Prepare to Be Jacked Up! (CN Villains Victorious Jack Spicer Quest)

My plan has Wu and items and the only action I am not doing is a Adventure.
I want to do the adventure after we get more information on X.A.N.A. and get some more fighters.
 
[ ] Behold a Plan!

-[ ] Steal Random Artifacts From Museums (DC: Variable.)
--[ ] The Mole King
---[ ]Mantis Flip Coin - +5 to Martial

-[ ] So, Uh, How Much Is It Going To Cost Me?
--[ ] The Phantom Virus (DC: 60)
---[ ] Jillian Vegan

-[ ] The Squad (DC:???)
--[ ] Googie

-[ ] Build Up, Redux (Jack Bots): (DC: 40)
--[ ] Build it in the village.
---[ ] Construction Bots

-[ ] Jackbot X (Build Up): (DC: 40/60/80)
--[ ] Hugh Test and Lila Test

-[ ] Have You Tried Hitting It?: (DC: 80)
--[ ] The Doos
---[ ] Anywhere Sight Goggles - +25 to Intrigue

-[ ] Gentlemen, I LOVE War: (DC: Variable.)
--[ ] Johnny Test and Dukey
--[ ] Henchmen 21 and Henchmen 24
---[ ] Shadow of Fear - +12 To Intrigue

-[ ] Omni-Rewindotron: (DC: 90)
--[ ] Assign Jack.
--[ ] Assign BBB

-[ ] Vidya Peepole's: (DC: 90)
--[ ] Assign Jack
--[ ] Susan Test and Mary Test

-[ ] Conbat Magic: (DC: 80)
--[ ] Assign Dojo.
---[ ]The Monkey Staff - +9 to Occult
---[ ]Magic Whip - +20 to Occult

-[ ] The City Of Love: (Suggested Stats: Intrigue; Martial)
--[ ] Hero units: Scaramouche + Beetle Drones, Le Mime, Jack Bots
--[ ] Allies:Kimiko, Ruby, Summer
---[ ] Third Arm Sash - +15 to Martial
---[ ] Cotton Candy Blaster
 
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Best to get some information and more gear before we go into the Den, especially if we don't want 24 to die.
[X] Plan Gain Allies and Power to Defeat Evil AI
 
[X] Plan: 3RR0
-[] Take Over Other Nearby Towns: Welp. Time to start expanding. (DC: 20/40/55/60/65/85/90) (Reward: Random towns nearby you taken control of. May anger other nearby factors if you do too well.)
-[] Assign Johnny and Dukey.
-[] Asign Jackbots

Reasoning: Could have assigned Johnny and Dukey to the Adventure, but decided to to pu them here just in case.

-[] So, Uh, How Much Is It Going To Cost Me?: You need more muscles and brainpower if you want to take over the world. Thankfully, while there are quite a few giant empires that dominate the Earth, there's also a ton of little heroes and villains that you can snatch up. Now, you just need to approach them and see how much it's going to cost to hire them. (DC: Dependent On Who's Chosen) (Reward: Selected unit hired.)

--[] Vincent Van Ghoul (DC: 40)
---[] Assign Googie to an action.
--[] Ruby (DC: 50)
---[] Assign Jillian.

Reasoning: Vincent Van Ghoul for the Occult stuff, and Ruby for... other things that may pop up. But that all depends on how the quest goes.

-[] Build Up (Robo-Pals Guard Mode): Time to build a factory that can build more Robopals. (DC: 40) (Reward: Robo-Pal Guard version factory made. Will make a small number of Guard Robo-Pals each week. Takees up on spot.)
--[] Assign Hugh and Lilia Test.
-[] Jackbot X (Build Up): You needed more Jackbots, of any kind, last month. (DC: 40/60/80) (Reward: Jackbot Xs will be built in greater numbers.)
--[] assign the Mole King

Reasoning: While the Jackbots and Robo-Pals won't be of much use against X.A.N.A. they will help defend the temple and town.

-[] Gentlemen, I LOVE War: You need every single mercenary, bounty hunter, and crook who won't backstab you if you want to out even a dent in X.A.N.A.'s forces. (DC: Variable.) (Reward: Recruit mooks to boost your war bonuses. Small chance that hero and villain units will be hired.)
--[] Assign Scaramouche.

-[] Search For Villains: Right now, it's a pretty good time to be a bad guy. But, there's also quite a few smaller groups and loners out there that keep getting crushed by the guys who currently rule most of the world. Maybe they'll be interested in a partnership? (DC: Variable) (Reward: Villain units added to the "Potential Allies" threadmark.)

Reasoning: Only assigning one hero to Intrigue this turn as both are variable/get a reward on all rolls actions. Might change Scaramouche to the adventure later, though, for extra muscle.

-[] Vidya Peepole's: So, it turns out that Mary and Susan test can turn video game characters into living things. Which means that Bling-Bling can do the same. Huh. And, it seems that, with their lab back, Susan and Mary knows where you can get a quick and easy army to command... (DC: 90) (Reward: Can turn video game characters like Smash Badger into real people. Will think they're still in a video game.)
--[] Assign Jack.
--[] Assigh Mary and Susan Test.

-[] I Need More Meat Shi- Uh, Men!: You lack an actual army to fight that crazy A.I. While you could just have Scaramouche go snooping around for people you can hire, that will take too long. Instead, you could just build a machine that can look for people who can help you fight that thing. You some really even care about hiring them permanently, you just want more meat shields to put between you and X.A.N.A. (DC: Variable. Determines
quality of choices.) (Reward: A device that will find people who may be willing to assist you.)
--[] Assign Jack.
--[] Assign BBB

Reasoning: Second one gets a reward no matter what and I have some ideas for the first...

-[] Cast A Spell With The Whip: What's the limit of this thing?
--[] Try to summon someone who knows something about X.A.N.A. Maybe someone who's fought it before.
--[] Assign Dojo
---[] Temporarily lend Dojo the Whip.

Reasoning: ...

-[] The Hunt's A Big Foot (Adventure):
--[] Assign Le Mime
--[] Assign The Doos to an action.
--[] Assign Henchmen 21 and 24.
--[] Jaune Arc
--[] Dawn
--[] Slick
---[] Assign Shen Gong Wu on the mission.

Reasoning: Edited this. Le Mime and the Henchmen are required. Doos are for more Intrigue. The non-hero allies are something people seem to forget about.
 
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I like the idea of using the whip to summon someone who has information on X.A.N.A., OOC we know that Ulrich is alive and in space.
The poor fool is stuck on a ship with KVNs.
 
I like the plan but it could use some Wu and items added to it for the bonuses.

Edited it so the Shen Gong Wu are reserved for the Adventure.
Construction bots and Jackbots as well unless those get assigned automatically

The Construction Bots automatically assigned to my knowledge.the Jackbots are, basically, automatically assigned since there's only one action they can be assigned to.
 
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Ok so the numbers we have to get for all to be successful
Martial: so johnny and dukey have a martial of 26 so a number will boast it so this won't fail
Diplomacy: ok googie assigned to vincent will lower his dc to 18 we need to get that to recruit him and Jillian on ruby we will need to get 23 to succeed
Stewardship: Hugh and Lila stewardship we only need to score 4 to succeed and with mole king we need to score 21 at a minimum to succeed
Intrigue: Scaramouche will get us a 27 in intrigue
Research: Jack Mary and Susan will make the dc will make it 90 so any number after doesn't matter and jack, bbb will give 76 in research
Occult: dojo occult is 52 with whatever the whips boost it
Adventure: Le Mime, The Doos, Henchmen 21 and 24, Jaune Arc, Dawn and Slick
all in all it's good
 
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