Play as a Space Marine Chapter Master as he and his brothers turn their backs on the Imperium of Man and attempt to continue serving the Emperor and Mankind as they arrive in an abandoned sector.
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Oshha | 46 |
Of these, Disgusted by the Imperium and Bureaucratic Betrayal appeal most to me. Crossing the Inquisition will mean we have a group of Inquisitors with a personal reason to want us dead. Heretical Innovation has something similar with the Imperium declaring us Heretics, and if we were declared heretics before leaving, there's probably an Imperial force that'll be thrown at us sooner or later.Why did the Storm Avengers go renegade? Choose one.
[ ] Crossing the Inquisition. Seeking to do the right thing by the Imperium, the Emperor and Humanity, the Storm Avengers crossed the Inquisition one time too many and found themselves being declared traitors by a vengeful cabal of Inquisitors.
[ ] Disgusted by the Imperium. After centuries of witnessing the slow crumble of the Imperium, brought about by massive amounts of corruption and inefficiency, the Storm Avengers turned their backs on the Imperium and now seek to serve the Emperor by other means.
[ ] Heretical Innovation. Rather than wallow in past glories that have been long lost, the Storm Avengers attempted to improve upon their situation to better serve both the Imperium and the Emperor. In doing so, they ran afoul of various Imperial factions and found themselves declared heretics.
[ ] Bureaucratic Betrayal. Whether through incompetent or maliciousness, the bloated and inefficient bureaucracy of the Imperium has failed the Storm Avengers. After warnings failed to be passed on and reinforcements denied caused the loss of their homeworld, the Storm Avengers decided no more and left the Imperium behind.
I think the only two we can afford to take would be Veterans and Scouts. The other specialists are too important and basically irreplaceable. A Chapter without Apothecaries is gonna die a slow death, Chaplains are important for maintaining internal unity, Librarians will be needed to set up an independent Psyker tradition. Techmarines are usually trained on Mars IIRC if a Chapter needs more, but that sure won't happen when we're renegades. Which would mean getting more Techmarines would require indebting ourselves to a local Forge World further.What expertise do the Storm Avengers have a shortage of? You must choose one and every additional choice grants one point.
[ ] Apothecaries. Your chapter lacks experienced Apothecaries, forcing you to rely upon self-trained and inexperienced rookies to tend to your wounded and collect the geneseed of the dead.
[ ] Chaplains. Your chapter is lacking Chaplains despite its continued faithfulness to the God-Emperor. You have no doubts that you and your brothers will stay in His Light, but plenty of those who pledged themselves to Chaos started out thinking the same.
[ ] Librarians. Your chapter currently has no Librarians amongst its number, making any psyker abilities amongst initiates a notable concern in the future.
[ ] Techmarines. Your chapter lacks Techmarines, forcing you to make do with subpar maintenance unless you are willing to go to one of the local Forge Worlds.
[ ] Veterans. Your chapter lacks a 1st Company as all of your space marines are either in positions of leadership or too inexperienced to count as veterans.
[ ] Scouts. Your chapter lacks a 10th Company as your flight from the Imperium has seen all of your scouts either promoted or killed.
Ow, oof, this hurts. Okay then...What equipment do the Storm Avengers have a shortage of and lack STCs for? You must choose two and every additional choice grants one point.
[ ] Terminator Armour. Your armouries lack any suits of Tactical Dreadnought Armour or as it is more commonly none, Terminator Armour.
[ ] Artificer Armour. Your armouries lack any suits of Artificer Armour.
[ ] Power Weapons & Jump Packs. While you still have chainswords, combat knives and a few relics, your armoury is devoid of any standard power weapons, hindering the melee effectiveness of your space marines. You also have
[ ] Heavy & Specialist Weapons. There are no heavy or specialised weapons within your armouries, limiting your ability to unleash heavy firepower upon your foes and deal with enemy vehicles and hordes.
[ ] Dreadnoughts. You have no Dreadnought chassis in reserve and if you have any grievously injured space marines, you won't be able to let them fight on as Dreadnoughts.
[ ] Rhinos & Razorbacks. Your chapter lacks any standard APCs, forcing your space marines to either fight on foot or seek unconventional means of transportation.
[ ] Vindicators & Whirlwinds. Your chapter lacks tanks thanks to the lack of functional Vindicators & Whirlwinds, something that will sharply limit your ability to deploy armoured elements.
[ ] Predators. Your chapter lacks tanks thanks to the lack of functional Predator Battle Tanks, something that will sharply limit your ability to deploy armoured elements.
[ ] Land Raiders. While most chapters only have a few Land Raiders, your chapter has none at all. The lack of these valued and deadly war machines will be felt.
I don't want to take Loyalist or Faithless Brothers. One will give us an Imperial faction with a very personal grudge against us and desire to go hunting us down the moment they think they have the firepower, the other will give us a faction of renegades who will likely do things in the Sector that damage our reputation.Starting advantages and disadvantages.
[ ] Mostly Full Strength. Despite your flight from the Imperium, the Storm Avengers are close to full strength with around nine hundred space marines within the Chapter. Costs 1 Point. Incompatible with Full Strength, Understrength & Greatly Understrength.
[ ] Full Strength. Despite your flight from the Imperium, the Storm Avengers are currently at full strength with around a thousand space marines within the Chapter. Costs 2 Points. Incompatible with Mostly Full Strength, Understrength & Greatly Understrength.
[ ] Understrength. The flight from the Imperium has left the Storm Avengers beaten, but not broken as you only command half a chapter of space marines. Grants 1 Point. Incompatible with Mostly Full Strength, Full Strength & Greatly Understrength.
[ ] Greatly Understrength. The flight from the Imperium has left the Storm Avengers almost broken as you only command three companies' worth of space marines. Grants 2 Points. Incompatible with Mostly Full Strength, Full Strength, & Understrength.
[ ] Elite Warrior-Serfs. The Huscarls that serve aboard your warships are notably high quality, equal to Storm Troopers or elite regiments of the Imperial Guard. Costs 1 Point.
[ ] Plentiful Gene-seed. As a silver lining in these dark times, the Storm Avengers were able to flee with a vast reserve of their gene-seed. Costs 1 Point.
[ ] Loyalist Brothers. One of your companies has remained loyal to the Imperium, taking their strike cruiser with them on top of the hundred brothers that are disavowing with you. They will seek to hunt you down once they have recovered their strength. Grants 1 Point. Incompatible with Many Loyalist Brothers.
[ ] Many Loyalist Brothers. Two of your companies have remained loyal to the Imperium, taking both of their strike cruisers with them on top of the two hundred brothers that are disavowing with you. They will seek to hunt you down once they have recovered their strength. Grants 2 Points. Incompatible with Loyalist Brothers.
[ ] Faithless Brothers. One of your companies has not only turned on the Imperium, but also forsaken their faith in the Emperor as well. They are taking their strike cruiser with them on top of the hundred brothers that are breaking away from the Chapter. They will seek to forge their own way within the Asgardia Sector. Grants 1 Point. Incompatible with Many Faithless Brothers.
[ ] Many Faithless Brothers. Two of your companies have not only turned on the Imperium, but also forsaken their faith in the Emperor as well. They are taking both of their strike cruisers with them on top of the two hundred brothers that are disavowing with you. They will seek to forge their own way within the Asgardia Sector. Grants 2 Points. Incompatible with Faithless Brothers.
[ ] Friendly Angels. Over their long existence, the Storm Avengers have made friends across the galaxy and even recent events aren't enough to change that. Costs 1 Point. Incompatible with Very Friendly Angels.
[ ] Very Friendly Angels. Over their long existence, the Storm Avengers have made many friends across the galaxy and even recent events aren't enough to change that. Costs 2 Points. Incompatible with Friendly Angels.
[ ] Hostile Angels. Over their existence, the Storm Avengers have antagonised another faction within the Imperium to the point of a notable grudge being held against them. Grants 1 Point. Incompatible with Very Hostile Angels.
[ ] Very Hostile Angels. Over their existence, the Storm Avengers have antagonised multiple other factions within the Imperium to the point of notable grudges being held against them. Grants 2 Points. Incompatible with Hostile Angels.
[ ] Arsenal of Relics. The Storm Avengers have accumulated an abnormally high number of Terminator Armour, Artificer Armour, Land Raiders and other relics and were able to flee with them. Costs 1 Point.
[ ] Armoury of Vehicles. The Storm Avengers have a large number of vehicles in their service, each one having its own dedicated crew. Costs 1 Point.
[ ] Reliquary Flagship. The Battle Barge Might of Storms once served in the Great Crusade and thanks to its lengthy history, it contains technology long lost to mankind and a legacy that lets it fight beyond its nominally capabilities. Costs 1 Point.
[ ] Archeotech Warships. Over their long history, the Storm Avengers have been able to upgrade more than one of their capital ships with archeotech technology. Costs 2 Points.
[ ] Auxiliary Warships. When they fled from the Imperium, the Storm Avengers were accompanied by a few former Imperial Navy vessels that threw their lot in with the Chapter. Costs 1 Point. Incompatible with Auxiliary Fleet.
[ ] Auxiliary Fleet. When they fled from the Imperium, the Storm Avengers were accompanied by several former Imperial Navy vessels that threw their lot in with the Chapter. Costs 2 Points. Incompatible with Auxiliary Warships.
[ ] Auxiliary Regiments. When the Storm Avengers fled the Imperium, they were accompanied by a few Imperial Guard regiments who decided to back the Chapter. Costs 1 Point. Incompatible with Auxiliary Army.
[ ] Auxiliary Army. When the Storm Avengers fled the Imperium, they were accompanied by several Imperial Guard regiments who decided to back the Chapter. Costs 2 Points. Incompatible with Auxiliary Regiments.
So when it comes to these choices, will we just not have any of them at all? Not even the Heads of these specialities like the Master Librarian or Master of the Forge?
Yes. Whatever options you pick, events will have resulted in the Chapter losing all of them.So when it comes to these choices, will we just not have any of them at all? Not even the Heads of these specialities like the Master Librarian or Master of the Forge?
Fixed. Thanks for catching that.
Just make sure other stuff is "-[X]" so that it will be shown in tally of votes. and I like it, even if that sounds like something Iron Hand would do.
You will need to put a '-' in front of the '[X]' if you want the tally to count your plan properly.[X] Understrength. The flight from the Imperium has left the Storm Avengers beaten, but not broken as you only command half a chapter of space marines. Grants 1 Point. Incompatible with Mostly Full Strength, Full Strength & Greatly Understrength.
[X] Plentiful Gene-seed. As a silver lining in these dark times, the Storm Avengers were able to flee with a vast reserve of their gene-seed. Costs 1 Point.
[X] Hostile Angels. Over their existence, the Storm Avengers have antagonised another faction within the Imperium to the point of a notable grudge being held against them. Grants 1 Point. Incompatible with Very Hostile Angels.
[X] Archeotech Warships. Over their long history, the Storm Avengers have been able to upgrade more than one of their capital ships with archeotech technology. Costs 2 Points.
[X] Battle Barge. X2 (17 points)
[X] Strike Cruiser. X2 (8 points)
[X] Strike Cruiser (No Launch Bays, Prow Heavy Lances). (5 points)
[X] Strike Cruiser (No Launch Bays, Prow Bombardment Cannon). (4 points)
[X] Vanguard Cruiser (Prow Lances). X3 (9 points)
[X] Vanguard Cruiser (Prow Torpedo Tubes) X2 (6 points)
[X] Vanguard Cruiser (Prow Bombardment Cannon). X2 (6 points)
[X] Gladius-class Frigate. X10 (10 points)
[X] Hunter-class Destroyer. X10 (10 points)
If we pick this do we get to choose what we innovated? Or does it have no relevance to the quest.[ ] Heretical Innovation. Rather than wallow in past glories that have been long lost, the Storm Avengers attempted to improve upon their situation to better serve both the Imperium and the Emperor. In doing so, they ran afoul of various Imperial factions and found themselves declared heretics
You don't get to choose, but it will have relevance.If we pick this do we get to choose what we innovated? Or does it have no relevance to the quest.
THIS is definitely very interesting looking.[ ] Faithless Brothers. One of your companies has not only turned on the Imperium, but also forsaken their faith in the Emperor as well. They are taking their strike cruiser with them on top of the hundred brothers that are breaking away from the Chapter. They will seek to forge their own way within the Asgardia Sector. Grants 1 Point. Incompatible with Many Faithless Brothers.
[ ] Many Faithless Brothers. Two of your companies have not only turned on the Imperium, but also forsaken their faith in the Emperor as well. They are taking both of their strike cruisers with them on top of the two hundred brothers that are disavowing with you. They will seek to forge their own way within the Asgardia Sector. Grants 2 Points. Incompatible with Faithless Brothers.