Wel,l this feels like a unique idea for a quest, thank y'all. While we may not be a Skaven we shouldn't say no to grabbing stuff from them if we have a chance, more carefully than them of course.
Anyway, I figure if we are going to be a manipulative power-hungry mad science lad then we ought to go full-on manipulation, manipulate the spirits, manipulate the beasts, get the ogres dancing to your tune *as a start* very quickly. We also won't need to be capturing or bribing people to get a lot of metal this way, at least.
[x]Plan: Bringer Of A Thousand Maws
-[x]First Name: Grolar
-[x] General Specialty; Beastpunching: In the middle of your fight, Krark saw that he was gonna die. Laughing, he decided to pass on the greatest secret of Beastpunching, his ultimate technique. While the two of you tried to eat each other, Krark taught you how to punch beasts in their minds, giving them rewards and punishments for doing the stuff you wanted them to. Right as he was done, you caved his chest in with a punch. Gain Mourne Beasts at TL 3. Weaponry and Gut Magic start at TL 2.
-[x] Personal Specialty; Summoning: There's a lot of times that you're in the Mountains alone, without any food, and you get really hungry. So, eventually, you tried to fix that like most ogres do, yelling really hard for something to come over here. Unlike with most ogres though, it actually worked. You summoned up a big old nasty thing, some sort of being made up of rock and anger. When it attacked you, you kicked its ass, but when you tried to eat it, it disappeared. Being smart like you are, you realized you'd managed to summon an elemental, and after a few more tries, you realized you could summon elementals, and a few minor daemons, just through yelling. Eventually, you even managed to figure out how to trap em in ritual circles and the like, so they don't try to kill you immediately. They still try, but now they can't succeed. Gain Summoning at TL 2.
-[x] Terrormake: One day, walking around in the Mountains, you found a thing. Obviously, after not recognizing it, you picked it up, rushed back to your tribe, and looked it up in your big book of Gut Magic. You still have no idea what that thing's made of, or where it came from, but you do know what it's used for. The thing is the component needed to cast the most horrific spell in the history of ogrekind. It's what you need to cast a spell of famine, one that reaches across half the mountains. And somehow, everyone else found out, which is actually a good thing. Your new boss lets you get away with more than you should, to make sure you don't cast the spell as a last fuck you. The lads have even started calling you Terrormake, for what you can unleash. Gain an extended doom clock. You're able to fail two extra times without the quest ending.