Scales In Shadow

[X] Action: Explore the Catacombs-
-[X] Aggressively
- There are many things you do not know... But you do know that you are a -dragon-. What manner of monster would dare to compare itself against you?
[X] Opposition: Maddened Weavers
- The catacombs are full of desiccated webbing and skittering in the dark. Giant spiders leap from ambush or try to immobilize you with sticky strands, and some passages are walled off entirely. It's a pity you don't have any source of fire; their webs would -burn- so nicely...
[X] Encounter: The Ashen Wizard
- Motes of fire flicker and fade in the air around this robed figure; smoldering orange eyes peering curiously at you from an avian face. He's holding a book and a pen, more concerned with taking notes than the dangers around him. -Hm, this one actually has some spark to him. Careful that you do not get burned...-
 
An assumption here

I think the red text is a hint of what we may have to deal with-be able to get if we go down those paths..

So, to use the maddened weavers as an example, dealing with them may give us an inclinations towards fire... And who doesn't love a fire breathing dragon?
 
An assumption here

I think the red text is a hint of what we may have to deal with-be able to get if we go down those paths..

So, to use the maddened weavers as an example, dealing with them may give us an inclinations towards fire... And who doesn't love a fire breathing dragon?
I suppose that you are right, and I am overthinking this. And fire breathing dragons are cool.

But imagine this, dragon trapped in "groundhog dungeon" and influenced by his previous incarnations. Wouldn't that be interesting?
 
I suppose that you are right, and I am overthinking this. And fire breathing dragons are cool.

But imagine this, dragon trapped in "groundhog dungeon" and influenced by his previous incarnations. Wouldn't that be interesting?
That actually still works here. Hence how the "thoughts" appear
Prior experience remembering what he dealt with and most effective way to beat it.
 
How big we are? And how many limbs we have?
And, for those reading this when it's initially posted: the question 'what kind of dragon are you?' is one I intend to address with voting options in later posts. (Though I will state here that you are at least roughly human-sized.)
"Dragon" is a surprisingly flexible term, capable of covering a multitude of different body types from nearly-human to nearly-serpentine, and with power-sets ranging from physical strength and fiery breath to the wisdom and water-magics of a Lung dragon. (I am, however, assuming a minimum of four limbs plus a tail - and at least two of those limbs are functional as legs, and at least two are capable of (relatively?) fine manipulation of objects.)

I've put off pretty much the entirety of the character-generation vote options - I had no idea how much interest there was going to be, and wanted to make sure there was time for people to notice the thread existed before those votes came up.

There has been a great deal more interest than I had anticipated, though, and rest assured that the character-generation options will be coming within a couple of threadmarks at most. ❤ all of you.

(And, as an aside, the speculation on the red text amuses me. Please carry on.)
 
[X] Action: Explore the Catacombs-
-[X] Aggressively
- There are many things you do not know... But you do know that you are a -dragon-. What manner of monster would dare to compare itself against you?
[X] Opposition: Maddened Weavers
- The catacombs are full of desiccated webbing and skittering in the dark. Giant spiders leap from ambush or try to immobilize you with sticky strands, and some passages are walled off entirely. It's a pity you don't have any source of fire; their webs would -burn- so nicely...
[X] Encounter: The Ashen Wizard
- Motes of fire flicker and fade in the air around this robed figure; smoldering orange eyes peering curiously at you from an avian face. He's holding a book and a pen, more concerned with taking notes than the dangers around him. -Hm, this one actually has some spark to him. Careful that you do not get burned...-

As no one has named this Combination yet, [X]Plan Scorching Raid is in action
 
  • Approval Voting is not merely allowed, but also encouraged. Vote for as many (or as few) options as you like.
  • Write-ins are also encouraged - though I do reserve veto rights. I don't expect to use those veto rights very often, but I reserve them none the less. Most notably, I will (at least if I recognize them) always veto named characters from existing IPs. You might encounter A Mysterious Priest, but you will not encounter Xellos. (Though - especially given that you are a dragon - not encountering Xellos is probably a good thing all around.)
    - Note that a write-in need not necessarily represent a full option of its own. For example, one might append an alternative reaction, interpretation, or elaboration upon one of the options I've offered.
  • Plan Voting is allowed, but discouraged; I don't really like the way it tends to give more weight to people who respond quickly. As such, I'll be implementing a four hour moratorium on votes by plan; you're welcome to discuss and propose plans during that time, but not vote for them.
As no one has named this Combination yet, [X]Plan Scorching Raid is in action
Wyvern prefers approval voting anyway, so basically be what the highest amount of votes are for, regardless of actual plans so..
 
Wyvern prefers approval voting anyway, so basically be what the highest amount of votes are for, regardless of actual plans so..
Yes of course, but Plans help to rally people to your Cause, and it seems to me that, even if not encouraged, plans are a useful thing to have if there is Synergy between the options. The result of Approval Voting is that the Risky options get filtered out (No one explores aggressively if the enemy you run into might be Traps), so the whole Plan thing is not to replace the voting System but to give the [X] Action: Explore the Catacombs--[X] Aggressively option a chance to compete.
Please don't only vote for a Plan as that would undermine the System and be really sh*t to count
 
Poetic License
[x] Plan: Fox And Crow
[x] Explore Cautiously
[x] Opposition: Maddened Weavers
[x] Encounter: One Foxy Lady
[x] Encounter: The Ashen Wizard

The fox and the raven
never did see
a dragon so craven
as that which this be.
A maw with no fire,
caught in spider's web
was it their desire
for their help to lend?

AKA: "Why not both?"
 
@Evenstar
The poetry doth entertain;
A Fate Point, therefore, you may claim.


What, you may ask, is a fate point? Well, I'm planning to cover it in more detail with an informational post later, but long story short, it's what I'm using as a contribution reward.

A fate point can be spent to gain a moderate bonus to a specific task - and, since you often won't know what tasks are coming up beforehand, you can set up a conditional trigger, something like "I want my fate point to be spent if it would prevent a notable injury".

A fate point can also be spent to declare some minor fact to be True in the setting; not on the level of the voting options, but, for an example, you could specify that you will find a cache of treasure hidden in the catacombs, containing some specific minor magic item or a few healing potions or the like. (Edit: These are, obviously, subject to QM veto. However, a vetoed declaration does not expend the fate point.)
 
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@Evenstar
The poetry doth entertain;
A Fate Point, therefore, you may claim.


What, you may ask, is a fate point? Well, I'm planning to cover it in more detail with an informational post later, but long story short, it's what I'm using as a contribution reward.

A fate point can be spent to gain a moderate bonus to a specific task - and, since you often won't know what tasks are coming up beforehand, you can set up a conditional trigger, something like "I want my fate point to be spent if it would prevent a notable injury".

A fate point can also be spent to declare some minor fact to be True in the setting; not on the level of the voting options, but, for an example, you could specify that you will find a cache of treasure hidden in the catacombs, containing some specific minor magic item or a few healing potions or the like. (Edit: These are, obviously, subject to QM veto. However, a vetoed declaration does not expend the fate point.)
Speaking of that..

When do you think vote will be called?
 
[X] Action: Explore the Catacombs
-[X] Cautiously
[X] Opposition: Ancient Traps
[X] Encounter: Frostfang Dragoon

Even if this doesn't win, I figured it's only right for me to follow through with actually finalizing a vote. This being my vote, because this combo would apparently mean a more steampunky world.
 
And voting's closed. The results:

Action: Explore the Catacombs - Cautiously
Thirteen votes to seven, so caution has a pretty solid lead.

Opposition: Maddened Weavers
At ten votes for the weavers, versus six and five for upgraded bone constructs and ancient traps, you're looking at mostly spiders and un-upgraded constructs, but likely a boss fight that includes all three elements. A hive of spiders inside a giant construct that you have to lure onto traps in order to render it vulnerable? Maybe. I'll contemplate my options. ...Not that the next threadmark is going to get to the catacombs bossfight; you've got an Encounter to resolve first.

Encounter: The Ashen Wizard & One Foxy Lady
The Ashen Wizard is in the lead with ten votes - but Foxy's not far behind, and it's easy enough for me to make sense of running into the two of them at once. The Wizard will be taking the lead, though.
Acolyte of Stars, at five votes, isn't going to show up in the catacombs - but she got enough votes that she definitely exists, and will turn up later.
Frostfang Dragoon, at three votes... may or may not exist, but he'll definitely stick around as a vote option for later encounters.
 
Curious to see what systems or rolls we will see in the quest once it gets up and running..

Got a few hints from the Fate Point explanation, so shall be interesting to see what they may effect..
 
Copy-pasted from an in-progress post that'll get an informational threadmark when it goes up:
I expect much of the quest to run on a strictly narrative basis - but even for pure narration, it's nice to have some idea of where your strengths are. As such, I'll be using modified FATE Accelerated Edition (FAE) rules for situations where I decide to roll some dice. (Reading through that link isn't needed, though - I'm modifying the system to fit to a quest instead of a classic RPG, and will post details of the mechanics I'm using as they come up.)

Still working on the next main threadmark; I've got one section done, but another two-and-a-half to go before it hits the next vote point and gets posted. Sigh. I'd really hoped I'd be able to manage more than one post a week, but it's not looking likely. Maybe with more practice? Getting some extra practice at writing is one of the reasons I started this thing, after all...
 
1.1 - Basic Bone Constructs
You stalk quietly out of the cathedral - or, well, as quietly as you can; your claws click against the bone floor.

And then they click against the stone floor instead. It seems the passage outside the cathedral is of more conventional craft - still lined with bone-filled alcoves, but otherwise merely hewn from the- -your mountain's- stone.

You look right, then left; the corridor continues in both directions with no particularly distinguishing features.

Arbitrarily, you head left.

Click-click.

Click-click.

Click-click.


...It's actually rather annoying, especially when you don't know what - if anything - might be listening. You pause, pondering the art of walking silently-

Click.

That wasn't you.

You taste the air again. Nothing. Or, rather, nothing new or unexpected.

Click-click-click-rattle-

You spin around, and, on pure instinct, lunge at the praying-mantis-like bone construct that's clattering its way out of one of the alcoves. Your fangs close around its upper arm with a crunch, and where you were half-expecting tasty marrow you find only dust. Pthui; you spit-

-and then discover that your instincts are not optimized for fighting undead. A living creature would be in shock and dying from that hit, but the bone construct simply does not care. It lashes out at you with its remaining arm, the sharpened bone blade of its 'hand' skittering across your scales. It doesn't draw blood, but that stings none-the-less.

Several moments of panicked flailing later, and you're standing amidst a scattering of definitely no-longer-animated bone fragments. You stomp a few of them, grinding them into the stone floor, just to be sure. That was... embarrassing. Nobody saw that, right?

You glance one way, then the other. Another click-clattering of bones marks a second construct assembling itself, but aside from that the corridor is clear.

This time you curb your instincts, and dash past the construct, slashing your claws through a thigh-bone as you go by. That doesn't put it down, of course, but with its mobility crippled it becomes fairly straightforwards to disassemble the thing at your leisure.

Much better.

Still tastes like dust, though.


Traits revealed:
  • Draconic Resilience (level 1): Reduces the effect of physically damaging attacks by a small amount; can reduce damage taken to zero.
  • Combat Instincts: It turns out that your reaction to being surprised is to strike to kill. This may, at times, prove inconvenient. But there is an up-side: when attempting to kill a living creature, you gain a small bonus to your attacks.
  • Natural Weaponry: Your teeth are sharp and sturdy enough to crush bone; your claws are... actually kindof blunt? Still sturdy, though; maybe they're meant more as digging tools than weapons? No, they're a bit short for that... Meh. They're at least reasonably effective with the amount of force you can put behind a hit; you gain a small bonus to all attacks using your claws or teeth.

You continue cautiously, taking the time to...
[] Practice: Stealth
- The sound of your claws on stone is still annoying. You're not actually sure that moving more quietly will help against these constructs - they don't have heads, nevermind ears - but not announcing your presence to everything and anything else nearby is still worth working on. Yes. That makes perfect sense. You're not doing this just because the sound annoys you.​
[*] Practice: Perception
- Given recent experience, it seems worth your time to actually double-check each bone-filled alcove as you go past. You didn't notice anything unusual about the alcoves that spawned monsters at you, but perhaps you would have if you'd been just a bit more paranoid? If nothing else, stopping your own motion at regular intervals will give you time to listen for the click of bone-on-bone; you do not want to be caught by surprise again.​
[] Write-In: Or maybe there's something else that would be useful here? Philosophy, perhaps? (No, that was sarcasm - you rather doubt these bone constructs can be put down by way of spirited debate.)
 
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...And that's the section one I had on Monday and didn't want to post on its own. Well, plus a minor extra vote bit added at the end just so that there's some room for player interaction.

I got a section two written! But then I got to revising it, and it didn't work properly, and I re-wrote half of it, and it still didn't work properly, so I've figured out a way to skip it and move on directly to what had been intended as section three...
 
[X] Practice: Stealth

...And that's the section one I had on Monday and didn't want to post on its own. Well, plus a minor extra vote bit added at the end just so that there's some room for player interaction.

I got a section two written! But then I got to revising it, and it didn't work properly, and I re-wrote half of it, and it still didn't work properly, so I've figured out a way to skip it and move on directly to what had been intended as section three...
Dont mean to pry, but was this character interaction with the Ashen Wizard or the Foxy Lady giving you grief?
 
Dont mean to pry, but was this character interaction with the Ashen Wizard or the Foxy Lady giving you grief?
Nah, I know more or less where that's going.

The section two that I'm dropping was a chunk of catacombs exploration content that just did not work properly - my original intent was for the direction you headed first to be effectively a dead end, but with some interesting locations to come back to later.

That's being replaced entirely; instead, the direction you headed first will lead directly to the Webbed Halls (a spider-filled sub-area of the catacombs) and the Encounter, and when I get an informational threadmark up for locations, there'll be a note that you've not yet explored the full depths of the catacombs.
 
[X] Practice: Perception
- Given recent experience, it seems worth your time to actually double-check each bone-filled alcove as you go past. You didn't notice anything unusual about the alcoves that spawned monsters at you, but perhaps you would have if you'd been just a bit more paranoid? If nothing else, stopping your own motion at regular intervals will give you time to listen for the click of bone-on-bone; you do not want to be caught by surprise again.
 
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