I mean, it would have been a nice touch if we could reduce the incidents of powerful enemies by recycle charging the crew corpses.

Oh god, that's awful. Now I'm mad that isn't in the game. :V

It is pretty great how many little touches I keep finding, just things that seem obvious from a real life perspective but wouldn't necessarily translate into game logic unless someone took the time to sit down and make it translate.

Like when Doctor Igwe is trapped in the container calling for help, and if you smack the container with a wrench--which the game never even suggests--he'll suddenly go "who's out there?!" because duh, he heard it!
 
Oh god, that's awful. Now I'm mad that isn't in the game. :V

It is pretty great how many little touches I keep finding, just things that seem obvious from a real life perspective but wouldn't necessarily translate into game logic unless someone took the time to sit down and make it translate.

Like when Doctor Igwe is trapped in the container calling for help, and if you smack the container with a wrench--which the game never even suggests--he'll suddenly go "who's out there?!" because duh, he heard it!

Like I said, there's lot of cool additional touches the game could have had. But I understand why they weren't implemented.
 
So I picked up the game today, just reached psychol-whatever. How worth is it to chug typhon powers, turrets and other consequences be dammed? I already have an unlimited neuromod license and plenty of mats, so I just need to research stuff.
 
So I picked up the game today, just reached psychol-whatever. How worth is it to chug typhon powers, turrets and other consequences be dammed? I already have an unlimited neuromod license and plenty of mats, so I just need to research stuff.

You can hack turrets back to being your friend, the main complication with Typhon mods is the more you have the more frequently you run into the Nightmare. That and if you buy a bunch in one go there's a chance it'll spawn almost right on top of you with very little warning.
 
You can hack turrets back to being your friend, the main complication with Typhon mods is the more you have the more frequently you run into the Nightmare. That and if you buy a bunch in one go there's a chance it'll spawn almost right on top of you with very little warning.

I thought nightmares could only spawn when you entered an area?
 
I thought nightmares could only spawn when you entered an area?

Nope, I spent six neuromods on Typhon powers while hanging out in the mess hall, and when I closed the menu I got the mission popup and timer and three seconds later Mary came running around the corner looking for me. And I know for a fact it wasn't anywhere nearby before I spent those mods.
 
Where's that copypasta about the christmas stocking full of vipers? Because that's how I imagine the main character getting after a while.
 
this one? thankfully free of any banned content.


And now i want a Prey 40k crossover again.

That's the one. Mimics man. Fucking mimics everywhere.

There is ALWAYS a mimic. Your body is scarred by mimic bites. Your room is decorated with their boneless shrunken bodies. These days you just immediately hose the stocking down with gunfire and throw what's left in the fire.
 
That's the one. Mimics man. Fucking mimics everywhere.

There is ALWAYS a mimic. Your body is scarred by mimic bites. Your room is decorated with their boneless shrunken bodies. These days you just immediately hose the stocking down with gunfire and throw what's left in the fire.
One time it's a dead mimic, until it turns out to be a mimic disguised as a dead mimic.
 
One time it's a dead mimic, until it turns out to be a mimic disguised as a dead mimic.

Every time I walk into a new room I have to ask myself "Is that a real chair, or a mimic pretending to be a chair?" And then every successive time after it doesn't attack me the first time I have to wonder "Is that a real chair or a mimic playing the long game?"
 
Every time I walk into a new room I have to ask myself "Is that a real chair, or a mimic pretending to be a chair?" And then every successive time after it doesn't attack me the first time I have to wonder "Is that a real chair or a mimic playing the long game?"

There's a chip for the psychoscope that automatically picks up mimics in your field of view when you're using it. Though it turns out that the gen 1 version does NOT pick up greater mimics, which I learned the hard way (i.e. being super jumped scared after I picked up an item I was confident was not a mimic because of my scope)
 
There's a chip for the psychoscope that automatically picks up mimics in your field of view when you're using it. Though it turns out that the gen 1 version does NOT pick up greater mimics, which I learned the hard way (i.e. being super jumped scared after I picked up an item I was confident was not a mimic because of my scope)

Honestly would never equip it. I think that the biggest draw of this game is the tension of never quite knowing if you're safe.
 
Yeah but psychologically you're still being paranoid.

They time your access to the psychoscope so that you get the ability to see mimics just as the novelty of anxiously checking rooms by hand starts to wear off, and even then you can still occasionally be surprised by Greater Mimics till you get the next chipset--I think it's a good design decision.
 
there's something wrong if you're NOT being paranoid.

and sounds like the game would wreak havoc on my packrat tendencies ;_;

Actually the Recyclers do a brilliant job of ameliorating that. Just break down your useless junk into highly portable raw material feed stock.
 
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Nightmare realized she isn't woman enough to take on Morgan Motherfucking Yu in a fair fight so instead she kicked in the door of my office while I was talking to Mikhaila and stepped on my goddamn girlfriend. :mad::mad::mad:

Thankfully I had an autosave just before, so while Mikhaila was tenderly asking me to find her father's prisoner logs in Deep Storage I was mining the fuck out of the hallway outside while going "uh huh, yeah, mhmm, keep going I'm still listening".
 
Nightmare realized she isn't woman enough to take on Morgan Motherfucking Yu in a fair fight so instead she kicked in the door of my office while I was talking to Mikhaila and stepped on my goddamn girlfriend. :mad::mad::mad:

Thankfully I had an autosave just before, so while Mikhaila was tenderly asking me to find her father's prisoner logs in Deep Storage I was mining the fuck out of the hallway outside while going "uh huh, yeah, mhmm, keep going I'm still listening".

Correct me if I'm wrong. But doesn't the mixed signals quest give you the ability to dispel a nightmare? Or have I been mislead?
 
Are turrets automatically knocked over when you load an area enemies respawned in or do they get to fight? Just got the turret fab plan, and I kinda want to abuse the material dupe glitch to turn the lobby into a fortress.
 
Interesting thing I noticed in the good ending, if you killed Alex

Alex : "Back then I would have done the same thing to me."

Apparently not all of Alex's fool hardiness was for the sake of the simulation.
 
So I picked up the game today, just reached psychol-whatever. How worth is it to chug typhon powers, turrets and other consequences be dammed? I already have an unlimited neuromod license and plenty of mats, so I just need to research stuff.
Honestly in the begining Nightmares are really tough. They hit like trucks and have enough Health to tank stuff and get into melee range to start murdering you. But they are actually weak to psychic attacks so if you get level 3 psychoshock and one lv 3 energyblast combined with shotgun + gloo cannon for slow and more damage they start to become easy. Also they are a great way to farm exotic materials for MOAR neuromods.

Also not to spoil but the ending is sligtly affected, but not in any major or bad ways.
 
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