Powers Quest (Original/The Gamer) [Sort-of Hiatus]

[x] Phone your Russian mother. He worries.
-[x] Then take Lifebane to your base

Man, Lifebane is going to fit right in with our gang of crazies now isn't she? :D
 
[x] Phone your Russian mother. He worries.
-[x] Then take Lifebane to your base
EDIT: Maybe we should be a Magitek supervillain group. Once we get some basic training from LIFEBANE in the core concepts of magic we could each specialise into a different school. And then when we compile the mad science skillbooks we can incorporate thaumic energies into our designs.
 
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"How does a TV work?"
"Here, you switch this button to turn it on!"
"That... doesn't describe how a TV works though."
"But it IS working?"

^-- But with magic
So what you're saying is that she's almost literally worthless for one of the main reasons we care about her? That being the ability to teach us how to reliably get out of dodge.
 
I care for her because she is awesome.
Also we need her zombie mooks and cheap special effects...
The show must go on!
 
So what you're saying is that she's almost literally worthless for one of the main reasons we care about her? That being the ability to teach us how to reliably get out of dodge.
She can teach you necromancy, some other ~DAAAARK~ stuff, and something I won't mention right now. Once your magic has been activated (with her help, because having a magic-user assist is a major boost that you probably wouldn't beat the DC on otherwise), you can use Observe or other skills to figure out magical theory from there. Also because this is a quest based on a bullshit Silver Age heroics world with a dash of everything, there are approximately eleventy-billion magic systems out there, some of which are mutually exclusive with others or just plain impossible. They still exist, because bullshit comic logic. Just because you figure out ONE magic system does not mean you'll automatically understand a different one.
(And best love interest in quest so far.)
Like 'em skinny, do ya?
 
She can teach you necromancy, some other ~DAAAARK~ stuff, and something I won't mention right now. Once your magic has been activated (with her help, because having a magic-user assist is a major boost that you probably wouldn't beat the DC on otherwise), you can use Observe or other skills to figure out magical theory from there. Also because this is a quest based on a bullshit Silver Age heroics world with a dash of everything, there are approximately eleventy-billion magic systems out there, some of which are mutually exclusive with others or just plain impossible. They still exist, because bullshit comic logic. Just because you figure out ONE magic system does not mean you'll automatically understand a different one.

Like 'em skinny, do ya?
That. Unlocking our magic. That is literally exactly what I wanted. Then once we have enough Mad-Science: Beam levels we'll get into Mad Science: Coding and download some magic primers to work off of with a firewall protecting our IP.
 
[X] Just chill there for a while. In an alley. Yeeep.
-[X] Also start singing songs, LIFE BANE!!! should at least know first hand what your greatest accomplishment is
--[X] Phone your Russian mother. He worries.
---[X] Then take Lifebane to your base
----[X] Get Lifebane's contact details and arrange to call.
-----[X] Write in a way to include Lifebane in your really bulgingly long script for that web series thingy you're working on.
------[X] Ask Lifebane about the Zen of the world.
-------[X] While distracting her with that, ask one of your gang members to get a book on branding/marketing someone.
--------[X] If needed surprise LIFEBANE!!!!! that you'll maybe start working on making her more popular (improving her fanclub) if she teaches you magic.

.....................

:V

Choice A B C D E F G: All of the above and then some​
 
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