Punching through the Masquerade (Modern Magical Cultivation Quest)

Hrm, we definitely need to figure out how to increase our Yellow Bile then, and we need to figure out how to increase our Brazier capacity as well if we want to keep working on that--didn't we figure out an avenue towards that at some point?

Also, does this mean raising Yellow Bile double taps it? Where we roll for YB x2?

No, improving your Yellow Bile only utilizes the stat dice once, you are of course free to apply untyped dice to the process.

And I'll give you a hint as to which stat governs your Brazier. What element is a Brazier made from?
 
No, improving your Yellow Bile only utilizes the stat dice once, you are of course free to apply untyped dice to the process.

And I'll give you a hint as to which stat governs your Brazier. What element is a Brazier made from?

Fire, of course.

Yellow Bile is the God Stat for Prometheans, huh? :p

Of course, having an exceptionally high Phlegm has done us wonders as well.

Anyway, do we have any idea what kind of upkeep is on an Empousa and if there are any significant issues wrangling them? Having a bodyguard while we're working on our other stuff would be a good idea.
 
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Our short term goal should definitely be to get our Black Bile out of the hole. Even bringing it up to 2 will be extremely handy.

In the long run absolutely, but with a DC of 18, I think we need more Yellow Bile before trying. At least to 3.

No, improving your Yellow Bile only utilizes the stat dice once, you are of course free to apply untyped dice to the process.

Well, guess we need to pour on some untyped dice then...
 
In the long run absolutely, but with a DC of 18, I think we need more Yellow Bile before trying. At least to 3.



Well, guess we need to pour on some untyped dice then...

How much do you figure we need? We get one untyped every turn from just eating well, and we can get a bit more from some parapehnalia. Getting YB to 3 should make a lot of things more in-reach.
 
...

Oh.

Metal.

Haha, oh boy, that's going to be Fun.

Makes sense though, an imperfect vessel can only hold so much.
 
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How much do you figure we need? We get one untyped every turn from just eating well, and we can get a bit more from some parapehnalia. Getting YB to 3 should make a lot of things more in-reach.

We need 6d on the roll to reliably get an 18+. Yellow Bile 3 and Black Bile 1 hit 4d, so if we can get Yellow Bile 3 and 2 untyped dice we're good to go. We also need 2 untyped dice to reliably get Yellow Bile up in the first place (12+ on 4d is fairly likely...on 3d it's very unlikely).
 
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We need 6d on the roll to reliably get an 18+. Yellow Bile 3 and Black Bile 1 hit 4d, so if we can get 2 untyped dice we're good to go. We also need 2 untyped dice to reliably get Yellow Bile up in the first place.

We only need 12 though to raise anything except Black Bile.

On the other hand, raising Black Bile apparently raises our Brazier capacity, so getting to the point where we can raise that without breaking the bank is important as well.

Still, we can push Black Bile up to 2 this turn between our freebie Untyped and one more from Occult Paraphernalia , and then test out if Clay helps increase our Ember Stoking efficiency maybe?
 
We only need 12 though to raise anything except Black Bile.

On the other hand, raising Black Bile apparently raises our Brazier capacity, so getting to the point where we can raise that without breaking the bank is important as well.

Right, but Yellow Bile normally only has 2d to raise itself. We need another 2d to hit 4d and a reliable increase to get it to 3d. Once we do that raising Blood to 3 will be trivial and the difficulty with Phlegm will be Brazier size.
 
Right, but Yellow Bile normally only has 2d to raise itself. We need another 2d to hit 4d and a reliable increase. Once we do that raising Blood to 3 will be trivial and the difficulty with Phlegm will be Brazier size.

Right, gotcha.

So, work on Yellow Bile first you figure? Then Black Bile to raise our Brazier Capacity?

Only thing I'm a bit leery about is being caught with a nearly empty Brazier.
 
Right, gotcha.

So, work on Yellow Bile first you figure? Then Black Bile to raise our Brazier Capacity?

Yeah, that's my thought. We do probably want that third point of Blood as well, but Yellow Bile and Black Bile seem most essential.

Only thing I'm a bit leery about is being caught with a nearly empty Brazier.

If we set it up right, we can gain Ember at the end of the turn, upgrade a stat at the beginning of the next, then immediately gain more ember right afterward. At least mostly.
 
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So this turn we of course have the Date, Work and Stat Improvement.

I think we should also start working learning how to summon Elemental Spirits. It would be good having a source of allies who dosen't depend on our favor with the Typhonic current. And unlike Typhonic Spirits they could be used ad deniable assets.
 
[X] Plan: Preparing for the Grind
-[X] Work your shifts at The Crystal Gardens: (dc:7-13) (uses your Blood and Yellow Bile stats) (Grants 1d3 windfall if you dont fail the check, with an additional point of windfall for every two points over 13 you roll)
--[X] Bonus Untyped Die
-[X] Take Sundrop on that date:
-[X] {Ritual} Investing yourself with the power of the Elements:
-[X] Kindling Embers:
--[X] 2 more Embers,
-[X] Making Sacred Flame: There's a ritual that sanctifies an appropriate vessel which allows things burned within it to reveal snippets of the future. You don't have the right bowl or incenses, but that's easily rectified with a quick shopping trip. (Unlocks a form of divination)(Influenced by your relationship with the spirits of the Typhonian current) (Uses Phlegm and Yellow Bile) (Inflicts one Tick of financial damage) (Costs one action)
-[X] Tend the altar: Clean it, light incense, make offerings. Standard maintenance stuff. (Costs one action) (No dc) (Grants 1d4 favor with the typhonic Current)
-[X] Better Food: Real meat! Fruits and Vegetables! Butter! Life is good. (Costs one tick) (Improves health and Mental Recovery) (Grants an additional action and a free die for each turn you purchase this item(Does not stack). Grants a Black Bile Die for ritual and occult purposes.)

We've got 5 Windfall right now, this pays two and leaves 3 for the SL. It also tops off our Brazier so that we can take a good stab at raising our Yellow Bile next turn without risking being caught out without any Embers, and we can decide if we want to poke at a Clay Symbol depending on how our cash is doing next turn.
 
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[X] Plan Occult Study and Date
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[X] Work your shifts at The Crystal Gardens: (dc:7-13) (uses your Blood and Yellow Bile stats) (Grants 1d3 windfall if you dont fail the check, with an additional point of windfall for every two points over 13 you roll)
-[X] Take Sundrop on that date: You haven't had the time nor the desire to date someone in years. Much less a woman like Sundrop. You're not nervous, not at all. Maybe if you could keep telling yourself that it'll even become true after a time? (Takes Sundrop out on a date. Not taking this action will understandably upset Sundrop.)(Costs one action) (Starts Dating event turns) (You will not be able to use any windfall generated this turn on this date.)
-[X] Kindling Embers: You feel moderately full, and you're going to need a lot of these in the coming weeks. (Creates new Embers) (Requires you have at least one Ember) ( Uses Yellow Bile and Black Bile) (Costs one action) (Current Embers 3/5)
-- [X] create two Embers
-[X] {Self Improvement} Tempering your body and soul with Embers: Through possesion of the Golden Apple given to you by Lord Typhon, you understand how to warp and shift your body, mind, and soul to greater heights of capability. While you are presently limited to the peak of human capability, there are hints of a way to break through to something beyond human. (Costs one action)(DC 12(18 for enhancing black bile due to Handicapped))(Dice used for this action are Stat you're trying to elevate +Yellow Bile) (Costs Embers equivilant to the stat you are attempting to elevate +2 (For example, to enhance Blood to 3 you'd need 4 embers). Failing the dc will expend the embers for no positive effect, at this current stage you cannot do harm to yourself by failing)
--Enhance Yellow Bile
--use Untyped Dice there
--use Conjuring Incense there
-[X] {Ritual} Investing yourself with the power of the Elements: There is a long and complicated ritual that you need to perform that invests you with the authority to command Elemental Spirits. If you wish to start walking the Elemental path, this is the first step. This ritual invests you with the power of Spirit, the unique element that gives humans their natural edge.(Gives you the authority to command the elemental spirits you conjure.) (Memorizing DC: 8) ( Uses Phlegm) (Starts action chain) (5 Steps remaining) (Costs one Action)
--Spend two Actions on this
-[X] Better Food: Real meat! Fruits and Vegetables! Butter! Life is good. (Costs one tick) (Improves health and Mental Recovery) (Grants an additional action and a free die for each turn you purchase this item(Does not stack). Grants a Black Bile Die for ritual and occult purposes.)
-[X] Occult Paraphernalia: The tools of the trade of magic. You don't technically need these but by the gods do they help. (Multiple costs for different items)
--[X] Conjuring Incense: Frankincense, Myrrh, and Dragonsblood. A potent combination for conjuring the unseen. (Costs one tick) (Grants two untyped dice for ritual purposes) (Grants one Yellow Bile die for occult purposes)
--[X] Cleansing Incense: Lavender, Sandlewood and Sage. A useful combination for cleaning up your space, spiritually. (Costs one tick) (Grants one untyped die for ritual purposes) (Lowers danger from summoning type events)

So this is my plan.

Working and taking Sundrop on a date are a must. We cannot not take this actions.

Self Improvement is something we need to start as soon as possibile, and we need to recharge the Embers we will use.

This turn we start preparing to summon spirits, both with the investing action and by buying suplies. Once we are ready we can take two summoning heavy turns and gain many allies in a short time.

I hope i put everything needed, if there is something i have forgotten somebody point it out and i will edit the plan.
 
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I hope i put everything needed, if there is something i have forgotten somebody point it out and i will edit the plan.

The Kindling Embers needs to occur before the Self Improvement or we lack sufficient Embers to do it (it costs 4 Ember to do). I dunno if the listed order matters here, but in case it does you should fix that. You should also add the Incense to Self Improvement. Trying to get a 12+ on 3d6 is unlikely to work.

That said, the actions all look correct to me:

[X] Plan Occult Study and Date
 
The Kindling Embers needs to occur before the Self Improvement or we lack sufficient Embers to do it (it costs 4 Ember to do). I dunno if the listed order matters here, but in case it does you should fix that. You should also add the Incense to Self Improvement. Trying to get a 12+ on 3d6 is unlikely to work.

That said, the actions all look correct to me:

[X] Plan Occult Study and Date

Plan edited, thanks for the input.

By the way, what do you think we should summon first in the next turns? I think starting with a Daimon is better. The Empousa is probably a bit much to control for a novice summoner.

But i don't know what Daimon we should summon, i am torn between a Daimon of Wisdom and one of Knowledge. Or maybe some type of Daimon that can cover our lack of Black Bile? Like a Daimon of Strenght or Athleticism.
 
[X] Plan: Preparing for the Grind

So from what I can gather from the last few updates, this is now a Shin Megami Tensei quest and we're currently on the Chaos route.
 
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