I'm okay with that.Okey @Shadow-86, how about this, you choose one of your options and I pick one of mine, how's that sound?
(X) Vanna Pira
Any chance this can be replaced with the Monkey Staff training?
[X] Cook Ramen for Everyone (DC: 15) (Reward: Everyone is well fed)
Do we really need two (or three) heroes cooking for everyone?[X] Cook for Everyone (DC: 15) (Reward: Everyone is grateful to finally eat something besides Ramen)
Any chance this can be replaced with the Monkey Staff training?
Do we really need two (or three) heroes cooking for everyone?
To alternate chefs, of course.
Regarding the cooking actions, as I was saying I hope they synergies, but if you all want I can change one of them
Fair enough, at least Dojo can probably Cook other food besides Ramen. But we should probably do something about his memories soon.
Think finding any of the monks could help with that?Fair enough, at least Dojo can probably Cook other food besides Ramen. But we should probably do something about his memories soon.
Oh right..we sort of did destroy his home..we should become more friendly with dojo, because if he remembers too soon he might be pissed with us
Hmm, very interesting.Princess Willow (Scooby Doo)
Description: The rebellion daughter of the Goblin King and the princess of the fairies. It, at least, the princess of the fairies that live in the Goblin King's realm. Though, unfortunately for her, her father's throne and powers have been usurped by a human sorcerer, who's begun to twist the land she calls home into a mockery of what it once was.
Martial: 5/25(Tiny) (While she can put up a fight against people who are a similar size to her, if a normal human is fast enough there's nothing she can do to prevent them from catching her.)
Diplomacy: 25+20(Magical Royal)=45 (While she can be quite persuasive on her own, her bloodlines makes many other magical creatures that recognize it try their best to please her.)
Stewardship: 12 (While she is a princess... well, Willow prefers to sneak off to the human world than actually rule her fellow fairies.)
Intrigue: 10+25(Tiny)=35 (Thanks to her incredibly small stature, it's hard to actually even see Willow if she's trying to hide.)
Learning: 12 (While Willow isn't dumb, she tends to make... poor decisions.)
Occult: 30 (She is both a fairy and the daughter of the very powerful Goblin King. So, being mystical strong comes with the territory.)
Traits:
- Tiny: Willow is much, much smaller than even a child. Which comes with both advantages and disadvantages. (When fighting human or larger enemies Willow's Martial is set to five. When fighting against enemies that are similar in size to her, her martial score is 25. Mostly thanks to her Occult skill. Her Intrigue is also increased by 25 when she is spying on people larger than her.)
- Magical Royal: Even if her father is currently a prisoner and the lands her family ruled currently under the control of a made stage magician, she's still the daughter of the Goblin King. (When interacting with magical creatures that recognize her birthright, Willow gains an extra +20 to her Diplomacy rolls. Though, not all mystical beings will care.)
- To Another World: Willow can use her magic to transport someone to the realm of Halloween... if she has the proper regents so she can get rid of that pesky time limit. (New actions unlocked for the group the recruits her.)
- Room To Grow: After everything that's happened, Willow is willing to take things a lot more serious. (In an attempt to grow and be a better princess/future queen, there is a chance that Willow may gain small stat bonuses when assigned to an action.)Vanna Pira (Scooby Doo)
Description: A ditzy vampire who was once Dracula's assistant. After he disappeared to visit his different children, Vanna got bored of Transylvania and wandered off. Now she's looking for that "groovy guy" Drac's daughter, Sibella, met. Very naive.
Martial: 14 (Vanna is a vampire. But she doesn't really "do" fights.)
Diplomacy: 27 (While she may not be the brightest bulb, Vanna is certainly an attractive and plucky one. Even if she goes off on tangents about something, most people seem to find that endearing. For some reason.)
Stewardship: 18 (While she can be scatterbrained, she does have tons of experience helping Drac organize things.)
Intrigue: 7 (Vanna would be hard-pressed to realize that someone had insulted her right to her face.)
Learning: 9 (She's a bit of an airhead.)
Occult: 23+10(The Book)=33 (While she has plenty of experience with supernatural occurrences, she also has a massive book that has a lot of records on different creatures, curses, spells, you name it.)
Traits:
- Genki Vampire: Vanna certainly isn't one of those creepy vampires folklore spoke about. (Vanna gains an extra +10 to her Diplomacy when she's talking to other vampires.)
- The Book: Vanna has a book that's filled with a ton of magical lore, stuff that even Drac's forgotten. (Vanna gains a +10 to her Occult. New actions available for the group that recruits her.)
Princess Willow (Scooby Doo)
Description: The rebellion daughter of the Goblin King and the princess of the fairies. It, at least, the princess of the fairies that live in the Goblin King's realm. Though, unfortunately for her, her father's throne and powers have been usurped by a human sorcerer, who's begun to twist the land she calls home into a mockery of what it once was.
Martial: 5/25(Tiny) (While she can put up a fight against people who are a similar size to her, if a normal human is fast enough there's nothing she can do to prevent them from catching her.)
Diplomacy: 25+20(Magical Royal)=45 (While she can be quite persuasive on her own, her bloodlines makes many other magical creatures that recognize it try their best to please her.)
Stewardship: 12 (While she is a princess... well, Willow prefers to sneak off to the human world than actually rule her fellow fairies.)
Intrigue: 10+25(Tiny)=35 (Thanks to her incredibly small stature, it's hard to actually even see Willow if she's trying to hide.)
Learning: 12 (While Willow isn't dumb, she tends to make... poor decisions.)
Occult: 30 (She is both a fairy and the daughter of the very powerful Goblin King. So, being mystical strong comes with the territory.)
Traits:
- Tiny: Willow is much, much smaller than even a child. Which comes with both advantages and disadvantages. (When fighting human or larger enemies Willow's Martial is set to five. When fighting against enemies that are similar in size to her, her martial score is 25. Mostly thanks to her Occult skill. Her Intrigue is also increased by 25 when she is spying on people larger than her.)
- Magical Royal: Even if her father is currently a prisoner and the lands her family ruled currently under the control of a made stage magician, she's still the daughter of the Goblin King. (When interacting with magical creatures that recognize her birthright, Willow gains an extra +20 to her Diplomacy rolls. Though, not all mystical beings will care.)
- To Another World: Willow can use her magic to transport someone to the realm of Halloween... if she has the proper regents so she can get rid of that pesky time limit. (New actions unlocked for the group the recruits her.)
- Room To Grow: After everything that's happened, Willow is willing to take things a lot more serious. (In an attempt to grow and be a better princess/future queen, there is a chance that Willow may gain small stat bonuses when assigned to an action.)Vanna Pira (Scooby Doo)
Description: A ditzy vampire who was once Dracula's assistant. After he disappeared to visit his different children, Vanna got bored of Transylvania and wandered off. Now she's looking for that "groovy guy" Drac's daughter, Sibella, met. Very naive.
Martial: 14 (Vanna is a vampire. But she doesn't really "do" fights.)
Diplomacy: 27 (While she may not be the brightest bulb, Vanna is certainly an attractive and plucky one. Even if she goes off on tangents about something, most people seem to find that endearing. For some reason.)
Stewardship: 18 (While she can be scatterbrained, she does have tons of experience helping Drac organize things.)
Intrigue: 7 (Vanna would be hard-pressed to realize that someone had insulted her right to her face.)
Learning: 9 (She's a bit of an airhead.)
Occult: 23+10(The Book)=33 (While she has plenty of experience with supernatural occurrences, she also has a massive book that has a lot of records on different creatures, curses, spells, you name it.)
Traits:
- Genki Vampire: Vanna certainly isn't one of those creepy vampires folklore spoke about. (Vanna gains an extra +10 to her Diplomacy when she's talking to other vampires.)
- The Book: Vanna has a book that's filled with a ton of magical lore, stuff that even Drac's forgotten. (Vanna gains a +10 to her Occult. New actions available for the group that recruits her.)
That is if we can find them, should we get the Mole King first, cause having underground travel will be very useful.Oh oh, this has potential !!!! Next turn will be very interesting.
[x] Plan: Bond up and Relaxing
Oh right..we sort of did destroy his home..
Hmm, very interesting.
That is if we can find them, should we get the Mole King first, cause having underground travel will be very useful.
Hey, anyone interested in seeing some characters I plan to make Sheets for "Jack's Potential Allies Part 2"?
I am interestedHey, anyone interested in seeing some characters I plan to make Sheets for "Jack's Potential Allies Part 2"?