Prepare to Be Jacked Up! (CN Villains Victorious Jack Spicer Quest)

So it's nice to know we will not be attacked just yet by this task force, but I figure there are some details to discuss.
The first is that it looks like Waller caught Dr.Eggman without his robot army. I can't imagine him doing active fieldwork like this instead of sending minions. Moreover, the team interaction tells me the good Doc isn't being utilized fully.

Rouge Jethro and Mikayla units.
No idea who these guys are.

F

Ugh, why can't things be easy?!" Glorft Commander
Yo what!? Isn't this the antagonist from MegasXLR? He should be made of sterner stuff than this. Unless, Waller's service and the madness of this shared world have broken him? Food for though

You mutter about ungratefulness
:V IDK, sounds like Captain Boomerang is being a bit of an ass for killing his fellow convict teammates.
 
Yo what!? Isn't this the antagonist from MegasXLR?

I meant this guy:

megasxlr.fandom.com

Glorft Commander

Are you sure sir, shouldn't we destroy him? The Earth is defenseless! We should attack. -Glorft Commander The Glorft Commander is Gorrath's immedate subordinate. He seems to have an inferiority complex and is often scared of his commanding officer. His most common reaction when approached by...

No idea who these guys are.

Here you go bud:

ok-ko.fandom.com

Jethro

Jethro is a very simple robot created by Lord Boxman. In the series, his first appearance was in "Let's Be Friends" as a cameo, but made his first major appearance in "Jethro's All Yours". In the show, Jethro is known to be very weak and is not considered a threat by most members of the plaza...

ok-ko.fandom.com

Mikayla

Mikayla is a robot created by Lord Boxman. She made her first appearance in "We've Got Fleas". She is an enemy in OK K.O.! Lakewood Plaza Turbo and OK K.O.! Let's Play Heroes. Mikayla is yellow, has two white claws on each of her four yellow paws, has greenish yellow legs, sharp red pink...
 
Important Figures From Other Factions
Nicole Waterson (The Amazing World Of Gumball)

Description: Once a loving housewife and businesswoman, the now single Nicole Waterson has found herself in the position as the US's Vice-President. And, honestly, she'd be a better president than a Vice one.

- Relationship: 0/100 (Unknown)

Martial: 30 (Don't make this kitty mad.)

Diplomacy: 45 (Nicole is the one woman who's probably keeping her country together.)

Stewardship: 50 (Nicole not only has years of experience at her old job, her duties as the Vice-President of the US, and having to work with the cowardly current president, have made her very good at micro-managing things.)

Intrigue: 30 (Nicole, like all cats, is quite sneaky.)

Learning: 20 (Nicole was pushed to be the smartest and best in her class by her parents. While she isn't a super genius, she still retains a lot of the knowledge she learned.)

Occult: ??? (You figure that she's decently well informed on the US's mystical issues..)

Traits:

- ???

- ???

- ???

- ???

Jamie (MEGAS XLR)

Description: Formerly a cowardly wannabe ladies man sidekick, Jamie has bumbled his way into now being the cowardly wannabe ladies man President of the United States of America. God help us all.

Relationship: 0/100 (Unknown)

Martial: 5 (Jamie is completely and utterly useless in a fight, being a complete coward with no real fighting skills)

Diplomacy: 6 (Jamie is President of the US, but literally only because he was the DEFAULT best choice. He's only picked up the bare minimum of skills needed to not get impeached)

Stewardship: 5 (Jamie has a tendency to waste money on things to boost his ego or to save his own skin via giving into villains' demands)

Intrigue: 10 (Jamie can sneak around decently, especially when his life is in danger)

Learning: 6 (Jamie, though not a complete idiot, often doesn't learn his lesson and can be kind of socially unaware.)

Occult: ??? (You don't know what he knows, but he seems too…. Pathetic to be aware)

Traits:

- ???

- ???

- ???

- ???

Amanda Waller (Justice League Unlimited)

Description: The cold hearted and ever calculating high ranking government official who has a severe disdain for criminals.

Relationship: 0/100 (Unknown)

Martial: 14 (Though not a huge Proponent in getting her own hands dirty, Waller can fight decently and will to defend herself)

Diplomacy: 45 (She didn't become a high ranking government official through nothing, is very calm and collected under pressure and is always convincing people of things)

Stewardship: 25 (Being a government official, she obviously has a budget, one she has been able to stretch pretty well)

Intrigue: 26 (Is very capable at spying on her team without them knowing, and this could easily extend to others)

Learning: 42 (Is incredibly intelligent and a bit of a chess master, easily able to manipulate others to an insane degree)

Occult: ??? (you don't know, but it's probably scary good)

Traits:

- ???

- ???

- ???

- ???

Task Force X (Captain Boomerang, Plastique, Daffy Duck, Dr. Eggman, Glorft Commander and Rojo) (Justice League Unlimited, Looney Tunes, Sonic Boom, MEGAS XLR and Ben 10)

Relationship: 0/100 (Unknown)

Description: A covert ops team consisting of drafted criminals that will get blown up If they don't comply. They really hate this arrangement.

Martial: 50 (Being a team of dangerous criminals, their combined skills make them a force to be reckoned with)

Diplomacy: 7 (They each are more likely to just shoot you than attempt to reason things out, except Glorft Commander, but he's too pathetic to really be successful)

Stewardship: 12 (They don't really have access to money right now, technically being prisoners and only being let out to do deadly missions. Eggman was the only one who really knew how to handle money well.)

Intrigue: 26 (They are a COVERT ops team for a reason, after all. If they screw up, they're dead, so they've learnt to stealth it up)

Learning: 47 (Each one, except maybe Daffy, is pretty intelligent and Capable with technology. And even then Daffy can be a pretty good schemer)

Occult: ??? (Would a gang of criminals stuck working for the government really need knowledge on the supernatural? Beats you)

Traits:

- ???

- ???

- ???

- ???

This is basically Where info on figures from other important factions throughout the world will be stored!
 
Week 4
[X] Steal Random Artifacts From Museums

33 + 3 = 36

Henchmen 21 and 24 take some JackBots raid a nearby museum to be certain there's no Shen Gong Wu. Just your luck, there really weren't any!

Though you DO get The boots of world famous World Martial Arts Champion Mr. Hercule Satan, plus some T. Rex bones. Sooooo... That's something, you guess.

Gained Mr. Satan's Boots and some T. Rex Bones; Can Either Sell for Some Cash on the Black Market or ??? (To be revealed in the next Research Action Section)

[X] The "Ungrounding"

21

Failure!

You try to get an appointment with Bling Bling Boy's Mother, but she's so dang busy you simply can not successfully do it. You could always barge in... But she sounds scary. And that probably wouldn't sit well with your minion.

[X] Buy Out Wacko's Toys

65

Success!

After you show Wacko's shareholders some evidence of his quite frankly insane nature, they happily boot him out and Sell the Place to you. The nut roars and swears vengeance as he drives away in a clown car, which doesn't really concern you.

Gained Ownership of Wacko's Toys; Gained an Enemy in Wacko

[X] Recover Bling-Bling's Stuff

58 + 27 = 85

Huge Success!

"Alright, baby, I just have one question," Scaramouche began to ask over his comms, even as he kicked a sabertooth tiger into a gold plated wall, "why are there so many of these giant cats and lizards on your island?"

"Eh, thought that bringing back the dinosaurs and a few Ice Age era mammals would win Susan's heart." Bling Bling starts off sounding hopeful, but his tone slowly becomes more depressed as he continues. "It didn't work."

"No harm, no foul. Still, I'd appreciate a better warning next time." The assassin android replies, as he grabs a massive, almost comically, large barge filled red energy drinks. "And, on the topic of 'telling me things', why do I need all this 'Red Gush'?"

"It's your escape plan. Just trust me on this. Now, just go find my garage, and get inside the only thing in there that has a massive drill on it."

Scarsmouche nods, even as he continues to battle off the island's not-so-native wildlife. Eventually, he finds where BBB stores all of his vehicles, including a giant rocket powered drill that's held up in the air and pointing straight at massive hole in the ground. Scaramouche rushes towards the drill, ripped the door door open, and runs to the driver's seat, and slams a key that BB Boy had given him earlier into the ignition.

"Oh, also, since the tunnel has already been made, this will go really, really fa-"

Even as Bling-Bling says, Scaramouche jumps into the driver seat as the drill goes from zero to a trillion, the massive machine more like a rocket than a drill.

"Now this is a getaway!" The robot chuckled as he watched countless miles of tunnels pass him by in mere seconds. But, soon enough, thanks to just how fast the drill is going, the ride comes to an end.

Following BBB's next instructions, Scaramouche kicks open the drill's door and throws the insane amount of energy drinks outside... right in front of a mass of mole people. The mole people, most of whom wear stereotypical leather biker clothes, stare at the bag, at the red gush with awe. Then each of them, even one wears a crown, pull a sombrero from behind their backs and, as one, slam it onto their heads.

The only one who doesn't look like a biker mole, one who were a robe and, before the sombrero covered it up, a crown cries, "It's time for a FIESTA!"

Rewards: Gained a Hydro Cruiser (a speed boat with pre-set coordinates to Bling Bling's Island. Complete with nitro rope, foam and licorice; can be reprogrammed); One super drill vehicle that's gold plated; New Diplomacy action unlocked with a DC reduction. Unlocked the Mole King's sheet.

[X] Metal Maker

5 + 10 = 15

Complete Failure!

Wow, you were good, but this tech was just nuts! You couldn't fathom how anyone could possibly BUILD this thing! After the third explosion, you throw up your hands and give up.

The Temple Is Damaged

[X] What Can We Be Build For You?

10 + 35 = 45

Success!

"So, uh, are they supposed to be covered in gold?" You ask as you examine the, actually somewhat intimidating, golden construction bots, who have an array of metal hands, buzzsaws, blowtorches, and other such tools spread out between them.

"Completely gold?" The pre-teen scoffs. "Sadly, no. This is just an old pseudo-gold playing I made so I could cover everything in 'gold', but so I wouldn't have to steal stuff from Fort Nox. Without that gold-making ray, precious metals don't just grow on trees."

"... Huh." You mutter, before shrugging. "Well, I just wanted to make sure you weren't blowing all our money in this. Sure, I like making my robots cool looking, but there's a rims and a place dude."

Reward: 50 Construction Bots created. +10 to building Stewardship options. If you are attacked, they act as guards that have +15 Martial, and can create makeshift fortifications on the fly.

[X] Study Le Mime's Magic

6

Complete Failure!

As if Le Mime wasn't bad enough, trying to discover how his magic works just gives you a headache and gives the jerk ample time to annoy you. Sooooo... That could've gone better.
 
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Wow, our luck sucked. Also, shouldn't the Stat of our Heroes be added for some of the rolls like the occult one ?
 
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Don't worry about it, mistakes happen. Also taking in account the stats...

[X] Steal Random Artifacts From Museums

33 + 3 + 16 = 52 (don't know if the result stays the same or changes)

[X] The "Ungrounding"

21+10 = 31 (still fails)

[X] Buy Out Wacko's Toys

65 (stays the same)

[X] Recover Bling-Bling's Stuff

58 + 27 = 85 ( We pass the second DC, so it should be a great success)

[X] Metal Maker

5 + 10 + 41 = 56 (still fail it, but not so bad "maybe)

[X] What Can We Be Build For You?

10+ 35 = 45 (should be an exact success)

[X] Study Le Mime's Magic

6 + 23= 29 (still a failure, and that mime is still being annoying !!!)

Also, know that I look into it, only plus 3 with the jackbots? WOW, we really need to upgrade them next turn.
 
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Inventory
I will definitely make sure that I add these things next time.

But for now, I just realized I should probably make a list of Items you own:

The Monkey Staff - +9 to Occult

Jack Bots (x48)

Super Drill Vehicle

Construction Bots (x50)

Hydro Cruiser

Mr. Satan's Boots

T. Rex Bones

Robot Alligators (x3)

Sound Weapons

Missile Launchers

Porkbelly Apple Butter (x40)

Microwave That turns ANYTHING inside it to Gold

Third Arm Sash - +15 to Martial

Mantis Flip Coin - +5 to Martial

Shadow of Fear - +12 To Intrigue

1,000 Robot Toys Of Your Hero Units Altogether

44 Robo Pals

35 Oil Barrels

Magic Whip - +20 Occult to whoever wields it. Allows you to cast any spell you can think of.

Cotton Candy Blaster - which gives +5 Martial to whoever has it equipped and a -5 to all enemy rolls if an enemy is hit by it.

Portable Lab

Anti-Sun Goggles

Anywhere Sight Goggles - +25 to Intrigue

Yang Yo-Yo - +15 to Intrigue
 
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Okey so we have a T. Rex Bone. If it is possible, next turn we are getting our own dinosaur army, no exceptions. We have a Genetics Genius with Bling Bling Boy, so it isn't out of reach. And if possible, we need to recruit someone with decent diplomacy next turn too.

Also @Boohoo the 3rd, does the Hydro Cruiser offer advantages in rolls or something? Or just to facilite traveling?
 
Week 5 Votes
As you may have noticed, I'm alternating between CK2 Actions and Personal Actions.

Here's the List of Personal Actions to Vote for!

[] Train with Your JackBots (DC: 45) (Reward: You and the JackBots Gain +2 to Martial)

[] Train with The Monkey Staff (DC: 20) (Reward: The Monkey Staff now +7 to Occult Actions when used)

[] Prank Le Mime (DC: 40) (Reward: Le Mime will start respecting you and Will Tone Down the Assholery)

[] Watch The News (DC: 10) (Gain Valuable Information on The State of China)

[] Look For the Test Sisters (DC: 70) (Reward: Find out What happened to Susan and Mary Test after the Destruction of Porkbelly; Possibly find Out what Happened to the Rest of The Test Family; Potentially Gain Johnny Test, Hugh Test, Lila Test or Dukey as a Hero Unit)

[] Reprogram the Hydro Cruiser (DC: 25) (Reward: The Hydro Cruiser will now take you anywhere)

[] use Your Skills to make T. Rex Clones and a Mr. Satan Clone (DC: 74) (Reward: You gain an Army of T. Rexes AND a Clone of Mr. Hercule Satan; The former adds +20 Martial to any Rolls involving destruction while the latter Will add +10 Martial to Martial Arts involving situations and +25 Intrigue to Really Big Lies)

[] Boss Around your Loyal Scientists (DC: 15) (Reward: The Scientists will build a random invention)

[] Practice your Flute Playing (DC: 10) (Reward: Scaramouche now Can Use his Flute to Put People to Sleep)

[] Build Defenses (DC: 20) (Reward: The Beetle Drones build some minor defenses for Temple)

[] Dance to Jazz (DC: 10) (Reward: Scaramouche and the Beetle Drones get a Morale Boost)

[] Steal some Oil (DC: 15) (Reward: Scaramouche and Co. Gain Some Oil that can be used for them to drink or, more importantly, used to Fuel things)

[] Reach Out to your Old Friends at the Fluttering Horde (DC: 45) (Reward: You Gain Contact with The Monarch's Henchmen Force and Info on his Land; Some Random Fluttering Horde Henchmen May Quit The Monarch to Work for You)

[] Have a Nerdy Argument (DC: 15) (Reward: 21 and 24 become paradoxically closer, making the Dark Potential Trait More Effective)

[] Cook Ramen for Everyone (DC: 15) (Reward: Everyone is well fed)

[] Train with Your Wingsuits (DC: 20) (Reward: 21 and 24's Costumes gain the ability of flight)

[] Practice your Mime Skills (DC: 10) (Reward: Le Mime Gains more Power in Your Mime Magic)

[] Practice With a Yo-yo (DC: 15) (Reward: Le Mime feels more relaxed)

[] Eat a Baguette (DC: 10) (Reward: Le Mime is reminded of home and feels happy)

[] Steal from The Nearby Town (DC: 20) (Reward: Le Mime Gains a random Item)
 
Week 5 Votes
Okey so we have a T. Rex Bone. If it is possible, next turn we are getting our own dinosaur army, no exceptions. We have a Genetics Genius with Bling Bling Boy, so it isn't out of reach. And if possible, we need to recruit someone with decent diplomacy next turn too.

Also @Boohoo the 3rd, does the Hydro Cruiser offer advantages in rolls or something? Or just to facilite traveling?

It's just For Travel currently, but you could Totally upgrade it to Give Bonuses to Rolls.
 
[x] Plan: Gaining respect and Setting Up

[X] Prank Le Mime (DC: 40) (Reward: Le Mime will start respecting you and Will Tone Down the Assholery)

[X] Watch The News (DC: 10) (Gain Valuable Information on The State of China)

[X] Reprogram the Hydro Cruiser (DC: 25) (Reward: The Hydro Cruiser will now take you anywhere)

[X] Build Defenses (DC: 20) (Reward: The Beetle Drones build some minor defenses for Temple)

[X] Train with Your Wingsuits (DC: 20) (Reward: 21 and 24's Costumes gain the ability of flight)

[X] Practice your Mime Skills (DC: 10) (Reward: Le Mime Gains more Power in Your Mime Magic)

Reasons:

We need to make sure Le Mimes stops being annoying, we need more Intelligence of our area. We have a cool vehicle that we need to prep to be useful, and we need to fortify our base, because we have non existent defenses. Also Making our henchmen capable of fly seems AWESOME. Oh and yeah, Le mime is our only competent occult user, better bulk him up a little.
 
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