.1.50.
As it turns out, awakening your maaaaagical potential (insert wiggly fingers here) can be pretty easy and cheap, if you have someone like Lifebane on hand and willing to help - which you do. You already have candles lying around (the benefit of being in a place without electricity), Lifebane has chalk (the benefit of being a necromancer-skeleton-thing), and apart from that, it's basically just waiting for them to draw the circle and weird squiggles on the ground, which takes maybe thirty minutes maximum.
Getting
into the circle should probably be more worrying than it is - but as your Danger Sense isn't pinging, the circle is obviously a different design, and Lifebane is flipping between being eager to help and smug at their own knowledge... well, you can't see them being so happy as to kill off their new fanclub member. Gamer's Mind doesn't hurt either.
You settle down in the centre, cross-legged, and follow Lifebane's instructions as they set their own magic to work. Relax. Breathe slowly and deeply. Relax. Relax. Ooh, a new Meditation skill. Nice. Relaaaax.
{Magic Unlock roll: 54 + 5 = 59, vs DC 60. ........... HAHAHAHAHAHAHAHAHAHAHAdeepbreathHAHAHAHAHAHAHA~!!}
Time passes.
Tiiiiiiiime... paaaaaasseeee-
"We done yet?"
"No," Lifebane snaps, irritated. "
LIFEBANE thinks it isn't working very well." They sound kind sulky. "... You're probably meditating wrong." Screw you too!
You sulk right back at skele-thing. "Weeeell... maybe I should try the spirit quest thing instead. How does that work?"
"Hm. Several ways." Lifebane sniffs, holding up a bony finger, and thus marking themselves as The Expert. "Firstly, meditating deeply enough to summon your spirit guide, the representation of your soul, who will unlock your magic for you. ... But you suck at meditation." Rude. "Second! To walk into the wilderness - a desert, forest, or the like - and commune with it, staying there for however many days, weeks or months it takes to acknowledge your inner nature and self, and to unlock your magic through becoming closer to enlightenment. Three - smoke various illegal substances, and hope you hit the right combination. Do any of these sound good?"
[ ] The meditation one sounds cheap and harmless...
[ ] Sure, you can handle a few days or weeks in the wilderness, you betcha! ... Squirrels don't attack people, right?
[ ] Come morning, you're dipping into Mike's stash, and preparing yourself for some serious munchies.
[ ] Write in