Thanks for all the tips guys. I went back in with stungun in hand and managed it in the end, even if the Telepath wound up trolling me by flying clear across the map then slooooooowly coming back into the greenhouse through the roof so I physically couldn't look up high enough to stun it again until it hit me with three Frieza Beams and dropped my health to near nothing. But I have 25 fuckin' medkits so with all three survivors still alive I'm counting it.
 
God the greenhouse telepath. I ended up GLOO gunning myself a path up the side of the greenhouse and perching on the wall to fire my Q-Beam down at it until it exploded.
 
God the greenhouse telepath. I ended up GLOO gunning myself a path up the side of the greenhouse and perching on the wall to fire my Q-Beam down at it until it exploded.

I set up a bajillion turrets and danced outside flipping it off until it finally realized it could fly out of the ceiling and was promptly disintegrated.
 
Well, Prey is making it very hard to balance my work. But I've put a few more hours in now.

1. I triggered the song in the Yellow Tulip and spent the majority of it hiding under the DJ desk waiting to give a most succulent blowjob. I eventually got bored and decided to fight, which involved me getting violently launched through the window. The only survivor was one half-dead Thermal Phantom that abruptly teleported away once its scripting ran out. Later, as I searched for the source of the 'Phantom is near' whispering and shit I turned into the room with the Recycler and came face-to-face with that exact same Thermal. I was so jumpscared I accidentally activated Combat Focus for the first time, so I proceeded to beat it to death with a wrench at Mach Speed while screaming like a little girl.

The game awarded me the Dead Calm achievement moments later. I get the sense it was mocking me.

2. Yeah you were all right the Stun Gun is absurd. I have it heavily upgraded and one zap only takes 7% battery. And then I have 9 seconds to do double damage to my target. I remember I think I lured the Telepath at the pool closer to the door somehow and resolved to kill the huge damage-sponge before its thralls could come explode me. Upon revealing I'd had the same surgical procedure as Michael Becket, I proceeded to make it explode so hard that its mindslaves didn't even have time to round the pool before they dropped like sacks of boners.

3. Leverage III objects seem to have really buggy hit detection because multiple times I've phased right through them or been unable to throw them no matter how much of a clear shot I had. But the mod still paid for itself when I stumbled across an upgrade kit fab plan thanks to it and was like "mm yeah I'm all about that life".

4. I am very confused because I thought the Q-Beam disallowed looting to balance its power, but then I used it when I was suddenly ambushed by Mary upon returning to the Arboretum from the Crew Quarters and it let me loot her just fine - even the Voltaic I also Q-Beamed. Incidentally I noticed the green portion filling from the left when damage depletes it from the right, experimented, and yes, regular damage making the red meet the green detonates a Q-Beam-primed enemy.

5. I really wish there was a way to regain spent weapon kits because I sank three into the regular pistol before I learned about the golden one. At least Dismantle or something.

6. This game better fukken cool it on the scavenger hunts because like, jesus. I hit every goddamn fire alarm I saw all across the station and only two popped open but I have to find another four completely unaided, Allison wants me to run the length and breadth of the place again for her stupid DnD scavenger hunt, and now I'm looking for a goddamn tree with some berk's signature on it and I am not about the 'laboriously check every tree in the place full of trees' life.
 
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And that's the game done for me. Dunno what the spoiler policy is nor do I really wanna get indepth so I'll just stay vague.

Third act went downhill pretty fast culminating in a complete wet fart of an ending, the absolute abundance of resources, accelerated power scaling and the station running out of areas to explore being chief factors in said downward slump.

Then the after-credits scene redeemed absolutely everything and I love this game's story to pieces.
 


So apparently a single neuromod goes for about six million dollars.

This means that at the end of the game, you are probably walking around with a billion+ dollars of highly advanced biomodification coursing through your neurons.

On the other hand, if you're enough of a jerk, you can mass-produce them, as one rando = 80 neuromods.
 


So apparently a single neuromod goes for about six million dollars.

This means that at the end of the game, you are probably walking around with a billion+ dollars of highly advanced biomodification coursing through your neurons.

On the other hand, if you're enough of a jerk, you can mass-produce them, as one rando = 80 neuromods.
Huh, just 200 employees on station at a time and 400 mimics, goddamn an outbreak would be even worse if the mimics had access to the population of a moderate town.
 
Thanks for all the tips guys. I went back in with stungun in hand and managed it in the end, even if the Telepath wound up trolling me by flying clear across the map then slooooooowly coming back into the greenhouse through the roof so I physically couldn't look up high enough to stun it again until it hit me with three Frieza Beams and dropped my health to near nothing. But I have 25 fuckin' medkits so with all three survivors still alive I'm counting it.

God the greenhouse telepath. I ended up GLOO gunning myself a path up the side of the greenhouse and perching on the wall to fire my Q-Beam down at it until it exploded.

I set up a bajillion turrets and danced outside flipping it off until it finally realized it could fly out of the ceiling and was promptly disintegrated.
Second play through I found out you can just turn on the greenhouse sprinklers at the door console and make the thing fly out without needing to go through any hoops
 
For those interested, Prey is currently 50% off on Steam so you can pick it up for an easy $30.

I'm about to find out whether that's worth it, but if this thread is of any judge the answer is a pretty solid yes.
 
Oh most def. The game quality was good enough that I didn't mind the $59.99 price, but getting it at $30 would have been a steal, IMO
 
This appeared on the official Prey Twitter account yesterday evening:



Speculation is that it's hinting towards possible DLC set on the moon.
 
I really hope that there is a dlc. I loved prey and it's mechanics (recycle everything!) so just more content with more or less the same gameplay would be perfect.
 
the only part of Prey that I wasn't in love with was the zero-g exploration. So hell YES gimmie a moonbase to mess around with!
 
Apparently related is this Twitter account for "Kasma-Corp."



It receives a passing reference in the main game as one of TranStar's rivals.
 
This will probably be an actual fight on the moon, rather than a VR Sim. That particular surprise has been done and dusted.
 
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