[X] Plan Occult Study and Date
-[X] Work your shifts at The Crystal Gardens: (dc:7-13) (uses your Blood and Yellow Bile stats) (Grants 1d3 windfall if you dont fail the check, with an additional point of windfall for every two points over 13 you roll)
-[X] Take Sundrop on that date: You haven't had the time nor the desire to date someone in years. Much less a woman like Sundrop. You're not nervous, not at all. Maybe if you could keep telling yourself that it'll even become true after a time? (Takes Sundrop out on a date. Not taking this action will understandably upset Sundrop.)(Costs one action) (Starts Dating event turns) (You will not be able to use any windfall generated this turn on this date.)
-[X] Kindling Embers: You feel moderately full, and you're going to need a lot of these in the coming weeks. (Creates new Embers) (Requires you have at least one Ember) ( Uses Yellow Bile and Black Bile) (Costs one action) (Current Embers 3/5)
-- [X] create two Embers
-[X] {Self Improvement} Tempering your body and soul with Embers: Through possesion of the Golden Apple given to you by Lord Typhon, you understand how to warp and shift your body, mind, and soul to greater heights of capability. While you are presently limited to the peak of human capability, there are hints of a way to break through to something beyond human. (Costs one action)(DC 12(18 for enhancing black bile due to Handicapped))(Dice used for this action are Stat you're trying to elevate +Yellow Bile) (Costs Embers equivilant to the stat you are attempting to elevate +2 (For example, to enhance Blood to 3 you'd need 4 embers). Failing the dc will expend the embers for no positive effect, at this current stage you cannot do harm to yourself by failing)
--Enhance Yellow Bile
--use Untyped Dice there
--use Conjuring Incense there
-[X] {Ritual} Investing yourself with the power of the Elements: There is a long and complicated ritual that you need to perform that invests you with the authority to command Elemental Spirits. If you wish to start walking the Elemental path, this is the first step. This ritual invests you with the power of Spirit, the unique element that gives humans their natural edge.(Gives you the authority to command the elemental spirits you conjure.) (Memorizing DC: 8) ( Uses Phlegm) (Starts action chain) (5 Steps remaining) (Costs one Action)
--Spend two Actions on this
-[X] Better Food: Real meat! Fruits and Vegetables! Butter! Life is good. (Costs one tick) (Improves health and Mental Recovery) (Grants an additional action and a free die for each turn you purchase this item(Does not stack). Grants a Black Bile Die for ritual and occult purposes.)
-[X] Occult Paraphernalia: The tools of the trade of magic. You don't technically need these but by the gods do they help. (Multiple costs for different items)
--[X] Conjuring Incense: Frankincense, Myrrh, and Dragonsblood. A potent combination for conjuring the unseen. (Costs one tick) (Grants two untyped dice for ritual purposes) (Grants one Yellow Bile die for occult purposes)
--[X] Cleansing Incense: Lavender, Sandlewood and Sage. A useful combination for cleaning up your space, spiritually. (Costs one tick) (Grants one untyped die for ritual purposes) (Lowers danger from summoning type events)
So this is my plan.
Working and taking Sundrop on a date are a must. We cannot not take this actions.
Self Improvement is something we need to start as soon as possibile, and we need to recharge the Embers we will use.
This turn we start preparing to summon spirits, both with the investing action and by buying suplies. Once we are ready we can take two summoning heavy turns and gain many allies in a short time.
I hope i put everything needed, if there is something i have forgotten somebody point it out and i will edit the plan.