Renegade Chapter Master Quest (WH40k Quest)

[X]Plan the first government takeover

We'll probably want to look in with the apothecaries at the possibility of turbo-charging our gene-seed production through the use of test-slaves, in preparation for the rapid expansion of our chapter so we can Crusade our way to reclaiming the sector.
 
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[X]Plan the first government takeover

The best option for that is getting more recruitment worlds rather than lowering recruitment standards, at least if you don't want discontent from the rest of the chapter. The local Forge Worlds also don't have gene-seed banks, only Mars & Terra have those.

I guess we need a free action to claim a world? How many worlds do we have the gene-seed to benefit at the moment and are any of the worlds on the current turn's crisis list meet our standard?
 
I guess we need a free action to claim a world? How many worlds do we have the gene-seed to benefit at the moment and are any of the worlds on the current turn's crisis list meet our standard?
Recruitment is too imprecise to determine how many worlds you will need to make regular use of your gene seed. You take any world as a recruiting world apart from Forge Worlds (Adeptus Mechanicus gets first dibs), Penal Worlds (Storm Avengers don't recruit from criminals) and uninhabited worlds (nobody to recruit).
 
I want to point out to the people talking about taking drastic measures to increase recruitment/geneseed that most of the time said measures backfire, or cause problems. This is especially the case going into what can presumably be a prolonged period of intense activity where the chance to correct or compensate is not going to come naturally. Any corners we start cutting now are going to bite us later because we're rarely, if ever, going to have the breathing room to fix them.

Expanding is a good idea, we'll want to increase the recruitment, and when possible the infrastructure for training and cultivating geneseed, but we can't be reckless or wasteful.
 
[X] Plan Revovery and stamping out fires
-[X] Free Action
—[X] Begin reforms to turn Reserve companies into Battle Companies
-[X] Deployment
—[X] Midgardia (7th Company)
—[X] Jotunheim (2nd Company, 8th Company, Battle Barge Might of Storms)
—[X] Gunnerkrieg (4th Company)
—[X] Naval Base Mjolnir (Torvald and his Honor Guard, Battle Barge Sentinel of Asgardia)
—[X] Galarborn (3rd Company, 10th Company, Battle Barge Unyielding Defiance)
—[X] Lorun (9th Company)
-[X] Production
—[X] 65 Heavy Weapons (13 points), 2 Whirlwinds (6 points)
 
I want to point out to the people talking about taking drastic measures to increase recruitment/geneseed that most of the time said measures backfire, or cause problems. This is especially the case going into what can presumably be a prolonged period of intense activity where the chance to correct or compensate is not going to come naturally. Any corners we start cutting now are going to bite us later because we're rarely, if ever, going to have the breathing room to fix them.

Expanding is a good idea, we'll want to increase the recruitment, and when possible the infrastructure for training and cultivating geneseed, but we can't be reckless or wasteful.
By using a test-slave, you can pay 1 Gene-Seed to get 2 Gene-Seed back in 2 turns aka ten years. However, each batch of test-slaves costs a free action to use. Also, on an unrelated note, I'm working on the map post.
 
I want to point out to the people talking about taking drastic measures to increase recruitment/geneseed that most of the time said measures backfire, or cause problems. This is especially the case going into what can presumably be a prolonged period of intense activity where the chance to correct or compensate is not going to come naturally. Any corners we start cutting now are going to bite us later because we're rarely, if ever, going to have the breathing room to fix them.

Expanding is a good idea, we'll want to increase the recruitment, and when possible the infrastructure for training and cultivating geneseed, but we can't be reckless or wasteful.

Test-slaves are hardly novel tech, and our apothecaries are very much able to harvest gene-seed from them. It's a common enough practice that we should have no issues with it.
 
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So, it ties up geneseed that could be going into aspirants, possibly introduces wierd variables into the gene-line (especially an issue if you're using slaves who would have more motivation than most to try to corrupt the gene seed somehow), and isn't any more efficient than just harvesting the damned glands once they're ready instead of waiting for the marine to die.

Seriously that's the major bottleneck for most chapters: the second gland (and sometimes both) is only harvested upon death rather than when it's ready, despite the fact that it's generally ripe before they finished their scout terms. You want to improve geneseed production? Just tell the apothecaries to harvest the second gland before the damned marine goes on to a long career of being blasted by ionizing radiation or worse.
 
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So, it ties up geneseed that could be going into aspirants, possibly introduces wierd variables into the gene-line (especially an issue if you're using slaves who would have more motivation than most to try to corrupt the gene seed somehow), and isn't any more efficient than just harvesting the damned glands once they're ready instead of waiting for the marine to die.

Seriously that's the major bottleneck for most chapters: the second gland is only harvested upon death rather than when it's ready, despite the fact that it's generally ripe before they finished their scout terms. You want to improve geneseed production? Just tell the apothecaries to harvest the second gland before the damned marine goes on to a long career of being blasted by ionizing radiation or worse.

Us finding enough aspirants at least early on to take up ALL our geneseed is laughable. I don't think you get what teast-slaves are. They're incubators kept in a half-conscious state in an artificial environment, it requires between 5 and 10 years to double the gene-seed we get from them. They can't 'corrupt' their own damn geneseed. Please inform yourself before making ignorant claims.
 
Us finding enough aspirants at least early on to take up ALL our geneseed is laughable. I don't think you get what teast-slaves are. They're incubators kept in a half-conscious state in an artificial environment, it requires between 5 and 10 years to double the gene-seed we get from them. They can't 'corrupt' their own damn geneseed. Please inform yourself before making ignorant claims.

The problem is in the name, testSLAVES. Imperium slaves have a lot of motivation to turn chaos, and a lot of practice at keeping shit hidden. A tzeentchian cultist incubating our geneseed wouldn't have to do anything actively, the fact that they'd done it would be enough to cause issues. To say nothing of the fact that keeping a bunch of people sedated that long is expensive and consumes medicae hours better spent on productive populations. Furthermore that's the exact same rate as just harvesting the damned stuff when it's ready would give us. So if the problem is a lack of aspirants test slaves aren't going to do anything to justify the risks, expense, and waste.
 
The problem is in the name, testSLAVES. Imperium slaves have a lot of motivation to turn chaos, and a lot of practice at keeping shit hidden. A tzeentchian cultist incubating our geneseed wouldn't have to do anything actively, the fact that they'd done it would be enough to cause issues. To say nothing of the fact that keeping a bunch of people sedated that long is expensive and consumes medicae hours better spent on productive populations. Furthermore that's the exact same rate as just harvesting the damned stuff when it's ready would give us. So if the problem is a lack of aspirants test slaves aren't going to do anything to justify the risks, expense, and waste.

There is no 'risk' the expense is nonexistent for a SPACE MARINE CHAPTER and there is very little waste in the process. Stop lying for goodness sake. This is the last post on the subject I'm willing to entertain.
 
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Who is lying? This is all established facts in canon.

1. Being a slave in the imperium is shitty.
2. Cults can and do spring up among the imperial populace, sometimes going undetected for years or decades.
3. The chaos cultists can and do get some level of attention from the deamons on occasion..
4. Geneseed can be corrupted.

Doesn't take a genius to see the potential issues there.

The waste is the use of non-productive slaves, the inability to use the geneseed for aspirants, and generally the support of the institution of slavery in general. Seriously we're not part of the imperium anymore we can't afford to keep being shitty to our working class.
 
Map of the Asgardia Sector - 000.M41
1/Uninhabited World/Kjede
2/Mining World/Malmur
3/Civilised World/Sverd
4/Mining World/Rogmal
5/Agri World/Hagir
6/Hive World/Baldur (Sub-Sector Capital)
7/Mining World/Oxir
8/Civilised World/Spjot
9/Mining World/Blad
10/Civilised World/Spyd
1/Mining World/Galarborn
2/Agri World/Ragar
3/Agri World/Ragna (Sub-Sector Capital)
4/Agri World/Akar
5/Agri World/Huvatki
1/Agri World/Eyra
2/Forge World/Loki
3/Civilised World/Brimir
4/Agri World/Sald
5/Agri World/Bjod
6/Hive World/Borg (Sub-Sector Capital)
7/Mining World/Malmir
1/Mining World/Flik
2/Civilised World/Borngarm
3/Mining World/Bjarg
4/Agri World/Bountis
5/Hive World/Vanaheim (Sector Capital)
6/Mining World/Steinn
7/Forge World/Odin
8/Hive World/Boer
9/Agri World/Vangar
10/Agri World/Vistar
1/Agri World/Vestir
2/Civilised World/Gunnerkrieg
3/Agri World/Skeid
4/Civilised World/Gunnerheim (Sub-Sector Capital) (Order of the Sacred Storm Homeworld)
1/Civilised World/Jarn
2/Mining World/Gram
3/Civilised World/Midgardia (Storm Avengers Homeworld)
4/Civilised World/Lorun (Sub-Sector Capital)
5/Agri World/Skof
6/Mining World/Dainleaf
7/Forge World/Thor
8/Naval Base/Mjolnir (Battlefleet Asgardia Headquarters)
 
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There isn't one. Warp channels are sub-sector only. Everything else has to be done via regular warp travel.
That's what I mean. Or if there isn't a particular stable Warp route that's used which sub sector would be closest?

Edit: Also Odin Sub-Sector world list (bottom left) is missing world #10, the agri world.
 
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That's what I mean. Or if there isn't a particular stable Warp route that's used which sub sector would be closest?
None of them is notably closer to official Imperial space than any of the others and likewise this is the case for any other neighbours. This is because I don't want to keep track of the sub-sector positions within the sector itself or relative to each other so all of the sub-sectors are equally vulnerable to attacks from any neighbours.
 
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