- Location
- Brittany, France
- Pronouns
- He/Him
Well, I've finished Prey. Definitely liked that game.
Got way easy towards the end, though. I ended the game with over 20 neuromods left and nothing useful to spend them on, zapping through the station without a care in the world.
The Nightmare showed up all of three times. Is that normal? The first time was complete panic and I managed to kill it by luring it into a convenient environment, hurling grenades and burning through half my Q-Beam cells. By the third time I stunned it with a Psychoshock and it was dead from shotgun before it even recovered. Probably wouldn't have done much if it had showed up more, really, unless it started earlier.
The objective pathing is bugged as fuck. I had to drop a couple of missions towards the endgame because the objective indicators simply refused to comply and I wasn't going to spend several RL hours manually searching the entire Talos I exterior for a given corpse. I think I missed some Quests, and completed others earlier (exploring areas got me a Quest Received/Quest Completed message within a couple seconds of each other a few times). I never received Mixed Signal, and I think I found the Shuttle Advent data too late to trigger the obligatory blind trolley choice?
The Fabricator balance is hilarious. Early in the game I thought Exotic Material was this super-rare thing that I had to risk my hide to get by killing Typhons, and most of the materials would be used for less powerful but more practical things like ammo. In the endgame I was angrily Recycle Charging big metal environment items for that sweet, sweet Mineral Material. Rarer than literal alien organs. On a giant space station made of metal.
Combat felt pretty good, although too swingy. By the endgame you're a murdermachine capable of slaughtering a room full of Phantoms, but I was still so squishy many enemies could breathe on me and I'd die, even with like 200 Health.
All in all this is the game I wanted BioShock to be
Got way easy towards the end, though. I ended the game with over 20 neuromods left and nothing useful to spend them on, zapping through the station without a care in the world.
The Nightmare showed up all of three times. Is that normal? The first time was complete panic and I managed to kill it by luring it into a convenient environment, hurling grenades and burning through half my Q-Beam cells. By the third time I stunned it with a Psychoshock and it was dead from shotgun before it even recovered. Probably wouldn't have done much if it had showed up more, really, unless it started earlier.
The objective pathing is bugged as fuck. I had to drop a couple of missions towards the endgame because the objective indicators simply refused to comply and I wasn't going to spend several RL hours manually searching the entire Talos I exterior for a given corpse. I think I missed some Quests, and completed others earlier (exploring areas got me a Quest Received/Quest Completed message within a couple seconds of each other a few times). I never received Mixed Signal, and I think I found the Shuttle Advent data too late to trigger the obligatory blind trolley choice?
The Fabricator balance is hilarious. Early in the game I thought Exotic Material was this super-rare thing that I had to risk my hide to get by killing Typhons, and most of the materials would be used for less powerful but more practical things like ammo. In the endgame I was angrily Recycle Charging big metal environment items for that sweet, sweet Mineral Material. Rarer than literal alien organs. On a giant space station made of metal.
Combat felt pretty good, although too swingy. By the endgame you're a murdermachine capable of slaughtering a room full of Phantoms, but I was still so squishy many enemies could breathe on me and I'd die, even with like 200 Health.
The ending is...
It's definitely the best take on "All Just A Dream" that I've seen. It is decently foreshadowed, makes sense in the narrative, and builds up to a thematic point that ties together the whole game and the questions of ethics it is centered around.
It is still a fucking all just a dream. Being the best at a terrible twist only gets you up to mediocre. I rate the ending 5.5 out of 10.
It's definitely the best take on "All Just A Dream" that I've seen. It is decently foreshadowed, makes sense in the narrative, and builds up to a thematic point that ties together the whole game and the questions of ethics it is centered around.
It is still a fucking all just a dream. Being the best at a terrible twist only gets you up to mediocre. I rate the ending 5.5 out of 10.