[X][Dragged] Who Else Got Brought Along? (You automatically begin with Agent 21 and 24 having been transported to this location)
-[X] Le Mime
-[X] The Doo Family (Scrappy, Dum)
-[X] Dawn + Piplup
[X][Dragged] Who Else Got Brought Along? (You automatically begin with Agent 21 and 24 having been transported to this location)
-[X] Le Mime
-[X] The Doo Family (Scrappy, Dum)
-[X] Dawn + Piplup
You were Scooby Dum, and you were pretty content as you cleaned counters at your Casino, the Dum Luck. Life was good! The new place was doing shockingly well.
"Hey Uncle Dum, how's it going?" Yakko, Wakko and Dot asked in unison, suddenly appearing. You smiled fondly at them and gave a thumbs up.
"We're bored, so we're gonna go watch Dot mop the floor with people in Poker." Wakko informed.
"Alrighty! Be careful!" You waved them off as they bounced away.
X
You were Dot Warner, and you were cackling.
"Wow, you suck at this." You smirked, adjusting your flower before taking all the money you earned.
"Yeah, yeah. No one likes a braggart." Jessie irritabily stated.
"Zzzeriously, how are you zzzo good at this?" An equally annoyed Waspinator added.
"A lady never tells her secrets." You grinned.
"I think you cheated." An unfamiliar, clearly drunk voice butted in. You roll your eyes.
"Well, I didn't, but if I did, what would you do about it?" You smile sweetly but dangerously. The diminutive man in a black suit scowled before smirking.
"I'd wipe the floor with your ugly mug, c**t."
Dead silence. Utterly dead silence fills the casino. As If by magic, your beloved honorary uncle Scooby Dum is behind the man, looking uncharacteristically angry.
"Excuse me, sir, I'm going to ask you to leave. NOW." He growled.
"Bah, I'm Doctor Psycho, a great supervillain; how are you going to make me, re-" He began. That was enough for you and your siblings as Yakko whacked him with a mallet.
.... Unfortunately, this lead to complete chaos, everyone seemingly taking this as a sign for an all out brawl.
"ANARCHY!" A Claptrap cackled, shooting a gun wildly.
"HA! ANARCHY HAS BEEN DECLARED, BUT I, STARSCREAM, WILL BE YOUR NEW LEA-"
"SHUT UP STARSCREAM!"
After about six minutes of utter chaos, Jack Spicer walked in.
"....WHAT THE HECK?! THAT'S IT, EVERYONE OUT!" He shouted... Before getting knocked unconscious by a flying plate of spaghetti. Scaramouche, realizing his boss didn't really demand respect, pulled out a sword.
"Alrighty, babes, that's enough chaos. Either calm down, leave, or get sliced open!" He shouted. This was a bit more effective, everyone doing as told.
"....Not you." Scooby Dum, still incredibly ticked off, Growled at Doctor Psycho.
"Bah, what do you want?" The Misogynistic villain whined. He was promptly punched in the face so hard he went flying.
"Thanks Uncle Dum." You smiled.
"Yeah, what a jerk." Yakko agreed. Wakko had already calmed down and started stuffing his face, but nodded in agreement.
"You're welcome!" Scooby Dum smiled.
"....Can someone help me check on the boss?" Scaramouche interjected.
The Medical Ship was gone, as the beam of Michovsky Radiation seemed to fade from sight as the same hellish realization hit you looked upon that blue sky, the same sky you learned so long ago to enjoy with another.
Norris was dead…cut in half by her lover…maybe he wasn't? You couldn't know.
Your Brother Had gone insane, his disease taking a toll on his mind and sanity.
The Beam Weapons and Particle Cannons were firing like mad now, tearing the valley apart at the seams.
Everything was lost, wasn't it? You spent far too much time trying to help people…the unfortunate souls who lived and worked here…and this was the thanks you get…nothing more than empty promises and broken bodies.
Corpses in your mind's eye until the end of your days.
Your rage did not detract your accuracy as you used your Mobile Armor's targeting system.
You were pretty sure we're killing them at this point but didn't care enough to bother dealing with the guilt.
You're pretty sure they were the ones that shot down the medical frigate anyway?
So no sympathy.
Mad Firing Stage 2: D100 => 18+19+30=67
This wasn't as good as your FIRST barrage…but it was a suitable and reasonable amount of Carnage.
After all, was it not justice at this point?
FIRING THE MAIN CANNON!: D100 => 100+19+30=149
The Main Cannon Fired and for lack of a better word…Most of the Federation Battalion, its command structure, and backline forces…Exploded into particles and mist.
You probably didn't need to go THAT hard on the energy…but it was already done and nothing could be done anymore.
You felt slightly better.
Oh god…YOU FELT GOOD ABOUT THIS!!
What the hell was wrong with you?
---------------------------------
(Shiro POV)
8th MS Team Status: D100 => 98
Eledore looked at the mess that was slowly becoming the world.
"Shiro, how are we still alive?!" He said as his Hover-Tank seemed to rock horribly at the recoil of the Mobile Armor's Main Cannon.
"She's trying to kill the people that shot down that Ship not us…and she's doing a bang up job of it…I think she just wiped out Battalion Command…"
You saw an explosion from behind you. "Shit, I think that was our ammo dump."
"Well how do we stop her Ensign NEWBIE!" Karen said.
"It's simple really…I'm going to talk to her and go AWOL with her?" You said calmly.
"You're what?!" Michel shouted. "Boss you can't just defect!"
"Michel…You know how the war is going, after that clusterfuck in Odessa and the shit going down…I don't have a lot of hope with what's going to happen next." You said earnestly. "Plus I think Ryer was trying to kill us all with this operation and well, I made a promise to Aina that we'd run away together. And now is as good a time as any to get going." You said calmly over the squad comm.
"SO your Court-Martial Charges weren't bullshit!" Sanders shouted.
"Yep…I won't blame you if you try to stop me…so, if you want…you can try." You said.
The silence and understanding shared between them was brief and quiet.
"What are you going to do now?" Karen said.
You started walking towards the Mobile Armor, and smiled. "I'm gonna do what I should have done under that night sky…Sound off 8th MS…get out of here, and fall back to whoever's left they're going to need you."
As you walked towards the Mobile Armor you smiled and Opened the Comms on all Channels.
"Aina it's me…Stop this madness…please. This isn't you, I know you're mad, but letting anger and hate burn within you will just cause you more pain…Stop It's over…Run away with me, forget the war…Forget Zeon…the Federation."
You stopped and looked up as the beams of fire and light streamed across the sky.
"Remember…what we promised under that starry sky. Aina. Will you marry me?"
You only grazed her shoulder as your hand shook violently as you coughed in between fits of Laughter and madness.
This was your legacy!
It was all a cruel joke now!
-----------------------------------
A Unit's Recovery, A Madman's escape, and Two Lover's Departure: D100 => 99
It seemed God had not abandoned his people Today.
Ginius Salahan was recovered along with his project by Norris Packard, who was down an arm and a Mobile Suit, but still alive and breathing.
Ginius would live to see another day after treatment…but his lease on life was scarred by loss.
The 8th MS Team rallied with what remained of their Battalion and Regiment and beat a Hasty retreat to wherever military command was left.
Gopp and whatever was left of High Comm was rallying somewhere.
Either way…
The Real Winners of this?
Well, lets just say Aina and Shiro have a tomorrow now.
Shiro Amada (Gundam)
Martial:28 (A Federation Military Officer, Ace and Soldier, Shiro is well suited to the Rough and Tumble Life of Combat.)
Diplomacy:21 (A Nice and Charming man, he's got some Personal Charisma under that hard exterior)
Stewardship:16 (As an Officer, he was required to Do Paperwork. And was actually somewhat good at it.)
Intrigue:12 (Between dealing with hiding his relationship with Aina, and lying to his superiors...he's got that down, though he's not exactly good at it either.)
Learning:15 (They don't let dumbasss into Officer's School, and he's more than capable of Feild Repair of his Gundam.)
Occult:5 (He knows of only some basic superstition, but considers most of it bullshit.)
Traits:
Federation Soldier (Deserter): You are a Federation Military Officer, even though you are a deserter, and the training you had is invaluable. (+15 to all Combat and Martial Rolls when assigned to Adventure, when encountering a Federation Remnant or Soldier, Roll a d6 for if they shoot at you, 1-3 is friendly, 4-6 is hostile.)
RX-79[G]Ez-8 Gundam Ez8 (Damaged): Though down a Arm, your Gundam Combat Ground type is still a Gundam. (When equipped Add a +10 to Shiro's combat Rolls)
Aina Amada Nee Salahan (Gundam)
Martial:19 (A Test Pilot, and a trained Soldier in the Zeon Military...even if you were held to a different standard)
Diplomacy:23 (You had to be the Socialite of the Family in the case of Managing your brother's Public Relations)
Stewardship:25 (Also you had to help manage his finances in his Project.)
Intrigue:16 (All while hiding your relationship with Shiro...it was a full-time job doing all of this.)
Learning:36 (And despite your Brother doing all the work. You put in some effort for the project too!)
Occult:2 (You're a Spacer...and an Atheist. Magic isn't real!)
Traits:
Zeon Test Pilot (Deserter): You are a Zeon Military Officer, even though you are a deserter, and the training you had is invaluable. (+15 to all Combat and Learning Rolls when assigned to Adventure, when encountering a Federation Remnant or Soldier they will shoot on sight, When encountering a Zeon Unit or Hero Roll a d6 for if they shoot at you, 1-3 is friendly, 4-6 is hostile.)
A Woman of Many Talents: In spite of your training, you are somewhat skilled in Basic first aid, Pharmaceuticals and Public Leadership and political maneuvering. (+5 to rolls related to Intrigue, and Diplomacy on Adventures. Wound Roll Severity lowered by -10 if she is on an adventure.)
AN: Okay so Adult Swim is gold...Perfect time to see how our favorite Gundam unit die-...wait they all lived..
I guess my Dice love the story potential of it all...Neat.
You looked at the reports and finally allowed yourself to give a small grin, "Your sure that the testimonies from NERV's staff and the JSSDF survivors will be enough?"
"It's damning enough on its own with how confusing they are with the right editing and the correct presentation…there's no way this can be ignored even by the Fascists in Zeon." Sub-Commander Fuyutsuki said calmly as he let himself attempt to relax.
"We'll buy more time by giving them something distracting…the masses love an enemy." He said.
"Indeed, we've caught the trail of the Second Child and will recover her within the week. At the very least it will keep Colonel Katsuragi distracted from, her own grudges." You said.
"Onto other matters, the presentation of these charges to the world at large? You've never been a good enough public speaker to sell it." He said.
"No…but I am certain other elements here will be well enough at their job to deal with the insuring crisis. The last thing we need is Section Nine attempting to Breach NERV." You said.
Ahh, Aramaki…it felt strange having a rival of his caliber. Alas…you'd deal with him in due time.
"The Falsified Dossier will be available to the Bounty Hunter Board at ISSP within the week…" He said.
"Is there anything else?" You said calmly looking over the repair of the Geofrount's security apparatus.
"Ahh…he's arrived. I'll leave you too to discuss matters." The Sub Commander said.
The man was young, diligent, and looked like a tiger as he paced around your office, the Sig Sugar P226 was barely noticeable, as was the combat knife in his boot. "Commander Ikari?"
"Ahh, you must be the contractor from the Red Dragon Syndicate I asked to meet what fortune." You said.
"Well, Commander Ikari, you gave out a tempting offer that I and the Syndicate would be foolish to ignore. After all, what is essentially a shadow arm of Japan offering protection from…those on high for technology and information, it is a valuable building of trust that we at least consider it." He said calmly.
"Indeed, with your technology and the power of NERV's budget, we can do a great many things together." He said. "Have you considered what the MAGI can do to augment the money laundering operations of your Syndicate…and other assets can be considered." you said.
"The Logistical talents that could be used are…near endless." He said. "I don't think I have the imagination to consider the consequences?"
You tented your hands. "Think…Think big and then expand your mind to that horizon."
He stood there for a moment…thinking, sensing…
Then his Phone rang. "Can I take this?"
"Of course.." You said.
"Lin Hoshi?" He said.
You couldn't make out the Mandarin very well. But what you did make out were "Clusterfuck," "Betrayal…"
"Brother…Traitor." He said. "No…No that can't be!" He said
"What do you MEAN he sabotaged our relations with the Rohanapor TRIADS! ALL OF THEM, How the hell did he PULL THAT OFF!" He continued.
"No…No we need to focus on what we can salvage with our other agents…he knows he'll have to run forever now…we'll deal with it." He hung up.
"Family troubles?" You guessed.
"My brother just betrayed the Clan…and destroyed any chance of the Red Dragon having a seat at the table with the largest criminal Syndicates on earth." He said.
You raised an eyebrow in confusion. "How did he pull that off?"
"My guess? He shot at the right people and blamed the ones that made sense…and the fire burn from there." He said. "He's Ex-Mars Marines…so he must have figured something out."
You decided to change the subject. "I must ask? How strong is your pull in the Media Circets?"
"We have a considerable amount of sway why?" He said.
"I require ONE Favor before we can begin our partnership in earnest." You said.
D100 => 98 #Shinji Bounty
------------------------------------------------
BIG SHOT:
"OI AMIGOS ALL 300,000 BOUNTY HUNTERS! How are you all Doing?" Punch said as the show started.
Judy for her part continued "The show where we show the Galaxy all the wildest and most up to date bounty hunter tally's!"
"And our Top Story today a Poor Bastard who fell into the worse pit imaginable at such a young age. Eco-Terrorism on a Mass Scale and…" Punch stopped "Hold on you sure this is right?"
Judy nearly let her accent slip as she looked at the script again "JESUS CHRIST HOW THE HELL IS THAT POSSIBLE!"
Punch then regained his composure and continued reading. "For the Crime of Terrorism, hijacking, Eco-Terrorism, and attempted…genocide? We have a Fantastic bounty pot."
"Boy, he sure dosn't look the terrorist type he looks like a lost puppy?" Judy said.
"A Puppy bites back when kicked and the reward of 250,000,000 WOOLONGS the Second Highest Bounty ever recorded buckaroo." Punch said.
"Well I give my heart out to that poor sod…He's gonna need it." Judy finished.
"CUT…that was perfect. This Revival is gonna make you all RICH!"
------------------------------------------------
(Shinji Ikari POV)
You lost track of how long you were walking.
You left what little food you could find for Asuka on the beach and started walking.
You didn't know where you were going? You didn't care? You hurt her…and you didn't want to hurt her again.
It was so easy…you hated her for what she abused you for…treated you, how could she not just say it.
It hurt…if she loved him why not just admit it.
That was why you asked her if you could leave…she wanted you to stay.
So badly. But you admitted to her in the state you were in…after everything you went through together, that you'd cause each other more pain.
Time would heal this sorrow in your life, and you would find eachother again, but you could not stay together.
You had to see the world with your own eyes now…plus someone had to wait and see if Misato came back.
And it damn well can't be you.
Heh…here you are, back where it all started. Before the Evangelion, before the summon.
It was just you alone walking home, getting the mail and opening it.
You looked up to the sign and it read "MORIOH."
Maybe some kindness from strangers is what you were looking for?
Judgment with a smile was…comforting.
Order UP: D100 => 83 (ALL Stat Bonus's Locked for the Duration of this adventure.)
The Italian Food restaurant was kind…comforting and awakening old familiar memories from long ago.
"Can I read your palms?" the Cook said.
You felt startled. "Don't I have to pay?"
"From the way you look, you haven't had a good meal in weeks. Besides, its some extra ingredients I was going to throw out because they were going to go off in a few days. But better they get used?" He said.
He read them before looking away in shame. "I've…wow…never seen so much pain in someone so young."
"I get that a lot." You said.
"You didn't fight in the One Year War did you?" He asked.
"I don't watch Gundam." You said.
----------------------------------
The Food was good, surprisingly.
You felt full, for the first time in months. Full and relaxed.
And what was better, you had your wallet, to at least tip the man.
Now you just had to pull some of your money out of an ATM and buy a ticket to nowhere…
You bumped into a man who looked at your hand. "Sorry…interesting hand scars?"
"I uhh, got them working?" You said.
"Those are light burn scars?" He said.
"I like to cook." You said.
"Shame…I wish I could know you better." He said.
The Tip of the arrow entered your head and you felt it drop as you ran and bled in fear.
The Arrow fell to the ground as the Man looked surprised at your endurance.
---------------------------------------
"AZ AZ!" A small voice said as you woke up on the train.
"What…Oh…it was a dream." You said.
"AZ AZ!" It said. As you saw a small child thing sitting on the seat looking at you.
"Crimson Glory: Azrael." You said instinctively.
""AZ AZ! AZ AZ!" It bounced happily.
It was a little smaller than you, humanoid with black clothes and a fighter wrapping around the fist.
"I though you wouldn't have woken up?" a voice said.
"What…" You started.
"Carefully now…you've been stabbed in the head and you ran three miles." He said.
"Do you see the-" You said.
"Ahh, you're a stand user? I can't see it, but I can tell by manerism and the slight shimmering of the air, that they make…its easy to spot by a trained eye." He said.
"What did I." You said.
"You ran into Morioh's Serial Killer…probably. He's got a decent bounty on his head. But I'm not dumb enough to risk it." He said.
"Did you pay for my ticket?" You asked.
"Yeah…Your Shinji Ikari arn't you?" He said.
You laid back down. "Are you here to kill me?"
"No…like it or not, you're a wanted man, but I'm smart enough to know your bounty is Bullshit anyway that exists for a political hit to ruin your chances at getting away from NERV." He said.
You looked at the man. "How do you know all this?"
"Kid…I've been a lot of things for the Red Dragon Syndicate…before we cut ties. I'm smarter than I look." He said. "Same as you."
It came as a shock that Fate itself seemingly dropped you in the hands of one of the only people that seemingly would help you.
"Who are you?" You asked.
"I shouldn't be asking that…but its a courtesy in of itself to not ask that so bluntly." He said.
You would have face palmed yourself if your head didn't hurt.
"Shinji Ikari…formerly Pilot of Unit 01."
"Shin Hoshi, Ex-Red Dragon Syndicate, and I'm now a Bounty Hunter." He said.
"Why help me?" You asked.
"I've been a fan of Second Chances my whole life…why shouldn't I make sure you enjoy yours." He said.
"But I'm…" You started.
"A lost and confused child who needs to get away from the abusive influences of this world…I can at least get you off planet and to someone who can protect you…but no more then that?" He said.
"It's going to cost much?" You said.
"It's gonna cost more if you stay, Earth isn't exactly welcoming to men like us…" He said.
You sat there, still wondering what the hell you were going to do?
"Were you a Soldier?" You asked.
"3rd Special Motorized Division, Titan War, 2060 to 2065." He said.
"You sound like a Cop or a Spy?" You said.
"I've picked up tricks in my time…and knowing someone like you… you're a quick study." He was smiling.
Azrael was still looking at you and you seemed to smile. "Alright…do I have a choice?"
"You'll have far to many of those in the future…You're gonna love Mars when we get there." he said.
And so a partnership…forged in the madness of Earth.
AN: ANOTHER ONE...this time with Shinji!
Shinji Ikari
Age:14
Martial: 13+3(Stand) (In spite of never being used to Combat, you adapted to the Training very easily, and more or less became a child soldier)
Diplomacy:18 (Locked at 9) (In spite or perhaps because of your introversion, you can read body ques and situations extremely well, if you could only get over the hurdles of a destroyed reputation and shyness.)
Stewardship:14 (In Asuka's words: "He's a house-broken male", you can and still do, understand housekeeping and budget management in relation to a home. It was one of the few things that gave you joy in life.)
Intrigue:15 (For as much as the world calls you an idiot…you have the most dangerous skill on earth, you pay attention and listen,and you have seen and heard a great many secrets on this world. Secrets your father wants to be buried.)
Learning:12 (In spite of only being in Junior High, you understand more about the operation and repair of machinery than most high school students….it also helps Misato forced you to learn how to tinker with Cars as a bonding expirience.)
Occult:7+5=13 ( So you were God for about Six Days and probably got irreversibly changed from the Experience…Also you have a Stand now?)
Traits:
Crimson Glory Azrael!: A Short Range Combat Stand, Abilities Unknown. (+3 Martial, +5 Occult)
Destroyed Reputation: Shinji Ikari has had his Professional and Personal Reputation Destroyed by causes outside of his control (Diplomacy Stat Halved until it can somewhat be repaired by action)
Limitless Potential: Shinji has always been someone who just needs a nudge to get good at something. (???)
Shin Hoshi
Age: 26
Martial: 25 +6+2+5=38 (Shin is the sole survivor of his TItan War Unit, and is one of the best fighters in the Red Dragon Syndacate after Spike left..)
Diplomacy:14+2=16 (An attractive and well-spoken young man, and not a bad one by any means)
Stewardship:14+2=16 (He owns his own Ship and manages other people on occasion)
Intrigue:13+6+2+2=23 (Shin used to have Spike's Job as a Syndicate Assasin and Spy. He put those skills to use as a bounty hunter swimmingly.)
Learning:15+2=17 (Shin can easily maintain a starship and his own weapons…on top of having a reasonable military education and whatever practical skills he can thinks is useful)
Occult: 3+2=5 (Shin was raised in Chinese Occult and Mysticism, and is aware enough of the supernatural to at least pick up on Stands, which are supposed to be invisible to the naked eye of most humans.)
Traits:
Ex-Red Dragon Assassin: You are (Or rather were) An assassin of the Red Dragon Syndicate and have honed many skills in their service. (+6 Martial and Intrigue, +5 to Combat Rolls and assassinations)
Bounty Hunter: This character is a Bounty Hunter, Also known as a Space Cowboy. (+2 All Stats, +5 to all rolls on an adventure)
Lost Soul of Titan: This character is a Veteran of the Titan War. (+5 Martial, +10 to Combat Rolls on adventures, Special Actions while Bounty hunting.)
Connected: This character has many connections thanks to an unknown backer. (+5 to all adventure rolls. +2 Intrigue.)
-[] Le Mime
-[] The Doo Family (Scrappy, Dum)
-[] Dawn + Piplup
"Okay, so," Dawn starts as the old man leads us through the broken temple, "what exactly do you want us to do? "
"Miss Dawn, I am a man who spent much of his life rejecting war, turning away from violence. My very being finds the concept abhorrent." The monk explains with a calm, soothing tone of voice. "Yet, even I must admit, there are times when one must pick up the sword or spear and defend their homes. But -"
"You're not exactly in any shape to fight off the mercenaries bothering you. So, you need some help." You finish for the old guy.
"Yes." The monk nods simply. "Of course, I will not send you out to fight without any assistance or payment. Not only are there two others who ventured here before you, I believe that I have some advice you may find interesting."
"Uh, yeah? What kind of advice?"
"The is much potential hidden within you, Gary Fischer. It would normally take a tragedy to unlock it, but there are other ways for you to gain this power." The monk says with a gentle smile.
... The fuck? How did he know your real name? You're not sure most of your current co-workers know that!
"There are few who could teach you in every possible way. The Crane School is more bloodthirsty, yet the master of the Turtle School has become even more of a hermit than before. Yet, unlike the masters enslaved by Lady Mirimoto and her Lord, they will not require a fight before you can begin to train."
"Uh... sure, whatever you say." Yeah, you're not sure what any of that means.
"Neato!" Scrappy suddenly pipes up. "So, what about those other guys you mentioned? The ones that can help us?"
"They are servants of the one you call Argost, who was once one of those that lived in the caves around us. One is quite... eccentric, but you may need his strength to defeat these foes." The monk stops next to a room, peeking his head in. "Would you mind if I call your friend away, Spartan?"
"No problem, my friend! Go, Cachinga, quicky-quick!" A loud, boisterous voice laughs.
"Of course, sir." A tired voice answers in turn, before a lanky, spear-carrying man steps out into the hallways. "Greetings. I see that you've bought other travelers."
"Wait, you're named Cachinga?" Your partner blurts out. "You don't look like -"
"My real name is Charles Wheatlesby." 'Cachinga' interrupts with a blank tone. "Doctor Spartan saw fit to give me a more 'fitting name' during our adventures, as he wants me to fight the 'savage guide' role I've been assigned."
"Okay, I don't want to sound mean, but that's kind of weird." Dawn points out.
Charles says nothing, his emotions full under lock and key. "Doctor Spartan and I were forewarned that you would be coming, and that we should wait for your assistance before we attempted an attack. I, personally, also wanted to wait for our mercenary reinforcements to arrive... but Rick has always been a bit impatient. So, he tried to take on the strange 'Gem' woman on his own. It didn't go well. Thankfully, he will recover in time, but he's, despite his protests, in no shape to fight."
"I'LL GET THAT ICE DEMON FROM VENUS NEXT TIME, CACHINGA!" Rick Spartan yells from inside of the room.
"I can easily lead you through the tunnels to help you find the mercenaries and their leaders, but," Charles sighs, "unlike Doctor Spartan, I'm not exactly meant for fighting. He may act erratic, and he will most likely just end up hurting himself again, but his fists will be far more useful than my spear."
{Spartan}
[][Spartan] The Le Mime Perscription: Oh, you're not stupid enough to, willingly, let Le Mime operate on you, no sane person would... but, it sounds like this Rick Spartan guy is kind of a jerk. Sure, it might piss Charles off if Le Mime flubs this, he's not a real doctor after all, but if it works, they may tell Argost about this, and Jack has made it clear that he's going to need help from guys like Argost if he wants to knock out that crazy French robot. (DC: 67 Occult. If successful, not only will he be fully healed and have all of his stats back to full, he will actually gain a small bonus to said stats. Will decrease the DC to contact Argost.)
[][Spartan] Drill-Vac: Well, BBB's drill is fully operational. Not only could you use it to evacuate Rick and Charles, but you could also ask Jack to send some backup. Of course, it would be VERY loud. (DC: 60 Intrigue. If you fail the roll, the enemy will know that you're coming. But, regardless of the outcome, you will still get some backup. Will decrease the DC to contact Argost.)
-[] Select Minions to bring. (Max of four.)
[][Spartan] Mole-Vac: The Mole King probably has a few tunnels dug out around here. Why not call him and ask him to dig up a hole so Spartan can be evaded? (DC: N/A. Rick Spartan is evacuated. Will decrease the DC to contact Argost.)
[][Spartan] Field Fix: You do have a small medical kit that got teleported alongside everyone. It probably won't really help that much, but it should do some good for him. (DC: 80. Learning. Spartan is slightly healed. Will decrease the DC to contact Argost.)
[][Spartan] Nothing?: Yeah, you don't want to take the crazy guy with you. Sure, it might piss off his buddy, but you don't care. You're used to crazy, but having him running around would do far more harm than good. (DC: Nothing. Nothing.)
[][Spartan?]
{Questions}
[][Question] (Optional) Ask Up To Four Questions: This monk certainly knows more than he should. Perhaps you can ask him a few more questions?
-[] Who's asking the question? (Each hero gets one question.)
--[] What is the question? (Warning, many questions will receive cryptic answers, and the odds of this happening increases with the overall importance of the question.)
{Assault}
[][Assault] The Professor: This "Professor" guy seems to be the physically weakest member of the bunch. On one hand, taking out the brains of the will probably cause chaos to any escape attempt, and Jack would probably be able to get more info out of him. On the other, the fact that he won't be a major target during a fight means that you and the rest of the expedition will have to fight them on an even playing field.
[][Assault] The Blacksmith: The "Blacksmith" is the one creating weapons and equipment for the mercs, and the one that created the giant crystal create. You're not really sure how you'll beat a 'Gem', but, eh, hopefully, she goes down easily enough.
[][Assault] The Creation: A giant crystal creature that stalks the underground of the temple. Destroying it would basically defang most of the danger this group represents. But, you might not have enough firepower to take it down at the moment.
[][Assault] The Death Watch: The Death Watch and the rest of the mercs are probably going to slow down the others, and force your group to fight everyone else while waiting for help. Getting rid of them would allow you to link up with everyone, and keep a secure fallback point if things go south.
[][Assault] Write-In: Perhaps there is another way?
"The is much potential hidden within you, Gary Fischer. It would normally take a tragedy to unlock it, but there are other ways for you to gain this power." The monk says with a gentle smile.
... The fuck? How did he know your real name? You're not sure most of your current co-workers know that!
"There are few who could teach you in every possible way. The Crane School is more bloodthirsty, yet the master of the Turtle School has become even more of a hermit than before. Yet, unlike the masters enslaved by Lady Mirimoto and her Lord, they will not require a fight before you can begin to train."
Well now we know what our favorite Henchmen will do the next few turns!
[X][Spartan] The Le Mime Perscription: Oh, you're not stupid enough to, willingly, let Le Mime operate on you, no sane person would... but, it sounds like this Rick Spartan guy is kind of a jerk. Sure, it might piss Charles off if Le Mime flubs this, he's not a real doctor after all, but if it works, they may tell Argost about this, and Jack has made it clear that he's going to need help from guys like Argost if he wants to knock out that crazy French robot. (DC: 67 Occult. If successful, not only will he be fully healed and have all of his stats back to full, he will actually gain a small bonus to said stats. Will decrease the DC to contact Argost.)
Will think later about some questions.
Not sure who to target to be honest, taking the brains out of the enemy team seems the smart move, but taking the Death Watch or the Creation means they lose some respectable firepower and kind of equals the scale.
The Balsksmith might be the better option, because without them they can create any new weapon to counter us.
Dammit so many good options! I would propose splitting the group to hit two targets but that might reduce the chance of them succeeding, too risky in my opinion
[][Assault] The Blacksmith: The "Blacksmith" is the one creating weapons and equipment for the mercs, and the one that created the giant crystal create. You're not really sure how you'll beat a 'Gem', but, eh, hopefully, she goes down easily enough.
[][Assault] The Creation: A giant crystal creature that stalks the underground of the temple. Destroying it would basically defang most of the danger this group represents. But, you might not have enough firepower to take it down at the moment.
These 2 are the ones that have got my attention the most, the blacksmith because without them they have limited options when it comes to weapons and we might be able to convince her to switch sides
The creation because it's the biggest threat they have though i am curious as to how they control it and keep it from attacking them.
[X][Spartan] Field Fix: You do have a small medical kit that got teleported alongside everyone. It probably won't really help that much, but it should do some good for him. (DC: 80. Learning. Spartan is slightly healed. Will decrease the DC to contact Argost.)
[X][Assault] The Death Watch: The Death Watch and the rest of the mercs are probably going to slow down the others, and force your group to fight everyone else while waiting for help. Getting rid of them would allow you to link up with everyone, and keep a secure fallback point if things go south.
[X][Spartan] Field Fix: You do have a small medical kit that got teleported alongside everyone. It probably won't really help that much, but it should do some good for him. (DC: 80. Learning. Spartan is slightly healed. Will decrease the DC to contact Argost.)
[X][Assault] The Death Watch: The Death Watch and the rest of the mercs are probably going to slow down the others, and force your group to fight everyone else while waiting for help. Getting rid of them would allow you to link up with everyone, and keep a secure fallback point if things go south.
[X][Spartan] Field Fix: You do have a small medical kit that got teleported alongside everyone. It probably won't really help that much, but it should do some good for him. (DC: 80. Learning. Spartan is slightly healed. Will decrease the DC to contact Argost.)
[X][Assault] The Death Watch: The Death Watch and the rest of the mercs are probably going to slow down the others, and force your group to fight everyone else while waiting for help. Getting rid of them would allow you to link up with everyone, and keep a secure fallback point if things go south.
[X][Spartan] Field Fix: You do have a small medical kit that got teleported alongside everyone. It probably won't really help that much, but it should do some good for him. (DC: 80. Learning. Spartan is slightly healed. Will decrease the DC to contact Argost.)
[X][Assault] The Death Watch: The Death Watch and the rest of the mercs are probably going to slow down the others, and force your group to fight everyone else while waiting for help. Getting rid of them would allow you to link up with everyone, and keep a secure fallback point if things go south.