Putting the Craft in Warcraft

[X] With Tyrygosa's help figure out if you were affected by Alexstrasza's rage as well.
-[X] Ask Tyrygosa if she could teach you enchantments and some arcane magic while you're at it.
--[X] Compensate her for her time and effort (and practice your tailoring) by making clothes for her elf form.
---[X] Use your newfound tailoring skills to make a dress for Serenity.
[X] Make Cinder a set of tools as a welcome home present.
[X] Study the hammer.
[X] Study the armor and shields that Yrel brought you.
[X] Rest as needed. Visit Serenity on rest days

Pretty sure that Yrel doesn't actually want to be repaid and besides, we already gave them the truesilver which was payment enough.
And? Look at it this way. I let's the children of the sun and moon see our work. It be self advertisement.
 
And? Look at it this way. I let's the children of the sun and moon see our work. It be self advertisement.

But if we are making her something, I feel like it should be something more interesting than... a mithril mace. It seems too mundane. Even with the high class Enchantments. I feel like something more unique would be more interesting. And we do have a Motivation of making stuff for heroes and I think she does belong in that category?
 
But if we are making her something, I feel like it should be something more interesting than... a mithril mace. It seems too mundane. Even with the high class Enchantments. I feel like something more unique would be more interesting. And we do have a Motivation of making stuff for heroes and I think she does belong in that category?
We aren't making a mithril mace. I have no clue why you think that. We are making an Truesilver mace that she can channel the light through.
 
Looks at the number of pages and updates.

It will be a long read. But this is a very interesting quest. I hope that I can work at least look into the quest and join the game.
 
Well, now that Im caught up... I can't help but wonder what the Nerubians are currently up to. I'm pretty interested to find out what they and the other peoples around Northrend are currently doing.
 
Well, now that Im caught up... I can't help but wonder what the Nerubians are currently up to. I'm pretty interested to find out what they and the other peoples around Northrend are currently doing.
I'm not. They are xenophobic spider people. Which isn't going to change any time soon. Also is it canon anywhere that they weren't under Yogg-saron's control? Or is that just something Arcman just came up with?
 
I'm not. They are xenophobic spider people. Which isn't going to change any time soon. Also is it canon anywhere that they weren't under Yogg-saron's control? Or is that just something Arcman just came up with?
No no. You're remembeing BOTH canon and arcman's incorrectly, Yogg-Saron's minions got dug up by the Nerubians while they were digging down to get more space and materials to fight the Lich king.

In this setting the Lich King hasn't happened cause Nerzul hasn't blown up Draenor and thus the demons didn't capture him for that experiment which was an extension of the death knight experiment carried out by Gul'Dan.

Still yes they ARE Xenophobes... but they are also extremely curious and scholarly, and have a big veneration for 'old' things (Brann Bronzebeard got a huge amount of respect from them cause he's pretty old by their standards.)

Its mainly that Xenophobia and the fact that they are utterly without pity or remorse which are hindrances to interacting with them... but they literally have the OLDEST surviving library on Azeroth, and have been updating it since it's creation. They value knowledge greatly.
 
No no. You're remembeing BOTH canon and arcman's incorrectly, Yogg-Saron's minions got dug up by the Nerubians while they were digging down to get more space and materials to fight the Lich king.

In this setting the Lich King hasn't happened cause Nerzul hasn't blown up Draenor and thus the demons didn't capture him for that experiment which was an extension of the death knight experiment carried out by Gul'Dan.

Still yes they ARE Xenophobes... but they are also extremely curious and scholarly, and have a big veneration for 'old' things (Brann Bronzebeard got a huge amount of respect from them cause he's pretty old by their standards.)

Its mainly that Xenophobia and the fact that they are utterly without pity or remorse which are hindrances to interacting with them... but they literally have the OLDEST surviving library on Azeroth, and have been updating it since it's creation. They value knowledge greatly.

Do we know if they were always Xenophobes or if the war with the Litch king had something to do with that? Also, reading up on them, they should still be a big power since they only lost because they had to fight a 2-Front war against both the Faceless ones and the Litch king at the same time.
 
Do we know if they were always Xenophobes or if the war with the Litch king had something to do with that? Also, reading up on them, they should still be a big power since they only lost because they had to fight a 2-Front war against both the Faceless ones and the Litch king at the same time.
Considering that they had managed a draw while fighting the Lich King until they dug too deep, I'm thinking the military situation is... Actually I'm not sure. Some what equal between the three factions and Azjol-Nerub?
 
Considering that they had managed a draw while fighting the Lich King until they dug too deep, I'm thinking the military situation is... Actually I'm not sure. Some what equal between the three factions and Azjol-Nerub?
Well let's just say that if the nerubians and the three factions would fight nerubians would ultimately win because they just have more resources a more unified culture and a better army. Most likely the first part of the war would be pretty even for both sides but in the end nerubians would win due to sheer attrition and the number of soldiers they can achieve faster than the three factions. Its pretty much the same situation that the pandaren had with the mantid, they could hold them off for a long time but eventually mantid would have won due to sheer numbers and the way they cull their weak once a century by attacking pandaren.
 
Actually... Instead of working on Tailoring (I'm not even sure why we'd try that) can we start up on Jewelcrafting?

It's something that sorta synergizes with our type of crafting anyway. Working with magical gems would allow us to even further improve -- or just make more impressive -- the weapons and armor and items we make.

Unless we're already decent at working with gems and jewelry and it's only WoW game mechanics that makes Jewelcrafting a separate thing?
 
Actually... Instead of working on Tailoring (I'm not even sure why we'd try that) can we start up on Jewelcrafting?

It's something that sorta synergizes with our type of crafting anyway. Working with magical gems would allow us to even further improve -- or just make more impressive -- the weapons and armor and items we make.

Unless we're already decent at working with gems and jewelry and it's only WoW game mechanics that makes Jewelcrafting a separate thing?
Tailoring is only a 25 out of 250. It kind of needs work. We can probably up jewelcrafting by studying the stuff Yrel brought us.
 
Tailoring is only a 25 out of 250. It kind of needs work. We can probably up jewelcrafting by studying the stuff Yrel brought us.
I'm more interested in Jewelcrafting than Tailoring -- especially as jewels can be worked into weapons and armor, the things we already make.

Also, asking to make clothes for somebody is - again - another thing that sounds very odd. At least the current version isn't like the last, which also sounded slightly creepy too. -_-
 
I'm more interested in Jewelcrafting than Tailoring -- especially as jewels can be worked into weapons and armor, the things we already make.

Also, asking to make clothes for somebody is - again - another thing that sounds very odd. At least the current version isn't like the last, which also sounded slightly creepy too. -_-
How so? And as for the whole clothes thing I want to up it so we can get better at making gear for mages and what not. And like I said we can go for jewelcrafting next turn. If we need to. Considering that part of the legendary swords we are making for the prince are jewels we might not need to go for it.
 
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Conversationally and narratively speaking, "offer to make clothes for her" is an awkward non-sequitur. It's slightly weird.

Offering to make somebody trinkets or metal stuff has different connotations compared to offering to make clothes. It's more intimate because it's something you wear rather than an accessory or something you wield like weapons and armor. (Yes yes I know, mages and priests and etc wear cloth. You'd be missing the point though. Clothing is used, and seen, differently from armor.)

Maybe if we offered cloaks or scarves, it wouldn't be as "Wait what?" as just offering to make clothes in general.

Offering to make clothes for somebody who, basically, moved in with you sounds awkward, basically.
And as for the whole clothes thing I want to up it so we can get better at making gear for mages and what not. And like I said we can go for jewelcrafting next turn. If we need to. Considering that part of the legendary swords we are making for the prince are jewels we might not need to go for it.
I'd like some clarification from Lost Star on the Jewelcrafting point -- are we already good at it or what? -- but I'm more interested in it because it's something that can directly go on our weapons and armor.

Whereas Tailoring is... sort of outside what we normally do. While Jewelcrafting nicely works itself into the things we already do; hence, if Jewelcrafting is something that can be advanced, then doing so would benefit.
 
Conversationally and narratively speaking, "offer to make clothes for her" is an awkward non-sequitur. It's slightly weird.

Offering to make somebody trinkets or metal stuff has different connotations compared to offering to make clothes. It's more intimate because it's something you wear rather than an accessory or something you wield like weapons and armor. (Yes yes I know, mages and priests and etc wear cloth. You'd be missing the point though. Clothing is used, and seen, differently from armor.)

Maybe if we offered cloaks or scarves, it wouldn't be as "Wait what?" as just offering to make clothes in general.

Offering to make clothes for somebody who, basically, moved in with you sounds awkward, basically.

I'd like some clarification from Lost Star on the Jewelcrafting point -- are we already good at it or what? -- but I'm more interested in it because it's something that can directly go on our weapons and armor.

Whereas Tailoring is... sort of outside what we normally do. While Jewelcrafting nicely works itself into the things we already do; hence, if Jewelcrafting is something that can be advanced, then doing so would benefit.
Tailoring is only out side what we normally do because we don't use it that often.
 
Tailoring is only out side what we normally do because we don't use it that often.
We don't normally use it that often because we work with weapons and armor, things which involve metal and lately bone. Engineering involves metals and rocks. Our Alchemy is used mostly to supplement our metallurgy. Enchanting can be used for anything but, again, it mostly goes to our weapons, armor, and trinkets.

What you are saying is that "We don't make a lot of cloth", while I am saying "We work with rocks and ore all the time, and Jewelcrafting would actually add to that; whereas Tailoring goes in a whole 'nother direction."

Or to put another way -- maybe the phrase "Tailoring is only out side what we normally do because we don't use it that often" should in and of itself provide you with a counter-argument against Tailoring. Namely: we don't use it often!
 
We don't normally use it that often because we work with weapons and armor, things which involve metal and lately bone. Engineering involves metals and rocks. Our Alchemy is used mostly to supplement our metallurgy. Enchanting can be used for anything but, again, it mostly goes to our weapons, armor, and trinkets.

What you are saying is that "We don't make a lot of cloth", while I am saying "We work with rocks and ore all the time, and Jewelcrafting would actually add to that; whereas Tailoring goes in a whole 'nother direction."

Or to put another way -- maybe the phrase "Tailoring is only out side what we normally do because we don't use it that often" should in and of itself provide you with a counter-argument against Tailoring. Namely: we don't use it often!

Yeah, the Argument was a bit badly worded. A better one would have been if nightblade had said, "we don't make stuff with tailoring often because the Quality is much lower than that of other stuff we make". I could reasonably see us making all kinds of clothing, not just Robes for priests and mages. There are Scouts that Need light clothing which Needs both Cloth and leather most often, there is stuff like cloaks of invisibility, hats with Special effects and so on.

The main Advantage of Cloth compared to armour (Aside from armour bothering mages and priests apparently.) is that it is light and easy to move in, even more so than leather if you make it right. Also, it can be worn outside of battle and be used for socializing in more peaceful situations. The beautiful Dress of a princess can just as much decide over war or peace as the blade of the King.

Also, if we Train tailoring, we can make nice clothes for Serenity.
 
Honestly the only reason I am not raising a fuss about tailoring being the winning vote is because it offers stuff like bag's and that it will likely offer things like special armor padding at higher levels.
 
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