descriptions:

A slim, almost serpentine dragon with yellowed scales like aged parchment and blocky fin-like wings running the length of her body. A book floats near her head, bound with living leather in the same scale patterns, and with an unblinking red eye set into its cover.

A broadly-built bipedal dragon with dark green scales, crocodilian jaws, and vast bat-like wings folded tight to her back. A pair of gold bracers set with onyx are clasped around each wrist, and shadowy after-images flicker and echo around her.

A lithe raptor-like dragon with mottled red-brown scales in almost rust colors, sleek pterosaur-styled wings folding neatly against her sides, and with crude-looking metallic armor plates around her neck and along her back - including a pair of sharp-toothed mechanical maws on servo-articulated arms.

All three of those descriptions would fit with Statline: Artifice Dragon, Mystic Focus, with a tied trait of Getting Ahead. All three of them take it in very different directions. The first one would obviously be at her best working with written magic - runes, spell scrolls, etc. The second is clearly primarily shadow-based, with the added bonus of getting full use out of standard humanoid equipment. The third veers off in the direction of magitech.

I was thinking of a mage/magic crafter. Going to think what else could fit...

Would the being made with her scales be enough to thematically imply magic crafting? (As she made it with parts of herself -> it obviously isn't found/bought)
To imply crafting specifically, you probably want the Artifice Dragon statline, or maybe a focus item that's directly crafting-related? A book, or a stylus, (edit: or a hammer?), or even the ancient classic of an iron tablet inscribed with cuneiform characters...

The Mystic Focus is inherently not something found or bought, though - if it were, it wouldn't be literally a part of you.

How long do you intend to keep the vote open?
Likely quite a while. Probably at least a week. I may actually get the next plot post up before voting on this closes.

After having the post open for a while without sending...
With the the light and heavy build, could there be a inconspicuous build? +Sneaky -Forceful when it is about looking threatening? (or something like that)
Hm... Technically yes? It's not really in the nature of a dragon to fade into the background... But something like +2 sneaky, -1 flashy, -2 forceful in social situations... yeah, that'd probably be a reasonably balanced pick. I'll allow it.

@Wyvern is Potent Hearing an ok trait to have?
Yes...
...But your description says 'fit to live on land and water'... I'd advise either editing that out of the description, or adjusting your picks to include Aquatic Adaptation.
 
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Likely quite a while. Probably at least a week. I may actually get the next plot post up before voting on this closes.
I see no issues there, after all keeps discussion going and gets us to the point where character creation is actually in play

.. Guessing we stumble unto a "boss spider" and it captures us as bait. Hmm.. thinking got another Grimoire entry in the making..
 
Grimoire: Maddened Weavers
Grimoire Entry: Maddened Weavers

Threat Level: Medium
The page is dominated by an illustration large detailed arachnid in a threat display, rearing up with its legs as it prepares to jump against an unseen victim. Accompany this image is a section of webbing that if looked closely at, one could distinguish a spider number of entities contained within. Among such is various creatures cocooned or eaten with the web, and the Weaver itself hidden behind a veil of webbing in ambush. A hand scrawled margin reads.. "You know they are within.. but not where they are"

Grimoire Entry: Maddened Weavers; colloquiality known as "Giant Spiders" are a number of arachnid species known for their unusual sizes. Much like their much more normal sized brethren, these spiders frequently make their presence known by spinning silk into webbed dens that mark their territory. Unlike many typical arachnid species however.. they tend to cluster in packs and are highly aggressive to the point of actively hunting victims outside of their webbing. Some species portray unusual intelligence in not simply hunting for resources, but rather to take captive victims in order to lure would be rescuers into an ambush and thus attain a hunting ground to their advantage.

Tactics: The optimal tactic will depend on the exact species of Weaver one is in opposition against. However a general tactic against all of them is the use of flame to torch their dens and burn out any spider hiding within. Depending on the species one can expect either ambush tactics or attempted ranged attacks against prey via webbing or venom globs. Anti-venom is thus highly encouraged if dealing with a den of Giant Spiders known for ambushes. As an organic species[admittedly one of the more unsettling varieties] typical combat techniques apply to handling them their infestations.. The greatest threat Maddened Weaver pose outside of their unsettling natures lays in the "Leader" of their dens, typically the largest one in the respective den. Such a creature may be the "Broodmother" and thus any prospective readers are encouraged to use extreme caution if sighted.. Flight is also recommended.
 
[X] Plan: Crafter in Scales
-[X] Statline: Mystic Dragon
-[X] Gliding Wings
-[X] Mystic Focus
--[X] Getting Ahead
--[X] Inconspicuous Build
-[X] One unspent pick to carry over to Powers & Progression
-[X] Description: A Quadrupedal stance dragon with black, lightly iridescent scales. Many of her scales have fine carvings of magic runes. She has 2 wings growing from her shoulder, with very dark blue leather between the wing bones. The leather has specks of silver, looking like stars in the night sky. She has a flexible tapering, scaled tail without spikes or other such combat features. There is one thing part of her that is not part of her body: A book, clad in leather covered by rune carved scales that once grew on her, on its front an opal meticulously cut by claw to look like an eye. If one was to open the book and leaf through it, one would see more pages covered in notes, schematics, descriptions, maps, and ideas, than physically should fit between its covers. With it she can manifest a pair of additional heads, each head has its own neck growing from besides where her real neck meets her torso. Magic shadows seem to conspire to help her evade trouble, making her body seem less obvious, less imposing, shadows swallowing the noise of her steps .
-Commentary: less obvious by dragon standards, its not like she is anywhere close to being easy to overlook when looking directly at her. "Swallowing the noise of her steps" makes her less.. "clank"y, sounding more like a soft padded feet and less like claws hitting stone. Also lessens other noises associated with being a big scaled dragon.
@Wyvern
updated the plan
 
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