Prepare to Be Jacked Up! (CN Villains Victorious Jack Spicer Quest)

I can also give you their descriptions so you can see which of the four interest you guys the most.
 
Week 7 Votes
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[] Start a Team Building Excercise (DC: 25) (Reward: The team's bonds increase, Le Mime is less of an asshole)

[] Ice Skate (DC: 10) (Reward: The "I Can't Believe He Can Ice Skate!" trait goes from +10 to +12)

[] Watch TV (DC: 10) (Reward: Gain amusement and relaxation)

[] Train With the Monkey Staff (DC: 25) (The Monkey Staff Now Adds +7 Occult to Rolls)

[] Practice your Flute Playing (DC: 10) (Reward: Scaramouche now Can Use his Flute to Put People to Sleep)

[] Riff on Old Movies (DC: 15) (Reward: Scaramouche and especially the Beetle Drones gain an Appreciation for Old B Movies)

[] Dance to Jazz (DC: 10) (Reward: Scaramouche and the Beetle Drones get a Morale Boost)

[] Steal some Oil (DC: 15) (Reward: Scaramouche and Co. Gain Some Oil that can be used for them to drink or, more importantly, used to Fuel things)

[] Look For the Test Sisters (DC: 70) (Reward: Find out What happened to Susan and Mary Test after the Destruction of Porkbelly; Possibly find Out what Happened to the Rest of The Test Family; Potentially Gain Johnny Test, Hugh Test, Lila Test or Dukey as a Hero Unit)

[] use Your Skills to make T. Rex Clones and a Mr. Satan Clone (DC: 74) (Reward: You gain an Army of T. Rexes AND a Clone of Mr. Hercule Satan; The former adds +20 Martial to any Rolls involving destruction while the latter Will add +10 Martial to Martial Arts involving situations and +25 Intrigue to Really Big Lies)

[] Boss Around your Loyal Scientists (DC: 15) (Reward: The Scientists will build a random invention)

[] Stream Yourself practicing Your Rap Skills (DC: 15) (Reward: BBB will regain his Fame from his stint as a Rapper and will gain +15 In Stewardship Situations where being Famous Would Be useful)

[] Reach Out to your Old Friends at the Fluttering Horde (DC: 45) (Reward: You Gain Contact with The Monarch's Henchmen Force and Info on his Land; Some Random Fluttering Horde Henchmen May Quit The Monarch to Work for You)

[] Have a Nerdy Argument (DC: 15) (Reward: 21 and 24 become paradoxically closer, making the Dark Possibilities Trait More Effective)

[] Cook Ramen for Everyone (DC: 15) (Reward: Everyone is well fed)

[] Watch a Movie (DC: 10) (Same as Have a Nerdy Argument)

[] Practice With a Yo-yo (DC: 15) (Reward: Le Mime feels more relaxed)

[] Eat a Baguette (DC: 10) (Reward: Le Mime is reminded of home and feels happy)

[] Steal from The Nearby Town (DC: 20) (Reward: Le Mime Gains a random Item)

[] Dance and Perform Mime Work for Money (DC: 10) (Reward: Some money is gained)

[] Teach Some Veganism (DC: 25) (Jillian will teach you all to eat healthier, which will give you all more energy in the long run)

[] Hang Out with One of Your New Friends (DC: 10) (Reward: Jillian becomes closer with one of her fellow Hero Units or yourself)
- [] who Does She Hang Out With (Pick One)

[] Build a Nice Relaxing Area for Your New Friends (DC: 35) (Reward: Jillian makes a space for everyone to unwind, leading to team bonding)

[] Buy a Pet (DC: 15) (Reward: Jillian gets a pet dog or cat)

[] Cook for Everyone (DC: 15) (Reward: Everyone is grateful to finally eat something besides Ramen)

[] Fly Around (DC: 10) (Reward: Dojo is a better flyer)

[] Try to Learn a Skill (DC: 45) (Reward: Dojo will learn a random new useful skill)

[] Clean the Basement (DC: 10) (Reward: Dojo may find a random useful item)
 
[x] Plan: Bond up and Relaxing

[X] Start a Team Building Excercise (DC: 25) (Reward: The team's bonds increase, Le Mime is less of an asshole)

[X] Train With the Monkey Staff (DC: 25) (The Monkey Staff Now Adds +7 Occult to Rolls)

[X] Dance to Jazz (DC: 10) (Reward: Scaramouche and the Beetle Drones get a Morale Boost)

[X] Stream Yourself practicing Your Rap Skills (DC: 15) (Reward: BBB will regain his Fame from his stint as a Rapper and will gain +15 In Stewardship Situations where being Famous Would Be useful)

[X] Cook Ramen for Everyone (DC: 15) (Reward: Everyone is well fed)

[X] Eat a Baguette (DC: 10) (Reward: Le Mime is reminded of home and feels happy)

[X] Build a Nice Relaxing Area for Your New Friends (DC: 35) (Reward: Jillian makes a space for everyone to unwind, leading to team bonding)

[X] Cook for Everyone (DC: 15) (Reward: Everyone is grateful to finally eat something besides Ramen)

Let's start making this ragtag bunch of people a real team, hopefully the actions synergies
 
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[X] Watch TV (DC: 10) (Reward: Gain amusement and relaxation)
Any chance this can be replaced with the Monkey Staff training?

[X] Cook Ramen for Everyone (DC: 15) (Reward: Everyone is well fed)
[X] Cook for Everyone (DC: 15) (Reward: Everyone is grateful to finally eat something besides Ramen)
Do we really need two (or three) heroes cooking for everyone?
 
[X] Plan Chef Boyardee
-[X] Start a Team Building Excercise (DC: 25) (Reward: The team's bonds increase, Le Mime is less of an asshole)
-[X] Train With the Monkey Staff (DC: 25) (The Monkey Staff Now Adds +7 Occult to Rolls)
-[X] Riff on Old Movies (DC: 15)
-[X] Stream Yourself practicing Your Rap Skills (DC: 15)
-[X] Watch a Movie (DC: 10) (Same as Have a Nerdy Argument)
-[X] Eat a Baguette (DC: 10)
-[X] Build a Nice Relaxing Area for Your New Friends (DC: 35)
-[X] Cook for Everyone (DC: 15)


Do we really need two (or three) heroes cooking for everyone?
To alternate chefs, of course.
 
Neat!!!

(x) Princess Willow
(X) Vanna Pira
Well at least we have more Occult options.

Princess Willow (Scooby Doo)

Description: The rebellion daughter of the Goblin King and the princess of the fairies. It, at least, the princess of the fairies that live in the Goblin King's realm. Though, unfortunately for her, her father's throne and powers have been usurped by a human sorcerer, who's begun to twist the land she calls home into a mockery of what it once was.

Martial: 5/25(Tiny) (While she can put up a fight against people who are a similar size to her, if a normal human is fast enough there's nothing she can do to prevent them from catching her.)

Diplomacy: 25+20(Magical Royal)=45 (While she can be quite persuasive on her own, her bloodlines makes many other magical creatures that recognize it try their best to please her.)

Stewardship: 12 (While she is a princess... well, Willow prefers to sneak off to the human world than actually rule her fellow fairies.)

Intrigue: 10+25(Tiny)=35 (Thanks to her incredibly small stature, it's hard to actually even see Willow if she's trying to hide.)

Learning: 12 (While Willow isn't dumb, she tends to make... poor decisions.)

Occult: 30 (She is both a fairy and the daughter of the very powerful Goblin King. So, being mystical strong comes with the territory.)

Traits:

- Tiny: Willow is much, much smaller than even a child. Which comes with both advantages and disadvantages. (When fighting human or larger enemies Willow's Martial is set to five. When fighting against enemies that are similar in size to her, her martial score is 25. Mostly thanks to her Occult skill. Her Intrigue is also increased by 25 when she is spying on people larger than her.)

- Magical Royal: Even if her father is currently a prisoner and the lands her family ruled currently under the control of a made stage magician, she's still the daughter of the Goblin King. (When interacting with magical creatures that recognize her birthright, Willow gains an extra +20 to her Diplomacy rolls. Though, not all mystical beings will care.)

- To Another World: Willow can use her magic to transport someone to the realm of Halloween... if she has the proper regents so she can get rid of that pesky time limit. (New actions unlocked for the group the recruits her.)

- Room To Grow: After everything that's happened, Willow is willing to take things a lot more serious. (In an attempt to grow and be a better princess/future queen, there is a chance that Willow may gain small stat bonuses when assigned to an action.)
Vanna Pira (Scooby Doo)

Description: A ditzy vampire who was once Dracula's assistant. After he disappeared to visit his different children, Vanna got bored of Transylvania and wandered off. Now she's looking for that "groovy guy" Drac's daughter, Sibella, met. Very naive.

Martial: 14 (Vanna is a vampire. But she doesn't really "do" fights.)

Diplomacy: 27 (While she may not be the brightest bulb, Vanna is certainly an attractive and plucky one. Even if she goes off on tangents about something, most people seem to find that endearing. For some reason.)

Stewardship: 18 (While she can be scatterbrained, she does have tons of experience helping Drac organize things.)

Intrigue: 7 (Vanna would be hard-pressed to realize that someone had insulted her right to her face.)

Learning: 9 (She's a bit of an airhead.)

Occult: 23+10(The Book)=33 (While she has plenty of experience with supernatural occurrences, she also has a massive book that has a lot of records on different creatures, curses, spells, you name it.)

Traits:

- Genki Vampire: Vanna certainly isn't one of those creepy vampires folklore spoke about. (Vanna gains an extra +10 to her Diplomacy when she's talking to other vampires.)

- The Book: Vanna has a book that's filled with a ton of magical lore, stuff that even Drac's forgotten. (Vanna gains a +10 to her Occult. New actions available for the group that recruits her.)
 
[x] Plan: Bond up and Relaxing
we should become more friendly with dojo, because if he remembers too soon he might be pissed with us
Oh right..we sort of did destroy his home..
Princess Willow (Scooby Doo)

Description: The rebellion daughter of the Goblin King and the princess of the fairies. It, at least, the princess of the fairies that live in the Goblin King's realm. Though, unfortunately for her, her father's throne and powers have been usurped by a human sorcerer, who's begun to twist the land she calls home into a mockery of what it once was.

Martial: 5/25(Tiny) (While she can put up a fight against people who are a similar size to her, if a normal human is fast enough there's nothing she can do to prevent them from catching her.)

Diplomacy: 25+20(Magical Royal)=45 (While she can be quite persuasive on her own, her bloodlines makes many other magical creatures that recognize it try their best to please her.)

Stewardship: 12 (While she is a princess... well, Willow prefers to sneak off to the human world than actually rule her fellow fairies.)

Intrigue: 10+25(Tiny)=35 (Thanks to her incredibly small stature, it's hard to actually even see Willow if she's trying to hide.)

Learning: 12 (While Willow isn't dumb, she tends to make... poor decisions.)

Occult: 30 (She is both a fairy and the daughter of the very powerful Goblin King. So, being mystical strong comes with the territory.)

Traits:

- Tiny: Willow is much, much smaller than even a child. Which comes with both advantages and disadvantages. (When fighting human or larger enemies Willow's Martial is set to five. When fighting against enemies that are similar in size to her, her martial score is 25. Mostly thanks to her Occult skill. Her Intrigue is also increased by 25 when she is spying on people larger than her.)

- Magical Royal: Even if her father is currently a prisoner and the lands her family ruled currently under the control of a made stage magician, she's still the daughter of the Goblin King. (When interacting with magical creatures that recognize her birthright, Willow gains an extra +20 to her Diplomacy rolls. Though, not all mystical beings will care.)

- To Another World: Willow can use her magic to transport someone to the realm of Halloween... if she has the proper regents so she can get rid of that pesky time limit. (New actions unlocked for the group the recruits her.)

- Room To Grow: After everything that's happened, Willow is willing to take things a lot more serious. (In an attempt to grow and be a better princess/future queen, there is a chance that Willow may gain small stat bonuses when assigned to an action.)
Vanna Pira (Scooby Doo)

Description: A ditzy vampire who was once Dracula's assistant. After he disappeared to visit his different children, Vanna got bored of Transylvania and wandered off. Now she's looking for that "groovy guy" Drac's daughter, Sibella, met. Very naive.

Martial: 14 (Vanna is a vampire. But she doesn't really "do" fights.)

Diplomacy: 27 (While she may not be the brightest bulb, Vanna is certainly an attractive and plucky one. Even if she goes off on tangents about something, most people seem to find that endearing. For some reason.)

Stewardship: 18 (While she can be scatterbrained, she does have tons of experience helping Drac organize things.)

Intrigue: 7 (Vanna would be hard-pressed to realize that someone had insulted her right to her face.)

Learning: 9 (She's a bit of an airhead.)

Occult: 23+10(The Book)=33 (While she has plenty of experience with supernatural occurrences, she also has a massive book that has a lot of records on different creatures, curses, spells, you name it.)

Traits:

- Genki Vampire: Vanna certainly isn't one of those creepy vampires folklore spoke about. (Vanna gains an extra +10 to her Diplomacy when she's talking to other vampires.)

- The Book: Vanna has a book that's filled with a ton of magical lore, stuff that even Drac's forgotten. (Vanna gains a +10 to her Occult. New actions available for the group that recruits her.)
Hmm, very interesting.
 
Princess Willow (Scooby Doo)

Description: The rebellion daughter of the Goblin King and the princess of the fairies. It, at least, the princess of the fairies that live in the Goblin King's realm. Though, unfortunately for her, her father's throne and powers have been usurped by a human sorcerer, who's begun to twist the land she calls home into a mockery of what it once was.

Martial: 5/25(Tiny) (While she can put up a fight against people who are a similar size to her, if a normal human is fast enough there's nothing she can do to prevent them from catching her.)

Diplomacy: 25+20(Magical Royal)=45 (While she can be quite persuasive on her own, her bloodlines makes many other magical creatures that recognize it try their best to please her.)

Stewardship: 12 (While she is a princess... well, Willow prefers to sneak off to the human world than actually rule her fellow fairies.)

Intrigue: 10+25(Tiny)=35 (Thanks to her incredibly small stature, it's hard to actually even see Willow if she's trying to hide.)

Learning: 12 (While Willow isn't dumb, she tends to make... poor decisions.)

Occult: 30 (She is both a fairy and the daughter of the very powerful Goblin King. So, being mystical strong comes with the territory.)

Traits:

- Tiny: Willow is much, much smaller than even a child. Which comes with both advantages and disadvantages. (When fighting human or larger enemies Willow's Martial is set to five. When fighting against enemies that are similar in size to her, her martial score is 25. Mostly thanks to her Occult skill. Her Intrigue is also increased by 25 when she is spying on people larger than her.)

- Magical Royal: Even if her father is currently a prisoner and the lands her family ruled currently under the control of a made stage magician, she's still the daughter of the Goblin King. (When interacting with magical creatures that recognize her birthright, Willow gains an extra +20 to her Diplomacy rolls. Though, not all mystical beings will care.)

- To Another World: Willow can use her magic to transport someone to the realm of Halloween... if she has the proper regents so she can get rid of that pesky time limit. (New actions unlocked for the group the recruits her.)

- Room To Grow: After everything that's happened, Willow is willing to take things a lot more serious. (In an attempt to grow and be a better princess/future queen, there is a chance that Willow may gain small stat bonuses when assigned to an action.)
Vanna Pira (Scooby Doo)

Description: A ditzy vampire who was once Dracula's assistant. After he disappeared to visit his different children, Vanna got bored of Transylvania and wandered off. Now she's looking for that "groovy guy" Drac's daughter, Sibella, met. Very naive.

Martial: 14 (Vanna is a vampire. But she doesn't really "do" fights.)

Diplomacy: 27 (While she may not be the brightest bulb, Vanna is certainly an attractive and plucky one. Even if she goes off on tangents about something, most people seem to find that endearing. For some reason.)

Stewardship: 18 (While she can be scatterbrained, she does have tons of experience helping Drac organize things.)

Intrigue: 7 (Vanna would be hard-pressed to realize that someone had insulted her right to her face.)

Learning: 9 (She's a bit of an airhead.)

Occult: 23+10(The Book)=33 (While she has plenty of experience with supernatural occurrences, she also has a massive book that has a lot of records on different creatures, curses, spells, you name it.)

Traits:

- Genki Vampire: Vanna certainly isn't one of those creepy vampires folklore spoke about. (Vanna gains an extra +10 to her Diplomacy when she's talking to other vampires.)

- The Book: Vanna has a book that's filled with a ton of magical lore, stuff that even Drac's forgotten. (Vanna gains a +10 to her Occult. New actions available for the group that recruits her.)

Oh oh, this has potential !!!! Next turn will be very interesting.
 
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