In the depths of history a Grand nation lived and fought, on the borders of the rad wastes shrouded from sight of the world. Either through means of technological mastery, or perhaps through the mastery of the unreal, it has remained hidden from the records of the shattered world until now.
Legions of men and women march alongside battalions of tanks as they move forth to engage in war to claim Terra as their own. Across the skies aircraft scream forth as they race forward heralding the arrival of the new force upon the world stage.
Technology drawn from the vaults of Humanity's grand past are unleashed upon the world and the other Grand Nations see and desire the secrets of this new force deeply.
Choose (1) Technology
[] Phased energy fields - you retain full access to the glory of the past shields that once existed upon the ships of the line. Your void shields, power fields and anything derived from these principles are far beyond any other upon the world. Your shields are the size of a fist and can tank the full might of a small nuke, your weapons and armor disintegrate matter at the lowest level at the merest of touches.
Pros: High end energy weapons, can invest in personal shields for troops
Cons: Very restrictive tech option, will not be able to integrate salvaged tech easily if at all
Capstone: Zenith Pylon - grants control of all energy fields on the front, can be upgraded in size and scope over time
[] Terraforming - you retain full access to the glory of the past in shaping the ground and sky of the world at large. You might not be able to claim the mastery of genetics that others do, but your technology can raise mountains from the bed of oceans, drew forth water from the air no matter how dry. Or you can trap your foes in pits that extend all the way to the mantle of the wold.
Pros: Gives a wide array of potent bonuses to both combat and infrastructure
Cons: Lacks any direct combat value, defensive option
Capstone: Fundamental Sculpting - can terraform things such as gravity, pressure, density and more. Can not target space
[] Experimental Soul Technology - you have in your possession the full history and design patterns of the strange weapons that burn away all that they touch. Beyond even the dreaded Adrathic weapons, you possess the tools to unmake a person on the very fundamental level. Derived from the secrets of the Mechanavores of the Iron War, your weapons are the greatest threat upon the field. Only a truly potent soul can survive one hit from the weakest, only the greatest could survive more than five hits.
Pros: All weapons and armies are given the Unmaker Trait, near complete Theory knowledge retained can do improvement research on Unmaker technology from start
Cons: All armies have increased upkeep and upgrade cost
Capstone: Soul Modulation - can purposely shift a soul from psyker to blank to psyker or to normal without harm to the subject. Can also be used to eradicate a soul no matter its power from existence beyond the reach of ANY resurrection.
[] Artificial Intelligence - you hold in your possession the ability to craft and produce armies of sentient and loyal machine minds to do your fighting for you. Pale recreations of the past they might be, you alone posses the ability to improve their designs.
Pros: can make cheap unending legions of basic armies, can build Hero tier generals and champions
Cons: Everyone that remembers the past will hate you, and its extremely costly to make good AI
Capstone: The Rebuilt - a Man of Iron salvaged from the Fall so long ago is rebuilt and ready to serve once more. Gain a Hero that has near unmatched bonuses to everything
Flavor vote
[] Tall
[] Wide
This has little impact, as both will have roughly the same income and pops. There would be some slight variances but its more a matter of personal preference on your part for this choice.