Renegade Chapter Master Quest (WH40k Quest)

Who is lying? This is all established facts in canon.

1. Being a slave in the imperium is shitty.
2. Cults can and do spring up among the imperial populace, sometimes going undetected for years or decades.
3. The chaos cultists can and do get some level of attention from the deamons on occasion..
4. Geneseed can be corrupted.

Doesn't take a genius to see the potential issues there.

The waste is the use of non-productive slaves, the inability to use the geneseed for aspirants, and generally the support of the institution of slavery in general. Seriously we're not part of the imperium anymore we can't afford to keep being shitty to our working class.

As far as im aware test slaves aren't actually conscious, im pretty sure theyre just lobotomised bodies on auto function.
 
Better, but that doesn't address the second issue. They're not as good as just harvesting the damned seed when it's ready instead of waiting till death
 
Better, but that doesn't address the second issue. They're not as good as just harvesting the damned seed when it's ready instead of waiting till death

Do you realize how long it takes to create a space marine? Or at minimum get them to scouts? Test-slaves can very quickly multiply geneseed numbers when the maturation process takes just 5 to 10 years.
 
It takes 5 years for the first dose, and ten for the second in regular marines, and that's from implantation. The first dose is ready before they see battle, and the second before they finish their term as scouts.

The bottleneck is that they don't usually havest the geneseed until the death of the marine... For no adequately explained reason. The first step to upping geneseed stocks is to harvest from the living marines in fact. It's just not done routinely for some reason.
 
Here's the problem: it's not fast or efficient. It's the same as normal production if you're doing proper harvesting instead of waiting forever, only you don't get to start on training the marine. It's the same speed and less efficient.

The only purpose testslaves are good for is if you're going to not be recruiting for a while but then need to do a whole bunch at once. Or if you want to build up a stock of geneseed for experiments without drawing from the normal supplies.
 
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Here's the problem: it's not fast or efficient. It's the same as normal production if you're doing proper harvesting instead of waiting forever, only you don't get to start on training the marine. It's the same speed and less efficient.

The only purpose testslaves are good for is if you're going to not be recruiting for a while but then need to do a whole bunch at once. Or if you want to build up a stock of geneseed for experiments without drawing from the normal supplies.

You can't harvest the second geneseed of a marine, since it's in their chest. Behind the massive fused bone chestplate they all have, so trying to drill through it would likely cause immense trauma to other organs and the like, killing the marine, or crippling them.
 
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You absolutely can, it just takes a bit of finagling to go in from another direction, or make the cuts carefully. It's not as easy as cracking them open the fast way, but if you do it in lab conditions you can take the extra time, and patch them up when you're done. These guys walk off hits that end a baseline's career every day. A clean break, should such even be needed, should not put them in a dreadnaught.
 
Gene-Seed and Test-Slaves
My take on gene-seed is that retrieving the second one is a fatal process so you need to take it from an dead battle-brother or an expendable test-slave. The benefit of using test-slave is that you can just kill them to get their second gene-seed as soon as it has matured, something that cannot be done with a battle-brother of the chapter.

Gene-seed can be retrieved at the following points.
After anunsuccessful procedure on aspirant, allowing you to retrieve the gene-seed spent on them.
When a neophyte becomes a scout marine, the first gene-seed is recovered.
When a battle-brother dies, there is a chance that their second gene-seed may be recovered. That chance is increased if the Company has an apothecary assigned to it.
Two gene-seeds from a test-slave once it has been ten years since implantation. Technically the first is available after five years, but for the sake of gameplay, you get both after ten years aka two turns.

The first three happen automatically, but implanting gene-seed in test subjects requires a free action to be spent upon on each batch of test-slaves.
 
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That would require at least a Chief Apothecary, or someone incredibly notable in their field of work. That is absolutely not something you can just do at an angle and then it's a clean cut.
 
Didn't a space marine continuously produce gene seed from his gene-glands that can be harvested repeatedly over time ?
 
Didn't a space marine continuously produce gene seed from his gene-glands that can be harvested repeatedly over time ?
Not to my knowledge, but continuity in 40k is enough of a mess I'm sure there is a canon work or two that claims that is the sake. For the purposes of his quest, implanting gene-seed into someone allows for the growth of two new gene-seed, one that matures after five years in the neck that can be safely removed and one in the chest that matures after ten years, but is fatal to remove.
 
That would require at least a Chief Apothecary, or someone incredibly notable in their field of work. That is absolutely not something you can just do at an angle and then it's a clean cut.
You already need chief apothecaries or Magos tier docs for this process to begin with. Of course the QM has spoken, so for the purposes of this quest the torso gland is lethal to harvest.

@Oshha
... Is that lethal lethal or dreadnought lethal?

Didn't a space marine continuously produce gene seed from his gene-glands that can be harvested repeatedly over time ?
No, general consensus is that each marine will at most produce two doses of geneseed. They were never meant to be able to grow their numbers too quickly.
 
Space Marine numbers can still balloon pretty quickly. The Astral Claws went from a normal 1,000 marines to around 3,000 in a couple decades or a century all because they stopped giving geneseed tithes to the Mechanicum.
 
Adhoc vote count started by Doccer on Jun 16, 2023 at 9:58 PM, finished with 110 posts and 20 votes.

  • [X]Plan the first government takeover
    -[X] Free Actions
    --[X] Begin reforms to turn Reserve companies into Battle Companies
    --[X]Send master of Sanctity Jannis Hopeson to Jarn to return the planet into the Fold and set up a trustworthy provisional government answering to Midgardia.
    --[X]Send master of the Forge Horwan Forgeson to Thor to assist the Mechanicus.
    -[X] Deployment
    --[X] Jotunheim (2nd Company, 8th Company, Battle Barge Might of Storms)
    --[X] Gunnerkrieg (4th Company)
    --[X]Midgardia (9th Company)
    --[X] Naval Base Mjolnir (Torvald and his Honor Guard, Battle Barge Sentinel of Asgardia)
    --[X]Thor (half of 7th Company)
    --[X]Jarn (half of 7th Company, 3rd Company Strike Cruiser)
    --[X]Galarborn (3rd Company, Battle Barge Unyielding Defiance)
    --[X]Lorun (10th Company)
    -[X] Chapter Organisation
    --[X]Assign "Green Fury" to 3nd Company Champion
    --[X]Assign "Just Savior" and 1x Iron Halo to 2nd Company Champion
    --[X] Assign 4x Iron Halo to the rest of 2nd Company Command
    --[X]Assign "Silver Sentinel" to 4th Company Captain
    --[X]Assign "Stormbringer" to 4th Company Captain
    --[X]Assign "Invictus Iron" to 4th Company Champion
    --[X]Assign 4 Land speeders to Second Company
    --[X] Assign remaining Vehicles except Rhinos equally among the Current Battle Companies with preference for any leftover going to 4th Company
    -[X] Production
    --[X]15 Production for 75 Heavy Weapons (Battle companies are to be prioritized for assignment, followed by 7th Company)
    --[X]4 Production for 2 Rhinos
    [X] Plan: Asgardia's Firemen
    -[X] Expand the recruitment of chapter serfs from the homeworld and increase the number of warrior serfs who can be assigned to companies as an auxiliary fighting force.
    -[X] Restructure all reserve companies into battle companies.
    -[X] Take the planet of Jarn as a recruiting world once it has been pacified.
    -[X] Midgardia (8th Company)
    -[X] Jarn (3rd Company)
    -[X] Lorun (10th Company, 4th Company)
    -[X] Gunnerkrieg (2nd Company, 9th Company, Battle Barge Unyielding Defiance)
    -[X] Bountis (7th company)
    -[X] Thor (Torvald and his Honour Guard, Battle Barge Might of Storms)
    -[X] 35 Heavy Weapons (7 Points), 2 Predators (8 Points), 2 Rhinos (4 Points)
    [X] Plan Revovery and stamping out fires 2.0
    -[X] Free Action
    —[X] Begin reforms to turn Reserve companies into Battle Companies
    —[X] Expand the recruitment of chapter serfs from the homeworld and increase the number of warrior serfs who can be assigned to companies as an auxiliary fighting force.
    —[X] Attempt Contact with Forge World Odin
    -[X] Deployment
    —[X] Midgardia (7th Company)
    —[X] Jotunheim (2nd Company, 8th Company, Battle Barge Might of Storms)
    —-[X] Assign Green Fury and 2 Predators to 2nd Company
    —[X] Gunnerkrieg (9th Company)
    —-[X] Assign 3 Predators, 3 Whirlwinds and 4 Razorbacks to 9th Company
    —[X] Naval Base Mjolnir (Torvald and his Honor Guard, Battle Barge Sentinel of Asgardia)
    —[X] Galarborn (3rd Company, 10th Company, Battle Barge Unyielding Defiance)
    —-[X] Assign 2 Predators and 3 Whirlwinds to 3rd Company and 40 Bikes and Black Claws to 10th Company
    —[X] Lorun (4th Company)
    —-[X] Assign 3 Vindicators
    -[X] Production
    —[X] 65 Heavy Weapons (13 points), 2 Whirlwinds (6 points)
    —[X] 2 Strike Cruisers (Honorbound Oath)
    [X] Plan Revovery and stamping out fires
    -[X] Free Action
    —[X] Begin reforms to turn Reserve companies into Battle Companies
    -[X] Deployment
    —[X] Midgardia (7th Company)
    —[X] Jotunheim (2nd Company, 8th Company, Battle Barge Might of Storms)
    —[X] Gunnerkrieg (4th Company)
    —[X] Naval Base Mjolnir (Torvald and his Honor Guard, Battle Barge Sentinel of Asgardia)
    —[X] Galarborn (3rd Company, 10th Company, Battle Barge Unyielding Defiance)
    —[X] Lorun (9th Company)
    -[X] Production
    —[X] 65 Heavy Weapons (13 points), 2 Whirlwinds (6 points)
    [X] Plan Two is better than one
    -[X] Free Action
    --[X] Start recruiting on Lolrun
    --[X] Institute Chapter-led governance on Lolrun
    --[X] Set up a council between Librarians, remaining Astropaths and Navigators on how to handle psyker recruitment and training
    -[X] Chapter Organisation
    --[X] Assign more vehicles to companies than usual to make up for heavy weapons shortage
    ---[X] Jotunheim: Bikes, Predators, and Razorbacks to facilitate fast scouting and asset retrieval
    ---[X] Galaborn and Gunnerkrieg: Whirlwinds and Vindicators to support the infantry lines with heavy fire
    ---[X] Lolrun: More bikes and land speeders to facilitate decapitation strikes, Rhinos to have mobile strongpoints to fall back to
    -[X] Deployment
    --[X] Midgardia (7th Company)
    --[X] Jotunheim (2nd Company, 8th Company, Battle Barge Might of Storms)
    --[X] Gunnerkrieg (4th Company)
    --[X] Naval Base Mjolnir (Torvald and his Honor Guard, Chief Librarian, Battle Barge Sentinel of Asgardia)
    --[X] Galarborn (3rd Company, 10th Company, Battle Barge Unyielding Defiance)
    --[X] Lorun (9th Company)
    -[X] Production
    --[X] 95 Heavy Weapons (19 points)
    --[X] Requisition a Strike Cruiser (owing a major favor to Thor's Mechanicus)
    [x] Plan Get a handle on the situation.
    -[x] Reorganize Reserve Companies into Battle Companies
    -[x] Detach Leadership to contact other worlds (2 Actions)
    --[x] Hive World Vanaheim
    --[x] Naval Base Mjolnir
    --[x] Chapter Leadership, Battle Barge Might of Storms
    -[x]Forge World Thor
    --[x] Torvald and his Honour Guard
    -[x] Forces deployed to raid/recover 1st Company survivors and equipment on Hive World Jotunheim (Ymir Sub-Sector)
    --[x] 2nd and 7th companies, Battle Barge Sentinel of Asgardia.
    -[x] Forces deployed to Civilised World Gunnerkrieg.
    --[x] 3rd Company
    -[x] Forces deployed to Civilised World Jarn
    --[x] 10th Company
    -[x] Forces deployed to Civilised World Lorun
    --[x] 4th Company
    -[x] Forces deployed to Mining World Galarborn
    --[x] 8th and 9th Companies, Battle Barge Unyielding Defiance
    -[X] 30 Heavy Weapons (6 Points), 3 Predators (12 Points)
 
Well it's gonna be a few turns before we worry about that due to loosing more than our first Company.

That said, depending on how things go we'd have two major options assuming we can get a positive recruitment flow going and keep it up long enough to get past a smidge over strength in all our companies.

1. Found a new chapter. Probably the least problematic socially and politically, but a major resource investment since we'd need to get them their own set up with the mechanicus, their own recruitment pipeline, etc. As well as chunk off a good number of our veterans to form their initial leadership corps.

2. Alter the org-chart in some less than approved manners. Either building a true legion, creating multiple understrength sub-chapters that while nominally a part of our chapter operate fairly independently but share infrastructure, or going completely crazy and doing something completely unhinged like trying to integrate the mortals and the transhumans into some sort of combined force to distribute our numbers throughout the entire human controlled sub-sector. Less immediate drain on resources, bigger social and political issues.
 
so...we gonna grow our Chapter more then the "Limit" or are we adherents to the Codex even as Renegades
Well the codex does allow for chapters on a crusade to go over the force limit. And if retaking a entire sector without imperial support doesn't count as a crusade I don't now what does. The Black Templars notoriously abuse this by always being on crusade. Though I doubt we will ever get to there numbers.
 
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