Forgeheart - The hammer of Aqshy - This hammer constantly burns with inner fire, the ithilmar that makes it glows a constant cherry red. Each blow of this hammer sends heat flowing from the heart of the hammer into the metal being worked, drawing the burning winds of Aqshy along with it, ready to be formed into the most potent and enduring weaves of fire a smith could make.
Iron Purpose - The hammer of Azyr - This hammer tingles with inner power when held, and when swung allows the smith to imprint upon the metal forged a fate woven in Azyr, a heavenly mandated purpose. The smith knows exactly what they are forging and is given flashes of what the ultimate fate of the object they are creating will be.
Rustbreaker - The hammer of Chamon - Metal is in many ways the heart of smithing. You cannot make something better than the materials being used. Rustbreaker is a hammer designed to bend this rule. It is a hammer woven with Chamon such that every strike crushes impurities out of the metal it bends. The structure of the steel is woven in to a cohesive whole through weaves of the wind of metal. The hammer of metal does not allow you to ignore the quality material you use, but it does allow you to make that material more than it once was.
Bonebender - The hammer of Ghur - This hammer pulses with a beating heart of ghur. It feels somehow alive despite being a tool of metal capped bone. It hums with the will to live, to struggle, to survive. It imparts that will with every strike. On steel and other mundane metals this does little but make it easier to weave ghur into the enchantments. It is when applied to leather, bone, or ivory that the enchantment of this hammer comes to life. Animal material that this hammer strikes surge with life for the briefest of moments, causing bone and leather to come briefly alive and surge with growth. This allows such materials to be smithed as if metal but without the need for heat.
Stoneroot - The hammer of Ghyran - This hammer is the stone and wood twin to Bonebender, but while the life inside bonebender is feral and savage the life inside Stoneroot is the soothing endurance of stone and plant. The hammer causes such materials to bend rather than break, allowing not only improved ability to weave enchantments of Ghyran, but also the forging of stone and wood as if it was metal.
Sunstrike - The hammer of Hysh - who's blows strikes on metal flash with sunlight, and who's face is embossed with runes of hysh such that every strike layers rune after rune onto the surface of whatever is being forged. Whatever is crafted by this hammer seems to glow with an inner light that repels chaos in all of it's forms, their form an expression of mathematical perfection.
The Last Word - The hammer of Sylish - The wind of death, it is unusual for the element of endings to be wielded in an act of creation, and yet The Last Word is a hammer that seeks to do just this. Rather than attempt to bend the wind of death to ends it rejects as the foul dhar of necromancy attempts, The Last Word invokes the truth that all acts of creation are also ends. The substance stops being one thing and becomes another. The last strike of any project with the Last Word rings with a finality that reminds the smith that eventually the work ends. The hammer is laid down. The product of their craft is to pass out of their hands and onto another. The moment of completion is struck directly into the metal by the Last Word's final strike, causing the wind of Sylish to cling to the steel. Weapons forged with The Last Word are things of ending, tools to bring about transitions or weapons that bring sudden death.
Forgefog - The hammer of Ulgu - The forge is frequently thought of as a place of fire and light, of burning heat and blazing furnace, but for the smith there is another element that stands out, more subtle and easy to forget. Forgefog is a hammer woven with Ulgu in the form of smoke, forgesmoke to be specific. It is a coy, clinging smoke that a smith rapidly learns to forget even exists, their nose becoming numb to it. Though it waters the eyes and burns the nose there is a strange sort of fog that overcomes the mind of a smith at work that makes this grasping unavoidable reality fade to the background. Forgefog invokes this fog, producing weapons that are forgettable, ignored. The ulgu inherent to forge smoke is beaten into the very soul of the metal.
Voidtemper - The hammer of void - This hammer is not for enchanting. It is a solid block of obsidian that tears at the various winds as it swings. It's strike sends any magic scattering to the air. It is not a hammer of creating, but rather of beating material into magical inertness. No matter what material, no matter how tightly the winds cling to it, enough strikes with Voidtemper will eventually render it inert. While this may seem opposed to the goal of creation, sometimes a work must be rendered into a blank canvas before anything can be formed. Steel with chamon, wood without ghryan, bone without ghyr... Voidtemper is a tool designed to do just that.