Yeah the entire outbreak could possibly have been avoided if everyone knew that there were evil shapeshifting aliens on the stations so that they actually reported the containment break Before people started dying all over the station.
 
Is there anything on top of the water feature tower thing in the room where you get the first Neuromod? Last night I tried to climb it with GLOO for like twenty minutes until the game crashed and I refuse to admit defeat if there is.
 
Is there anything on top of the water feature tower thing in the room where you get the first Neuromod? Last night I tried to climb it with GLOO for like twenty minutes until the game crashed and I refuse to admit defeat if there is.
Not only is there a much easier way to get up there, there's just a dead body with various recyclable items. The easier way is to get to the second floor, open the maintenance hatch by the corpse that has the Disruptor gun, make a GLOO staircase on the wall to your left and go up it.
 
>"Alright, time to explore this place proper. Talos Lobby here I come! Better take this slow, exterior collisions it. Hm, what's in Employee Orientation? Seeing lots of things in twos... two chairs to a desk, seems in order."
>take three steps in
>immediately set upon by a sequential four-Mimic mantrain
>"OH SO THAT'S HOW IT'S GONNA BE"
 
>"Alright, time to explore this place proper. Talos Lobby here I come! Better take this slow, exterior collisions it. Hm, what's in Employee Orientation? Seeing lots of things in twos... two chairs to a desk, seems in order."
>take three steps in
>immediately set upon by a sequential four-Mimic mantrain
>"OH SO THAT'S HOW IT'S GONNA BE"
Mimics love conference rooms in my experience.
 
Huntress nerf crossbow is my MVP!<3 the sheer number of times I've bypassed locked doors by shooting the manual override button, lured mimics and shit, and pushed touch screens are beyond count! Me X Huntress otp
 
So I have been replaying the game on nightmare and I was as confused as last time about the smuggling rings secret staches. The clues for them are hidden in some audiotapes and the placements of bodies of people who knows where the staches are. But the clue that actually tells you what to look for is in the shuttlebay so I missed pretty much all stach locations again so I thought I'd give a spoilered hint so others can avoid the frustration.

They are in safes behind certain firealarms. Conveniently placed so that you can hit them with a wrench 3 times.
 
So I have been replaying the game on nightmare and I was as confused as last time about the smuggling rings secret staches. The clues for them are hidden in some audiotapes and the placements of bodies of people who knows where the staches are. But the clue that actually tells you what to look for is in the shuttlebay so I missed pretty much all stach locations again so I thought I'd give a spoilered hint so others can avoid the frustration.

They are in safes behind certain firealarms. Conveniently placed so that you can hit them with a wrench 3 times.
They're behind the alarms with red light on top of them. At least, Odd found two (or was it three?) of the stashes behind those.
 
Yeah the entire outbreak could possibly have been avoided if everyone knew that there were evil shapeshifting aliens on the stations so that they actually reported the containment break Before people started dying all over the station.

I would have just installed shit loads of eradicators everyplace. Sure, technopaths could subvert them. But it's kind of hard for technopaths to hack my tech if there's never a chance for technopaths to exist!
 
Just finished the game. It was hilarious that the GLOO gun made walls 'suggestions'. That amount of time I managed to I got out the the map with that gun is amazing.

Now to try my hand at speedrunning. People already set a high bar with seven and a half minutes.
 
I would have just installed shit loads of eradicators everyplace. Sure, technopaths could subvert them. But it's kind of hard for technopaths to hack my tech if there's never a chance for technopaths to exist!

Considering the problems they had with leakers and whistleblowers just within the privileged few who knew about the Typhon, I can understand why they kept it a secret from everyone else.
 
IIRC Eradicators were developed only in the later stages of the outbreak. Plus, the things are flimsy.

Now, nullwave tech is where it's at. Should have had those everywhere.
 
IIRC Eradicators were developed only in the later stages of the outbreak.

The eradicators are basically just a scope attached to an automatic gun mounted on an autonomous aperture. They don't even really have IFF since their intended target is incredibly distinct.

There's absolutely no reason why a beefier and more sophisticated model couldn't have been built and installed. Or heck, just psychoscope equipped security cameras everwhere on the station.

Also, looking at the ending in a new light, and keeping in mind what I previously noted about Alex's own apparent change of heart, it seem pretty obvious that each of Alex's operators played 'themselves' in the simulation. This makes sense as the four characters they represent are also the four who Morgan interacts with the most and would thus require improvisation above and beyond the pre-programmed responses of the other NPCs to remain in character.

So that leaves January. A character who may not have actually existed in the original outbreak. Or if they did, was almost certainly irrecoverably destroyed in the events of the TALOS-1 outbreak.

So who was playing January, a version of Morgan who holds Alex in contempt, for most of the game?

Simple. Alex was playing January.
 
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Well I still haven't gone as far as I'd like (backtracked to the volunteer quarters rather than move on to the lab after visiting Morgan's office) but I can already say the way the game handles ammo in your inventory is fucking stupid. Someone please explain to me how four shells can simultaneously occupy physical space in my pocket while also being loaded into my shotgun.

And the pistol is so laughably underpowered that my first encounter with a poltergeist consisted of fifteen minutes cycling between pewpew with my popgun and levitating benignly against the ceiling.
 
Well I still haven't gone as far as I'd like (backtracked to the volunteer quarters rather than move on to the lab after visiting Morgan's office) but I can already say the way the game handles ammo in your inventory is fucking stupid. Someone please explain to me how four shells can simultaneously occupy physical space in my pocket while also being loaded into my shotgun.

And the pistol is so laughably underpowered that my first encounter with a poltergeist consisted of fifteen minutes cycling between pewpew with my popgun and levitating benignly against the ceiling.
Well, stupid question out of the way first, did you sort the inventory? If so, well yeah, it does get a bit silly with all the shit, especially if you haven't started pumping into Suit Upgrade Neuromods (which are p rad and imports given that they increase the suit's inventory as well as chip set slots to use).

Yeah poltergiests are dudes you technically aren't really supposed to be running into yet. Killed mine with the wrench swinging wildly given that without shit to throw it does no real damage and it doesn't vanish, just become invisible. So its still there, whackable. Also the reason for each pistol's weakness is because there IS a Pistol+ you get later, a pistol that's baseline stronger than a fully modded normal pistol.
But you won't get that until you get to crew quarters (and make a side trip to the Bridge) which you will get to after you go through the Calvino quest and onto the one after that (the one where you need to go through Psychotronics to get to the GUTS to get to deep storage). It's a lil annoying IMO to have to go through the main quest to unlock areas but eh. Whatcha gonna do, right?
 
Yeah poltergiests are dudes you technically aren't really supposed to be running into yet. Killed mine with the wrench swinging wildly given that without shit to throw it does no real damage and it doesn't vanish, just become invisible. So its still there, whackable. Also the reason for each pistol's weakness is because there IS a Pistol+ you get later, a pistol that's baseline stronger than a fully modded normal pistol.

Frankly you shouldn't have that much trouble with a poltergeist. At least not on normal difficulty. No idea how that scales on the higher modes. The weapons handling neuromods, ambush neuromods, and weapons upgrades are all a must though. Once you have those, and playing with a little stealth, mimics, operators, phantoms, and poltergeists are all supremely manageable.

I actually sort of like how the Neuromods progress and passive upgrades synergize with one another.
 
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Footage from Talos I space station, recently made available to the public.

 
So what do you people think originally happened?

I find it funny that none of the lets pays I have seen so far (2) noticed that people with Neuromods exist in other space facilities and even on earth (we are blatantly told one of the Talos crew members left a while ago) blowing up the station would accomplish very little and wouldn't stop the typhon invasion that is/was coming.... this is why I think that is exactly what happened, the Original Morgan Yu blew the station with himself in it (few people survived), Alex and the survivors where transferred to that other space station to continue their research under a tighter leash, but it was too late and the earth has been invaded already. However in the little hallucination we are given (The Typhon telling you they are lying) you see that not the whole earth has been fucked.

I need to sleep, but the idea is:

Alex and a few others survived the original Talos-1 facility while Morgan stayed behind to blow the station and himself up (because he was tainted with their powers hence why he could survive the outbreak without respawns and do overs), however this wasn't enough as the Typhon hivemind had already noticed earth (senpai don't notice me) and invaded later. Earth has not fallen completely (YET) but its clear the battle is unwinnable, so the new strategy is to give the hivemind a little of humanity to try to convince it we are more than food, hence plot hook for 'Prey' Two.
 
I find it funny that none of the lets pays I have seen so far (2) noticed that people with Neuromods exist in other space facilities and even on earth (we are blatantly told one of the Talos crew members left a while ago) blowing up the station would accomplish very little and wouldn't stop the typhon invasion that is/was coming....
Typhon invasion wasn't triggered by Neuromods - it was the outbreak and the Coral.
However in the little hallucination we are given (The Typhon telling you they are lying) you see that not the whole earth has been fucked.
This hallucination referred to the very ending.
Alex and the survivors where transferred to that other space station to continue their research under a tighter leash
And this is just nonsense.
 
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