Research and Development Quest [Warhammer Fantasy]

[X] Plan Crouching Ogre, Hidden Badass

We should learn how to cultivate, Immortal Ogre cultivation sounds very fun. Now, if only the setting would actually allow it, hmmm...
 
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[X] Plan: Walk softly and carry a doomclock
[X] Plan Beasts and Bones

necromancy is perfect for ogres strong capable and you don't need to feed them.
 
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[X] Plan Beasts and Bones

It's the closest plan to winning that includes necromancy so I'm switching to it. Although, I'd bet our MC would acquire necromancy somewhere along his journey eventually just based on what little I've seen of his personality so far and the whole premise of the quest.
 
Adhoc vote count started by TempestK on Aug 26, 2021 at 8:14 PM, finished with 51 posts and 28 votes.

  • [X] Plan Crouching Ogre, Hidden Badass
    -[X] Write-in: Grabthar
    -[X] The Teacher: A while back, you looked around at your life, and went 'you know what could make this better? An apprentice.' So, you grabbed one of the young uns that were hanging around the tribe, and decided to teach them some stuff, wait for their inevitable betrayal, and then eat them. Weirdly enough, that inevitable betrayal never came. Instead, you taught your apprentice everything that you could and sent them off on their own journey to learn stuff that you couldn't teach them, all without them even trying to eat you. A short while back, they returned from their journey and made a beeline straight for you, saying that they wanted to work for you as a research assistant. Obviously, you accepted. It's still kind of weird though, normally ogres don't really stay 'loyal' to their teachers. You sure didn't. It's something strange enough to warrant a Name, since the lads are now calling you The Teacher for pulling it off. Gain an extra hero unit, one completely loyal to you.
    -[X] Weaponmaking: After you ate Mulg, you looted his hut and found a small journal, one where he wrote down stuff that he didn't even teach you. You spent a few weeks looking through the book, finding ways to make stronger weapons and armor, notes on bigger catapults, and even a formula for better blasting powder. You knew Mulg was holding out on you, but this much? You were actually kinda hurt. Gain Weaponry at TL 3. Mourne Beasts and Gut Magic start at TL 2.
    -[X] Martial Arts: You met a Cathayan Monk once. Obviously, when faced with a human with nobody else with him, you decided to try and eat him. That spindly little human kicked your ass using a single hand. Then, instead of killing you, he offered to teach you some of his tricks. Obviously, you agreed, and over the next few years you learned all about martial arts, forms, katas, different styles and more importantly, how to create your own through looking at the world around you. One day, you woke up and your teacher was just gone. You haven't seen him since. Gain Martial Arts at TL 2.
    [X] Plan Beasts and Bones
    -[X] Write-in: Grunszar
    -[X] Beastpunching: In the middle of your fight, Krark saw that he was gonna die. Laughing, he decided to pass on the greatest secret of Beastpunching, his ultimate technique. While the two of you tried to eat each other, Krark taught you how to punch beasts in their minds, giving them rewards and punishments for doing the stuff you wanted them to. Right as he was done, you caved his chest in with a punch. Gain Mourne Beasts at TL 3. Weaponry and Gut Magic start at TL 2.
    -[X] Necromancy: Sometimes the dead speak to you. It's kind of weird, hearing their voices, and you always have a bit of a headache, but after punching a ghost right in the head and stealing their ghost journal, you figured out some stuff about your little power. Apparently you're a necromancer, one of those fuckers who raises undead and makes vampires and stuff, though you're nowhere near the level of the masters. But that doesn't mean you're a complete novice, you can raise a few undead, you can do some death bolt shit, it's pretty cool. It's early days yet, but you got a good feeling about this. Gain Necromancy at TL 2.
    -[X] Pageeater: You ate a bunch of skinny humans once. Well, you ate a bunch of skinny humans a lot more than just once, bunches of skinny humans are one of your bigger food sources after all. But this particular bunch of skinny humans had a stack of books, some sort of tribute to their Tyrant-equivalent, an 'Emperor' or something like that. Obviously you ate those too. The books must've been magic though, since you got a big headache, passed out, and now every so often you get a bit of knowledge on some random stuff, and after a while it goes away. Lads started calling you Pageeater after that. Gain a randomly rolled Specialty at TL 1 each turn. This Specialty lasts until the end of your turn.
    [X] Plan: Personal army
    -[X] Write-in: Grabthar
    -[X] Gut Magic
    -[X] Summoning
    -[X] The Teacher
    [X] Plan: Gurlic
    [X] Plan: Walk softly and carry a doomclock
    -[X] Name: Gnob
    -[X] Gut Magic
    -[X] Necromancy
    -[X] Terrormake
    [x] Plan Meteor Fist
    [X] Name: Grok
    [X] Plan: Legacy of Teaching
    -[X] Grok
    -[X] Beast Punching
    -[X] Martial Arts
    -[X] The Teacher
    [X] Plan Ogres Nightmare
    -[X] Govag Starvemaker
    -[X] Gut Magic
    -[X] Summoner
    -[X] Terrormaker
    [X] Plan: gotta survive this shit
    -[X] Name: Gnob
    -[X] Gut Magic
    -[X] Necromancy
    -[X] The Teacher

Current vote standings. And... wow, I did not expect my plan to take off like this.
 
[X] Plan Beasts and Bones
-[X] Write-in: Grunszar
-[X] Beastpunching: In the middle of your fight, Krark saw that he was gonna die. Laughing, he decided to pass on the greatest secret of Beastpunching, his ultimate technique. While the two of you tried to eat each other, Krark taught you how to punch beasts in their minds, giving them rewards and punishments for doing the stuff you wanted them to. Right as he was done, you caved his chest in with a punch. Gain Mourne Beasts at TL 3. Weaponry and Gut Magic start at TL 2.
-[X] Necromancy: Sometimes the dead speak to you. It's kind of weird, hearing their voices, and you always have a bit of a headache, but after punching a ghost right in the head and stealing their ghost journal, you figured out some stuff about your little power. Apparently you're a necromancer, one of those fuckers who raises undead and makes vampires and stuff, though you're nowhere near the level of the masters. But that doesn't mean you're a complete novice, you can raise a few undead, you can do some death bolt shit, it's pretty cool. It's early days yet, but you got a good feeling about this. Gain Necromancy at TL 2.
-[X] Pageeater: You ate a bunch of skinny humans once. Well, you ate a bunch of skinny humans a lot more than just once, bunches of skinny humans are one of your bigger food sources after all. But this particular bunch of skinny humans had a stack of books, some sort of tribute to their Tyrant-equivalent, an 'Emperor' or something like that. Obviously you ate those too. The books must've been magic though, since you got a big headache, passed out, and now every so often you get a bit of knowledge on some random stuff, and after a while it goes away. Lads started calling you Pageeater after that. Gain a randomly rolled Specialty at TL 1 each turn. This Specialty lasts until the end of your turn.
 
[X] Plan Crouching Ogre, Hidden Badass

I just love the idea of a resarch assistant, and an orge who knows kung fu, also wepopons are a better idea than mucking with magic or beasts. This is my exact ideal plan.
 
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[X] Plan Crouching Ogre, Hidden Badass
-[X] Write-in: Grabthar
-[X] The Teacher:
A while back, you looked around at your life, and went 'you know what could make this better? An apprentice.' So, you grabbed one of the young uns that were hanging around the tribe, and decided to teach them some stuff, wait for their inevitable betrayal, and then eat them. Weirdly enough, that inevitable betrayal never came. Instead, you taught your apprentice everything that you could and sent them off on their own journey to learn stuff that you couldn't teach them, all without them even trying to eat you. A short while back, they returned from their journey and made a beeline straight for you, saying that they wanted to work for you as a research assistant. Obviously, you accepted. It's still kind of weird though, normally ogres don't really stay 'loyal' to their teachers. You sure didn't. It's something strange enough to warrant a Name, since the lads are now calling you The Teacher for pulling it off. Gain an extra hero unit, one completely loyal to you.
-[X] Weaponmaking: After you ate Mulg, you looted his hut and found a small journal, one where he wrote down stuff that he didn't even teach you. You spent a few weeks looking through the book, finding ways to make stronger weapons and armor, notes on bigger catapults, and even a formula for better blasting powder. You knew Mulg was holding out on you, but this much? You were actually kinda hurt. Gain Weaponry at TL 3. Mourne Beasts and Gut Magic start at TL 2.
-[X] Martial Arts:
You met a Cathayan Monk once. Obviously, when faced with a human with nobody else with him, you decided to try and eat him. That spindly little human kicked your ass using a single hand. Then, instead of killing you, he offered to teach you some of his tricks. Obviously, you agreed, and over the next few years you learned all about martial arts, forms, katas, different styles and more importantly, how to create your own through looking at the world around you. One day, you woke up and your teacher was just gone. You haven't seen him since. Gain Martial Arts at TL 2.
 
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