Prepare to Be Jacked Up! (CN Villains Victorious Jack Spicer Quest)

Robot Information
Robot Information
Models Created
# Available
Effects:​
Jack Bots​
60​
Add +11 to Martial when used.​
Construction Bots​
50​
+10 to building Stewardship options. If you are attacked, they act as guards that have +15 Martial, and can create makeshift fortifications on the fly.​
Robot-Monk (Regular)​
900​
+15 To Martial when used.​
Robot-Monk (Sapient)​
100​
+20 to Martial and +15 to Intrigue when used.​
Robo-Pals (Products)​
74​
Can sell for cash.​
Robo-Pals (Grunts)​
50​
+15 Martial to defending your own base and attacking enemy bases/forces.​
Last Updated: Week 14

So each jackbot has 5 martial add that up with the jackbots in storage all together that's 240
We've had a factory pumping out 2 jack bots for 6 weeks now. Which means we add 12 more to our 48 listed in inventory.

Side note:
We made 44 Robo Pals (Product) and gain 5 More Each Turn. Add 30 to the 44 existing Robo Pals.
Robo Pals (Grunts). No clue as we just gained Robo Pals as Grunts with no hard numbers or weekly production stated.
 
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Jack-Bot

Customary Jack-Bot created and used most frequently. It had hands with long and sharp, metallic claws that could cut even rock and stone.

Blade Jack-Bots

Similar to the normal Jack-Bot though it did not have hands, it had blades. The blades could cut rock and stone and in some cases, even metal.

Gun Bots

Same as the regular Jack-Bot but instead of having hands, it had a gun that could be shot out of its chest. The gun could shoot powerful lasers that could destroy almost every material. The could also charge their attacks.

Hound-Bots

Main article: Hound-bots

Same as the Jack-Bot but it did not attack. These were made solely for scaring Katnappe's cats. It resembled a dog.

Giant Jack Bot

The Jack-Bot that was used by Jack which was very gigantic, it could shoot lasers and blasts, and could even be used as a train. It was one of Jack's most powerful Jack-Bots. Due to its size, his laser beams were bigger and more powerful than the laser beams of the Gun Bots.

Soda Bot

A non-combatant bot with a soda dispenser and paper cup dispenser in its chest; the selections include Ginger Ale.

Yes-Bot

The Yes-Bot was a bot made for Jack Spicer. It was meant to always acknowledge Jack and to agree with his ideas. It was designed more like a butler rather than the other Jack-Bots.

Wuya-Bot

Smaller bots made to look like Wuya in her ghostly form and spray an oil-like substance out of her ghostly hair or tentacles.

Winged Jack-Bot

Main article: Winged Jack-Bot
They were Jack-Bots with the ability to fly at very high speeds. They were made by a very tough metal and they usually crushed on the monks to put them on defense.

Regenerating Jack-Bot

By far, the most dangerous Jack-Bots that Jack has ever been capable of mass producing. These Jack-Bots are three times larger than Jack's normal Jack-Bots, with deeper voices and interchangeable limbs. The most distinct feature about these Bots are the processors built into every limb. This allows for the discarded limbs of Jack-Bots whose bodies were destroyed to form an equally, if not more powerful Bot by combining the limbs together, or by adding extra severed limbs onto a surviving body for extra firepower and dexterity. The Guard-Bot variations come with legs.

Chameleon-Bot

Main article: Chameleon-Bot
Jack's most powerful Jack-Bot. A humanoid robot, that could transform into anyone at will and pretend that it is someone else. It was also incredibly strong and durable too.

Cheerleader-Bots

Main article: Cheerleader-Bots
Robots with the appearance and the personality of teenage cheerleaders. They used to shout "Go, Evil, Go!". They had superhuman strength and durability.

Robo-Jack Spicer

Main article: Robo-Jack Spicer
A robot with the same appearance and personality of Jack Spicer. It had also enhanced strength and durability. It could also fix itself if a part of his body was broken.

F-Bot

Main article: F-Bot
A robot that was designed to be Jack Spicer's personal chef.

these are all the bots jack created in the show
 
Honestly I just copied it from the wiki that said jack robots even with what SpiderWizard said there still a lot of robots that he has created
 
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I don't think that would work as he is still young and created those in his more adult life but all the other robots that he created when he was facing the monks I think is a ok to go
 
Yeti Hunt Mini Turn 1
As you lead a group of minions, and tagalongs, to the ramshackle plane, you start having second thoughts about this whole trip. The tiny French guy's "private jet" looks like it's ready to fall apart at the seams. You're not sure if you trust the shorty to keep that thing up in the air when he's the only one on it, much less with multiple people and equipment weighing it down.

"So, you're sure this thing will be able to get to the Himalayas without any problems?" You question the tiny guy, really wishing that you'd offered one of your own ships instead for this trip.

"Hahaha, my friend, trust me, the old girl will get there. Especially after I repaired her after the last crash." Alphonse's cheerful laugh does nothing to lessen your nervousness.

"... This thing h-has already crashed before?" Dawn chokes out as she slowly steps back, her Piplup quickly scrambling to hide behind her.

"Eh, I've seen worse." Slick grunts. "And nobody will be shooting at me this time."

As Alphonse tries his best to either convince the more wary members of the expedition onto the plane, or tricking them onto it, you have only one thought. 'At least I'm not going on this trip.'

(item Assignments)

[] Assign the Third Arm Sash to someone - +15 to Martial
-[] Who?
-[] Don't assign it to a team member and instead assign it to someone else.

[] Assign the Mantis Flip Coin to someone - +5 to Martial
-[] Who?
-[] Don't assign it to a team member and instead assign it to someone else.

[] Assign the Shadow of Fear to someone - +12 To Intrigue
-[] Who?
-[] Don't assign it to a team member and instead assign it to someone else.

[] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
-[] Who?
-[] Don't assign it to a team member and instead assign it to someone else.

(Choose The POV Character For This Adventure)

[] Le Mime

[] The Doos to an action.

[] Henchmen 21 and 24.

[] Jaune Arc
Jaune Arc (RWBY)

Martial: 27 (He is a decent fighter, but is incredibly clumsy and nervous)

Diplomacy: 19 (He WAS the previous mayor of your town, stressed and manipulated as he was)

Stewardship: 20 (Again, he used to be a mayor. He learned a thing or two about money management)

Intrigue: 30 (If the situation absolutely calls for it, Juane can actually be decently stealthy)

Learning: 16 (Juane is a decent strategist)

Occult: 30 (He has Aura unlocked, which is essentially magic)

Traits:

Forgery Master: He DID get into Beacon by forging stuff, according To Ruby. (+15 to Intrigue when telling big Lies or using forged documents)

Klutz: He's pretty clumsy. (-10 Intrigue if there's a lot of things to trip over or break)

[] Dawn
Dawn (and Piplup) (Pokemon Anime)

Martial: 46 (Though Dawn is only a decent athlete, Piplup is from a species that absolutely adores fighting)

Diplomacy: 17 (Dawn is pretty charming at times and Piplup is too stubborn and egotistical to accept a No)

Stewardship: 15 (Dawn is perfectly average with money)

Intrigue: 19 (Dawn and Piplup are perfectly capable of using their respective cuteness to get people off guard)

Learning: 15 (Both are of average intellect)

Occult: 5 (Neither are Magically inclined)

Traits:

Stubborn Little Creature: Piplup doesn't know when to quit. (+15 to Martial Rolls in situations where the DC is 55 or Higher)

Pokemon Carer: Dawn loves Pokemon, which extends to the Creatures in this New world. (+20 Diplomacy with Non-humans)

[] Slick

[] Alphonse LaFleur
 
[x] Assign the Third Arm Sash to someone - +15 to Martial
-[x] Le Mime

[X] Assign the Mantis Flip Coin to someone - +5 to Martial
-[X] Henchmen 21 and 24.

[X] Assign the Shadow of Fear to someone - +12 To Intrigue
-[x] Le Mime

[X] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
-[X] The Doos

(Choose The POV Character For This Adventure)

[X] Henchmen 21 and 24.

One question @Boohoo the 3rd, how will the stats be counted for this adventure? The one who is the POV will have its stats used plus the one with the highest ?
 
[x] Assign the Third Arm Sash to someone - +15 to Martial
-[x] dawn

[X] Assign the Mantis Flip Coin to someone - +5 to Martial
-[X] Henchmen 21 and 24.

[X] Assign the Shadow of Fear to someone - +12 To Intrigue
-[x] Le Mime

[X] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
-[X] The Doos

(Choose The POV Character For This Adventure)

[X] dawn
 
One question @Boohoo the 3rd, how will the stats be counted for this adventure? The one who is the POV will have

Here's the basic rules:

The two top two characters for most Intrigue and Diplo rolls will be top two characters, Martial and Occult will usually be a combination of all available party members, and Learning and Stewardship has an equal chance of going either way.
 
[x] Assign the Third Arm Sash to someone - +15 to Martial
-[x] Le Mime

[X] Assign the Mantis Flip Coin to someone - +5 to Martial
-[X] Henchmen 21 and 24.

[X] Assign the Shadow of Fear to someone - +12 To Intrigue
-[x] Le Mime

[X] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
-[X] The Doos

(Choose The POV Character For This Adventure)

[X] Slick
 
-[X] Assign the Third Arm Sash to someone - +15 to Martial
--[X] Le Mime

-[X] Assign the Mantis Flip Coin to someone - +5 to Martial
--[X] Henchmen 21 and 24

-[X] Assign the Shadow of Fear to someone - +12 To Intrigue
--[X] Don't assign it to a team member and instead assign it to someone else.
---[X]Scaramouche

-[X] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
--[X] The Doos

POV
-[X] Henchmen 21 and 24.
 
-[X] Assign the Third Arm Sash to someone - +15 to Martial
--[X] Le Mime

-[X] Assign the Mantis Flip Coin to someone - +5 to Martial
--[X] Henchmen 21 and 24

-[X] Assign the Shadow of Fear to someone - +12 To Intrigue
--[X] Don't assign it to a team member and instead assign it to someone else.
---[X]Scaramouche

-[X] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
--[X] The Doos

POV
-[X] Henchmen 21 and 24.
 
-[X] Assign the Third Arm Sash to someone - +15 to Martial
--[X] Le Mime

-[X] Assign the Mantis Flip Coin to someone - +5 to Martial
--[X] Henchmen 21 and 24

-[X] Assign the Shadow of Fear to someone - +12 To Intrigue
--[X] Don't assign it to a team member and instead assign it to someone else.
---[X]Scaramouche

-[X] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
--[X] The Doos

POV
[X] Jaune
I would've voted for Slick, but I would like to see on how Jaune will strategies with the others.
 
Here we go! Time for the winning vote!:

-[X] Assign the Third Arm Sash to someone - +15 to Martial
--[X] Le Mime
-[X] Assign the Mantis Flip Coin to someone - +5 to Martial
--[X] Henchmen 21 and 24
-[X] Assign the Shadow of Fear to someone - +12 To Intrigue
--[X] Don't assign it to a team member and instead assign it to someone else.
---[X]Scaramouche
-[X] Assign the Anywhere Sight Goggles to someone; They add +25 to Intrigue
--[X] The Doos
-[X] Henchmen 21 and 24

Thanks for voting everyone!
 
Yeti Hunt Mini Turn 2
You are "Henchmen 21", also known in your of time as Gary Fischer, and today may be the day you finally die. Because this stupid plane doesn't seem safe. Like, at all. Still, there's at least one good thing about this flight.

"You know, I was expecting some crappy, cheap food, mixed with a bunch of begets." Your old buddy, 24, chuckles as he shoves another spoonful of ice cream into his mouth. "But, this is like a four-course meal!"

"I haven't had food like this since I got separated from Brock!" Dawn exclaims as she and her Pokemon gorge themselves on a group of steaks. Hmm, maybe she can help you start your own Pokemon Team! You can already see it! A team filled with Bug Types!

"Heh, civies." Slick, the most silent of the people included on this trip, chuckles. "I've never had food like this. Just MREs and whatever slog the mess hall had in stock."

"..." That blonde kid, Jaune, just looks around the cabin for a bit, before shrugging, "I mean, I grew up on a farm. We kind had stuff like all the time. So -" Jaune stops for a second, before muttering something. "Uh, guys, do any of you feel anything... weird going on?"

99+64=163

"Eh, can't say that I do." You shrug.

"I mean," Scrappy jumps out of the cake he was, quite literally, devouring from the inside out, "I just... have a weird feeling right now. I don't know why, though."

"Ha, so, you have a 'bad feeling about this'?" Slick snickers. "You sound like a Jedi. Then again... well, the Jedi aren't usually wrong when they say something like that."

"Alright, I'll be back in a minute." He mutters as he pulls out his shield and sword, stumbling to get up as the plane slightly rocks to it's side

Hmm, your boss would probably punish you if something happened to the kid, and you actually do like hanging around Jaune, so you get and follow him, even as 24 tries to get you to sit back down. The two of your trudge towards the back of the plane, even as everyone, besides Scrappy who grabs a massive pile of food and rushes to join you, goes back to eating the food the crazy French hunter pilot had made.

And, when you finally get to the back of the plane, you find... a guy wearing a business suit. And who's holding a bomb. Uh, you're pretty sure Jack hasn't made any of the business suit themed villains in the world hate him enough to send an assassin, so... you don't really have any clue who this guy is.

"Well, well, well. It seems I have some witnesses. But," The man grins cruelly, his eyes turning into pure black spheres, "no one is getting off this fl-"

Before he can even finish, a white blade juts out of his mouth, his views sparking as his eyes begin to burn to ash. The man slowly slides off the blade, revealing a man with a cocky grin on his face, the blood covered white bloody clutched in his hand.


"Now lads, I'm glad we've dealt with that." The smirks as he kicks his victim's body. "Thanks for being good distractions."

"W-Who are you?" Jaune asks he tries his best to look brave as he points his sword at the man.

"Ah, name's Crowley. But you can call me 'The King Of The Cross Roads'. Trust me, you'll figure out what the means later." He sniggers, before sliding his weapon into it's sheath. "And this was, previously, one of my employees. It seems he was a bit to thick-headed and thought he could go out and act as a mercenary."

"Okay. So, are you going to tell us who hired him, or are you going to be cryptic and tell us that we'll find out later?" You ask, both somewhat unnerved by the man, and also not wanting to deal with one of those weird "cloaked in mystery" villains and heroes. They're always a headache to listen to.

"Find the temple." The man answers simply. "There's a young man living in the village you're going to be crashing down next to. Ask him to lead you to Shangri-La. You'll find your culprit there."

Before you can ask the man anything else, and right as Scrappy tries to punch on the man, he turns into a red mist and slips out right past you. Okay. Now that was creepy. Huh.

"... Wait. Did he say -"

"My friends! You may want to buckle up now!"

Oh son of a -

(Crash down. Choose where to go You may choose the other other options later after you finish your first pick.)



[] That weird guy said that there was a guy in the village you, literally, crashed right next to who could lead you to "Shangri-La". You really hope he wasn't just being metaphorical or something stupid like that.



[] Scrappy says that one of his old friends, Flim-Flam, lives in a different village that itsnt too far away, and he thinks that he could be a byg help. Plus, he has an extra crystal ball that Scrappy can use to contact that Van Ghoul guy.



[] That French guy is really impatient, and wants to start climbing the mountain as soon as you find a guide.



The Cross Roads:

- Relationship: 10/100

-Faction Leader: "Crowley"

-- Estimated Martial: 40+80(Occult)=120

-- Estimated Occult: 80

-- Traits:

---Mystical Powerhouse: Adds Occult to Martial rolls.

-- King Of The Cross Roads: Greatly Increases Occult Stat. Unlocks new options. Adds new restrictions.

-- Master Witch/Warlock: Greatly increases Occult. New options available.

- Faction Assistance:

-- X.A.N.A.: ??? Occult. ??? Martial.
 
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[X] That weird guy said that there was a guy in the village you, literally, crashed right next to who could lead you to "Shangri-La". You really hope he wasn't just being metaphorical or something stupid like that.

I mean.... we might as well
 
[X] Scrappy says that one of his old friends, Flim-Flam, lives in a different village that itsnt too far away, and he thinks that he could be a byg help. Plus, he has an extra crystal ball that Scrappy can use to contact that Van Ghoul guy.
 
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EHHHHHHH....Kinda, he goes by his deals and does not break contracts, but he is also kind of a ass.

But we can count on him wanting to screw over people who have tried to screw him over with hiring his people.
So if we do what he says he won't kill us, but if we do something that goes against him he'll probably kill us?

Also should we get Flim-Flam as well?
 
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