Powers Quest (Original/The Gamer) [Sort-of Hiatus]

[X] A longer term spirit quest to unlock any magic potential (Unknown DC, Unknown magic potential, Unknown side-effects, approx. 1 week to 1 month of work for several hours per day)
-[X] You'll offer all your friends the same choice. Quick and dirty, moderate expense and smart casual or maximum effort and white tie.


Spirit quest. Spirit quest! SPOIROIT QUEEEERST!
 
Why is nobody using points? They are there to be used for exactly the purpose for which I suggest we use them!
EDIT: Pretty much the only thing that might be worth more is if we use one to gain a way to contact the Mime Tutor.
 
Last edited:
[X] A brief ritual to hopefully unlock any magic potential (Unknown DC, Unknown magic potential, Unknown side-effects, Can be tried immediately)
-[X]If it fails go for a longer ritual which will certainly unlock any magic potential (Auto-pass DC, Unknown magic potential, Unknown side-effects, rare/expensive ingredients)

I don't want us to owe any favors to any eldritch horrors, and I think that it is too early to get addicted to drugs in a poorly thought out spirit quest.
 
Why is nobody using points? They are there to be used for exactly the purpose for which I suggest we use them!
EDIT: Pretty much the only thing that might be worth more is if we use one to gain a way to contact the Mime Tutor.
"I have a token which can be used to make almost anything happen, in this quest full of magic and superpowers! ... I'll use it to a contact a mime."

:cry:
 
[X] A brief ritual to hopefully unlock any magic potential (Unknown DC, Unknown magic potential, Unknown side-effects, Can be tried immediately)
 
"I have a token which can be used to make almost anything happen, in this quest full of magic and superpowers! ... I'll use it to a contact a mime."

[ ] Agreement to have your magical potential unlocked by a
-[ ] demon (Low DC, Unknown magic potential, Payment required (usually favours))
--[] Spend a token instead of a favour, or to make the demon like us from the start.

Would this work?
 
Why is nobody using points? They are there to be used for exactly the purpose for which I suggest we use them!
EDIT: Pretty much the only thing that might be worth more is if we use one to gain a way to contact the Mime Tutor.
Alternately, we could wait until we find out what kind of magic we have, then use a poitn to augment the heck out of it, change it, or something similar. We're about to roll the dice on a potentially significant potential power upgrade that costs no points. This is the worst possible time to spend points on changing who we are.

Also, we're the gamer. Given time and effort, we can gain almost any power or ability. Points, though, let us change reality in the moment. They're a little speck of omnipotence that we can throw around when it suits us to do so... like, say, when it would cause us to succeed at a quest rather than fail, or save the life of an ally, rather than watch them die.
 
1) Your beginning potential is fixed by whatever I roll complicated processes, and the means of unlocking it have absolutely no bearing on it.
2) If you fail to unlock it with one, you can try another unlocking at any time. If your magical potential sucks, there are many ways of increasing it, including negotiating with spirits/gods/demons, various rituals, increasing your magic stat points and so on.
what about the side effects. can we get some hints from lifebane about what kind of sideeffects we can expect for the various choices that warn about it?

"I have a token which can be used to make almost anything happen, in this quest full of magic and superpowers! ... I'll use it to a contact a mime."

:cry:
I thought that mime was magic and supernatural
 
Alternately, we could wait until we find out what kind of magic we have, then use a poitn to augment the heck out of it, change it, or something similar. We're about to roll the dice on a potentially significant potential power upgrade that costs no points. This is the worst possible time to spend points on changing who we are.

Also, we're the gamer. Given time and effort, we can gain almost any power or ability. Points, though, let us change reality in the moment. They're a little speck of omnipotence that we can throw around when it suits us to do so... like, say, when it would cause us to succeed at a quest rather than fail, or save the life of an ally, rather than watch them die.
Ok first of all I'm only suggesting this for if the ritual fails and second of all I'm not trying to change who we are I'm trying to get access to a skill tree without getting on some sort of list.
 
[X] A brief ritual to hopefully unlock any magic potential (Unknown DC, Unknown magic potential, Unknown side-effects, Can be tried immediately)
-[X]If it fails go for a longer term spirit quest to unlock any magic potential (Unknown DC, Unknown magic potential, Unknown side-effects, approx. 1 week to 1 month of work for several hours per day)

We have points? We should use them for this.
 
Ok first of all I'm only suggesting this for if the ritual fails and second of all I'm not trying to change who we are I'm trying to get access to a skill tree without getting on some sort of list.
You're trying to spend a supernifty magical point that adds skillsets. As far as character build goes, that *is* changing who we are. in the meantime, even if the quickie ritual doesn't work, we can probably do something dangerous and illegal (possibly with the aid of allies who have quickie rituals that did work) for the more in-depth expensive version that would be more likely to work... and if we burn a point for the ability to make ray-guns, and then it tuerns out that our magical power is lazer eye-beams? Not so useful.

I admit, I'm also opposed to the "get mad science" plan on general principles, for reasons I've explained before (loss of character focus, loss of theme, etc). Given that we're Highly Likely to get our magical stuff pretty soon, I'd much rather go with something that synergizes with that than something that competes with it.

Hmmm...

@Zen - could we spend a point now to up the awesome of whatever magic it is that we get when we get it? Not to unlock things early - jsut to give us better and more of it. Alternately/similarly, could we spend a point to make sure that the side effects are awesome rather than suck (or at least weight the dice?)
 
You're trying to spend a supernifty magical point that adds skillsets. As far as character build goes, that *is* changing who we are. in the meantime, even if the quickie ritual doesn't work, we can probably do something dangerous and illegal (possibly with the aid of allies who have quickie rituals that did work) for the more in-depth expensive version that would be more likely to work... and if we burn a point for the ability to make ray-guns, and then it tuerns out that our magical power is lazer eye-beams? Not so useful.

I admit, I'm also opposed to the "get mad science" plan on general principles, for reasons I've explained before (loss of character focus, loss of theme, etc). Given that we're Highly Likely to get our magical stuff pretty soon, I'd much rather go with something that synergizes with that than something that competes with it.

Hmmm...

@Zen - could we spend a point now to up the awesome of whatever magic it is that we get when we get it? Not to unlock things early - jsut to give us better and more of it. Alternately/similarly, could we spend a point to make sure that the side effects are awesome rather than suck (or at least weight the dice?)
First of all I don't expect to just suddenly have the skill. I expect us to stumble upon a book or publication or discarded raygun from which we can learn a skill. Second fuck the idea that technology and magic are incompatible. Even if they can't be directly combined it gives us more options. Third what kind of shitty mad scientist can only make conventional lasers with beam technology?
 
You're trying to spend a supernifty magical point that adds skillsets. As far as character build goes, that *is* changing who we are. in the meantime, even if the quickie ritual doesn't work, we can probably do something dangerous and illegal (possibly with the aid of allies who have quickie rituals that did work) for the more in-depth expensive version that would be more likely to work... and if we burn a point for the ability to make ray-guns, and then it tuerns out that our magical power is lazer eye-beams? Not so useful.

I admit, I'm also opposed to the "get mad science" plan on general principles, for reasons I've explained before (loss of character focus, loss of theme, etc). Given that we're Highly Likely to get our magical stuff pretty soon, I'd much rather go with something that synergizes with that than something that competes with it.

Hmmm...

@Zen - could we spend a point now to up the awesome of whatever magic it is that we get when we get it? Not to unlock things early - jsut to give us better and more of it. Alternately/similarly, could we spend a point to make sure that the side effects are awesome rather than suck (or at least weight the dice?)
We can have a theme though. We can use singing to perform magic, and we can have our mad machines be music based (preferably with a steampunk aesthetic). Machines that bolster our songs would be quite useful.
 
Last edited:
First of all I don't expect to just suddenly have the skill. I expect us to stumble upon a book or publication or discarded raygun from which we can learn a skill. Second fuck the idea that technology and magic are incompatible. Even if they can't be directly combined it gives us more options. Third what kind of shitty mad scientist can only make conventional lasers with beam technology?
I'm not saying they're incompatible. I'm saying they don't stack usefully. We're the Gamer, which basically means that we're going to be getting utility powers coming out of our ears just by walking around and doing stuff. We should use our reality-breaking tokens in ways that will give us depth, rather than breadth, and the way to do that is push synergies. If you want to push synergies properly, first you want to roll the dice on any random powers you get, so that you know what to synergize with.
 
[X] A brief ritual to hopefully unlock any magic potential (Unknown DC, Unknown magic potential, Unknown side-effects, Can be tried immediately)
 
How about near death experience like stuff?

You guys know how Ichigo's Shinigami powers got awakened? That kind of stuff

Edit:

The Mime is Urahara.

I am in favor of using a Super Taco to contact the mime to unlock our powers
 
Last edited:
[X] A brief ritual to hopefully unlock any magic potential (Unknown DC, Unknown magic potential, Unknown side-effects, Can be tried immediately)
-[X]If it fails go for a longer ritual which will certainly unlock any magic potential (Auto-pass DC, Unknown magic potential, Unknown side-effects, rare/expensive ingredients)
[X] See who of your gang is still awake and involve them as well. They should get magic too!

Also at least one of them might already have it, and this might entice them to speak up and maybe make the process easier. I really should go back and see who that was. We might want to wake them anyway.
 
[X] See who of your gang is still awake and involve them as well. They should get magic too!
i think we can teach them that later. It seems a bit much to ask lifebane to take on a bunch of students
and i am not sure how good an idea it is to unlock power without getting proper magical education
 
i think we can teach them that later. It seems a bit much to ask lifebane to take on a bunch of students
and i am not sure how good an idea it is to unlock power without getting proper magical education
Probably, but I'd like to involve them a bit more 'cause I like reading the group interactions and it seems like Zen enjoys writing them.

Also, like I said, one of them (Mike, I checked) has one point in the mystery stat which we thought might be the magic stat and getting him involved might be enlightening (and fun!)
 
Back
Top